waterLevel fix

openmw-37
scrawl 9 years ago
parent c9d7078b4b
commit d394b0793f

@ -423,22 +423,6 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
setHeight(mTop);
const float waterLevel = -1;
// refraction
mRefraction = new Refraction();
mRefraction->setWaterLevel(waterLevel);
mRefraction->setScene(mSceneRoot);
mParent->addChild(mRefraction);
// reflection
mReflection = new Reflection();
mReflection->setWaterLevel(waterLevel);
mReflection->setScene(mSceneRoot);
mParent->addChild(mReflection);
createShaderWaterStateSet(mWaterGeode, mReflection, mRefraction);
updateWaterMaterial();
}
@ -605,6 +589,11 @@ void Water::setHeight(const float height)
osg::Vec3f pos = mWaterNode->getPosition();
pos.z() = height;
mWaterNode->setPosition(pos);
if (mReflection)
mReflection->setWaterLevel(mTop);
if (mRefraction)
mRefraction->setWaterLevel(mTop);
}
void Water::update(float dt)

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