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[Server] Prevent SetGameMode() and SetHostname() from crashing server

Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
This commit is contained in:
David Cernat 2018-04-29 19:50:39 +03:00
parent 3b07dc4b42
commit d47b06fe7a

View file

@ -146,12 +146,14 @@ const char *ScriptFunctions::GetIP(unsigned short pid) noexcept
void ScriptFunctions::SetGameMode(const char *gameMode) noexcept
{
mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode);
if (mwmp::Networking::getPtr()->getMasterClient())
mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode);
}
void ScriptFunctions::SetHostname(const char *name) noexcept
{
mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name);
if (mwmp::Networking::getPtr()->getMasterClient())
mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name);
}
void ScriptFunctions::SetServerPassword(const char *password) noexcept