build fix for windows

actorid
gugus 13 years ago
parent b1fac1b00a
commit d37d0b1947

@ -86,15 +86,15 @@ namespace MWRender
normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
uint maxLayers = getMaxLayers(terrain);
uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
uint numLayers = std::min(maxLayers, static_cast<uint>(terrain->getLayerCount()));
Ogre::uint maxLayers = getMaxLayers(terrain);
Ogre::uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
Ogre::uint numLayers = std::min(maxLayers, static_cast<Ogre::uint>(terrain->getLayerCount()));
p->mShaderProperties.setProperty ("num_layers", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numLayers))));
p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
// blend maps
for (uint i = 0; i < numBlendTextures; ++i)
for (Ogre::uint i = 0; i < numBlendTextures; ++i)
{
sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
blendTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getBlendTextureName(i))));
@ -102,7 +102,7 @@ namespace MWRender
}
// layer maps
for (uint i = 0; i < numLayers; ++i)
for (Ogre::uint i = 0; i < numLayers; ++i)
{
sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
diffuseTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getLayerTextureName(i, 0))));
@ -111,7 +111,7 @@ namespace MWRender
}
// shadow
for (uint i = 0; i < 3; ++i)
for (Ogre::uint i = 0; i < 3; ++i)
{
sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i));
shadowTex->setProperty ("content_type", sh::makeProperty<sh::StringValue> (new sh::StringValue("shadow")));

@ -110,7 +110,9 @@ void OgreRenderer::configure(const std::string &logPath,
pluginDir = OGRE_PLUGIN_DIR_REL;
#endif
}
#ifndef OGRE_PLUGIN_DEBUG_SUFFIX
#define OGRE_PLUGIN_DEBUG_SUFFIX ""
#endif
std::string glPlugin = std::string(pluginDir) + "/RenderSystem_GL" + OGRE_PLUGIN_DEBUG_SUFFIX;
if (boost::filesystem::exists(glPlugin + ".so") || boost::filesystem::exists(glPlugin + ".dll"))
mRoot->loadPlugin (glPlugin);

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