actorid
Sebastian Wick 12 years ago
commit d364fd8561

@ -14,9 +14,8 @@ before_install:
- sudo apt-get install -qq libboost-all-dev libgtest-dev google-mock libzzip-dev
- sudo apt-get install -qq libqt4-dev libxaw7-dev libxrandr-dev libfreeimage-dev libpng-dev
- sudo apt-get install -qq libopenal-dev libmpg123-dev libsndfile1-dev
- sudo apt-get install -qq libcg nvidia-cg-toolkit
- sudo apt-get install -qq libavcodec-dev libavformat-dev libavdevice-dev libavutil-dev libswscale-dev libpostproc-dev
- sudo apt-get install -qq libois-dev libbullet-dev libogre-static-dev libmygui-static-dev
- sudo apt-get install -qq libbullet-dev libogre-static-dev libmygui-static-dev libsdl2-static-dev
- sudo mkdir /usr/src/gtest/build
- cd /usr/src/gtest/build
- sudo cmake .. -DBUILD_SHARED_LIBS=1
@ -27,7 +26,7 @@ before_script:
- cd -
- mkdir build
- cd build
- cmake .. -DOGRE_STATIC=1 -DMYGUI_STATIC=1 -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1
- cmake .. -DOGRE_STATIC=1 -DMYGUI_STATIC=1 -DBOOST_STATIC=1 -DSDL2_STATIC=1 -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1
script:
- make -j4
after_script:

@ -31,6 +31,7 @@ configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
# Apps and tools
option(BUILD_BSATOOL "build BSA extractor" OFF)

@ -612,8 +612,21 @@ void MainDialog::closeEvent(QCloseEvent *event)
void MainDialog::play()
{
if (!writeSettings())
if (!writeSettings()) {
qApp->quit();
return;
}
if(!mGameSettings.hasMaster()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("No master file selected"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>You do not have any master files selected.</b><br><br> \
OpenMW will not start without a master file selected.<br>"));
msgBox.exec();
return;
}
// Launch the game detached
startProgram(QString("openmw"), true);

@ -43,6 +43,7 @@ public:
inline QStringList getDataDirs() { return mDataDirs; }
inline void addDataDir(const QString &dir) { if(!dir.isEmpty()) mDataDirs.append(dir); }
inline QString getDataLocal() {return mDataLocal; }
inline bool hasMaster() { return mSettings.count(QString("master")) > 0; }
QStringList values(const QString &key, const QStringList &defaultValues = QStringList());
bool readFile(QTextStream &stream);

@ -645,7 +645,7 @@ std::string MwIniImporter::numberToString(int n) {
return str.str();
}
MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
MwIniImporter::multistrmap MwIniImporter::loadIniFile(const std::string& filename) const {
std::cout << "load ini file: " << filename << std::endl;
std::string section("");
@ -701,7 +701,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
return map;
}
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
MwIniImporter::multistrmap MwIniImporter::loadCfgFile(const std::string& filename) {
std::cout << "load cfg file: " << filename << std::endl;
MwIniImporter::multistrmap map;
@ -738,12 +738,11 @@ MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
return map;
}
void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
multistrmap::iterator cfgIt;
multistrmap::iterator iniIt;
for(strmap::iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
void MwIniImporter::merge(multistrmap &cfg, const multistrmap &ini) const {
multistrmap::const_iterator iniIt;
for(strmap::const_iterator it=mMergeMap.begin(); it!=mMergeMap.end(); ++it) {
if((iniIt = ini.find(it->second)) != ini.end()) {
for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
cfg.erase(it->first);
insertMultistrmap(cfg, it->first, *vc);
}
@ -751,14 +750,13 @@ void MwIniImporter::merge(multistrmap &cfg, multistrmap &ini) {
}
}
void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
void MwIniImporter::mergeFallback(multistrmap &cfg, const multistrmap &ini) const {
cfg.erase("fallback");
multistrmap::iterator cfgIt;
multistrmap::iterator iniIt;
for(std::vector<std::string>::iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
multistrmap::const_iterator iniIt;
for(std::vector<std::string>::const_iterator it=mMergeFallback.begin(); it!=mMergeFallback.end(); ++it) {
if((iniIt = ini.find(*it)) != ini.end()) {
for(std::vector<std::string>::iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
for(std::vector<std::string>::const_iterator vc = iniIt->second.begin(); vc != iniIt->second.end(); ++vc) {
std::string value(*it);
std::replace( value.begin(), value.end(), ' ', '_' );
std::replace( value.begin(), value.end(), ':', '_' );
@ -769,21 +767,21 @@ void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
}
}
void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::string value) {
multistrmap::iterator it = cfg.find(key);
void MwIniImporter::insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value) {
const multistrmap::const_iterator it = cfg.find(key);
if(it == cfg.end()) {
cfg.insert(std::make_pair (key, std::vector<std::string>() ));
}
cfg[key].push_back(value);
}
void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
void MwIniImporter::importArchives(multistrmap &cfg, const multistrmap &ini) const {
std::vector<std::string> archives;
std::string baseArchive("Archives:Archive ");
std::string archive;
// Search archives listed in ini file
multistrmap::iterator it = ini.begin();
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(this->numberToString(i));
@ -793,7 +791,7 @@ void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
break;
}
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
archives.push_back(*entry);
}
}
@ -805,18 +803,18 @@ void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
// does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::iterator it=archives.begin(); it!=archives.end(); ++it) {
for(std::vector<std::string>::const_iterator it=archives.begin(); it!=archives.end(); ++it) {
cfg["fallback-archive"].push_back(*it);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
void MwIniImporter::importGameFiles(multistrmap &cfg, const multistrmap &ini) const {
std::vector<std::string> esmFiles;
std::vector<std::string> espFiles;
std::string baseGameFile("Game Files:GameFile");
std::string gameFile("");
multistrmap::iterator it = ini.begin();
multistrmap::const_iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
gameFile = baseGameFile;
gameFile.append(this->numberToString(i));
@ -826,7 +824,7 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
break;
}
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
for(std::vector<std::string>::const_iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::toLower(filetype);
@ -844,22 +842,22 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
cfg.erase("master");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("master", std::vector<std::string>() ) );
for(std::vector<std::string>::iterator it=esmFiles.begin(); it!=esmFiles.end(); ++it) {
for(std::vector<std::string>::const_iterator it=esmFiles.begin(); it!=esmFiles.end(); ++it) {
cfg["master"].push_back(*it);
}
cfg.erase("plugin");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("plugin", std::vector<std::string>() ) );
for(std::vector<std::string>::iterator it=espFiles.begin(); it!=espFiles.end(); ++it) {
for(std::vector<std::string>::const_iterator it=espFiles.begin(); it!=espFiles.end(); ++it) {
cfg["plugin"].push_back(*it);
}
}
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg) {
void MwIniImporter::writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, const multistrmap &cfg) {
for(multistrmap::iterator it=cfg.begin(); it != cfg.end(); ++it) {
for(std::vector<std::string>::iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
for(multistrmap::const_iterator it=cfg.begin(); it != cfg.end(); ++it) {
for(std::vector<std::string>::const_iterator entry=it->second.begin(); entry != it->second.end(); ++entry) {
out << (it->first) << "=" << (*entry) << std::endl;
}
}

