Merge remote-tracking branch 'cc9cii/mouse-picking'

loadfix
Marc Zinnschlag 10 years ago
commit d48a2759f6

@ -68,7 +68,7 @@ opencs_units (view/world
opencs_units_noqt (view/world
subviews enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
scripthighlighter idvalidator dialoguecreator
scripthighlighter idvalidator dialoguecreator physicssystem physicsmanager
)
opencs_units (view/widget
@ -82,7 +82,7 @@ opencs_units (view/render
opencs_units_noqt (view/render
navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
lightingbright object cell terrainstorage textoverlay overlaymask overlaysystem
lightingbright object cell terrainstorage textoverlay overlaymask overlaysystem mousestate
)
opencs_hdrs_noqt (view/render
@ -165,7 +165,7 @@ qt4_wrap_ui(OPENCS_UI_HDR ${OPENCS_UI})
qt4_wrap_cpp(OPENCS_MOC_SRC ${OPENCS_HDR_QT})
qt4_add_resources(OPENCS_RES_SRC ${OPENCS_RES})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_BINARY_DIR} ${BULLET_INCLUDE_DIRS})
if(APPLE)
set (OPENCS_MAC_ICON ${CMAKE_SOURCE_DIR}/files/mac/opencs.icns)
@ -175,6 +175,7 @@ endif(APPLE)
add_executable(opencs
MACOSX_BUNDLE
${OENGINE_BULLET}
${OPENCS_SRC}
${OPENCS_UI_HDR}
${OPENCS_MOC_SRC}
@ -203,6 +204,7 @@ target_link_libraries(opencs
${OGRE_STATIC_PLUGINS}
${SHINY_LIBRARIES}
${Boost_LIBRARIES}
${BULLET_LIBRARIES}
${QT_LIBRARIES}
components
)

@ -21,7 +21,7 @@
CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
: mUserSettings (mCfgMgr), mOverlaySystem (0), mDocumentManager (mCfgMgr),
mViewManager (mDocumentManager),
mViewManager (mDocumentManager), mPhysicsManager (0),
mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
{
std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
@ -34,6 +34,7 @@ CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
ogreInit.init ((mCfgMgr.getUserConfigPath() / "opencsOgre.log").string());
mOverlaySystem.reset (new CSVRender::OverlaySystem);
mPhysicsManager.reset (new CSVWorld::PhysicsManager);
Bsa::registerResources (Files::Collections (config.first, !mFsStrict), config.second, true,
mFsStrict);

@ -28,6 +28,7 @@
#include "view/settings/dialog.hpp"
#include "view/render/overlaysystem.hpp"
#include "view/world/physicsmanager.hpp"
namespace OgreInit
{
@ -44,6 +45,7 @@ namespace CS
Files::ConfigurationManager mCfgMgr;
CSMSettings::UserSettings mUserSettings;
std::auto_ptr<CSVRender::OverlaySystem> mOverlaySystem;
std::auto_ptr<CSVWorld::PhysicsManager> mPhysicsManager;
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::ViewManager mViewManager;
CSVDoc::StartupDialogue mStartup;

@ -1299,7 +1299,7 @@ namespace CSMWorld
{
ESXRecordT record2 = record.get();
ESM::Position& position = record.get().*mPosition;
ESM::Position& position = record2.*mPosition;
position.pos[mIndex] = data.toFloat();
@ -1333,7 +1333,7 @@ namespace CSMWorld
{
ESXRecordT record2 = record.get();
ESM::Position& position = record.get().*mPosition;
ESM::Position& position = record2.*mPosition;
position.rot[mIndex] = data.toFloat();

@ -42,4 +42,4 @@ std::string CSVDoc::SubView::getTitle() const
void CSVDoc::SubView::closeRequest()
{
emit closeRequest (this);
}
}

@ -16,6 +16,7 @@
#include "../../model/world/idtable.hpp"
#include "../world/subviews.hpp"
#include "../world/physicsmanager.hpp"
#include "../tools/subviews.hpp"
@ -406,6 +407,8 @@ CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int to
mSubViewFactory.add (CSMWorld::UniversalId::Type_RunLog, new SubViewFactory<RunLogSubView>);
connect (mOperations, SIGNAL (abortOperation (int)), this, SLOT (abortOperation (int)));
CSVWorld::PhysicsManager::instance()->setupPhysics(document);
}
CSVDoc::View::~View()

@ -16,6 +16,7 @@
#include "../world/vartypedelegate.hpp"
#include "../world/recordstatusdelegate.hpp"
#include "../world/idtypedelegate.hpp"
#include "../world/physicsmanager.hpp"
#include "../../model/settings/usersettings.hpp"
@ -218,6 +219,7 @@ void CSVDoc::ViewManager::removeDocAndView (CSMDoc::Document *document)
mDocumentManager.removeDocument(document);
(*iter)->deleteLater();
mViews.erase (iter);
CSVWorld::PhysicsManager::instance()->removeDocument(document);
updateIndices();
return;

@ -5,10 +5,12 @@
#include <OgreSceneNode.h>
#include <components/misc/stringops.hpp>
#include <components/esm/loadland.hpp>
#include "../../model/world/idtable.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/data.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
#include "terrainstorage.hpp"
@ -49,7 +51,7 @@ bool CSVRender::Cell::addObjects (int start, int end)
std::string id = Misc::StringUtils::lowerCase (references.data (
references.index (i, idColumn)).toString().toUtf8().constData());
mObjects.insert (std::make_pair (id, new Object (mData, mCellNode, id, false)));
mObjects.insert (std::make_pair (id, new Object (mData, mCellNode, id, false, mPhysics)));
modified = true;
}
}
@ -58,8 +60,8 @@ bool CSVRender::Cell::addObjects (int start, int end)
}
CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
const std::string& id, const Ogre::Vector3& origin)
: mData (data), mId (Misc::StringUtils::lowerCase (id))
const std::string& id, CSVWorld::PhysicsSystem *physics, const Ogre::Vector3& origin)
: mData (data), mId (Misc::StringUtils::lowerCase (id)), mSceneMgr(sceneManager), mPhysics(physics)
{
mCellNode = sceneManager->getRootSceneNode()->createChildSceneNode();
mCellNode->setPosition (origin);
@ -81,11 +83,23 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
const ESM::Land* esmLand = land.getRecord(mId).get().mLand.get();
mTerrain->loadCell(esmLand->mX,
esmLand->mY);
if(esmLand)
{
float verts = ESM::Land::LAND_SIZE;
float worldsize = ESM::Land::REAL_SIZE;
mX = esmLand->mX;
mY = esmLand->mY;
mPhysics->addHeightField(sceneManager,
esmLand->mLandData->mHeights, mX, mY, 0, worldsize / (verts-1), verts);
}
}
}
CSVRender::Cell::~Cell()
{
mPhysics->removeHeightField(mSceneMgr, mX, mY);
for (std::map<std::string, Object *>::iterator iter (mObjects.begin());
iter!=mObjects.end(); ++iter)
delete iter->second;
@ -178,7 +192,7 @@ bool CSVRender::Cell::referenceDataChanged (const QModelIndex& topLeft,
for (std::map<std::string, bool>::iterator iter (ids.begin()); iter!=ids.end(); ++iter)
{
mObjects.insert (std::make_pair (
iter->first, new Object (mData, mCellNode, iter->first, false)));
iter->first, new Object (mData, mCellNode, iter->first, false, mPhysics)));
modified = true;
}

@ -23,6 +23,11 @@ namespace CSMWorld
class Data;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVRender
{
class Cell
@ -32,6 +37,10 @@ namespace CSVRender
Ogre::SceneNode *mCellNode;
std::map<std::string, Object *> mObjects;
std::auto_ptr<Terrain::TerrainGrid> mTerrain;
CSVWorld::PhysicsSystem *mPhysics;
Ogre::SceneManager *mSceneMgr;
int mX;
int mY;
/// Ignored if cell does not have an object with the given ID.
///
@ -45,8 +54,8 @@ namespace CSVRender
public:
Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
const std::string& id, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager, const std::string& id,
CSVWorld::PhysicsSystem *physics, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
~Cell();

