mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-01 16:09:49 +00:00
add changelog entry
This commit is contained in:
parent
6705e5aae4
commit
d39c4729d2
2 changed files with 2 additions and 1 deletions
|
@ -109,6 +109,7 @@
|
||||||
Bug #4604: Picking up gold from the ground only makes 1 grabbed
|
Bug #4604: Picking up gold from the ground only makes 1 grabbed
|
||||||
Bug #4607: Scaling for animated collision shapes is applied twice
|
Bug #4607: Scaling for animated collision shapes is applied twice
|
||||||
Bug #4608: Falling damage is applied twice
|
Bug #4608: Falling damage is applied twice
|
||||||
|
Bug #4611: Instant magic effects have 0 duration in custom spell cost calculations unlike vanilla
|
||||||
Bug #4614: Crash due to division by zero when FlipController has no textures
|
Bug #4614: Crash due to division by zero when FlipController has no textures
|
||||||
Bug #4615: Flicker effects for light sources are handled incorrectly
|
Bug #4615: Flicker effects for light sources are handled incorrectly
|
||||||
Bug #4617: First person sneaking offset is not applied while the character is in air
|
Bug #4617: First person sneaking offset is not applied while the character is in air
|
||||||
|
|
|
@ -228,7 +228,7 @@ barter disposition change is permanent = false
|
||||||
# Uses the MCP formula (damage * (strength / 40)) to factor Strength into hand-to-hand combat.
|
# Uses the MCP formula (damage * (strength / 40)) to factor Strength into hand-to-hand combat.
|
||||||
# (0 means it does not factor it in, 1 means it factors into werewolves damage calculation and
|
# (0 means it does not factor it in, 1 means it factors into werewolves damage calculation and
|
||||||
# 2 means werewolves are ignored)
|
# 2 means werewolves are ignored)
|
||||||
strength influences hand to hand = 0
|
strength influences hand to hand = 0
|
||||||
|
|
||||||
[General]
|
[General]
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue