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Hopefully fix Clang warning about hiding overloaded virtual functions
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@ -101,6 +101,8 @@ namespace SceneUtil {
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void apply(osg::Camera&);
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void apply(osg::Camera&);
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using osg::NodeVisitor::apply;
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void updateBound(const osg::BoundingBox& bb);
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void updateBound(const osg::BoundingBox& bb);
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void update(const osg::Vec3& v);
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void update(const osg::Vec3& v);
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