@ -0,0 +1,461 @@
#include "mousestate.hpp"
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <OgreEntity.h>
#include <OgreMeshManager.h>
#include <QMouseEvent>
#include <QElapsedTimer>
#include <QObject>
#include "../../model/settings/usersettings.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/universalid.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
#include "worldspacewidget.hpp"
namespace CSVRender
{
// mouse picking
// FIXME: need to virtualise mouse buttons
//
// State machine:
//
// [default] mousePressEvent->check if the mouse is pointing at an object
// if yes, create collision planes then go to [grab]
// else check for terrain
//
// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
// mouseMoveEvent->if same button, go to [drag]
// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
//
// [drag] mouseReleaseEvent->if same button, place the object at the new
// location, update the document then go to [edit]
// mouseMoveEvent->update position to the user based on ray to the collision
// planes and render the object at the new location, but do not update
// the document yet
//
// [edit] TODO, probably fine positional adjustments or rotations; clone/delete?
//
//
// press press (obj)
// [default] --------> [grab] <-------------------- [edit]
// ^ (obj) | | ------> [drag] -----> ^
// | | | move ^ | release |
// | | | | | |
// | | | +-+ |
// | | | move |
// +----------------+ +--------------------------+
// release release
// (same obj) (new obj)
//
//
MouseState::MouseState(WorldspaceWidget *parent)
: mParent(parent), mPhysics(parent->getPhysics()), mSceneManager(parent->getSceneManager())
, mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
, mGrabbedSceneNode(""), mOrigObjPos(Ogre::Vector3()), mOrigMousePos(Ogre::Vector3())
, mCurrentMousePos(Ogre::Vector3()), mOffset(0.0f)
, mColIndexPosX(0), mColIndexPosY(0), mColIndexPosZ(0), mIdTableModel(0)
{
const CSMWorld::RefCollection& references = mParent->mDocument.getData().getReferences();
mColIndexPosX = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionXPos);
mColIndexPosY = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionYPos);
mColIndexPosZ = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionZPos);
mIdTableModel = static_cast<CSMWorld::IdTable *>(
mParent->mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Reference));
mMouseEventTimer = new QElapsedTimer();
mMouseEventTimer->invalidate();
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
mPlane = new Ogre::Plane(planeRes.first, 0);
Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("mouse",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
*mPlane,
300000,300000, // FIXME: use far clip dist?
1,1, // segments
true, // normals
1, // numTexCoordSets
1,1, // uTile, vTile
planeRes.second // upVector
);
}
MouseState::~MouseState ()
{
delete mMouseEventTimer;
delete mPlane;
}
void MouseState::mouseMoveEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
{
// check if min elapsed time to stop false detection of drag
if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
break;
mMouseEventTimer->invalidate();
mMouseState = Mouse_Drag;
/* FALL_THROUGH */
}
case Mouse_Drag:
{
if(event->pos() != mOldPos) // TODO: maybe don't update less than a quantum?
{
mOldPos = event->pos();
// ray test against the plane to provide feedback to the user the
// relative movement of the object on the x-y plane
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
if(mGrabbedSceneNode != "")
{
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+planeResult.second-mOrigMousePos);
mCurrentMousePos = planeResult.second;
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+planeResult.second-mOrigMousePos);
updateSceneWidgets();
}
}
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
break; // error event, ignore
}
/* NO_DEFAULT_CASE */
}
}
void MouseState::mousePressEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
case Mouse_Drag:
{
break;
}
case Mouse_Edit:
case Mouse_Default:
{
if(event->buttons() & Qt::RightButton)
{
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
if(result.first == "")
break;
mGrabbedSceneNode = result.first;
// ray test agaist the plane to get a starting position of the
// mouse in relation to the object position
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
mPlane->redefine(planeRes.first, result.second);
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
mOrigMousePos = planeResult.second;
mCurrentMousePos = planeResult.second;
mOffset = 0.0f;
}
mOrigObjPos = mSceneManager->getSceneNode(mGrabbedSceneNode)->getPosition();
mMouseEventTimer->start();
mMouseState = Mouse_Grab;
}
break;
}
/* NO_DEFAULT_CASE */
}
}
void MouseState::mouseReleaseEvent (QMouseEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
{
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
if(result.first != "")
{
if(result.first == mCurrentObj)
{
// unselect object
mMouseState = Mouse_Default;
mCurrentObj = "";
}
else
{
// select object
mMouseState = Mouse_Edit;
mCurrentObj = result.first;
}
}
break;
}
case Mouse_Drag:
{
// final placement
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
if(planeResult.first)
{
if(mGrabbedSceneNode != "")
{
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos+planeRes.first*mOffset+planeResult.second-mOrigMousePos;
// use the saved scene node name since the physics model has not moved yet
std::string referenceId = mPhysics->sceneNodeToRefId(mGrabbedSceneNode);
mParent->mDocument.getUndoStack().beginMacro (QObject::tr("Move Object"));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosX), pos.x));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosY), pos.y));
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
mIdTableModel->getModelIndex(referenceId, mColIndexPosZ), pos.z));
mParent->mDocument.getUndoStack().endMacro();
