Do not scale duration when timescale is zero

pull/541/head
elsid 6 years ago
parent 573e64e9c9
commit d3bdf912a4
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GPG Key ID: B845CB9FEE18AB40

@ -290,7 +290,9 @@ namespace MWMechanics
void MechanicsManager::advanceTime (float duration)
{
// Uses ingame time, but scaled to real time
duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
const float timeScaleFactor = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
if (timeScaleFactor != 0.0f)
duration /= timeScaleFactor;
MWWorld::Ptr player = getPlayer();
player.getClass().getInventoryStore(player).rechargeItems(duration);
}

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