mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 09:49:40 +00:00
Merge branch 'master' of https://github.com/zinnschlag/openmw
This commit is contained in:
commit
d364fd8561
35 changed files with 608 additions and 536 deletions
|
@ -14,9 +14,8 @@ before_install:
|
|||
- sudo apt-get install -qq libboost-all-dev libgtest-dev google-mock libzzip-dev
|
||||
- sudo apt-get install -qq libqt4-dev libxaw7-dev libxrandr-dev libfreeimage-dev libpng-dev
|
||||
- sudo apt-get install -qq libopenal-dev libmpg123-dev libsndfile1-dev
|
||||
- sudo apt-get install -qq libcg nvidia-cg-toolkit
|
||||
- sudo apt-get install -qq libavcodec-dev libavformat-dev libavdevice-dev libavutil-dev libswscale-dev libpostproc-dev
|
||||
- sudo apt-get install -qq libois-dev libbullet-dev libogre-static-dev libmygui-static-dev
|
||||
- sudo apt-get install -qq libbullet-dev libogre-static-dev libmygui-static-dev libsdl2-static-dev
|
||||
- sudo mkdir /usr/src/gtest/build
|
||||
- cd /usr/src/gtest/build
|
||||
- sudo cmake .. -DBUILD_SHARED_LIBS=1
|
||||
|
@ -27,7 +26,7 @@ before_script:
|
|||
- cd -
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake .. -DOGRE_STATIC=1 -DMYGUI_STATIC=1 -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1
|
||||
- cmake .. -DOGRE_STATIC=1 -DMYGUI_STATIC=1 -DBOOST_STATIC=1 -DSDL2_STATIC=1 -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1
|
||||
script:
|
||||
- make -j4
|
||||
after_script:
|
||||
|
|
|
@ -31,6 +31,7 @@ configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_
|
|||
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
|
||||
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
|
||||
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
|
||||
option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
|
||||
|
||||
# Apps and tools
|
||||
option(BUILD_BSATOOL "build BSA extractor" OFF)
|
||||
|
|
|
@ -612,8 +612,21 @@ void MainDialog::closeEvent(QCloseEvent *event)
|
|||
|
||||
void MainDialog::play()
|
||||
{
|
||||
if (!writeSettings())
|
||||
if (!writeSettings()) {
|
||||
qApp->quit();
|
||||
return;
|
||||
}
|
||||
|
||||
if(!mGameSettings.hasMaster()) {
|
||||
QMessageBox msgBox;
|
||||
msgBox.setWindowTitle(tr("No master file selected"));
|
||||
msgBox.setIcon(QMessageBox::Warning);
|
||||
msgBox.setStandardButtons(QMessageBox::Ok);
|
||||
msgBox.setText(tr("<br><b>You do not have any master files selected.</b><br><br> \
|
||||
OpenMW will not start without a master file selected.<br>"));
|
||||
msgBox.exec();
|
||||
return;
|
||||
}
|
||||
|
||||
// Launch the game detached
|
||||
startProgram(QString("openmw"), true);
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
inline QStringList getDataDirs() { return mDataDirs; }
|
||||
inline void addDataDir(const QString &dir) { if(!dir.isEmpty()) mDataDirs.append(dir); }
|
||||
inline QString getDataLocal() {return mDataLocal; }
|
||||
inline bool hasMaster() { return mSettings.count(QString("master")) > 0; }
|
||||
|
||||
QStringList values(const QString &key, const QStringList &defaultValues = QStringList());
|
||||
bool readFile(QTextStream &stream);
|
||||
|
|
|
@ -645,7 +645,7 @@ std::string MwIniImporter::numberToString(int n) {
|
|||
return str.str();
|
||||
}
|
||||
|
||||
MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
|
||||
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::string& filename) const {
|
||||
std::cout << "load ini file: " << filename << std::endl;
|
||||
|
||||
std::string section("");
|
||||
|
@ -701,7 +701,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
|
|||
return map;
|
||||
}
|
||||
|
||||
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
|
||||
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::string& filename) {
|
||||
std::cout << "load cfg file: " << filename << std::endl;
|
||||
|
||||
MwIniImporter::multistrmap map;
|
||||
|
@ -738,12 +738,11 @@ MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
|
|||
return map;
|
||||
}
|
||||
|
||||
void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
|
||||
multistrmap::iterator cfgIt;
|
||||
multistrmap::iterator iniIt;
|
||||
for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
|
||||
void MwIniImporter::merge(multistrmap &cfg, const multistrmap &ini) const {
|
||||
multistrmap::const_iterator iniIt;
|
||||
for(strmap::const_iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
|
||||
if((iniIt = ini.find(it->second)) != ini.end()) {
|
||||
for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
||||
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
||||
cfg.erase(it->first);
|
||||
insertMultistrmap(cfg, it->first, *vc);
|
||||
}
|
||||
|
@ -751,14 +750,13 @@ void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
|
|||
}
|
||||
}
|
||||
|
||||
void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
|
||||
void MwIniImporter::mergeFallback(multistrmap &cfg, const multistrmap &ini) const {
|
||||
cfg.erase("fallback");
|
||||
|
||||
multistrmap::iterator cfgIt;
|
||||
multistrmap::iterator iniIt;
|
||||
for(std::vector<std::string>::iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
|
||||
multistrmap::const_iterator iniIt;
|
||||
for(std::vector<std::string>::const_iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
|
||||
if((iniIt = ini.find(*it)) != ini.end()) {
|
||||
for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
||||
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
|
||||
std::string value(*it);
|
||||
std::replace( value.begin(), value.end(), ' ', '_' );
|
||||
std::replace( value.begin(), value.end(), ':', '_' );
|
||||
|
@ -769,21 +767,21 @@ void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
|
|||
}
|
||||
}
|
||||
|
||||
void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::string value) {
|
||||
multistrmap::iterator it = cfg.find(key);
|
||||
void MwIniImporter::insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value) {
|
||||
const multistrmap::const_iterator it = cfg.find(key);
|
||||
if(it == cfg.end()) {
|
||||
cfg.insert(std::make_pair (key, std::vector<std::string>() ));
|
||||
}
|
||||
cfg[key].push_back(value);
|
||||
}
|
||||
|
||||
void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
|
||||
void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) const {
|
||||
std::vector<std::string> archives;
|
||||
std::string baseArchive("Archives:Archive ");
|
||||
std::string archive;
|
||||
|
||||
// Search archives listed in ini file
|
||||
multistrmap::iterator it = ini.begin();
|
||||
multistrmap::const_iterator it = ini.begin();
|
||||
for(int i=0; it != ini.end(); i++) {
|
||||
archive = baseArchive;
|
||||
archive.append(this->numberToString(i));
|
||||
|
@ -793,7 +791,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
|
|||
break;
|
||||
}
|
||||
|
||||
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
||||
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
||||
archives.push_back(*entry);
|
||||
}
|
||||
}
|
||||
|
@ -805,18 +803,18 @@ void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
|
|||
// does not appears in the ini file
|
||||
cfg["fallback-archive"].push_back("Morrowind.bsa");
|
||||
|
||||
for(std::vector<std::string>::iterator it=archives.begin(); it!=archives.end(); ++it) {
|
||||
for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
|
||||
cfg["fallback-archive"].push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
|
||||
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini) const {
|
||||
std::vector<std::string> esmFiles;
|
||||
std::vector<std::string> espFiles;
|
||||
std::string baseGameFile("Game Files:GameFile");
|
||||
std::string gameFile("");
|
||||
|
||||
multistrmap::iterator it = ini.begin();
|
||||
multistrmap::const_iterator it = ini.begin();
|
||||
for(int i=0; it != ini.end(); i++) {
|
||||
gameFile = baseGameFile;
|
||||
gameFile.append(this->numberToString(i));
|
||||
|
@ -826,7 +824,7 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
|
|||
break;
|
||||
}
|
||||
|
||||
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
||||
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
|
||||
std::string filetype(entry->substr(entry->length()-3));
|
||||
Misc::StringUtils::toLower(filetype);
|
||||
|
||||
|
@ -844,22 +842,22 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
|
|||
cfg.erase("master");
|
||||
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("master", std::vector<std::string>() ) );
|
||||
|
||||
for(std::vector<std::string>::iterator it=esmFiles.begin(); it!=esmFiles.end(); ++it) {
|
||||
for(std::vector<std::string>::const_iterator it=esmFiles.begin(); it!=esmFiles.end(); ++it) {
|
||||
cfg["master"].push_back(*it);
|
||||
}
|
||||
|
||||
cfg.erase("plugin");
|
||||
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("plugin", std::vector<std::string>() ) );
|
||||
|
||||