// FIXME: highlight current object?
//mCurrentObj = mGrabbedSceneNode; // FIXME: doesn't work?
mCurrentObj = ""; // whether the object is selected
mMouseState = Mouse_Edit;
// reset states
mCurrentMousePos = Ogre::Vector3(); // mouse pos to use in wheel event
mOrigMousePos = Ogre::Vector3(); // starting pos of mouse in world space
mOrigObjPos = Ogre::Vector3(); // starting pos of object in world space
mGrabbedSceneNode = ""; // id of the object
mOffset = 0.0f; // used for z-axis movement
mOldPos = QPoint(0, 0); // to calculate relative movement of mouse
}
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
// probably terrain, check
std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
if(result.first != "")
{
// FIXME: terrain editing
}
break;
}
/* NO_DEFAULT_CASE */
}
mMouseEventTimer->invalidate();
}
void MouseState::mouseDoubleClickEvent (QMouseEvent *event)
{
event->ignore();
}
bool MouseState::wheelEvent (QWheelEvent *event)
{
switch(mMouseState)
{
case Mouse_Grab:
mMouseState = Mouse_Drag;
/* FALL_THROUGH */
case Mouse_Drag:
{
// move the object along the z axis during Mouse_Drag or Mouse_Grab
if (event->delta())
{
// seems positive is up and negative is down
mOffset += (event->delta()/1); // FIXME: arbitrary number, make config option?
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+mCurrentMousePos-mOrigMousePos);
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+mCurrentMousePos-mOrigMousePos);
updateSceneWidgets();
}
break;
}
case Mouse_Edit:
case Mouse_Default:
{
return false;
}
/* NO_DEFAULT_CASE */
}
return true;
}
void MouseState::cancelDrag()
{
switch(mMouseState)
{
case Mouse_Grab:
case Mouse_Drag:
{
// cancel operation & return the object to the original position
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(mOrigObjPos);
// update all SceneWidgets and their SceneManagers
mPhysics->moveSceneNodes(mGrabbedSceneNode, mOrigObjPos);
updateSceneWidgets();
// reset states
mMouseState = Mouse_Default;
mCurrentMousePos = Ogre::Vector3();
mOrigMousePos = Ogre::Vector3();
mOrigObjPos = Ogre::Vector3();
mGrabbedSceneNode = "";
mCurrentObj = "";
mOldPos = QPoint(0, 0);
mMouseEventTimer->invalidate();
mOffset = 0.0f;
break;
}
case Mouse_Edit:
case Mouse_Default:
{
break;
}
/* NO_DEFAULT_CASE */
}
}
//plane Z, upvector Y, mOffset z : x-y plane, wheel up/down
//plane Y, upvector X, mOffset y : y-z plane, wheel left/right
//plane X, upvector Y, mOffset x : x-z plane, wheel closer/further
std::pair<Ogre::Vector3, Ogre::Vector3> MouseState::planeAxis()
{
bool screenCoord = true;
Ogre::Vector3 dir = getCamera()->getDerivedDirection();
QString wheelDir = "Closer/Further";
if(wheelDir == "Left/Right")
{
if(screenCoord)
return std::make_pair(getCamera()->getDerivedRight(), getCamera()->getDerivedUp());
else
return std::make_pair(Ogre::Vector3::UNIT_Y, Ogre::Vector3::UNIT_Z);
}
else if(wheelDir == "Up/Down")
{
if(screenCoord)
return std::make_pair(getCamera()->getDerivedUp(), Ogre::Vector3(-dir.x, -dir.y, -dir.z));
else
return std::make_pair(Ogre::Vector3::UNIT_Z, Ogre::Vector3::UNIT_X);
}
else
{
if(screenCoord)
return std::make_pair(Ogre::Vector3(-dir.x, -dir.y, -dir.z), getCamera()->getDerivedRight());
else
return std::make_pair(Ogre::Vector3::UNIT_X, Ogre::Vector3::UNIT_Y);
}
}
std::pair<bool, Ogre::Vector3> MouseState::mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane)
{
// using a really small value seems to mess up with the projections
float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
getCamera()->setNearClipDistance(10.0f); // arbitrary number
Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
(float) pos.x() / getViewport()->getActualWidth(),
(float) pos.y() / getViewport()->getActualHeight());
getCamera()->setNearClipDistance(nearClipDistance); // restore
std::pair<bool, float> planeResult = mouseRay.intersects(plane);
if(planeResult.first)
return std::make_pair(true, mouseRay.getPoint(planeResult.second));
else
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
}
std::pair<std::string, Ogre::Vector3> MouseState::terrainUnderCursor(const int mouseX, const int mouseY)
{
if(!getViewport())
return std::make_pair("", Ogre::Vector3());
float x = (float) mouseX / getViewport()->getActualWidth();
float y = (float) mouseY / getViewport()->getActualHeight();
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
if(result.first != "")
{
// FIXME: is there a better way to distinguish terrain from objects?
QString name = QString(result.first.c_str());
if(name.contains(QRegExp("^HeightField")))
{
return result;
}
}
return std::make_pair("", Ogre::Vector3());
}
std::pair<std::string, Ogre::Vector3> MouseState::objectUnderCursor(const int mouseX, const int mouseY)
{
if(!getViewport())
return std::make_pair("", Ogre::Vector3());
float x = (float) mouseX / getViewport()->getActualWidth();
float y = (float) mouseY / getViewport()->getActualHeight();
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
if(result.first != "")
{
// NOTE: anything not terrain is assumed to be an object
QString name = QString(result.first.c_str());
if(!name.contains(QRegExp("^HeightField")))
{
uint32_t visibilityMask = getViewport()->getVisibilityMask();
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
if(!ignoreObjects && mSceneManager->hasSceneNode(result.first))
{
return result;
}
}
}
return std::make_pair("", Ogre::Vector3());
}
void MouseState::updateSceneWidgets()
{
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets = mPhysics->sceneWidgets();
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *>::iterator iter = sceneWidgets.begin();
for(; iter != sceneWidgets.end(); ++iter)
{
(*iter).second->updateScene();
}
}
Ogre::Camera *MouseState::getCamera()
{
return mParent->getCamera();
}
Ogre::Viewport *MouseState::getViewport()
{
return mParent->getCamera()->getViewport();
}
}