@ -18,18 +18,17 @@ class MwIniImporter {
MwIniImporter();
void setInputEncoding(const ToUTF8::FromType& encoding);
void setVerbose(bool verbose);
multistrmap loadIniFile(std::string filename);
multistrmap loadCfgFile(std::string filename);
void merge(multistrmap &cfg, multistrmap &ini);
void mergeFallback(multistrmap &cfg, multistrmap &ini);
void importGameFiles(multistrmap &cfg, multistrmap &ini);
void importArchives(multistrmap &cfg, multistrmap &ini);
void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
multistrmap loadIniFile(const std::string& filename) const;
static multistrmap loadCfgFile(const std::string& filename);
void merge(multistrmap &cfg, const multistrmap &ini) const;
void mergeFallback(multistrmap &cfg, const multistrmap &ini) const;
void importGameFiles(multistrmap &cfg, const multistrmap &ini) const;
void importArchives(multistrmap &cfg, const multistrmap &ini) const;
static void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, const multistrmap &cfg);
private:
void insertMultistrmap(multistrmap &cfg, std::string key, std::string value);
std::string numberToString(int n);
std::string toUTF8(const std::string &str);
static void insertMultistrmap(multistrmap &cfg, const std::string& key, const std::string& value);
static std::string numberToString(int n);
bool mVerbose;
strmap mMergeMap;
std::vector<std::string> mMergeFallback;

@ -55,10 +55,8 @@ int main(int argc, char *argv[]) {
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if(!boost::filesystem::exists(cfgFile)) {
if(!boost::filesystem::exists(cfgFile))
std::cerr << "cfg file does not exist" << std::endl;
return -4;
}
MwIniImporter importer;
importer.setVerbose(vm.count("verbose"));

@ -133,7 +133,6 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
: mOgre (0)
, mFpsLevel(0)
, mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mUseSound (true)
@ -283,11 +282,6 @@ void OMW::Engine::addPlugin (const std::string& plugin)
}
}
void OMW::Engine::setDebugMode(bool debugMode)
{
mDebug = debugMode;
}
void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
{
mVerboseScripts = scriptsVerbosity;
@ -331,7 +325,6 @@ std::string OMW::Engine::loadSettings (Settings::Manager & settings)
nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
settings.setBool("hardware cursors", "GUI", true);
settings.setBool("debug", "Engine", mDebug);
return settingspath;
}

@ -71,7 +71,6 @@ namespace OMW
std::vector<std::string> mMaster;
std::vector<std::string> mPlugins;
int mFpsLevel;
bool mDebug;
bool mVerboseScripts;
bool mNewGame;
bool mUseSound;
@ -147,10 +146,6 @@ namespace OMW
/// Enable fps counter
void showFPS(int level);
/// Enable debug mode:
/// - non-exclusive input
void setDebugMode(bool debugMode);
/// Enable or disable verbose script output
void setScriptsVerbosity(bool scriptsVerbosity);

@ -118,9 +118,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
("anim-verbose", bpo::value<bool>()->implicit_value(true)
->default_value(false), "output animation indices files")
("debug", bpo::value<bool>()->implicit_value(true)
->default_value(false), "debug mode")
("nosound", bpo::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
@ -217,8 +214,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
StringsVector master = variables["master"].as<StringsVector>();
if (master.empty())
{
std::cout << "No master file given. Assuming Morrowind.esm" << std::endl;
master.push_back("Morrowind");
std::cout << "No master file given. Aborting...\n";
return false;
}
StringsVector plugin = variables["plugin"].as<StringsVector>();
@ -243,7 +240,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
engine.setNewGame(variables["new-game"].as<bool>());
// other settings
engine.setDebugMode(variables["debug"].as<bool>());
engine.setSoundUsage(!variables["nosound"].as<bool>());
engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
engine.setCompileAll(variables["script-all"].as<bool>());

@ -264,6 +264,8 @@ namespace MWBase
virtual void changePointer (const std::string& name) = 0;
virtual const Translation::Storage& getTranslationDataStorage() const = 0;
virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
};
}

@ -407,7 +407,7 @@ namespace MWGui
getWidget(mEditName, "EditName");
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mEditName);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mEditName);
MyGUI::Button* descriptionButton;
getWidget(descriptionButton, "DescriptionButton");
@ -866,7 +866,7 @@ namespace MWGui
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", ""));
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
DescriptionDialog::~DescriptionDialog()

@ -5,6 +5,7 @@
#include "../mwscript/extensions.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
@ -131,16 +132,12 @@ namespace MWGui
// Give keyboard focus to the combo box whenever the console is
// turned on
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
}
void Console::disable()
{
setVisible(false);
// Remove keyboard focus from the console input whenever the
// console is turned off
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
}
void Console::setFont(const std::string &fntName)
@ -415,7 +412,7 @@ namespace MWGui
setTitle("#{sConsoleTitle}");
mPtr = MWWorld::Ptr();
}
MyGUI::InputManager::getInstance().setKeyFocusWidget(command);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(command);
}
void Console::onReferenceUnavailable()

@ -2,6 +2,9 @@
#include <boost/lexical_cast.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
CountDialog::CountDialog() :
@ -40,7 +43,7 @@ namespace MWGui
mMainWidget->getHeight());
// by default, the text edit field has the focus of the keyboard
MyGUI::InputManager::getInstance().setKeyFocusWidget(mItemEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
mSlider->setScrollPosition(maxCount-1);
mItemEdit->setCaption(boost::lexical_cast<std::string>(maxCount));

@ -7,6 +7,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -224,16 +225,22 @@ namespace MWGui
void Choice::activated()
{
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.0, 1.0);
MWBase::Environment::get().getDialogueManager()->questionAnswered(mChoiceId);
}
void Topic::activated()
{
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
MWBase::Environment::get().getDialogueManager()->keywordSelected(Misc::StringUtils::lowerCase(mTopicId));
}
void Goodbye::activated()
{
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
MWBase::Environment::get().getDialogueManager()->goodbyeSelected();
}
@ -467,11 +474,12 @@ namespace MWGui
BookTypesetter::Style* body = typesetter->createStyle("", MyGUI::Colour::White);
typesetter->sectionBreak(9);
// choices
const MyGUI::Colour linkHot (223/255.f, 201/255.f, 159/255.f);
const MyGUI::Colour linkNormal (150/255.f, 50/255.f, 30/255.f);
const MyGUI::Colour linkActive (243/255.f, 237/255.f, 221/255.f);
for (std::map<std::string, int>::iterator it = mChoices.begin(); it != mChoices.end(); ++it)
for (std::map<std::string, int>::reverse_iterator it = mChoices.rbegin(); it != mChoices.rend(); ++it)
{
Choice* link = new Choice(it->second);
mLinks.push_back(link);

@ -10,6 +10,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/inputmanager.hpp"
namespace MWGui
{
@ -126,7 +127,7 @@ namespace MWGui
// always update input before rendering something, otherwise mygui goes crazy when something was entered in the frame before
// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
//MWBase::Environment::get().getInputManager()->update(0, true);
MWBase::Environment::get().getInputManager()->update(0, true);
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));

