From d469e5ef1ac28ab382420bb64a0bab62f0ed7e99 Mon Sep 17 00:00:00 2001 From: Atahualpa Date: Tue, 12 May 2020 22:33:48 +0200 Subject: [PATCH] Update PR changelog file for 0.47.0 --- CHANGELOG_PR.md | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/CHANGELOG_PR.md b/CHANGELOG_PR.md index a699a3da7..0a039ec3f 100644 --- a/CHANGELOG_PR.md +++ b/CHANGELOG_PR.md @@ -13,21 +13,28 @@ The OpenMW team is proud to announce the release of version 0.47.0! Grab it from Check out the release video (***add link***) and the OpenMW-CS release video (***add link***) by the ***add flattering adjective*** Atahualpa, and see below for the full list of changes. Known Issues: -- There's currently no way to redirect the logging output to the command prompt on Windows Release builds -- this will be resolved in version 0.46.0 - To use generic Linux binaries, Qt4 and libpng12 must be installed on your system - On macOS, launching OpenMW from OpenMW-CS requires OpenMW.app and OpenMW-CS.app to be siblings New Features: -- ? +- Dialogue to split item stacks now displays the name of the trapped soul for stacks of soul gems (#5362) New Editor Features: - ? Bug Fixes: -- ? +- NiParticleColorModifier in NIF files is now properly handled which solves issues regarding particle effects, e.g., smoke and fire (#1952, #3676) +- Targetting non-unique actors in scripts is now supported (#2311) +- Guards no longer ignore attacks of invisible players but rather initiate dialogue and flee if the player resists being arrested (#4774) +- Changing the dialogue window without closing it no longer clears the dialogue history in order to allow, e.g., emulation of three-way dialogue via ForceGreeting (#5358) +- Scripts which try to start a non-existent global script now skip that step and continue execution instead of breaking (#5364) +- Selecting already equipped spells or magic items via hotkey no longer triggers the equip sound to play (#5367) +- 'Scale' argument in levelled creature lists is now taken into account when spawning creatures from such lists (#5369) +- Morrowind legacy madness: Using a key on a trapped door/container now only disarms the trap if the door/container is locked (#5370) Editor Bug Fixes: -- ? +- Verifier no longer checks for alleged 'race' entries in clothing body parts (#5400) Miscellaneous: -- ? \ No newline at end of file +- Prevent save-game bloating by using an appropriate fog texture format (#5108) +- Ensure that 'Enchantment autocalc" flag is treated as flag in OpenMW-CS and in our esm tools (#5363) \ No newline at end of file