@ -0,0 +1,90 @@
#ifndef OPENCS_VIEW_MOUSESTATE_H
#define OPENCS_VIEW_MOUSESTATE_H
#include <map>
#include <QPoint>
#include <OgreVector3.h>
class QElapsedTimer;
class QMouseEvent;
class QWheelEvent;
namespace Ogre
{
class Plane;
class SceneManager;
class Camera;
class Viewport;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSMWorld
{
class IdTable;
}
namespace CSVRender
{
class WorldspaceWidget;
class MouseState
{
enum MouseStates
{
Mouse_Grab,
Mouse_Drag,
Mouse_Edit,
Mouse_Default
};
MouseStates mMouseState;
WorldspaceWidget *mParent;
CSVWorld::PhysicsSystem *mPhysics; // local copy
Ogre::SceneManager *mSceneManager; // local copy
QPoint mOldPos;
std::string mCurrentObj;
std::string mGrabbedSceneNode;
QElapsedTimer *mMouseEventTimer;
Ogre::Plane *mPlane;
Ogre::Vector3 mOrigObjPos;
Ogre::Vector3 mOrigMousePos;
Ogre::Vector3 mCurrentMousePos;
float mOffset;
CSMWorld::IdTable *mIdTableModel;
int mColIndexPosX;
int mColIndexPosY;
int mColIndexPosZ;
public:
MouseState(WorldspaceWidget *parent);
~MouseState();
void mouseMoveEvent (QMouseEvent *event);
void mousePressEvent (QMouseEvent *event);
void mouseReleaseEvent (QMouseEvent *event);
void mouseDoubleClickEvent (QMouseEvent *event);
bool wheelEvent (QWheelEvent *event);
void cancelDrag();
private:
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane);
std::pair<std::string, Ogre::Vector3> terrainUnderCursor(const int mouseX, const int mouseY);
std::pair<std::string, Ogre::Vector3> objectUnderCursor(const int mouseX, const int mouseY);
std::pair<Ogre::Vector3, Ogre::Vector3> planeAxis();
void updateSceneWidgets();
Ogre::Camera *getCamera(); // friend access
Ogre::Viewport *getViewport(); // friend access
};
}
#endif // OPENCS_VIEW_MOUSESTATE_H

