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Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629)

This commit is contained in:
Capostrophic 2018-06-10 17:47:05 +03:00 committed by Capostrophic
parent 926ddcd47e
commit d43766d3c9
2 changed files with 5 additions and 2 deletions

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@ -4,6 +4,7 @@
Bug #2835: Player able to slowly move when overencumbered
Bug #3374: Touch spells not hitting kwama foragers
Bug #3591: Angled hit distance too low
Bug #3629: DB assassin attack never triggers creature spawning
Bug #3897: Have Goodbye give all choices the effects of Goodbye
Bug #3997: Almalexia doesn't pace
Bug #4036: Weird behaviour of AI packages if package target has non-unique ID

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@ -310,8 +310,10 @@ namespace MWGui
void WaitDialog::wakeUp ()
{
mSleeping = false;
mTimeAdvancer.stop();
stopWaiting();
if (mInterruptAt != -1)
onWaitingInterrupted();
else
stopWaiting();
}
}