@ -20,7 +20,7 @@ namespace MWGui
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TextInputDialog::onOkClicked);
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
void TextInputDialog::setNextButtonShow(bool shown)
@ -43,7 +43,7 @@ namespace MWGui
{
WindowModal::open();
// Make sure the edit box has focus
MyGUI::InputManager::getInstance().setKeyFocusWidget(mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
// widget controls
@ -53,7 +53,7 @@ namespace MWGui
if (mTextEdit->getCaption() == "")
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);
@ -64,7 +64,7 @@ namespace MWGui
if (mTextEdit->getCaption() == "")
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage37}");
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);

@ -18,7 +18,6 @@ namespace MWGui
ToolTips::ToolTips() :
Layout("openmw_tooltips.layout")
, mGameMode(true)
, mFullHelp(false)
, mEnabled(true)
, mFocusToolTipX(0.0)
@ -73,7 +72,9 @@ namespace MWGui
return;
}
if (!mGameMode)
bool gameMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
if (gameMode)
{
const MyGUI::IntPoint& mousePos = MyGUI::InputManager::getInstance().getMousePosition();
@ -297,16 +298,6 @@ namespace MWGui
}
}
void ToolTips::enterGameMode()
{
mGameMode = true;
}
void ToolTips::enterGuiMode()
{
mGameMode = false;
}
void ToolTips::setFocusObject(const MWWorld::Ptr& focus)
{
mFocusObject = focus;

@ -43,9 +43,6 @@ namespace MWGui
void onFrame(float frameDuration);
void enterGameMode();
void enterGuiMode();
void setEnabled(bool enabled);
void toggleFullHelp(); ///< show extra info in item tooltips (owner, script)
@ -104,8 +101,6 @@ namespace MWGui
int mLastMouseX;
int mLastMouseY;
bool mGameMode;
bool mEnabled;
bool mFullHelp;

@ -221,10 +221,12 @@ namespace MWGui
unsetSelectedWeapon();
//set up the hardware cursor manager
mCursorManager = new SFO::SDLCursorManager(Settings::Manager::getBool("debug", "Engine"));
mCursorManager = new SFO::SDLCursorManager();
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
setUseHardwareCursors(mUseHardwareCursors);
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
mCursorManager->cursorVisibilityChange(false);
@ -355,12 +357,7 @@ namespace MWGui
setCursorVisible(!gameMode);
if (gameMode)
mToolTips->enterGameMode();
else
mToolTips->enterGuiMode();
if (gameMode)
MyGUI::InputManager::getInstance ().setKeyFocusWidget (NULL);
setKeyFocusWidget (NULL);
setMinimapVisibility((mAllowed & GW_Map) && !mMap->pinned());
setWeaponVisibility((mAllowed & GW_Inventory) && !mInventoryWindow->pinned());
@ -1299,4 +1296,21 @@ namespace MWGui
mInventoryWindow->updatePlayer();
}
void WindowManager::setKeyFocusWidget(MyGUI::Widget *widget)
{
if (widget == NULL)
MyGUI::InputManager::getInstance().resetKeyFocusWidget();
else
MyGUI::InputManager::getInstance().setKeyFocusWidget(widget);
onKeyFocusChanged(widget);
}
void WindowManager::onKeyFocusChanged(MyGUI::Widget *widget)
{
if (widget && widget->castType<MyGUI::EditBox>(false))
SDL_StartTextInput();
else
SDL_StopTextInput();
}
}

@ -98,6 +98,8 @@ namespace MWGui
*/
virtual void update();
virtual void setKeyFocusWidget (MyGUI::Widget* widget);
virtual void setNewGame(bool newgame);
virtual void pushGuiMode(GuiMode mode);
@ -353,6 +355,7 @@ namespace MWGui
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
void onCursorChange(const std::string& name);
void onKeyFocusChanged(MyGUI::Widget* widget);
};
}

@ -23,6 +23,65 @@
using namespace ICS;
namespace
{
std::vector<unsigned long> utf8ToUnicode(const std::string& utf8)
{
std::vector<unsigned long> unicode;
size_t i = 0;
while (i < utf8.size())
{
unsigned long uni;
size_t todo;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
uni = ch;
todo = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
uni = ch&0x1F;
todo = 1;
}
else if (ch <= 0xEF)
{
uni = ch&0x0F;
todo = 2;
}
else if (ch <= 0xF7)
{
uni = ch&0x07;
todo = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < todo; ++j)
{
if (i == utf8.size())
throw std::logic_error("not a UTF-8 string");
unsigned char ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
uni <<= 6;
uni += ch & 0x3F;
}
if (uni >= 0xD800 && uni <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (uni > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
unicode.push_back(uni);
}
return unicode;
}
}
namespace MWInput
{
InputManager::InputManager(OEngine::Render::OgreRenderer &ogre,
@ -40,7 +99,6 @@ namespace MWInput
, mMouseWheel(0)
, mDragDrop(false)
, mGuiCursorEnabled(false)
, mDebug(Settings::Manager::getBool("debug", "Engine"))
, mUserFile(userFile)
, mUserFileExists(userFileExists)
, mInvertY (Settings::Manager::getBool("invert y axis", "Input"))
@ -213,26 +271,23 @@ namespace MWInput
// event callbacks (which may crash)
mWindows.update();
if(!mDebug)
{
bool main_menu = mWindows.containsMode(MWGui::GM_MainMenu);
bool main_menu = mWindows.containsMode(MWGui::GM_MainMenu);
bool was_relative = mInputManager->getMouseRelative();
bool is_relative = !mWindows.isGuiMode();
bool was_relative = mInputManager->getMouseRelative();
bool is_relative = !mWindows.isGuiMode();
// don't keep the pointer away from the window edge in gui mode
// stop using raw mouse motions and switch to system cursor movements
mInputManager->setMouseRelative(is_relative);
// don't keep the pointer away from the window edge in gui mode
// stop using raw mouse motions and switch to system cursor movements
mInputManager->setMouseRelative(is_relative);
//we let the mouse escape in the main menu
mInputManager->setGrabPointer(!main_menu);
//we let the mouse escape in the main menu
mInputManager->setGrabPointer(!main_menu);
//we switched to non-relative mode, move our cursor to where the in-game
//cursor is
if( !is_relative && was_relative != is_relative )
{
mInputManager->warpMouse(mMouseX, mMouseY);
}
//we switched to non-relative mode, move our cursor to where the in-game
//cursor is
if( !is_relative && was_relative != is_relative )
{
mInputManager->warpMouse(mMouseX, mMouseY);
}
// Disable movement in Gui mode
@ -349,6 +404,7 @@ namespace MWInput
mMouseLookEnabled = !guiMode;
if (guiMode)
mWindows.showCrosshair(false);
mWindows.setCursorVisible(guiMode);
// if not in gui mode, the camera decides whether to show crosshair or not.
}
@ -411,7 +467,6 @@ namespace MWInput
bool InputManager::keyPressed( const SDL_KeyboardEvent &arg )
{
mInputBinder->keyPressed (arg);
unsigned int text = arg.keysym.unicode;
if(arg.keysym.sym == SDLK_RETURN
&& MWBase::Environment::get().getWindowManager()->isGuiMode())
@ -422,11 +477,19 @@ namespace MWInput
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), text);
if (kc != OIS::KC_UNASSIGNED)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
return true;
}
void InputManager::textInput(const SDL_TextInputEvent &arg)
{
const char* text = &arg.text[0];
std::vector<unsigned long> unicode = utf8ToUnicode(std::string(text));
for (std::vector<unsigned long>::iterator it = unicode.begin(); it != unicode.end(); ++it)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::None, *it);
}
bool InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{
mInputBinder->keyReleased (arg);
@ -530,19 +593,12 @@ namespace MWInput
bool InputManager::windowFocusChange(bool have_focus)
{
if(!mDebug)
{
}
return true;
}
bool InputManager::windowVisibilityChange(bool visible)
{
if(!mDebug)
{
//TODO: Pause game?
}
return true;
}