@ -9,6 +9,8 @@
#include "../../model/world/ref.hpp"
#include "../../model/world/refidcollection.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
void CSVRender::Object::clearSceneNode (Ogre::SceneNode *node)
@ -38,6 +40,9 @@ void CSVRender::Object::clear()
void CSVRender::Object::update()
{
if(!mObject.isNull())
mPhysics->removePhysicsObject(mBase->getName());
clear();
std::string model;
@ -73,6 +78,23 @@ void CSVRender::Object::update()
{
mObject = NifOgre::Loader::createObjects (mBase, "Meshes\\" + model);
mObject->setVisibilityFlags (Element_Reference);
if (mPhysics && !mReferenceId.empty())
{
const CSMWorld::CellRef& reference = getReference();
// position
Ogre::Vector3 position;
if (!mForceBaseToZero)
position = Ogre::Vector3(reference.mPos.pos[0], reference.mPos.pos[1], reference.mPos.pos[2]);
// orientation
Ogre::Quaternion xr (Ogre::Radian (-reference.mPos.rot[0]), Ogre::Vector3::UNIT_X);
Ogre::Quaternion yr (Ogre::Radian (-reference.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
Ogre::Quaternion zr (Ogre::Radian (-reference.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
mPhysics->addObject("meshes\\" + model, mBase->getName(), mReferenceId, reference.mScale, position, xr*yr*zr);
}
}
}
@ -110,8 +132,9 @@ const CSMWorld::CellRef& CSVRender::Object::getReference() const
}
CSVRender::Object::Object (const CSMWorld::Data& data, Ogre::SceneNode *cellNode,
const std::string& id, bool referenceable, bool forceBaseToZero)
: mData (data), mBase (0), mForceBaseToZero (forceBaseToZero)
const std::string& id, bool referenceable, CSVWorld::PhysicsSystem *physics,
bool forceBaseToZero)
: mData (data), mBase (0), mForceBaseToZero (forceBaseToZero), mPhysics(physics)
{
mBase = cellNode->createChildSceneNode();
@ -133,6 +156,8 @@ CSVRender::Object::~Object()
{
clear();
mPhysics->removeObject(mBase->getName());
if (mBase)
mBase->getCreator()->destroySceneNode (mBase);
}
@ -214,4 +239,4 @@ std::string CSVRender::Object::getReferenceId() const
std::string CSVRender::Object::getReferenceableId() const
{
return mReferenceableId;
}
}

