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Do not scale duration when timescale is zero
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1 changed files with 3 additions and 1 deletions
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@ -290,7 +290,9 @@ namespace MWMechanics
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void MechanicsManager::advanceTime (float duration)
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{
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// Uses ingame time, but scaled to real time
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duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
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const float timeScaleFactor = MWBase::Environment::get().getWorld()->getTimeScaleFactor();
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if (timeScaleFactor != 0.0f)
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duration /= timeScaleFactor;
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MWWorld::Ptr player = getPlayer();
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player.getClass().getInventoryStore(player).rechargeItems(duration);
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}
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