@ -88,6 +88,7 @@ namespace MWInput
public:
virtual bool keyPressed(const SDL_KeyboardEvent &arg );
virtual bool keyReleased( const SDL_KeyboardEvent &arg );
virtual void textInput (const SDL_TextInputEvent &arg);
virtual bool mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id );
virtual bool mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id );
@ -146,7 +147,6 @@ namespace MWInput
bool mMouseLookEnabled;
bool mGuiCursorEnabled;
bool mDebug;
float mOverencumberedMessageDelay;

@ -2,6 +2,8 @@
#include <components/nif/niffile.hpp>
#include <libs/openengine/ogre/fader.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" /// FIXME
#include "../mwbase/soundmanager.hpp"
@ -353,7 +355,7 @@ namespace MWWorld
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.5);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
@ -422,6 +424,7 @@ namespace MWWorld
MWBase::Environment::get().getWorld()->adjustSky();
mCellChanged = true;
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.5);
MWBase::Environment::get().getWindowManager ()->loadingDone ();
}

@ -1,8 +1,5 @@
#include "weather.hpp"
#include <ctime>
#include <cstdlib>
#include <boost/algorithm/string.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -91,10 +88,11 @@ float WeatherManager::calculateAngleFade (const std::string& moonName, float ang
}
WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fallback* fallback) :
mHour(14), mCurrentWeather("clear"), mFirstUpdate(true), mWeatherUpdateTime(0),
mThunderFlash(0), mThunderChance(0), mThunderChanceNeeded(50), mThunderSoundDelay(0),
mRemainingTransitionTime(0), mMonth(0), mDay(0),
mTimePassed(0), mFallback(fallback), mWindSpeed(0.f), mRendering(rendering)
mHour(14), mCurrentWeather("clear"), mNextWeather(""), mFirstUpdate(true),
mWeatherUpdateTime(0), mThunderFlash(0), mThunderChance(0),
mThunderChanceNeeded(50), mThunderSoundDelay(0), mRemainingTransitionTime(0),
mMonth(0), mDay(0), mTimePassed(0), mFallback(fallback), mWindSpeed(0.f),
mRendering(rendering)
{
//Globals
mThunderSoundID0 = mFallback->getFallbackString("Weather_Thunderstorm_Thunder_Sound_ID_0");
@ -197,32 +195,31 @@ void WeatherManager::setWeather(const String& weather, bool instant)
mFirstUpdate = false;
}
WeatherResult WeatherManager::getResult(const String& weather)
void WeatherManager::setResult(const String& weatherType)
{
const Weather& current = mWeatherSettings[weather];
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mCloudBlendFactor = 0;
result.mCloudOpacity = current.mCloudsMaximumPercent;
result.mWindSpeed = current.mWindSpeed;
result.mCloudSpeed = current.mCloudSpeed;
result.mGlareView = current.mGlareView;
result.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
result.mSunColor = current.mSunDiscSunsetColor;
result.mNight = (mHour < mSunriseTime || mHour > mNightStart - 1);
result.mFogDepth = result.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
const Weather& current = mWeatherSettings[weatherType];
mResult.mCloudTexture = current.mCloudTexture;
mResult.mCloudBlendFactor = 0;
mResult.mCloudOpacity = current.mCloudsMaximumPercent;
mResult.mWindSpeed = current.mWindSpeed;
mResult.mCloudSpeed = current.mCloudSpeed;
mResult.mGlareView = current.mGlareView;
mResult.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
mResult.mSunColor = current.mSunDiscSunsetColor;
mResult.mNight = (mHour < mSunriseTime || mHour > mNightStart - 1);
mResult.mFogDepth = mResult.mNight ? current.mLandFogNightDepth : current.mLandFogDayDepth;
// night
if (mHour <= mNightEnd || mHour >= mNightStart + 1)
{
result.mFogColor = current.mFogNightColor;
result.mAmbientColor = current.mAmbientNightColor;
result.mSunColor = current.mSunNightColor;
result.mSkyColor = current.mSkyNightColor;
result.mNightFade = 1.f;
mResult.mFogColor = current.mFogNightColor;
mResult.mAmbientColor = current.mAmbientNightColor;
mResult.mSunColor = current.mSunNightColor;
mResult.mSkyColor = current.mSkyNightColor;
mResult.mNightFade = 1.f;
}
// sunrise
@ -233,31 +230,31 @@ WeatherResult WeatherManager::getResult(const String& weather)
// fade in
float advance = mSunriseTime - mHour;
float factor = advance / 0.5f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor, factor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor, factor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor, factor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor, factor);
result.mNightFade = factor;
mResult.mFogColor = lerp(current.mFogSunriseColor, current.mFogNightColor, factor);
mResult.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientNightColor, factor);
mResult.mSunColor = lerp(current.mSunSunriseColor, current.mSunNightColor, factor);
mResult.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyNightColor, factor);
mResult.mNightFade = factor;
}
else //if (mHour >= 6)
{
// fade out
float advance = mHour - mSunriseTime;
float factor = advance / 3.f;
result.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor, factor);
result.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor, factor);
result.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor, factor);
result.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor, factor);
mResult.mFogColor = lerp(current.mFogSunriseColor, current.mFogDayColor, factor);
mResult.mAmbientColor = lerp(current.mAmbientSunriseColor, current.mAmbientDayColor, factor);
mResult.mSunColor = lerp(current.mSunSunriseColor, current.mSunDayColor, factor);
mResult.mSkyColor = lerp(current.mSkySunriseColor, current.mSkyDayColor, factor);
}
}
// day
else if (mHour >= mDayStart + 1 && mHour <= mDayEnd - 1)
{
result.mFogColor = current.mFogDayColor;
result.mAmbientColor = current.mAmbientDayColor;
result.mSunColor = current.mSunDayColor;
result.mSkyColor = current.mSkyDayColor;
mResult.mFogColor = current.mFogDayColor;
mResult.mAmbientColor = current.mAmbientDayColor;
mResult.mSunColor = current.mSunDayColor;
mResult.mSkyColor = current.mSkyDayColor;
}
// sunset
@ -268,54 +265,51 @@ WeatherResult WeatherManager::getResult(const String& weather)
// fade in
float advance = (mDayEnd + 1) - mHour;
float factor = (advance / 2);
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor, factor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor, factor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor, factor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor, factor);
mResult.mFogColor = lerp(current.mFogSunsetColor, current.mFogDayColor, factor);
mResult.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientDayColor, factor);
mResult.mSunColor = lerp(current.mSunSunsetColor, current.mSunDayColor, factor);
mResult.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyDayColor, factor);
}
else //if (mHour >= 19)
{
// fade out
float advance = mHour - (mDayEnd + 1);
float factor = advance / 2.f;
result.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor, factor);
result.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor, factor);
result.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor, factor);
result.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor, factor);
result.mNightFade = factor;
mResult.mFogColor = lerp(current.mFogSunsetColor, current.mFogNightColor, factor);
mResult.mAmbientColor = lerp(current.mAmbientSunsetColor, current.mAmbientNightColor, factor);
mResult.mSunColor = lerp(current.mSunSunsetColor, current.mSunNightColor, factor);
mResult.mSkyColor = lerp(current.mSkySunsetColor, current.mSkyNightColor, factor);
mResult.mNightFade = factor;
}
}
return result;
}
WeatherResult WeatherManager::transition(float factor)
void WeatherManager::transition(float factor)
{
const WeatherResult& current = getResult(mCurrentWeather);
const WeatherResult& other = getResult(mNextWeather);
WeatherResult result;
result.mCloudTexture = current.mCloudTexture;
