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	Rename lightRoot to sceneRoot
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					 2 changed files with 21 additions and 21 deletions
				
			
		|  | @ -169,26 +169,26 @@ namespace MWRender | |||
|     { | ||||
|         resourceSystem->getSceneManager()->setParticleSystemMask(MWRender::Mask_ParticleSystem); | ||||
| 
 | ||||
|         osg::ref_ptr<SceneUtil::LightManager> lightRoot = new SceneUtil::LightManager; | ||||
|         lightRoot->setLightingMask(Mask_Lighting); | ||||
|         mLightRoot = lightRoot; | ||||
|         lightRoot->setStartLight(1); | ||||
|         osg::ref_ptr<SceneUtil::LightManager> sceneRoot = new SceneUtil::LightManager; | ||||
|         sceneRoot->setLightingMask(Mask_Lighting); | ||||
|         mSceneRoot = sceneRoot; | ||||
|         sceneRoot->setStartLight(1); | ||||
| 
 | ||||
|         mRootNode->addChild(lightRoot); | ||||
|         mRootNode->addChild(sceneRoot); | ||||
| 
 | ||||
|         mPathgrid.reset(new Pathgrid(mRootNode)); | ||||
| 
 | ||||
|         mObjects.reset(new Objects(mResourceSystem, lightRoot, mUnrefQueue.get())); | ||||
|         mObjects.reset(new Objects(mResourceSystem, sceneRoot, mUnrefQueue.get())); | ||||
| 
 | ||||
|         mViewer->setIncrementalCompileOperation(new osgUtil::IncrementalCompileOperation); | ||||
| 
 | ||||
|         mResourceSystem->getSceneManager()->setIncrementalCompileOperation(mViewer->getIncrementalCompileOperation()); | ||||
| 
 | ||||
|         mEffectManager.reset(new EffectManager(lightRoot, mResourceSystem)); | ||||
|         mEffectManager.reset(new EffectManager(sceneRoot, mResourceSystem)); | ||||
| 
 | ||||
|         mWater.reset(new Water(mRootNode, lightRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath)); | ||||
|         mWater.reset(new Water(mRootNode, sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), fallback, resourcePath)); | ||||
| 
 | ||||
|         mTerrain.reset(new Terrain::TerrainGrid(lightRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), | ||||
|         mTerrain.reset(new Terrain::TerrainGrid(sceneRoot, mResourceSystem, mViewer->getIncrementalCompileOperation(), | ||||
|                                                 new TerrainStorage(mResourceSystem->getVFS(), false), Mask_Terrain, mUnrefQueue.get())); | ||||
| 
 | ||||
|         mCamera.reset(new Camera(mViewer->getCamera())); | ||||
|  | @ -203,21 +203,21 @@ namespace MWRender | |||
|         mSunLight->setAmbient(osg::Vec4f(0,0,0,1)); | ||||
|         mSunLight->setSpecular(osg::Vec4f(0,0,0,0)); | ||||
|         mSunLight->setConstantAttenuation(1.f); | ||||
|         lightRoot->addChild(source); | ||||
|         sceneRoot->addChild(source); | ||||
| 
 | ||||
|         lightRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON); | ||||
|         lightRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON); | ||||
|         lightRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); | ||||
|         sceneRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON); | ||||
|         sceneRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON); | ||||
|         sceneRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON); | ||||
| 
 | ||||
|         lightRoot->setNodeMask(Mask_Scene); | ||||
|         lightRoot->setName("Scene Root"); | ||||
|         sceneRoot->setNodeMask(Mask_Scene); | ||||
|         sceneRoot->setName("Scene Root"); | ||||
| 
 | ||||
|         mSky.reset(new SkyManager(lightRoot, resourceSystem->getSceneManager())); | ||||
|         mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager())); | ||||
| 
 | ||||
|         source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON); | ||||
| 
 | ||||
|         mStateUpdater = new StateUpdater; | ||||
|         lightRoot->addUpdateCallback(mStateUpdater); | ||||
|         sceneRoot->addUpdateCallback(mStateUpdater); | ||||
| 
 | ||||
|         osg::Camera::CullingMode cullingMode = osg::Camera::DEFAULT_CULLING|osg::Camera::FAR_PLANE_CULLING; | ||||
| 
 | ||||
|  | @ -291,7 +291,7 @@ namespace MWRender | |||
| 
 | ||||
|     osg::Group* RenderingManager::getLightRoot() | ||||
|     { | ||||
|         return mLightRoot.get(); | ||||
|         return mSceneRoot.get(); | ||||
|     } | ||||
| 
 | ||||
|     void RenderingManager::setNightEyeFactor(float factor) | ||||
|  | @ -589,7 +589,7 @@ namespace MWRender | |||
|         image->setPixelFormat(texture->getInternalFormat()); | ||||
| 
 | ||||
|         rttCamera->setUpdateCallback(new NoTraverseCallback); | ||||
|         rttCamera->addChild(mLightRoot); | ||||
|         rttCamera->addChild(mSceneRoot); | ||||
|         rttCamera->setCullMask(mViewer->getCamera()->getCullMask() & (~Mask_GUI)); | ||||
| 
 | ||||
|         mRootNode->addChild(rttCamera); | ||||
|  | @ -772,7 +772,7 @@ namespace MWRender | |||
|         { | ||||
|             mPlayerNode = new SceneUtil::PositionAttitudeTransform; | ||||
|             mPlayerNode->setNodeMask(Mask_Player); | ||||
|             mLightRoot->addChild(mPlayerNode); | ||||
|             mSceneRoot->addChild(mPlayerNode); | ||||
|         } | ||||
| 
 | ||||
|         mPlayerNode->setUserDataContainer(new osg::DefaultUserDataContainer); | ||||
|  |  | |||
|  | @ -197,7 +197,7 @@ namespace MWRender | |||
| 
 | ||||
|         osg::ref_ptr<osgViewer::Viewer> mViewer; | ||||
|         osg::ref_ptr<osg::Group> mRootNode; | ||||
|         osg::ref_ptr<osg::Group> mLightRoot; | ||||
|         osg::ref_ptr<osg::Group> mSceneRoot; | ||||
|         Resource::ResourceSystem* mResourceSystem; | ||||
| 
 | ||||
|         osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue; | ||||
|  |  | |||
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