for(std::vector<std::string>::iterator it=espFiles.begin(); it!=espFiles.end(); ++it) {
|
||||
for(std::vector<std::string>::const_iterator it=espFiles.begin(); it!=espFiles.end(); ++it) {
|
||||
cfg["plugin"].push_back(*it);
|
||||
}
|
||||
}
|
||||
|
||||
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg) {
|
||||
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, const multistrmap &cfg) {
|
||||
|
||||
for(multistrmap::iterator it=cfg.begin(); it != cfg.end(); ++it) {
|
||||
for(std::vector<std::string>::iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
|
||||
for(multistrmap::const_iterator it=cfg.begin(); it != cfg.end(); ++it) {
|
||||
for(std::vector<std::string>::const_iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
|
||||
out << (it->first) << "=" << (*entry) << std::endl;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,18 +18,17 @@ class MwIniImporter {
|
|||
MwIniImporter();
|
||||
void setInputEncoding(const ToUTF8::FromType& encoding);
|
||||
void setVerbose(bool verbose);
|
||||
multistrmap loadIniFile(std::string filename);
|
||||
multistrmap loadCfgFile(std::string filename);
|
||||
void merge(multistrmap &cfg, multistrmap &ini);
|
||||
void mergeFallback(multistrmap &cfg, multistrmap &ini);
|
||||
void importGameFiles(multistrmap &cfg, multistrmap &ini);
|
||||
void importArchives(multistrmap &cfg, multistrmap &ini);
|
||||
void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
|
||||
|
||||
multistrmap loadIniFile(const std::string& filename) const;
|
||||
static multistrmap loadCfgFile(const std::string& filename);
|
||||
void merge(multistrmap &cfg, const multistrmap &ini) const;
|
||||
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
|
||||
void importGameFiles(multistrmap &cfg, const multistrmap &ini) const;
|
||||
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
|
||||
static void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, const multistrmap &cfg);
|
||||
|
||||
private:
|
||||
void insertMultistrmap(multistrmap &cfg, std::string key, std::string value);
|
||||
std::string numberToString(int n);
|
||||
std::string toUTF8(const std::string &str);
|
||||
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
|
||||
static std::string numberToString(int n);
|
||||
bool mVerbose;
|
||||
strmap mMergeMap;
|
||||
std::vector<std::string> mMergeFallback;
|
||||
|
|
|
@ -55,10 +55,8 @@ int main(int argc, char *argv[]) {
|
|||
std::cerr << "ini file does not exist" << std::endl;
|
||||
return -3;
|
||||
}
|
||||
if(!boost::filesystem::exists(cfgFile)) {
|
||||
if(!boost::filesystem::exists(cfgFile))
|
||||
std::cerr << "cfg file does not exist" << std::endl;
|
||||
return -4;
|
||||
}
|
||||
|
||||
MwIniImporter importer;
|
||||
importer.setVerbose(vm.count("verbose"));
|
||||
|
|
|
@ -133,7 +133,6 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|||
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
|
||||
: mOgre (0)
|
||||
, mFpsLevel(0)
|
||||
, mDebug (false)
|
||||
, mVerboseScripts (false)
|
||||
, mNewGame (false)
|
||||
, mUseSound (true)
|
||||
|
@ -283,11 +282,6 @@ void OMW::Engine::addPlugin (const std::string& plugin)
|
|||
}
|
||||
}
|
||||
|
||||
void OMW::Engine::setDebugMode(bool debugMode)
|
||||
{
|
||||
mDebug = debugMode;
|
||||
}
|
||||
|
||||
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
|
||||
{
|
||||
mVerboseScripts = scriptsVerbosity;
|
||||
|
@ -331,7 +325,6 @@ std::string OMW::Engine::loadSettings (Settings::Manager & settings)
|
|||
nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
|
||||
|
||||
settings.setBool("hardware cursors", "GUI", true);
|
||||
settings.setBool("debug", "Engine", mDebug);
|
||||
|
||||
return settingspath;
|
||||
}
|
||||
|
|
|
@ -71,7 +71,6 @@ namespace OMW
|
|||
std::vector<std::string> mMaster;
|
||||
std::vector<std::string> mPlugins;
|
||||
int mFpsLevel;
|
||||
bool mDebug;
|
||||
bool mVerboseScripts;
|
||||
bool mNewGame;
|
||||
bool mUseSound;
|
||||
|
@ -147,10 +146,6 @@ namespace OMW
|
|||
/// Enable fps counter
|
||||
void showFPS(int level);
|
||||
|
||||
/// Enable debug mode:
|
||||
/// - non-exclusive input
|
||||
void setDebugMode(bool debugMode);
|
||||
|
||||
/// Enable or disable verbose script output
|
||||
void setScriptsVerbosity(bool scriptsVerbosity);
|
||||
|
||||
|
|
|
@ -118,9 +118,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
("anim-verbose", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "output animation indices files")
|
||||
|
||||
("debug", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "debug mode")
|
||||
|
||||
("nosound", bpo::value<bool>()->implicit_value(true)
|
||||
->default_value(false), "disable all sounds")
|
||||
|
||||
|
@ -217,8 +214,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
StringsVector master = variables["master"].as<StringsVector>();
|
||||
if (master.empty())
|
||||
{
|
||||
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
|
||||
master.push_back("Morrowind");
|
||||
std::cout << "No master file given. Aborting...\n";
|
||||
return false;
|
||||
}
|
||||
|
||||
StringsVector plugin = variables["plugin"].as<StringsVector>();
|
||||
|
@ -243,7 +240,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
|
|||
engine.setNewGame(variables["new-game"].as<bool>());
|
||||
|
||||
// other settings
|
||||
engine.setDebugMode(variables["debug"].as<bool>());
|
||||
engine.setSoundUsage(!variables["nosound"].as<bool>());
|
||||
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
|
||||
engine.setCompileAll(variables["script-all"].as<bool>());
|
||||
|
|
|
@ -264,6 +264,8 @@ namespace MWBase
|
|||
virtual void changePointer (const std::string& name) = 0;
|
||||
|
||||
virtual const Translation::Storage& getTranslationDataStorage() const = 0;
|
||||
|
||||
virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -407,7 +407,7 @@ namespace MWGui
|
|||
getWidget(mEditName, "EditName");
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(mEditName);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mEditName);
|
||||
|
||||
MyGUI::Button* descriptionButton;
|
||||
getWidget(descriptionButton, "DescriptionButton");
|
||||
|
@ -866,7 +866,7 @@ namespace MWGui
|
|||
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", ""));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
|
||||
}
|
||||
|
||||
DescriptionDialog::~DescriptionDialog()
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "../mwscript/extensions.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -131,16 +132,12 @@ namespace MWGui
|
|||
|
||||
// Give keyboard focus to the combo box whenever the console is
|
||||
// turned on
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
|
||||
}
|
||||
|
||||
void Console::disable()
|
||||
{
|
||||
setVisible(false);
|
||||
|
||||
// Remove keyboard focus from the console input whenever the
|
||||
// console is turned off
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
|
||||
}
|
||||
|
||||
void Console::setFont(const std::string &fntName)
|
||||
|
@ -415,7 +412,7 @@ namespace MWGui
|
|||
setTitle("#{sConsoleTitle}");
|
||||
mPtr = MWWorld::Ptr();
|
||||
}
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
|
||||
}
|
||||
|
||||
void Console::onReferenceUnavailable()
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
CountDialog::CountDialog() :
|
||||
|
@ -40,7 +43,7 @@ namespace MWGui
|
|||
mMainWidget->getHeight());
|
||||
|
||||
// by default, the text edit field has the focus of the keyboard
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(mItemEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
|
||||
|
||||
mSlider->setScrollPosition(maxCount-1);
|
||||
mItemEdit->setCaption(boost::lexical_cast<std::string>(maxCount));
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
|
@ -224,16 +225,22 @@ namespace MWGui
|
|||
|
||||
void Choice::activated()
|
||||
{
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.0, 1.0);
|
||||
MWBase::Environment::get().getDialogueManager()->questionAnswered(mChoiceId);
|
||||
}
|
||||
|
||||
void Topic::activated()
|
||||
{
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
|
||||
MWBase::Environment::get().getDialogueManager()->keywordSelected(Misc::StringUtils::lowerCase(mTopicId));
|
||||
}
|
||||
|
||||
void Goodbye::activated()
|
||||
{
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
|
||||
MWBase::Environment::get().getDialogueManager()->goodbyeSelected();
|
||||
}
|
||||
|
||||
|
@ -467,11 +474,12 @@ namespace MWGui
|
|||
|
||||
BookTypesetter::Style* body = typesetter->createStyle("", MyGUI::Colour::White);
|
||||
|
||||
typesetter->sectionBreak(9);
|
||||
// choices
|
||||
const MyGUI::Colour linkHot (223/255.f, 201/255.f, 159/255.f);
|
||||
const MyGUI::Colour linkNormal (150/255.f, 50/255.f, 30/255.f);
|
||||
const MyGUI::Colour linkActive (243/255.f, 237/255.f, 221/255.f);
|
||||
