mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
[Server] Prevent SetGameMode() and SetHostname() from crashing server
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
This commit is contained in:
parent
3b07dc4b42
commit
d47b06fe7a
1 changed files with 4 additions and 2 deletions
|
@ -146,12 +146,14 @@ const char *ScriptFunctions::GetIP(unsigned short pid) noexcept
|
|||
|
||||
void ScriptFunctions::SetGameMode(const char *gameMode) noexcept
|
||||
{
|
||||
mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode);
|
||||
if (mwmp::Networking::getPtr()->getMasterClient())
|
||||
mwmp::Networking::getPtr()->getMasterClient()->SetModname(gameMode);
|
||||
}
|
||||
|
||||
void ScriptFunctions::SetHostname(const char *name) noexcept
|
||||
{
|
||||
mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name);
|
||||
if (mwmp::Networking::getPtr()->getMasterClient())
|
||||
mwmp::Networking::getPtr()->getMasterClient()->SetHostname(name);
|
||||
}
|
||||
|
||||
void ScriptFunctions::SetServerPassword(const char *password) noexcept
|
||||
|
|
Loading…
Reference in a new issue