result.mNextCloudTexture = other.mCloudTexture;
result.mCloudBlendFactor = factor;
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
result.mFogColor = lerp(current.mFogColor, other.mFogColor, factor);
result.mSunColor = lerp(current.mSunColor, other.mSunColor, factor);
result.mSkyColor = lerp(current.mSkyColor, other.mSkyColor, factor);
result.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
result.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
result.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
result.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
result.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
result.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
result.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);
result.mNightFade = lerp(current.mNightFade, other.mNightFade, factor);
result.mNight = current.mNight;
return result;
setResult(mCurrentWeather);
const WeatherResult current = mResult;
setResult(mNextWeather);
const WeatherResult other = mResult;
mResult.mCloudTexture = current.mCloudTexture;
mResult.mNextCloudTexture = other.mCloudTexture;
mResult.mCloudBlendFactor = factor;
mResult.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
mResult.mFogColor = lerp(current.mFogColor, other.mFogColor, factor);
mResult.mSunColor = lerp(current.mSunColor, other.mSunColor, factor);
mResult.mSkyColor = lerp(current.mSkyColor, other.mSkyColor, factor);
mResult.mAmbientColor = lerp(current.mAmbientColor, other.mAmbientColor, factor);
mResult.mSunDiscColor = lerp(current.mSunDiscColor, other.mSunDiscColor, factor);
mResult.mFogDepth = lerp(current.mFogDepth, other.mFogDepth, factor);
mResult.mWindSpeed = lerp(current.mWindSpeed, other.mWindSpeed, factor);
mResult.mCloudSpeed = lerp(current.mCloudSpeed, other.mCloudSpeed, factor);
mResult.mCloudOpacity = lerp(current.mCloudOpacity, other.mCloudOpacity, factor);
mResult.mGlareView = lerp(current.mGlareView, other.mGlareView, factor);
mResult.mNightFade = lerp(current.mNightFade, other.mNightFade, factor);
mResult.mNight = current.mNight;
}
void WeatherManager::update(float duration)
@ -325,263 +319,227 @@ void WeatherManager::update(float duration)
mWeatherUpdateTime -= timePassed;
bool exterior = (MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior());
if (exterior)
const bool exterior = (MWBase::Environment::get().getWorld()->isCellExterior() || MWBase::Environment::get().getWorld()->isCellQuasiExterior());
if (!exterior)
{
std::string regionstr = Misc::StringUtils::lowerCase(MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion);
mRendering->sunDisable(false);
mRendering->skyDisable();
mRendering->getSkyManager()->setLightningStrength(0.f);
stopSounds(true);
return;
}
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
{
mCurrentRegion = regionstr;
mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
// Exterior
std::string regionstr = Misc::StringUtils::lowerCase(MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion);
std::string weather = "clear";
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
{
mCurrentRegion = regionstr;
mWeatherUpdateTime = mHoursBetweenWeatherChanges * 3600;
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
weather = mRegionOverrides[regionstr];
else
{
// get weather probabilities for the current region
const ESM::Region *region =
std::string weatherType = "clear";
if (mRegionOverrides.find(regionstr) != mRegionOverrides.end())
weatherType = mRegionOverrides[regionstr];
else
{
// get weather probabilities for the current region
const ESM::Region *region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search (regionstr);
if (region != 0)
{
float clear = region->mData.mClear/255.f;
float cloudy = region->mData.mCloudy/255.f;
float foggy = region->mData.mFoggy/255.f;
float overcast = region->mData.mOvercast/255.f;
float rain = region->mData.mRain/255.f;
float thunder = region->mData.mThunder/255.f;
float ash = region->mData.mAsh/255.f;
float blight = region->mData.mBlight/255.f;
float snow = region->mData.mA/255.f;
float blizzard = region->mData.mB/255.f;
// re-scale to 100 percent
const float total = clear+cloudy+foggy+overcast+rain+thunder+ash+blight+snow+blizzard;
float random = ((rand()%100)/100.f) * total;
if (random >= snow+blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "blizzard";
else if (random >= blight+ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "snow";
else if (random >= ash+thunder+rain+overcast+foggy+cloudy+clear)
weather = "blight";
else if (random >= thunder+rain+overcast+foggy+cloudy+clear)
weather = "ashstorm";
else if (random >= rain+overcast+foggy+cloudy+clear)
weather = "thunderstorm";
else if (random >= overcast+foggy+cloudy+clear)
weather = "rain";
else if (random >= foggy+cloudy+clear)
weather = "overcast";
else if (random >= cloudy+clear)
weather = "foggy";
else if (random >= clear)
weather = "cloudy";
else
weather = "clear";
}
if (region != 0)
{
weatherType = nextWeather(region);
}
setWeather(weather, false);
}
WeatherResult result;
setWeather(weatherType, false);
}
if (mNextWeather != "")
if (mNextWeather != "")
{
mRemainingTransitionTime -= timePassed;
if (mRemainingTransitionTime < 0)
{
mRemainingTransitionTime -= timePassed;
if (mRemainingTransitionTime < 0)
{
mCurrentWeather = mNextWeather;
mNextWeather = "";
}
mCurrentWeather = mNextWeather;
mNextWeather = "";
}
}
if (mNextWeather != "")
result = transition(1 - (mRemainingTransitionTime / (mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600)));
else
result = getResult(mCurrentWeather);
if (mNextWeather != "")
transition(1 - (mRemainingTransitionTime / (mWeatherSettings[mCurrentWeather].mTransitionDelta * 24.f * 3600)));
else
setResult(mCurrentWeather);
mWindSpeed = result.mWindSpeed;
mWindSpeed = mResult.mWindSpeed;
mRendering->configureFog(result.mFogDepth, result.mFogColor);
mRendering->configureFog(mResult.mFogDepth, mResult.mFogColor);
// disable sun during night
if (mHour >= mNightStart || mHour <= mSunriseTime)
mRendering->getSkyManager()->sunDisable();
else
mRendering->getSkyManager()->sunEnable();
// disable sun during night
if (mHour >= mNightStart || mHour <= mSunriseTime)
mRendering->getSkyManager()->sunDisable();
else
mRendering->getSkyManager()->sunEnable();
// sun angle
float height;
// sun angle
float height;
//Day duration
float dayDuration = (mNightStart - 1) - mSunriseTime;
//Day duration
float dayDuration = (mNightStart - 1) - mSunriseTime;
// rise at 6, set at 20
if (mHour >= mSunriseTime && mHour <= mNightStart)
height = 1 - std::abs(((mHour - dayDuration) / 7.f));
else if (mHour > mNightStart)
height = (mHour - mNightStart) / 4.f;
else //if (mHour > 0 && mHour < 6)
height = 1 - (mHour / mSunriseTime);
// rise at 6, set at 20
if (mHour >= mSunriseTime && mHour <= mNightStart)
height = 1 - std::abs(((mHour - dayDuration) / 7.f));
else if (mHour > mNightStart)
height = (mHour - mNightStart) / 4.f;
else //if (mHour > 0 && mHour < 6)
height = 1 - (mHour / mSunriseTime);
int facing = (mHour > 13.f) ? 1 : -1;
int facing = (mHour > 13.f) ? 1 : -1;
Vector3 final(
-(1 - height) * facing,
-(1 - height) * facing,
Vector3 final(
(height - 1) * facing,
(height - 1) * facing,
height);
mRendering->setSunDirection(final);
/*
* TODO: import separated fadeInStart/Finish, fadeOutStart/Finish
* for masser and secunda
*/
float fadeOutFinish=mFallback->getFallbackFloat("Moons_Masser_Fade_Out_Finish");
float fadeInStart=mFallback->getFallbackFloat("Moons_Masser_Fade_In_Start");
//moon calculations
float moonHeight;
if (mHour >= fadeInStart)
moonHeight = mHour - fadeInStart;
else if (mHour <= fadeOutFinish)
moonHeight = mHour + fadeOutFinish;
else
moonHeight = 0;
mRendering->setSunDirection(final);
moonHeight /= (24.f - (fadeInStart - fadeOutFinish));
/*
* TODO: import separated fadeInStart/Finish, fadeOutStart/Finish
* for masser and secunda
*/