for (std::map<std::string, int>::iterator it = mChoices.begin(); it != mChoices.end(); ++it)
|
||||
for (std::map<std::string, int>::reverse_iterator it = mChoices.rbegin(); it != mChoices.rend(); ++it)
|
||||
{
|
||||
Choice* link = new Choice(it->second);
|
||||
mLinks.push_back(link);
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
@ -126,7 +127,7 @@ namespace MWGui
|
|||
|
||||
// always update input before rendering something, otherwise mygui goes crazy when something was entered in the frame before
|
||||
// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
|
||||
//MWBase::Environment::get().getInputManager()->update(0, true);
|
||||
MWBase::Environment::get().getInputManager()->update(0, true);
|
||||
|
||||
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace MWGui
|
|||
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
|
||||
}
|
||||
|
||||
void TextInputDialog::setNextButtonShow(bool shown)
|
||||
|
@ -43,7 +43,7 @@ namespace MWGui
|
|||
{
|
||||
WindowModal::open();
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
|
||||
}
|
||||
|
||||
// widget controls
|
||||
|
@ -53,7 +53,7 @@ namespace MWGui
|
|||
if (mTextEdit->getCaption() == "")
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
|
||||
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
|
||||
}
|
||||
else
|
||||
eventDone(this);
|
||||
|
@ -64,7 +64,7 @@ namespace MWGui
|
|||
if (mTextEdit->getCaption() == "")
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
|
||||
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
|
||||
}
|
||||
else
|
||||
eventDone(this);
|
||||
|
|
|
@ -18,7 +18,6 @@ namespace MWGui
|
|||
|
||||
ToolTips::ToolTips() :
|
||||
Layout("openmw_tooltips.layout")
|
||||
, mGameMode(true)
|
||||
, mFullHelp(false)
|
||||
, mEnabled(true)
|
||||
, mFocusToolTipX(0.0)
|
||||
|
@ -73,7 +72,9 @@ namespace MWGui
|
|||
return;
|
||||
}
|
||||
|
||||
if (!mGameMode)
|
||||
bool gameMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||
|
||||
if (gameMode)
|
||||
{
|
||||
const MyGUI::IntPoint& mousePos = MyGUI::InputManager::getInstance().getMousePosition();
|
||||
|
||||
|
@ -297,16 +298,6 @@ namespace MWGui
|
|||
}
|
||||
}
|
||||
|
||||
void ToolTips::enterGameMode()
|
||||
{
|
||||
mGameMode = true;
|
||||
}
|
||||
|
||||
void ToolTips::enterGuiMode()
|
||||
{
|
||||
mGameMode = false;
|
||||
}
|
||||
|
||||
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
|
||||
{
|
||||
mFocusObject = focus;
|
||||
|
|
|
@ -43,9 +43,6 @@ namespace MWGui
|
|||
|
||||
void onFrame(float frameDuration);
|
||||
|
||||
void enterGameMode();
|
||||
void enterGuiMode();
|
||||
|
||||
void setEnabled(bool enabled);
|
||||
|
||||
void toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
|
||||
|
@ -104,8 +101,6 @@ namespace MWGui
|
|||
int mLastMouseX;
|
||||
int mLastMouseY;
|
||||
|
||||
bool mGameMode;
|
||||
|
||||
bool mEnabled;
|
||||
|
||||
bool mFullHelp;
|
||||
|
|
|
@ -221,10 +221,12 @@ namespace MWGui
|
|||
unsetSelectedWeapon();
|
||||
|
||||
//set up the hardware cursor manager
|
||||
mCursorManager = new SFO::SDLCursorManager(Settings::Manager::getBool("debug", "Engine"));
|
||||
mCursorManager = new SFO::SDLCursorManager();
|
||||
|
||||
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
|
||||
|
||||
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
|
||||
|
||||
setUseHardwareCursors(mUseHardwareCursors);
|
||||
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
|
||||
mCursorManager->cursorVisibilityChange(false);
|
||||
|
@ -355,12 +357,7 @@ namespace MWGui
|
|||
setCursorVisible(!gameMode);
|
||||
|
||||
if (gameMode)
|
||||
mToolTips->enterGameMode();
|
||||
else
|
||||
mToolTips->enterGuiMode();
|
||||
|
||||
if (gameMode)
|
||||
MyGUI::InputManager::getInstance ().setKeyFocusWidget (NULL);
|
||||
setKeyFocusWidget (NULL);
|
||||
|
||||
setMinimapVisibility((mAllowed & GW_Map) && !mMap->pinned());
|
||||
setWeaponVisibility((mAllowed & GW_Inventory) && !mInventoryWindow->pinned());
|
||||
|
@ -1299,4 +1296,21 @@ namespace MWGui
|
|||
mInventoryWindow->updatePlayer();
|
||||
}
|
||||
|
||||
void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
|
||||
{
|
||||
if (widget == NULL)
|
||||
MyGUI::InputManager::getInstance().resetKeyFocusWidget();
|
||||
else
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(widget);
|
||||
onKeyFocusChanged(widget);
|
||||
}
|
||||
|
||||
void WindowManager::onKeyFocusChanged(MyGUI::Widget *widget)
|
||||
{
|
||||
if (widget && widget->castType<MyGUI::EditBox>(false))
|
||||
SDL_StartTextInput();
|
||||
else
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -98,6 +98,8 @@ namespace MWGui
|
|||
*/
|
||||
virtual void update();
|
||||
|
||||
virtual void setKeyFocusWidget (MyGUI::Widget* widget);
|
||||
|
||||
virtual void setNewGame(bool newgame);
|
||||
|
||||
virtual void pushGuiMode(GuiMode mode);
|
||||
|
@ -353,6 +355,7 @@ namespace MWGui
|
|||
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
|
||||
|
||||
void onCursorChange(const std::string& name);
|
||||
void onKeyFocusChanged(MyGUI::Widget* widget);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -23,6 +23,65 @@
|
|||
|
||||
using namespace ICS;
|
||||
|
||||
namespace
|
||||
{
|
||||
std::vector<unsigned long> utf8ToUnicode(const std::string& utf8)
|
||||
{
|
||||
std::vector<unsigned long> unicode;
|
||||
size_t i = 0;
|
||||
while (i < utf8.size())
|
||||
{
|
||||
unsigned long uni;
|
||||
size_t todo;
|
||||
unsigned char ch = utf8[i++];
|
||||
if (ch <= 0x7F)
|
||||
{
|
||||
uni = ch;
|
||||
todo = 0;
|
||||
}
|
||||
else if (ch <= 0xBF)
|
||||
{
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
}
|
||||
else if (ch <= 0xDF)
|
||||
{
|
||||
uni = ch&0x1F;
|
||||
todo = 1;
|
||||
}
|
||||
else if (ch <= 0xEF)
|
||||
{
|
||||
uni = ch&0x0F;
|
||||
todo = 2;
|
||||
}
|
||||
else if (ch <= 0xF7)
|
||||
{
|
||||
uni = ch&0x07;
|
||||
todo = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
}
|
||||
for (size_t j = 0; j < todo; ++j)
|
||||
{
|
||||
if (i == utf8.size())
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
unsigned char ch = utf8[i++];
|
||||
if (ch < 0x80 || ch > 0xBF)
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
uni <<= 6;
|
||||
uni += ch & 0x3F;
|
||||
}
|
||||
if (uni >= 0xD800 && uni <= 0xDFFF)
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
if (uni > 0x10FFFF)
|
||||
throw std::logic_error("not a UTF-8 string");
|
||||
unicode.push_back(uni);
|
||||
}
|
||||
return unicode;
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWInput
|
||||
{
|
||||
InputManager::InputManager(OEngine::Render::OgreRenderer &ogre,
|
||||
|
@ -40,7 +99,6 @@ namespace MWInput
|
|||
, mMouseWheel(0)
|
||||
, mDragDrop(false)
|
||||
, mGuiCursorEnabled(false)
|
||||
, mDebug(Settings::Manager::getBool("debug", "Engine"))
|
||||
, mUserFile(userFile)
|
||||
, mUserFileExists(userFileExists)
|
||||
, mInvertY (Settings::Manager::getBool("invert y axis", "Input"))
|
||||
|
@ -213,26 +271,23 @@ namespace MWInput
|
|||
// event callbacks (which may crash)
|
||||
mWindows.update();
|
||||
|
||||
if(!mDebug)
|
||||
bool main_menu = mWindows.containsMode(MWGui::GM_MainMenu);
|
||||
|
||||
bool was_relative = mInputManager->getMouseRelative();
|
||||
bool is_relative = !mWindows.isGuiMode();
|
||||
|
||||
// don't keep the pointer away from the window edge in gui mode
|
||||
// stop using raw mouse motions and switch to system cursor movements
|
||||
mInputManager->setMouseRelative(is_relative);
|
||||
|
||||
//we let the mouse escape in the main menu
|
||||
mInputManager->setGrabPointer(!main_menu);
|
||||
|
||||
//we switched to non-relative mode, move our cursor to where the in-game
|
||||
//cursor is
|
||||
if( !is_relative && was_relative != is_relative )
|
||||
{
|
||||
bool main_menu = mWindows.containsMode(MWGui::GM_MainMenu);
|
||||
|
||||
bool was_relative = mInputManager->getMouseRelative();
|
||||
bool is_relative = !mWindows.isGuiMode();
|
||||
|
||||
// don't keep the pointer away from the window edge in gui mode
|
||||
// stop using raw mouse motions and switch to system cursor movements
|
||||
mInputManager->setMouseRelative(is_relative);
|
||||
|
||||
//we let the mouse escape in the main menu
|
||||
mInputManager->setGrabPointer(!main_menu);
|
||||
|
||||
//we switched to non-relative mode, move our cursor to where the in-game
|
||||
//cursor is
|
||||
if( !is_relative && was_relative != is_relative )
|
||||
{
|
||||
mInputManager->warpMouse(mMouseX, mMouseY);
|
||||
}
|
||||
mInputManager->warpMouse(mMouseX, mMouseY);
|
||||
}
|
||||
|
||||
// Disable movement in Gui mode
|
||||
|
@ -349,6 +404,7 @@ namespace MWInput
|
|||
mMouseLookEnabled = !guiMode;
|
||||
if (guiMode)
|
||||
mWindows.showCrosshair(false);
|
||||
mWindows.setCursorVisible(guiMode);
|
||||
// if not in gui mode, the camera decides whether to show crosshair or not.
