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Fix build tests with double precision bullet

This commit is contained in:
elsid 2020-06-01 13:51:56 +02:00
parent 2eb9d4ad4e
commit d35ccc39c6
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GPG key ID: B845CB9FEE18AB40
2 changed files with 1 additions and 5 deletions

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@ -15,10 +15,6 @@ set(GAME_HEADER
engine.hpp
)
if (BULLET_USE_DOUBLES)
add_definitions(-DBT_USE_DOUBLE_PRECISION)
endif()
source_group(game FILES ${GAME} ${GAME_HEADER})
add_openmw_dir (mwrender

View file

@ -287,5 +287,5 @@ endif()
set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
if (BULLET_USE_DOUBLES)
add_definitions(-DBT_USE_DOUBLE_PRECISION)
target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)
endif()