if (moonHeight != 0)
{
int facing = (moonHeight <= 1) ? 1 : -1;
Vector3 masser(
float fadeOutFinish=mFallback->getFallbackFloat("Moons_Masser_Fade_Out_Finish");
float fadeInStart=mFallback->getFallbackFloat("Moons_Masser_Fade_In_Start");
//moon calculations
float moonHeight;
if (mHour >= fadeInStart)
moonHeight = mHour - fadeInStart;
else if (mHour <= fadeOutFinish)
moonHeight = mHour + fadeOutFinish;
else
moonHeight = 0;
moonHeight /= (24.f - (fadeInStart - fadeOutFinish));
if (moonHeight != 0)
{
int facing = (moonHeight <= 1) ? 1 : -1;
Vector3 masser(
(moonHeight - 1) * facing,
(1 - moonHeight) * facing,
moonHeight);
Vector3 secunda(
Vector3 secunda(
(moonHeight - 1) * facing * 1.25,
(1 - moonHeight) * facing * 0.8,
moonHeight);
mRendering->getSkyManager()->setMasserDirection(masser);
mRendering->getSkyManager()->setSecundaDirection(secunda);
mRendering->getSkyManager()->masserEnable();
mRendering->getSkyManager()->secundaEnable();
mRendering->getSkyManager()->setMasserDirection(masser);
mRendering->getSkyManager()->setSecundaDirection(secunda);
mRendering->getSkyManager()->masserEnable();
mRendering->getSkyManager()->secundaEnable();
float angle = (1-moonHeight) * 90.f * facing;
float masserHourFade = calculateHourFade("Masser");
float secundaHourFade = calculateHourFade("Secunda");
float masserAngleFade = calculateAngleFade("Masser", angle);
float secundaAngleFade = calculateAngleFade("Secunda", angle);
float angle = (1-moonHeight) * 90.f * facing;
float masserHourFade = calculateHourFade("Masser");
float secundaHourFade = calculateHourFade("Secunda");
float masserAngleFade = calculateAngleFade("Masser", angle);
float secundaAngleFade = calculateAngleFade("Secunda", angle);
masserAngleFade *= masserHourFade;
secundaAngleFade *= secundaHourFade;
masserAngleFade *= masserHourFade;
secundaAngleFade *= secundaHourFade;
mRendering->getSkyManager()->setMasserFade(masserAngleFade);
mRendering->getSkyManager()->setSecundaFade(secundaAngleFade);
}
else
{
mRendering->getSkyManager()->masserDisable();
mRendering->getSkyManager()->secundaDisable();
}
mRendering->getSkyManager()->setMasserFade(masserAngleFade);
mRendering->getSkyManager()->setSecundaFade(secundaAngleFade);
}
else
{
mRendering->getSkyManager()->masserDisable();
mRendering->getSkyManager()->secundaDisable();
}
if (mCurrentWeather == "thunderstorm" && mNextWeather == "" && exterior)
if (mCurrentWeather == "thunderstorm" && mNextWeather == "")
{
if (mThunderFlash > 0)
{
if (mThunderFlash > 0)
// play the sound after a delay
mThunderSoundDelay -= duration;
if (mThunderSoundDelay <= 0)
{
// play the sound after a delay
mThunderSoundDelay -= duration;
if (mThunderSoundDelay <= 0)
{
// pick a random sound
int sound = rand() % 4;
std::string soundname;
if (sound == 0) soundname = mThunderSoundID0;
else if (sound == 1) soundname = mThunderSoundID1;
else if (sound == 2) soundname = mThunderSoundID2;
else if (sound == 3) soundname = mThunderSoundID3;
MWBase::Environment::get().getSoundManager()->playSound(soundname, 1.0, 1.0);
mThunderSoundDelay = 1000;
}
mThunderFlash -= duration;
if (mThunderFlash > 0)
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
else
{
srand(time(NULL));
mThunderChanceNeeded = rand() % 100;
mThunderChance = 0;
mRendering->getSkyManager()->setLightningStrength( 0.f );
}
// pick a random sound
int sound = rand() % 4;
std::string* soundName;
if (sound == 0) soundName = &mThunderSoundID0;
else if (sound == 1) soundName = &mThunderSoundID1;
else if (sound == 2) soundName = &mThunderSoundID2;
else if (sound == 3) soundName = &mThunderSoundID3;
MWBase::Environment::get().getSoundManager()->playSound(*soundName, 1.0, 1.0);
mThunderSoundDelay = 1000;
}
mThunderFlash -= duration;
if (mThunderFlash > 0)
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
else
{
// no thunder active
mThunderChance += duration*4; // chance increases by 4 percent every second
if (mThunderChance >= mThunderChanceNeeded)
{
mThunderFlash = mThunderThreshold;
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
mThunderSoundDelay = 0.25;
}
mThunderChanceNeeded = rand() % 100;
mThunderChance = 0;
mRendering->getSkyManager()->setLightningStrength( 0.f );
}
}
else
mRendering->getSkyManager()->setLightningStrength(0.f);
{
// no thunder active
mThunderChance += duration*4; // chance increases by 4 percent every second
if (mThunderChance >= mThunderChanceNeeded)
{
mThunderFlash = mThunderThreshold;
mRendering->setAmbientColour(result.mAmbientColor);
mRendering->sunEnable(false);
mRendering->setSunColour(result.mSunColor);
mRendering->getSkyManager()->setLightningStrength( mThunderFlash / mThunderThreshold );
mRendering->getSkyManager()->setWeather(result);
mThunderSoundDelay = 0.25;
}
}
}
else
{
mRendering->sunDisable(false);
mRendering->skyDisable();
mRendering->getSkyManager()->setLightningStrength(0.f);
}
// play sounds
std::string ambientSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID : "");
if (!exterior) ambientSnd = "";
if (ambientSnd != "")
mRendering->setAmbientColour(mResult.mAmbientColor);
mRendering->sunEnable(false);
mRendering->setSunColour(mResult.mSunColor);
mRendering->getSkyManager()->setWeather(mResult);
// Play sounds
if (mNextWeather == "")
{
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
std::string ambientSnd = mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID;
if (!ambientSnd.empty() && std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), ambientSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(ambientSnd);
MWBase::Environment::get().getSoundManager()->playSound(ambientSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}
std::string rainSnd = (mNextWeather == "" ? mWeatherSettings[mCurrentWeather].mRainLoopSoundID : "");
if (!exterior) rainSnd = "";
if (rainSnd != "")
{
if (std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
std::string rainSnd = mWeatherSettings[mCurrentWeather].mRainLoopSoundID;
if (!rainSnd.empty() && std::find(mSoundsPlaying.begin(), mSoundsPlaying.end(), rainSnd) == mSoundsPlaying.end())
{
mSoundsPlaying.push_back(rainSnd);
MWBase::Environment::get().getSoundManager()->playSound(rainSnd, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
}
}
// stop sounds
std::vector<std::string>::iterator it=mSoundsPlaying.begin();
stopSounds(false);
}
void WeatherManager::stopSounds(bool stopAll)
{
std::vector<std::string>::iterator it = mSoundsPlaying.begin();
while (it!=mSoundsPlaying.end())
{
if ( *it != ambientSnd && *it != rainSnd)
if (stopAll || \
!((*it == mWeatherSettings[mCurrentWeather].mAmbientLoopSoundID) || \
(*it == mWeatherSettings[mCurrentWeather].mRainLoopSoundID)))
{
MWBase::Environment::get().getSoundManager()->stopSound(*it);
it = mSoundsPlaying.erase(it);
@ -591,6 +549,61 @@ void WeatherManager::update(float duration)
}
}
Ogre::String WeatherManager::nextWeather(const ESM::Region* region) const
{
/*
* All probabilities must add to 100 (responsibility of the user).
* If chances A and B has values 30 and 70 then by generating
* 100 numbers 1..100, 30% will be lesser or equal 30 and
* 70% will be greater than 30 (in theory).
*/
const int probability[] = {
region->mData.mClear,
region->mData.mCloudy,
region->mData.mFoggy,
region->mData.mOvercast,
region->mData.mRain,
region->mData.mThunder,
region->mData.mAsh,
region->mData.mBlight,
region->mData.mA,
region->mData.mB
}; // 10 elements
int chance = (rand() % 100) + 1; // 1..100
int sum = 0;
for (int i = 0; i < 10; ++i)
{
sum += probability[i];
if (chance < sum)
{
switch (i)
{
case 1:
return "cloudy";
case 2:
return "foggy";
case 3:
return "overcast";
case 4:
return "rain";
case 5:
return "thunderstorm";
case 6:
return "ashstorm";
case 7:
return "blight";
case 8:
return "snow";
case 9:
return "blizzard";
default: // case 0
return "clear";
}
}
}
}
void WeatherManager::setHour(const float hour)
{
mHour = hour;