|
||||
}
|
||||
|
||||
|
@ -411,7 +467,6 @@ namespace MWInput
|
|||
bool InputManager::keyPressed( const SDL_KeyboardEvent &arg )
|
||||
{
|
||||
mInputBinder->keyPressed (arg);
|
||||
unsigned int text = arg.keysym.unicode;
|
||||
|
||||
if(arg.keysym.sym == SDLK_RETURN
|
||||
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
|
@ -422,11 +477,19 @@ namespace MWInput
|
|||
|
||||
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
|
||||
|
||||
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), text);
|
||||
|
||||
if (kc != OIS::KC_UNASSIGNED)
|
||||
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void InputManager::textInput(const SDL_TextInputEvent &arg)
|
||||
{
|
||||
const char* text = &arg.text[0];
|
||||
std::vector<unsigned long> unicode = utf8ToUnicode(std::string(text));
|
||||
for (std::vector<unsigned long>::iterator it = unicode.begin(); it != unicode.end(); ++it)
|
||||
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it);
|
||||
}
|
||||
|
||||
bool InputManager::keyReleased(const SDL_KeyboardEvent &arg )
|
||||
{
|
||||
mInputBinder->keyReleased (arg);
|
||||
|
@ -530,19 +593,12 @@ namespace MWInput
|
|||
|
||||
bool InputManager::windowFocusChange(bool have_focus)
|
||||
{
|
||||
if(!mDebug)
|
||||
{
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InputManager::windowVisibilityChange(bool visible)
|
||||
{
|
||||
if(!mDebug)
|
||||
{
|
||||
//TODO: Pause game?
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -88,6 +88,7 @@ namespace MWInput
|
|||
public:
|
||||
virtual bool keyPressed(const SDL_KeyboardEvent &arg );
|
||||
virtual bool keyReleased( const SDL_KeyboardEvent &arg );
|
||||
virtual void textInput (const SDL_TextInputEvent &arg);
|
||||
|
||||
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id );
|
||||
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
|
||||
|
@ -146,7 +147,6 @@ namespace MWInput
|
|||
|
||||
bool mMouseLookEnabled;
|
||||
bool mGuiCursorEnabled;
|
||||
bool mDebug;
|
||||
|
||||
float mOverencumberedMessageDelay;
|
||||
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <components/nif/niffile.hpp>
|
||||
|
||||
#include <libs/openengine/ogre/fader.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp" /// FIXME
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
@ -353,7 +355,7 @@ namespace MWWorld
|
|||
|
||||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.5);
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
|
@ -422,6 +424,7 @@ namespace MWWorld
|
|||
MWBase::Environment::get().getWorld()->adjustSky();
|
||||
|
||||
mCellChanged = true;
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.5);
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->loadingDone ();
|
||||
}
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
#include "weather.hpp"
|
||||
|
||||
#include <ctime>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -91,10 +88,11 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
|
|||
}
|
||||
|
||||
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fallback* fallback) :
|
||||
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
|
||||
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0),
|
||||
mRemainingTransitionTime(0), mMonth(0), mDay(0),
|
||||
mTimePassed(0), mFallback(fallback), mWindSpeed(0.f), mRendering(rendering)
|
||||
mHour(14), mCurrentWeather("clear"), mNextWeather(""), mFirstUpdate(true),
|
||||
mWeatherUpdateTime(0), mThunderFlash(0), mThunderChance(0),
|
||||
mThunderChanceNeeded(50), mThunderSoundDelay(0), mRemainingTransitionTime(0),
|
||||
mMonth(0), mDay(0), mTimePassed(0), mFallback(fallback), mWindSpeed(0.f),
|
||||
mRendering(rendering)
|
||||
{
|
||||
//Globals
|
||||
mThunderSoundID0 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
|
||||
|
@ -197,32 +195,31 @@ void WeatherManager::setWeather(const String& weather, bool instant)
|
|||
mFirstUpdate = false;
|
||||
}
|
||||
|
||||
WeatherResult WeatherManager::getResult(const String& weather)
|
||||
void WeatherManager::setResult(const String& weatherType)
|
||||
{
|
||||
const Weather& current = mWeatherSettings[weather];
|
||||
WeatherResult result;
|
||||
const Weather& current = mWeatherSettings[weatherType];
|
||||
|
||||
result.mCloudTexture = current.mCloudTexture;
|
||||
result.mCloudBlendFactor = 0;
|
||||
result.mCloudOpacity = current.mCloudsMaximumPercent;
|
||||
result.mWindSpeed = current.mWindSpeed;
|
||||
result.mCloudSpeed = current.mCloudSpeed;
|
||||
result.mGlareView = current.mGlareView;
|
||||
result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
|
||||
result.mSunColor = current.mSunDiscSunsetColor;
|
||||
|
||||
result.mNight = (mHour < mSunriseTime || mHour > mNightStart - 1);
|
||||
mResult.mCloudTexture = current.mCloudTexture;
|
||||
mResult.mCloudBlendFactor = 0;
|
||||
mResult.mCloudOpacity = current.mCloudsMaximumPercent;
|
||||
mResult.mWindSpeed = current.mWindSpeed;
|
||||
mResult.mCloudSpeed = current.mCloudSpeed;
|
||||
mResult.mGlareView = current.mGlareView;
|
||||
mResult.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
|
||||
mResult.mSunColor = current.mSunDiscSunsetColor;
|
||||
|
||||
result.mFogDepth = result.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
|
||||
mResult.mNight = (mHour < mSunriseTime || mHour > mNightStart - 1);
|
||||
|
||||
mResult.mFogDepth = mResult.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
|
||||
|
||||
// night
|
||||
if (mHour <= mNightEnd || mHour >= mNightStart + 1)
|
||||
{
|
||||
result.mFogColor = current.mFogNightColor;
|
||||
result.mAmbientColor = current.mAmbientNightColor;
|
||||
result.mSunColor = current.mSunNightColor;
|
||||
result.mSkyColor = current.mSkyNightColor;
|
||||
result.mNightFade = 1.f;
|
||||
mResult.mFogColor = current.mFogNightColor;
|
||||
mResult.mAmbientColor = current.mAmbientNightColor;
|
||||
mResult.mSunColor = current.mSunNightColor;
|
||||
mResult.mSkyColor = current.mSkyNightColor;
|
||||
mResult.mNightFade = 1.f;
|
||||
}
|
||||
|
||||
// sunrise
|
||||
|
@ -233,31 +230,31 @@ WeatherResult WeatherManager::getResult(const String& weather)
|
|||
// fade in
|
||||
float advance = mSunriseTime - mHour;
|
||||
float factor = advance / 0.5f;
|
||||
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor, factor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor, factor);
|
||||
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor, factor);
|
||||
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor, factor);
|
||||
result.mNightFade = factor;
|
||||
mResult.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor, factor);
|
||||
mResult.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor, factor);
|
||||
mResult.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor, factor);
|
||||
mResult.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor, factor);
|
||||
mResult.mNightFade = factor;
|
||||
}
|
||||
else //if (mHour >= 6)
|
||||
{
|
||||
// fade out
|
||||
float advance = mHour - mSunriseTime;
|
||||
float factor = advance / 3.f;
|
||||
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor, factor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor, factor);
|
||||
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor, factor);
|
||||
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor, factor);
|
||||
mResult.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor, factor);
|
||||
mResult.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor, factor);
|
||||
mResult.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor, factor);
|
||||
mResult.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor, factor);
|
||||
}
|
||||
}
|
||||
|
||||
// day
|
||||
else if (mHour >= mDayStart + 1 && mHour <= mDayEnd - 1)
|
||||
{
|
||||
result.mFogColor = current.mFogDayColor;
|
||||
result.mAmbientColor = current.mAmbientDayColor;
|
||||
result.mSunColor = current.mSunDayColor;
|
||||
result.mSkyColor = current.mSkyDayColor;
|
||||
mResult.mFogColor = current.mFogDayColor;
|
||||
mResult.mAmbientColor = current.mAmbientDayColor;
|
||||
mResult.mSunColor = current.mSunDayColor;
|
||||
mResult.mSkyColor = current.mSkyDayColor;
|
||||
}
|
||||
|
||||
// sunset
|
||||
|
@ -268,54 +265,51 @@ WeatherResult WeatherManager::getResult(const String& weather)
|
|||
// fade in
|
||||
float advance = (mDayEnd + 1) - mHour;
|
||||
float factor = (advance / 2);
|
||||
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor, factor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor, factor);
|
||||
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor, factor);
|
||||
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor, factor);
|
||||
mResult.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor, factor);
