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@ -3,13 +3,66 @@
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#include <components/debug/debuglog.hpp>
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// OpenGL constants not provided by OSG:
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#define GL_DEBUG_TYPE_ERROR 0x824C
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#include <SDL_opengl_glext.h>
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void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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Log(Debug::Error) << message;
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std::string srcStr;
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switch (source)
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{
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case GL_DEBUG_SOURCE_API:
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srcStr = "API";
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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srcStr = "WINDOW_SYSTEM";
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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srcStr = "SHADER_COMPILER";
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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srcStr = "THIRD_PARTY";
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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srcStr = "APPLICATION";
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break;
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case GL_DEBUG_SOURCE_OTHER:
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srcStr = "OTHER";
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break;
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default:
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srcStr = "UNDEFINED";
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break;
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}
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std::string typeStr;
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Debug::Level logSeverity = Debug::Warning;
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switch (type)
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{
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case GL_DEBUG_TYPE_ERROR:
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typeStr = "ERROR";
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logSeverity = Debug::Error;
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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typeStr = "DEPRECATED_BEHAVIOR";
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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typeStr = "UNDEFINED_BEHAVIOR";
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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typeStr = "PORTABILITY";
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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typeStr = "PERFORMANCE";
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break;
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case GL_DEBUG_TYPE_OTHER:
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typeStr = "OTHER";
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break;
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default:
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typeStr = "UNDEFINED";
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break;
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}
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Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
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}
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void enableGLDebugExtension(unsigned int contextID)
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@ -45,6 +98,8 @@ void enableGLDebugExtension(unsigned int contextID)
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Log(Debug::Info) << "OpenGL debug callback attached.";
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}
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else
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Log(Debug::Error) << "Unable to attach OpenGL debug callback.";
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}
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EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
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