@ -4,6 +4,11 @@
#include <OgreString.h>
#include <OgreColourValue.h>
namespace ESM
{
struct Region;
}
namespace MWRender
{
class RenderingManager;
@ -129,6 +134,8 @@ namespace MWWorld
*/
void update(float duration);
void stopSounds(bool stopAll);
void setHour(const float hour);
float getWindSpeed() const;
@ -171,13 +178,16 @@ namespace MWWorld
double mTimePassed; // time passed since last update
WeatherResult transition(const float factor);
WeatherResult getResult(const Ogre::String& weather);
void transition(const float factor);
void setResult(const Ogre::String& weatherType);
float calculateHourFade (const std::string& moonName) const;
float calculateAngleFade (const std::string& moonName, float angle) const;
void setWeather(const Ogre::String& weather, bool instant=false);
void setWeather(const Ogre::String& weatherType, bool instant=false);
Ogre::String nextWeather(const ESM::Region* region) const;
WeatherResult mResult;
float mSunriseTime;
float mSunsetTime;
float mSunriseDuration;

@ -183,3 +183,11 @@ INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
IF(SDL2_STATIC)
if (UNIX AND NOT APPLE)
EXECUTE_PROCESS(COMMAND sdl2-config --static-libs OUTPUT_VARIABLE SDL2_LINK_FLAGS)
STRING(REGEX REPLACE "(\r?\n)+$" "" SDL2_LINK_FLAGS "${SDL2_LINK_FLAGS}")
SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
ENDIF()
ENDIF(SDL2_STATIC)

@ -21,6 +21,7 @@ BrotherBrick
Chris Robinson (KittyCat)
Cory F. Cohen (cfcohen)
Cris Mihalache (Mirceam)
darkf
Douglas Diniz (Dgdiniz)
Douglas Mencken (dougmencken)
Edmondo Tommasina (edmondo)

@ -35,6 +35,7 @@ class KeyListener
{
public:
virtual ~KeyListener() {}
virtual void textInput (const SDL_TextInputEvent& arg) {}
virtual bool keyPressed(const SDL_KeyboardEvent &arg) = 0;
virtual bool keyReleased(const SDL_KeyboardEvent &arg) = 0;
};

@ -8,8 +8,7 @@
namespace SFO
{
SDLCursorManager::SDLCursorManager(bool debug) :
mDebug(debug),
SDLCursorManager::SDLCursorManager() :
mEnabled(false),
mCursorVisible(false),
mInitialized(false)
@ -45,8 +44,7 @@ namespace SFO
//turn off hardware cursors
else
{
if(!mDebug)
SDL_ShowCursor(SDL_FALSE);
SDL_ShowCursor(SDL_FALSE);
}
}
@ -72,7 +70,7 @@ namespace SFO
void SDLCursorManager::_setGUICursor(const std::string &name)
{
if(mEnabled && (mDebug || mCursorVisible))
if(mEnabled && mCursorVisible)
{
SDL_SetCursor(mCursorMap.find(name)->second);
_setCursorVisible(mCursorVisible);
@ -84,9 +82,6 @@ namespace SFO
if(!mEnabled)
return;
if(mDebug)
visible = true;
SDL_ShowCursor(visible ? SDL_TRUE : SDL_FALSE);
}