|
||||
mResult.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor, factor);
|
||||
mResult.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor, factor);
|
||||
mResult.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor, factor);
|
||||
}
|
||||
else //if (mHour >= 19)
|
||||
{
|
||||
// fade out
|
||||
float advance = mHour - (mDayEnd + 1);
|
||||
float factor = advance / 2.f;
|
||||
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor, factor);
|
||||
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor, factor);
|
||||
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor, factor);
|
||||
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor, factor);
|
||||
result.mNightFade = factor;
|
||||
mResult.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor, factor);
|
||||
mResult.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor, factor);
|
||||
mResult.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor, factor);
|
||||
mResult.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor, factor);
|
||||
mResult.mNightFade = factor;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
WeatherResult WeatherManager::transition(float factor)
|
||||
void WeatherManager::transition(float factor)
|
||||
{
|
||||
const WeatherResult& current = getResult(mCurrentWeather);
|
||||
const WeatherResult& other = getResult(mNextWeather);
|
||||
WeatherResult result;
|
||||
setResult(mCurrentWeather);
|
||||
const WeatherResult current = mResult;
|
||||
setResult(mNextWeather);
|
||||
const WeatherResult other = mResult;
|
||||
|
||||
result.mCloudTexture = current.mCloudTexture;
|
||||
result.mNextCloudTexture = other.mCloudTexture;
|
||||
result.mCloudBlendFactor = factor;
|
||||
mResult.mCloudTexture = current.mCloudTexture;
|
||||
mResult.mNextCloudTexture = other.mCloudTexture;
|
||||
mResult.mCloudBlendFactor = factor;
|
||||
|
||||
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
|
||||
result.mFogColor = lerp(current.mFogColor, other.mFogColor, factor);
|
||||
result.mSunColor = lerp(current.mSunColor, other.mSunColor, factor);
|
||||
result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor, factor);
|
||||
mResult.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
|
||||
mResult.mFogColor = lerp(current.mFogColor, other.mFogColor, factor);
|
||||
mResult.mSunColor = lerp(current.mSunColor, other.mSunColor, factor);
|
||||
mResult.mSkyColor = lerp(current.mSkyColor, other.mSkyColor, factor);
|
||||
|
||||
result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
|
||||
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
|
||||
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
|
||||
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
|
||||
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
|
||||
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
|
||||
result.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);
|
||||
result.mNightFade = lerp(current.mNightFade, other.mNightFade, factor);
|
||||
mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
|
||||
mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
|
||||
mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
|
||||
mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
|
||||
mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
|
||||
mResult.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
|
||||
mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);
|
||||
mResult.mNightFade = lerp(current.mNightFade, other.mNightFade, factor);
|
||||
|
||||
result.mNight = current.mNight;
|
||||
|
||||
return result;
|
||||
mResult.mNight = current.mNight;
|
||||
}
|
||||
|
||||
void WeatherManager::update(float duration)
|
||||
|
@ -325,263 +319,227 @@ void WeatherManager::update(float duration)
|
|||
|
||||
mWeatherUpdateTime -= timePassed;
|
||||
|
||||
bool exterior = (MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior());
|
||||
|
||||
if (exterior)
|
||||
{
|
||||
std::string regionstr = Misc::StringUtils::lowerCase(MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion);
|
||||
|
||||
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
|
||||
{
|
||||
mCurrentRegion = regionstr;
|
||||
mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
|
||||
|
||||
std::string weather = "clear";
|
||||
|
||||
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
|
||||
weather = mRegionOverrides[regionstr];
|
||||
else
|
||||
{
|
||||
// get weather probabilities for the current region
|
||||
const ESM::Region *region =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search (regionstr);
|
||||
|
||||
if (region != 0)
|
||||
{
|
||||
float clear = region->mData.mClear/255.f;
|
||||
float cloudy = region->mData.mCloudy/255.f;
|
||||
float foggy = region->mData.mFoggy/255.f;
|
||||
float overcast = region->mData.mOvercast/255.f;
|
||||
float rain = region->mData.mRain/255.f;
|
||||
float thunder = region->mData.mThunder/255.f;
|
||||
float ash = region->mData.mAsh/255.f;
|
||||
float blight = region->mData.mBlight/255.f;
|
||||
float snow = region->mData.mA/255.f;
|
||||
float blizzard = region->mData.mB/255.f;
|
||||
|
||||
// re-scale to 100 percent
|
||||
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
|
||||
|
||||
float random = ((rand()%100)/100.f) * total;
|
||||
|
||||
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blizzard";
|
||||
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "snow";
|
||||
else if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "blight";
|
||||
else if (random >= thunder+rain+overcast+foggy+cloudy+clear)
|
||||
weather = "ashstorm";
|
||||
else if (random >= rain+overcast+foggy+cloudy+clear)
|
||||
weather = "thunderstorm";
|
||||
else if (random >= overcast+foggy+cloudy+clear)
|
||||
weather = "rain";
|
||||
else if (random >= foggy+cloudy+clear)
|
||||
weather = "overcast";
|
||||
else if (random >= cloudy+clear)
|
||||
weather = "foggy";
|
||||
else if (random >= clear)
|
||||
weather = "cloudy";
|
||||
else
|
||||
weather = "clear";
|
||||
}
|
||||
}
|
||||
|
||||
setWeather(weather, false);
|
||||
}
|
||||
|
||||
WeatherResult result;
|
||||
|
||||
if (mNextWeather != "")
|
||||
{
|
||||
mRemainingTransitionTime -= timePassed;
|
||||
if (mRemainingTransitionTime < 0)
|
||||
{
|
||||
mCurrentWeather = mNextWeather;
|
||||
mNextWeather = "";
|
||||
}
|
||||
}
|
||||
|
||||
if (mNextWeather != "")
|
||||
result = transition(1 - (mRemainingTransitionTime / (mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600)));
|
||||
else
|
||||
result = getResult(mCurrentWeather);
|
||||
|
||||
mWindSpeed = result.mWindSpeed;
|
||||
|
||||
mRendering->configureFog(result.mFogDepth, result.mFogColor);
|
||||
|
||||
// disable sun during night
|
||||
if (mHour >= mNightStart || mHour <= mSunriseTime)
|
||||
mRendering->getSkyManager()->sunDisable();
|
||||
else
|
||||
mRendering->getSkyManager()->sunEnable();
|
||||
|
||||
// sun angle
|
||||
float height;
|
||||
|
||||
//Day duration
|
||||
float dayDuration = (mNightStart - 1) - mSunriseTime;
|
||||
|
||||
// rise at 6, set at 20
|
||||
if (mHour >= mSunriseTime && mHour <= mNightStart)
|
||||
height = 1 - std::abs(((mHour - dayDuration) / 7.f));
|
||||
else if (mHour > mNightStart)
|
||||
height = (mHour - mNightStart) / 4.f;
|
||||
else //if (mHour > 0 && mHour < 6)
|
||||
height = 1 - (mHour / mSunriseTime);
|
||||
|
||||
int facing = (mHour > 13.f) ? 1 : -1;
|
||||
|
||||
Vector3 final(
|
||||
-(1 - height) * facing,
|
||||
-(1 - height) * facing,
|
||||
height);
|
||||
mRendering->setSunDirection(final);
|
||||
|
||||
/*
|
||||
* TODO: import separated fadeInStart/Finish, fadeOutStart/Finish
|
||||
* for masser and secunda
|
||||
*/
|
||||
|
||||
float fadeOutFinish=mFallback->getFallbackFloat("Moons_Masser_Fade_Out_Finish");
|
||||
float fadeInStart=mFallback->getFallbackFloat("Moons_Masser_Fade_In_Start");
|
||||
|
||||
//moon calculations
|
||||
float moonHeight;
|
||||
if (mHour >= fadeInStart)
|
||||
moonHeight = mHour - fadeInStart;
|
||||
else if (mHour <= fadeOutFinish)
|
||||
moonHeight = mHour + fadeOutFinish;
|
||||
else
|
||||
moonHeight = 0;
|
||||
|
||||
moonHeight /= (24.f - (fadeInStart - fadeOutFinish));
|
||||
|
||||
if (moonHeight != 0)
|
||||
{
|
||||
int facing = (moonHeight <= 1) ? 1 : -1;
|
||||
Vector3 masser(
|
||||
(moonHeight - 1) * facing,
|
||||
(1 - moonHeight) * facing,
|
||||
moonHeight);
|
||||
|
||||
Vector3 secunda(
|
||||
(moonHeight - 1) * facing * 1.25,
|
||||
(1 - moonHeight) * facing * 0.8,
|
||||
moonHeight);
|
||||
|
||||
mRendering->getSkyManager()->setMasserDirection(masser);
|
||||
mRendering->getSkyManager()->setSecundaDirection(secunda);
|
||||
mRendering->getSkyManager()->masserEnable();
|
||||
