@ -15,10 +15,6 @@ set(GAME_HEADER
engine.hpp
)
if (BULLET_USE_DOUBLES)
add_definitions(-DBT_USE_DOUBLE_PRECISION)
endif()
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender
@ -287,5 +287,5 @@ endif()
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)