@ -12,7 +12,7 @@ namespace SFO
public CursorManager
{
public:
SDLCursorManager(bool debug=false);
SDLCursorManager();
virtual ~SDLCursorManager();
virtual void setEnabled(bool enabled);
@ -36,8 +36,6 @@ namespace SFO
bool mEnabled;
bool mInitialized;
bool mCursorVisible;
bool mDebug;
};
}

@ -26,12 +26,10 @@ namespace SFO
mWrapPointer(false),
mMouseZ(0),
mMouseY(0),
mMouseX(0)
mMouseX(0),
mMouseInWindow(true)
{
_setupOISKeys();
// FIXME: text input should only be enabled when a text input widget currently has focus
SDL_StartTextInput();
}
InputWrapper::~InputWrapper()
@ -39,8 +37,6 @@ namespace SFO
if(mSDLWindow != NULL && mOwnWindow)
SDL_DestroyWindow(mSDLWindow);
mSDLWindow = NULL;
SDL_StopTextInput();
}
void InputWrapper::capture()
@ -71,12 +67,15 @@ namespace SFO
break;
case SDL_KEYDOWN:
if (!evt.key.repeat)
_handleKeyPress(evt.key);
mKeyboardListener->keyPressed(evt.key);
break;
case SDL_KEYUP:
if (!evt.key.repeat)
mKeyboardListener->keyReleased(evt.key);
break;
case SDL_TEXTINPUT:
mKeyboardListener->textInput(evt.text);
break;
case SDL_WINDOWEVENT:
handleWindowEvent(evt);
break;
@ -224,74 +223,6 @@ namespace SFO
return pack_evt;
}
void InputWrapper::_handleKeyPress(SDL_KeyboardEvent &evt)
{
//SDL keyboard events are followed by the actual text those keys would generate
//to account for languages that require multiple keystrokes to produce a key.
//Look for an event immediately following ours, assuming each key produces exactly
//one character or none at all.
//TODO: Check if this works properly for multibyte symbols
//do we have to worry about endian-ness?
//for that matter, check if we even need to do any of this.
SDL_Event text_evts[1];
if(SDL_PeepEvents(text_evts, 1, SDL_GETEVENT, SDL_TEXTINPUT, SDL_TEXTINPUT) != 0)
{
if(strlen(text_evts[0].text.text) != 0)
{
const unsigned char* symbol = reinterpret_cast<unsigned char*>(&(text_evts[0].text.text[0]));
evt.keysym.unicode = _UTF8ToUTF32(symbol);
}
}
mKeyboardListener->keyPressed(evt);
}
//Lifted from OIS' LinuxKeyboard.cpp
Uint32 InputWrapper::_UTF8ToUTF32(const unsigned char *buf)
{
unsigned char FirstChar = buf[0];
//it's an ascii char, bail out early.
if(FirstChar < 128)
return FirstChar;
Uint32 val = 0;
Sint32 len = 0;
if((FirstChar & 0xE0) == 0xC0) //2 Chars
{
len = 2;
val = FirstChar & 0x1F;
}
else if((FirstChar & 0xF0) == 0xE0) //3 Chars
{
len = 3;
val = FirstChar & 0x0F;
}
else if((FirstChar & 0xF8) == 0xF0) //4 Chars
{
len = 4;
val = FirstChar & 0x07;
}
else if((FirstChar & 0xFC) == 0xF8) //5 Chars
{
len = 5;
val = FirstChar & 0x03;
}
else // if((FirstChar & 0xFE) == 0xFC) //6 Chars
{
len = 6;
val = FirstChar & 0x01;
}
for(int i = 1; i < len; i++)
val = (val << 6) | (buf[i] & 0x3F);
return val;
}
OIS::KeyCode InputWrapper::sdl2OISKeyCode(SDL_Keycode code)
{
OIS::KeyCode kc = OIS::KC_UNASSIGNED;
@ -300,8 +231,6 @@ namespace SFO
if(ois_equiv != mKeyMap.end())
kc = ois_equiv->second;
else
std::cerr << "Couldn't find OIS key for " << code << std::endl;
return kc;
}

@ -42,8 +42,6 @@ namespace SFO
void _wrapMousePointer(const SDL_MouseMotionEvent &evt);
MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
void _handleKeyPress(SDL_KeyboardEvent& evt);
Uint32 _UTF8ToUTF32(const unsigned char *buf);
void _setupOISKeys();
SFO::MouseListener* mMouseListener;

@ -23,13 +23,29 @@
#include <cstdlib>
#include <stdexcept>
#ifdef __MACOSX__
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include "osx_utils.h"
#endif
using namespace Ogre;
using namespace OEngine::Render;
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
CustomRoot::CustomRoot(const Ogre::String& pluginFileName,
const Ogre::String& configFileName,
const Ogre::String& logFileName)
: Ogre::Root(pluginFileName, configFileName, logFileName)
{}
bool CustomRoot::isQueuedEnd() const
{
return mQueuedEnd;
}
#endif
void OgreRenderer::cleanup()
{
delete mFader;
@ -52,7 +68,19 @@ void OgreRenderer::cleanup()
void OgreRenderer::start()
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// we need this custom main loop because otherwise Ogre's Carbon message pump will
// steal input events even from our Cocoa window
// There's no way to disable Ogre's message pump other that comment pump code in Ogre's source
do {
if (!mRoot->renderOneFrame()) {
break;
}
} while (!mRoot->isQueuedEnd());
#else
mRoot->startRendering();
#endif
}
void OgreRenderer::loadPlugins()
@ -145,7 +173,11 @@ void OgreRenderer::configure(const std::string &logPath,
// Disable logging
log->setDebugOutputEnabled(false);
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
mRoot = new CustomRoot("", "", "");
#else
mRoot = new Root("", "", "");
#endif
#if defined(ENABLE_PLUGIN_GL) || defined(ENABLE_PLUGIN_Direct3D9) || defined(ENABLE_PLUGIN_CgProgramManager) || defined(ENABLE_PLUGIN_OctreeSceneManager) || defined(ENABLE_PLUGIN_ParticleFX)
loadPlugins();

@ -27,12 +27,18 @@
#include "OgreTexture.h"
#include <OgreWindowEventUtilities.h>
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include <OgreRoot.h>
#endif
struct SDL_Window;
struct SDL_Surface;
namespace Ogre
{
#if OGRE_PLATFORM != OGRE_PLATFORM_APPLE
class Root;
#endif
class RenderWindow;
class SceneManager;
class Camera;
@ -54,11 +60,26 @@ namespace OEngine
std::string icon;
};
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
class CustomRoot : public Ogre::Root {
public:
bool isQueuedEnd() const;
CustomRoot(const Ogre::String& pluginFileName = "plugins.cfg",
const Ogre::String& configFileName = "ogre.cfg",
const Ogre::String& logFileName = "Ogre.log");
};
#endif
class Fader;
class OgreRenderer
{
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
CustomRoot *mRoot;
#else
Ogre::Root *mRoot;
#endif
Ogre::RenderWindow *mWindow;
SDL_Window *mSDLWindow;
SDL_Surface *mWindowIconSurface;

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