mRendering->getSkyManager()->secundaEnable();
|
||||
|
||||
float angle = (1-moonHeight) * 90.f * facing;
|
||||
float masserHourFade = calculateHourFade("Masser");
|
||||
float secundaHourFade = calculateHourFade("Secunda");
|
||||
float masserAngleFade = calculateAngleFade("Masser", angle);
|
||||
float secundaAngleFade = calculateAngleFade("Secunda", angle);
|
||||
|
||||
masserAngleFade *= masserHourFade;
|
||||
secundaAngleFade *= secundaHourFade;
|
||||
|
||||
mRendering->getSkyManager()->setMasserFade(masserAngleFade);
|
||||
mRendering->getSkyManager()->setSecundaFade(secundaAngleFade);
|
||||
}
|
||||
else
|
||||
{
|
||||
mRendering->getSkyManager()->masserDisable();
|
||||
mRendering->getSkyManager()->secundaDisable();
|
||||
}
|
||||
|
||||
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
|
||||
{
|
||||
if (mThunderFlash > 0)
|
||||
{
|
||||
// play the sound after a delay
|
||||
mThunderSoundDelay -= duration;
|
||||
if (mThunderSoundDelay <= 0)
|
||||
{
|
||||
// pick a random sound
|
||||
int sound = rand() % 4;
|
||||
std::string soundname;
|
||||
if (sound == 0) soundname = mThunderSoundID0;
|
||||
else if (sound == 1) soundname = mThunderSoundID1;
|
||||
else if (sound == 2) soundname = mThunderSoundID2;
|
||||
else if (sound == 3) soundname = mThunderSoundID3;
|
||||
MWBase::Environment::get().getSoundManager()->playSound(soundname, 1.0, 1.0);
|
||||
mThunderSoundDelay = 1000;
|
||||
}
|
||||
|
||||
mThunderFlash -= duration;
|
||||
if (mThunderFlash > 0)
|
||||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
else
|
||||
{
|
||||
srand(time(NULL));
|
||||
mThunderChanceNeeded = rand() % 100;
|
||||
mThunderChance = 0;
|
||||
mRendering->getSkyManager()->setLightningStrength( 0.f );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// no thunder active
|
||||
mThunderChance += duration*4; // chance increases by 4 percent every second
|
||||
if (mThunderChance >= mThunderChanceNeeded)
|
||||
{
|
||||
mThunderFlash = mThunderThreshold;
|
||||
|
||||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
|
||||
mThunderSoundDelay = 0.25;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
mRendering->getSkyManager()->setLightningStrength(0.f);
|
||||
|
||||
mRendering->setAmbientColour(result.mAmbientColor);
|
||||
mRendering->sunEnable(false);
|
||||
mRendering->setSunColour(result.mSunColor);
|
||||
|
||||
mRendering->getSkyManager()->setWeather(result);
|
||||
}
|
||||
else
|
||||
const bool exterior = (MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior());
|
||||
if (!exterior)
|
||||
{
|
||||
mRendering->sunDisable(false);
|
||||
mRendering->skyDisable();
|
||||
mRendering->getSkyManager()->setLightningStrength(0.f);
|
||||
stopSounds(true);
|
||||
return;
|
||||
}
|
||||
|
||||
// play sounds
|
||||
std::string ambientSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID : "");
|
||||
if (!exterior) ambientSnd = "";
|
||||
if (ambientSnd != "")
|
||||
// Exterior
|
||||
std::string regionstr = Misc::StringUtils::lowerCase(MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion);
|
||||
|
||||
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
|
||||
{
|
||||
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
|
||||
mCurrentRegion = regionstr;
|
||||
mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
|
||||
|
||||
std::string weatherType = "clear";
|
||||
|
||||
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
|
||||
weatherType = mRegionOverrides[regionstr];
|
||||
else
|
||||
{
|
||||
// get weather probabilities for the current region
|
||||
const ESM::Region *region =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search (regionstr);
|
||||
|
||||
if (region != 0)
|
||||
{
|
||||
weatherType = nextWeather(region);
|
||||
}
|
||||
}
|
||||
|
||||
setWeather(weatherType, false);
|
||||
}
|
||||
|
||||
if (mNextWeather != "")
|
||||
{
|
||||
mRemainingTransitionTime -= timePassed;
|
||||
if (mRemainingTransitionTime < 0)
|
||||
{
|
||||
mCurrentWeather = mNextWeather;
|
||||
mNextWeather = "";
|
||||
}
|
||||
}
|
||||
|
||||
if (mNextWeather != "")
|
||||
transition(1 - (mRemainingTransitionTime / (mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600)));
|
||||
else
|
||||
setResult(mCurrentWeather);
|
||||
|
||||
mWindSpeed = mResult.mWindSpeed;
|
||||
|
||||
mRendering->configureFog(mResult.mFogDepth, mResult.mFogColor);
|
||||
|
||||
// disable sun during night
|
||||
if (mHour >= mNightStart || mHour <= mSunriseTime)
|
||||
mRendering->getSkyManager()->sunDisable();
|
||||
else
|
||||
mRendering->getSkyManager()->sunEnable();
|
||||
|
||||
// sun angle
|
||||
float height;
|
||||
|
||||
//Day duration
|
||||
float dayDuration = (mNightStart - 1) - mSunriseTime;
|
||||
|
||||
// rise at 6, set at 20
|
||||
if (mHour >= mSunriseTime && mHour <= mNightStart)
|
||||
height = 1 - std::abs(((mHour - dayDuration) / 7.f));
|
||||
else if (mHour > mNightStart)
|
||||
height = (mHour - mNightStart) / 4.f;
|
||||
else //if (mHour > 0 && mHour < 6)
|
||||
height = 1 - (mHour / mSunriseTime);
|
||||
|
||||
int facing = (mHour > 13.f) ? 1 : -1;
|
||||
|
||||
Vector3 final(
|
||||
(height - 1) * facing,
|
||||
(height - 1) * facing,
|
||||
height);
|
||||
mRendering->setSunDirection(final);
|
||||
|
||||
/*
|
||||
* TODO: import separated fadeInStart/Finish, fadeOutStart/Finish
|
||||
* for masser and secunda
|
||||
*/
|
||||
|
||||
float fadeOutFinish=mFallback->getFallbackFloat("Moons_Masser_Fade_Out_Finish");
|
||||
float fadeInStart=mFallback->getFallbackFloat("Moons_Masser_Fade_In_Start");
|
||||
|
||||
//moon calculations
|
||||
float moonHeight;
|
||||
if (mHour >= fadeInStart)
|
||||
moonHeight = mHour - fadeInStart;
|
||||
else if (mHour <= fadeOutFinish)
|
||||
moonHeight = mHour + fadeOutFinish;
|
||||
else
|
||||
moonHeight = 0;
|
||||
|
||||
moonHeight /= (24.f - (fadeInStart - fadeOutFinish));
|
||||
|
||||
if (moonHeight != 0)
|
||||
{
|
||||
int facing = (moonHeight <= 1) ? 1 : -1;
|
||||
Vector3 masser(
|
||||
(moonHeight - 1) * facing,
|
||||
(1 - moonHeight) * facing,
|
||||
moonHeight);
|
||||
|
||||
Vector3 secunda(
|
||||
(moonHeight - 1) * facing * 1.25,
|
||||
(1 - moonHeight) * facing * 0.8,
|
||||
moonHeight);
|
||||
|
||||
mRendering->getSkyManager()->setMasserDirection(masser);
|
||||
mRendering->getSkyManager()->setSecundaDirection(secunda);
|
||||
mRendering->getSkyManager()->masserEnable();
|
||||
mRendering->getSkyManager()->secundaEnable();
|
||||
|
||||
float angle = (1-moonHeight) * 90.f * facing;
|
||||
float masserHourFade = calculateHourFade("Masser");
|
||||
float secundaHourFade = calculateHourFade("Secunda");
|
||||
float masserAngleFade = calculateAngleFade("Masser", angle);
|
||||
float secundaAngleFade = calculateAngleFade("Secunda", angle);
|
||||
|
||||
masserAngleFade *= masserHourFade;
|
||||
secundaAngleFade *= secundaHourFade;
|
||||
|
||||
mRendering->getSkyManager()->setMasserFade(masserAngleFade);
|
||||
mRendering->getSkyManager()->setSecundaFade(secundaAngleFade);
|
||||
}
|
||||
else
|
||||
{
|
||||
mRendering->getSkyManager()->masserDisable();
|
||||
mRendering->getSkyManager()->secundaDisable();
|
||||
}
|
||||
|
||||
if (mCurrentWeather == "thunderstorm" && mNextWeather == "")
|
||||
{
|
||||
if (mThunderFlash > 0)
|
||||
{
|
||||
// play the sound after a delay
|
||||
mThunderSoundDelay -= duration;
|
||||
if (mThunderSoundDelay <= 0)
|
||||
{
|
||||
// pick a random sound
|
||||
int sound = rand() % 4;
|
||||
std::string* soundName;
|
||||
if (sound == 0) soundName = &mThunderSoundID0;
|
||||
else if (sound == 1) soundName = &mThunderSoundID1;
|
||||
else if (sound == 2) soundName = &mThunderSoundID2;
|
||||
else if (sound == 3) soundName = &mThunderSoundID3;
|
||||
MWBase::Environment::get().getSoundManager()->playSound(*soundName, 1.0, 1.0);
|
||||
mThunderSoundDelay = 1000;
|
||||
}
|
||||
|
||||
mThunderFlash -= duration;
|
||||
if (mThunderFlash > 0)
|
||||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
else
|
||||
{
|
||||
mThunderChanceNeeded = rand() % 100;
|
||||
mThunderChance = 0;
|
||||
mRendering->getSkyManager()->setLightningStrength( 0.f );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// no thunder active
|
||||
mThunderChance += duration*4; // chance increases by 4 percent every second
|
||||
if (mThunderChance >= mThunderChanceNeeded)
|
||||
{
|
||||
mThunderFlash = mThunderThreshold;
|
||||
|
||||
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
|
||||
|
||||
mThunderSoundDelay = 0.25;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
mRendering->getSkyManager()->setLightningStrength(0.f);
|
||||
|
||||
mRendering->setAmbientColour(mResult.mAmbientColor);
|
||||
mRendering->sunEnable(false);
|
||||
