@ -184,6 +184,22 @@ Otherwise they wait for the enemies or the player to do an attack first.
Please note this setting has not been extensively tested and could have side effects with certain quests.
Please note this setting has not been extensively tested and could have side effects with certain quests.
This setting can be toggled in Advanced tab of the launcher.
This setting can be toggled in Advanced tab of the launcher.
shield sheathing
----------------
:Type:boolean
:Range:True/False
:Default:False
If this setting is true, OpenMW will utilize shield sheathing-compatible assets to display holstered shields.
To make use of this, you need to have an xbase_anim_sh.nif file with weapon bones that will be injected into the skeleton.
Also you can use additional _sh meshes for more precise shield placement.
Warning: this feature may conflict with mods that use pseudo-shields to emulate item in actor's hand (e.g. books, baskets, pick axes).
To avoid conflicts, you can use _sh mesh without "Bip01 Sheath" node for such "shields" meshes, or declare its bodypart as Clothing type, not as Armor.
Also you can use an _sh node with empty "Bip01 Sheath" node.
In this case the engine will use basic shield model, but will use transformations from the "Bip01 Sheath" node.