mRendering->setSunColour(mResult.mSunColor);
|
||||
|
||||
mRendering->getSkyManager()->setWeather(mResult);
|
||||
|
||||
|
||||
// Play sounds
|
||||
if (mNextWeather == "")
|
||||
{
|
||||
std::string ambientSnd = mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID;
|
||||
if (!ambientSnd.empty() && std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
|
||||
{
|
||||
mSoundsPlaying.push_back(ambientSnd);
|
||||
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
|
||||
}
|
||||
}
|
||||
|
||||
std::string rainSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mRainLoopSoundID : "");
|
||||
if (!exterior) rainSnd = "";
|
||||
if (rainSnd != "")
|
||||
{
|
||||
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
|
||||
std::string rainSnd = mWeatherSettings[mCurrentWeather].mRainLoopSoundID;
|
||||
if (!rainSnd.empty() && std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
|
||||
{
|
||||
mSoundsPlaying.push_back(rainSnd);
|
||||
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
|
||||
}
|
||||
}
|
||||
|
||||
// stop sounds
|
||||
std::vector<std::string>::iterator it=mSoundsPlaying.begin();
|
||||
stopSounds(false);
|
||||
}
|
||||
|
||||
void WeatherManager::stopSounds(bool stopAll)
|
||||
{
|
||||
std::vector<std::string>::iterator it = mSoundsPlaying.begin();
|
||||
while (it!=mSoundsPlaying.end())
|
||||
{
|
||||
if ( *it != ambientSnd && *it != rainSnd)
|
||||
if (stopAll || \
|
||||
!((*it == mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID) || \
|
||||
(*it == mWeatherSettings[mCurrentWeather].mRainLoopSoundID)))
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->stopSound(*it);
|
||||
it = mSoundsPlaying.erase(it);
|
||||
|
@ -591,6 +549,61 @@ void WeatherManager::update(float duration)
|
|||
}
|
||||
}
|
||||
|
||||
Ogre::String WeatherManager::nextWeather(const ESM::Region* region) const
|
||||
{
|
||||
/*
|
||||
* All probabilities must add to 100 (responsibility of the user).
|
||||
* If chances A and B has values 30 and 70 then by generating
|
||||
* 100 numbers 1..100, 30% will be lesser or equal 30 and
|
||||
* 70% will be greater than 30 (in theory).
|
||||
*/
|
||||
const int probability[] = {
|
||||
region->mData.mClear,
|
||||
region->mData.mCloudy,
|
||||
region->mData.mFoggy,
|
||||
region->mData.mOvercast,
|
||||
region->mData.mRain,
|
||||
region->mData.mThunder,
|
||||
region->mData.mAsh,
|
||||
region->mData.mBlight,
|
||||
region->mData.mA,
|
||||
region->mData.mB
|
||||
}; // 10 elements
|
||||
|
||||
int chance = (rand() % 100) + 1; // 1..100
|
||||
int sum = 0;
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
sum += probability[i];
|
||||
if (chance < sum)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
return "cloudy";
|
||||
case 2:
|
||||
return "foggy";
|
||||
case 3:
|
||||
return "overcast";
|
||||
case 4:
|
||||
return "rain";
|
||||
case 5:
|
||||
return "thunderstorm";
|
||||
case 6:
|
||||
return "ashstorm";
|
||||
case 7:
|
||||
return "blight";
|
||||
case 8:
|
||||
return "snow";
|
||||
case 9:
|
||||
return "blizzard";
|
||||
default: // case 0
|
||||
return "clear";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WeatherManager::setHour(const float hour)
|
||||
{
|
||||
mHour = hour;
|
||||
|
|
|
@ -4,6 +4,11 @@
|
|||
#include <OgreString.h>
|
||||
#include <OgreColourValue.h>
|
||||
|
||||
namespace ESM
|
||||
{
|
||||
struct Region;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
@ -129,6 +134,8 @@ namespace MWWorld
|
|||
*/
|
||||
void update(float duration);
|
||||
|
||||
void stopSounds(bool stopAll);
|
||||
|
||||
void setHour(const float hour);
|
||||
|
||||
float getWindSpeed() const;
|
||||
|
@ -171,13 +178,16 @@ namespace MWWorld
|
|||
|
||||
double mTimePassed; // time passed since last update
|
||||
|
||||
WeatherResult transition(const float factor);
|
||||
WeatherResult getResult(const Ogre::String& weather);
|
||||
void transition(const float factor);
|
||||
void setResult(const Ogre::String& weatherType);
|
||||
|
||||
float calculateHourFade (const std::string& moonName) const;
|
||||
float calculateAngleFade (const std::string& moonName, float angle) const;
|
||||
|
||||
void setWeather(const Ogre::String& weather, bool instant=false);
|
||||
void setWeather(const Ogre::String& weatherType, bool instant=false);
|
||||
Ogre::String nextWeather(const ESM::Region* region) const;
|
||||
WeatherResult mResult;
|
||||
|
||||
float mSunriseTime;
|
||||
float mSunsetTime;
|
||||
float mSunriseDuration;
|
||||
|
|
|
@ -183,3 +183,11 @@ INCLUDE(FindPackageHandleStandardArgs)
|
|||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
||||
|
||||
IF(SDL2_STATIC)
|
||||
if (UNIX AND NOT APPLE)
|
||||
EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
|
||||
STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
|
||||
SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
|
||||
ENDIF()
|
||||
ENDIF(SDL2_STATIC)
|
||||
|
|
|
@ -21,6 +21,7 @@ BrotherBrick
|
|||
Chris Robinson (KittyCat)
|
||||
Cory F. Cohen (cfcohen)
|
||||
Cris Mihalache (Mirceam)
|
||||
darkf
|
||||
Douglas Diniz (Dgdiniz)
|
||||
Douglas Mencken (dougmencken)
|
||||
Edmondo Tommasina (edmondo)
|
||||
|
|
1
extern/sdl4ogre/events.h
vendored
1
extern/sdl4ogre/events.h
vendored
|
@ -35,6 +35,7 @@ class KeyListener
|
|||
{
|
||||
public:
|
||||
virtual ~KeyListener() {}
|
||||
virtual void textInput (const SDL_TextInputEvent& arg) {}
|
||||
virtual bool keyPressed(const SDL_KeyboardEvent &arg) = 0;
|
||||
virtual bool keyReleased(const SDL_KeyboardEvent &arg) = 0;
|
||||
};
|
||||
|
|
11
extern/sdl4ogre/sdlcursormanager.cpp
vendored
11
extern/sdl4ogre/sdlcursormanager.cpp
vendored
|
@ -8,8 +8,7 @@
|
|||
namespace SFO
|
||||
{
|
||||
|
||||
SDLCursorManager::SDLCursorManager(bool debug) :
|
||||
mDebug(debug),
|
||||
SDLCursorManager::SDLCursorManager() :
|
||||
mEnabled(false),
|
||||
mCursorVisible(false),
|
||||
mInitialized(false)
|
||||
|
@ -45,8 +44,7 @@ namespace SFO
|
|||
//turn off hardware cursors
|
||||
else
|
||||
{
|
||||
if(!mDebug)
|
||||
SDL_ShowCursor(SDL_FALSE);
|
||||
SDL_ShowCursor(SDL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -72,7 +70,7 @@ namespace SFO
|
|||
|
||||
void SDLCursorManager::_setGUICursor(const std::string &name)
|
||||
{
|
||||
if(mEnabled && (mDebug || mCursorVisible))
|
||||
if(mEnabled && mCursorVisible)
|
||||
{
|
||||
SDL_SetCursor(mCursorMap.find(name)->second);
|
||||
_setCursorVisible(mCursorVisible);
|
||||
|
@ -84,9 +82,6 @@ namespace SFO
|
|||
if(!mEnabled)
|
||||
return;
|
||||
|
||||
if(mDebug)
|
||||
visible = true;
|
||||
|
||||
SDL_ShowCursor(visible ? SDL_TRUE : SDL_FALSE);
|
||||
}
|
||||
|
||||
|
|
4
extern/sdl4ogre/sdlcursormanager.hpp
vendored
4
extern/sdl4ogre/sdlcursormanager.hpp
vendored
|
@ -12,7 +12,7 @@ namespace SFO
|
|||
public CursorManager
|
||||
{
|
||||
public:
|
||||
SDLCursorManager(bool debug=false);
|
||||
SDLCursorManager();
|
||||
virtual ~SDLCursorManager();
|
||||
|
||||
virtual void setEnabled(bool enabled);
|
||||
|
@ -36,8 +36,6 @@ namespace SFO
|
|||
bool mEnabled;
|
||||
bool mInitialized;
|
||||
bool mCursorVisible;
|
||||
bool mDebug;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
83
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
83
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
|
@ -26,12 +26,10 @@ namespace SFO
|
|||
mWrapPointer(false),
|
||||
mMouseZ(0),
|
||||
mMouseY(0),
|
||||
mMouseX(0)
|
||||
mMouseX(0),
|
||||
mMouseInWindow(true)
|
||||
{
|
||||
_setupOISKeys();
|
||||
|
||||
// FIXME: text input should only be enabled when a text input widget currently has focus
|
||||
SDL_StartTextInput();
|
||||
}
|
||||
|
||||
InputWrapper::~InputWrapper()
|
||||
|
@ -39,8 +37,6 @@ namespace SFO
|
|||
if(mSDLWindow != NULL && mOwnWindow)
|
||||
SDL_DestroyWindow(mSDLWindow);
|
||||
mSDLWindow = NULL;
|
||||
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
void InputWrapper::capture()
|
||||
|
@ -71,12 +67,15 @@ namespace SFO
|
|||
break;
|
||||
case SDL_KEYDOWN:
|
||||
if (!evt.key.repeat)
|
||||
_handleKeyPress(evt.key);
|
||||
mKeyboardListener->keyPressed(evt.key);
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
if (!evt.key.repeat)
|
||||
mKeyboardListener->keyReleased(evt.key);
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
mKeyboardListener->textInput(evt.text);
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
handleWindowEvent(evt);
|
||||
break;
|
||||
|
@ -224,74 +223,6 @@ namespace SFO
|
|||
return pack_evt;
|
||||
}
|
||||
|
||||
void InputWrapper::_handleKeyPress(SDL_KeyboardEvent &evt)
|
||||
{
|
||||
//SDL keyboard events are followed by the actual text those keys would generate
|
||||
//to account for languages that require multiple keystrokes to produce a key.
|
||||
//Look for an event immediately following ours, assuming each key produces exactly
|
||||
//one character or none at all.
|
||||
|
||||
//TODO: Check if this works properly for multibyte symbols
|
||||
//do we have to worry about endian-ness?
|
||||
//for that matter, check if we even need to do any of this.
|
||||
|
||||
SDL_Event text_evts[1];
|
||||
if(SDL_PeepEvents(text_evts, 1, SDL_GETEVENT, SDL_TEXTINPUT, SDL_TEXTINPUT) != 0)
|
||||
{
|
||||
if(strlen(text_evts[0].text.text) != 0)
|
||||
{
|
||||
const unsigned char* symbol = reinterpret_cast<unsigned char*>(&(text_evts[0].text.text[0]));
|
||||
evt.keysym.unicode = _UTF8ToUTF32(symbol);
|
||||
}
|
||||
}
|
||||
|
||||
mKeyboardListener->keyPressed(evt);
|
||||
}
|
||||
|
||||
//Lifted from OIS' LinuxKeyboard.cpp
|
||||
Uint32 InputWrapper::_UTF8ToUTF32(const unsigned char *buf)
|
||||
{
|
||||
unsigned char FirstChar = buf[0];
|
||||
|
||||
//it's an ascii char, bail out early.
|
||||
if(FirstChar < 128)
|
||||
return FirstChar;
|
||||
|
||||
Uint32 val = 0;
|
||||
Sint32 len = 0;
|
||||
|
||||
if((FirstChar & 0xE0) == 0xC0) //2 Chars
|
||||
{
|
||||
len = 2;
|
||||
val = FirstChar & 0x1F;
|
||||
}
|
||||
else if((FirstChar & 0xF0) == 0xE0) //3 Chars
|
||||
{
|
||||
len = 3;
|
||||
val = FirstChar & 0x0F;
|
||||
}
|
||||
else if((FirstChar & 0xF8) == 0xF0) //4 Chars
|
||||
{
|
||||
len = 4;
|
||||
val = FirstChar & 0x07;
|
||||
}
|
||||
else if((FirstChar & 0xFC) == 0xF8) //5 Chars
|
||||
{
|
||||
len = 5;
|
||||
val = FirstChar & 0x03;
|
||||
}
|
||||
else // if((FirstChar & 0xFE) == 0xFC) //6 Chars
|
||||
{
|
||||
len = 6;
|
||||
val = FirstChar & 0x01;
|
||||
}
|
||||
|
||||
for(int i = 1; i < len; i++)
|
||||
val = (val << 6) | (buf[i] & 0x3F);
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
OIS::KeyCode InputWrapper::sdl2OISKeyCode(SDL_Keycode code)
|
||||
{
|
||||
OIS::KeyCode kc = OIS::KC_UNASSIGNED;
|
||||
|
@ -300,8 +231,6 @@ namespace SFO
|
|||
|
||||
if(ois_equiv != mKeyMap.end())
|
||||
kc = ois_equiv->second;
|
||||
else
|
||||
std::cerr << "Couldn't find OIS key for " << code << std::endl;
|
||||
|
||||
return kc;
|
||||
}
|
||||
|
|
2
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
2
extern/sdl4ogre/sdlinputwrapper.hpp
vendored
|
@ -42,8 +42,6 @@ namespace SFO
|
|||
void _wrapMousePointer(const SDL_MouseMotionEvent &evt);
|
||||
MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
|
||||
|
||||
void _handleKeyPress(SDL_KeyboardEvent& evt);
|
||||
Uint32 _UTF8ToUTF32(const unsigned char *buf);
|
||||
void _setupOISKeys();
|
||||
|
||||
SFO::MouseListener* mMouseListener;
|
||||
|
|
|
@ -23,13 +23,29 @@
|
|||
#include <cstdlib>
|
||||
#include <stdexcept>
|
||||
|
||||
#ifdef __MACOSX__
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include "osx_utils.h"
|
||||
#endif
|
||||
|
||||
using namespace Ogre;
|
||||
using namespace OEngine::Render;
|
||||
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
|
||||
CustomRoot::CustomRoot(const Ogre::String& pluginFileName,
|
||||
const Ogre::String& configFileName,
|
||||
const Ogre::String& logFileName)
|
||||
: Ogre::Root(pluginFileName, configFileName, logFileName)
|
||||
{}
|
||||
|
||||
bool CustomRoot::isQueuedEnd() const
|
||||
{
|
||||
return mQueuedEnd;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void OgreRenderer::cleanup()
|
||||
{
|
||||
delete mFader;
|
||||
|
@ -52,7 +68,19 @@ void OgreRenderer::cleanup()
|
|||
|
||||
void OgreRenderer::start()
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
// we need this custom main loop because otherwise Ogre's Carbon message pump will
|
||||
// steal input events even from our Cocoa window
|
||||
// There's no way to disable Ogre's message pump other that comment pump code in Ogre's source
|
||||
do {
|
||||
if (!mRoot->renderOneFrame()) {
|
||||
break;
|
||||
}
|
||||
|
||||
} while (!mRoot->isQueuedEnd());
|
||||
#else
|
||||
mRoot->startRendering();
|
||||
#endif
|
||||
}
|
||||
|
||||
void OgreRenderer::loadPlugins()
|
||||
|
@ -145,7 +173,11 @@ void OgreRenderer::configure(const std::string &logPath,
|
|||
// Disable logging
|
||||
log->setDebugOutputEnabled(false);
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
mRoot = new CustomRoot("", "", "");
|
||||
#else
|
||||
mRoot = new Root("", "", "");
|
||||
#endif
|
||||
|
||||
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9) || defined(ENABLE_PLUGIN_CgProgramManager) || defined(ENABLE_PLUGIN_OctreeSceneManager) || defined(ENABLE_PLUGIN_ParticleFX)
|
||||
loadPlugins();
|
||||
|
|
|
@ -27,12 +27,18 @@
|
|||
#include "OgreTexture.h"
|
||||
#include <OgreWindowEventUtilities.h>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OgreRoot.h>
|
||||
#endif
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Surface;
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
#if OGRE_PLATFORM != OGRE_PLATFORM_APPLE
|
||||
class Root;
|
||||
#endif
|
||||
class RenderWindow;
|
||||
class SceneManager;
|
||||
class Camera;
|
||||
|
@ -54,11 +60,26 @@ namespace OEngine
|
|||
std::string icon;
|
||||
};
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
class CustomRoot : public Ogre::Root {
|
||||
public:
|
||||
bool isQueuedEnd() const;
|
||||
|
||||
CustomRoot(const Ogre::String& pluginFileName = "plugins.cfg",
|
||||
const Ogre::String& configFileName = "ogre.cfg",
|
||||
const Ogre::String& logFileName = "Ogre.log");
|
||||
};
|
||||
#endif
|
||||
|
||||
class Fader;
|
||||
|
||||
class OgreRenderer
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
CustomRoot *mRoot;
|
||||
#else
|
||||
Ogre::Root *mRoot;
|
||||
#endif
|
||||
Ogre::RenderWindow *mWindow;
|
||||
SDL_Window *mSDLWindow;
|
||||
SDL_Surface *mWindowIconSurface;
|
||||
|
|
Loading…
Reference in a new issue