@ -16,6 +16,11 @@ namespace CSMWorld
class CellRef;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVRender
{
class Object
@ -26,6 +31,7 @@ namespace CSVRender
Ogre::SceneNode *mBase;
NifOgre::ObjectScenePtr mObject;
bool mForceBaseToZero;
CSVWorld::PhysicsSystem *mPhysics;
/// Not implemented
Object (const Object&);
@ -51,7 +57,8 @@ namespace CSVRender
public:
Object (const CSMWorld::Data& data, Ogre::SceneNode *cellNode,
const std::string& id, bool referenceable, bool forceBaseToZero = false);
const std::string& id, bool referenceable,
CSVWorld::PhysicsSystem *physics = NULL, bool forceBaseToZero = false);
/// \param forceBaseToZero If this is a reference ignore the coordinates and place
/// it at 0, 0, 0 instead.
@ -77,4 +84,4 @@ namespace CSVRender
};
}
#endif
#endif

@ -108,7 +108,8 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
if (index > 0 && cells.getRecord (index).mState!=CSMWorld::RecordBase::State_Deleted &&
mCells.find (*iter)==mCells.end())
{
Cell *cell = new Cell (mDocument.getData(), getSceneManager(), iter->getId (mWorldspace));
Cell *cell = new Cell (mDocument.getData(), getSceneManager(),
iter->getId (mWorldspace), getPhysics());
mCells.insert (std::make_pair (*iter, cell));
float height = cell->getTerrainHeightAt(Ogre::Vector3(
@ -169,7 +170,7 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
return modified;
}
void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
@ -179,19 +180,34 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
if(mDisplayCellCoord &&
iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
{
std::cout << "clicked: " << iter->second->getCaption() << std::endl;
break;
return;
}
}
}
WorldspaceWidget::mousePressEvent(event);
}
void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
std::cout << "double clicked" << std::endl;
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator iter = mTextOverlays.begin();
for(; iter != mTextOverlays.end(); ++iter)
{
if(mDisplayCellCoord &&
iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
{
std::cout << "clicked: " << iter->second->getCaption() << std::endl;
return;
}
}
}
WorldspaceWidget::mouseReleaseEvent(event);
}
void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
{
WorldspaceWidget::mouseDoubleClickEvent(event);
}
void CSVRender::PagedWorldspaceWidget::updateOverlay()
@ -429,7 +445,6 @@ CSVRender::WorldspaceWidget::dropRequirments CSVRender::PagedWorldspaceWidget::g
}
}
unsigned int CSVRender::PagedWorldspaceWidget::getElementMask() const
{
return WorldspaceWidget::getElementMask() | mControlElements->getSelection();

@ -81,6 +81,8 @@ namespace CSVRender
virtual void updateOverlay();
virtual void mousePressEvent (QMouseEvent *event);
virtual void mouseReleaseEvent (QMouseEvent *event);
virtual void mouseDoubleClickEvent (QMouseEvent *event);

@ -10,7 +10,7 @@
CSVRender::PreviewWidget::PreviewWidget (CSMWorld::Data& data,
const std::string& id, bool referenceable, QWidget *parent)
: SceneWidget (parent), mData (data),
mObject (data, getSceneManager()->getRootSceneNode(), id, referenceable, true)
mObject (data, getSceneManager()->getRootSceneNode(), id, referenceable, NULL, true)
{
setNavigation (&mOrbit);

@ -410,6 +410,11 @@ namespace CSVRender
}
}
void SceneWidget::updateScene()
{
flagAsModified();
}
void SceneWidget::updateOverlay()
{ }

@ -47,6 +47,8 @@ namespace CSVRender
virtual void setVisibilityMask (unsigned int mask);
virtual void updateScene();
protected:
void setNavigation (Navigation *navigation);
@ -71,23 +73,23 @@ namespace CSVRender
virtual void mouseReleaseEvent (QMouseEvent *event);
virtual void mouseMoveEvent (QMouseEvent *event);
void wheelEvent (QWheelEvent *event);
void keyPressEvent (QKeyEvent *event);
private:
void paintEvent(QPaintEvent* e);
void resizeEvent(QResizeEvent* e);
bool event(QEvent* e);
void keyPressEvent (QKeyEvent *event);
void keyReleaseEvent (QKeyEvent *event);
void focusOutEvent (QFocusEvent *event);
void wheelEvent (QWheelEvent *event);
void leaveEvent (QEvent *event);
void mouseMoveEvent (QMouseEvent *event);
void updateOgreWindow();
void setLighting (Lighting *lighting);

@ -56,7 +56,7 @@ CSVRender::UnpagedWorldspaceWidget::UnpagedWorldspaceWidget (const std::string&
update();
mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId));
mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId, getPhysics()));
}
void CSVRender::UnpagedWorldspaceWidget::cellDataChanged (const QModelIndex& topLeft,
@ -98,7 +98,7 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
return false;
mCellId = data.begin()->getId();
mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId));
mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId, getPhysics()));
update();
emit cellChanged(*data.begin());

@ -16,10 +16,13 @@
#include "../widget/scenetooltoggle.hpp"
#include "../widget/scenetoolrun.hpp"
#include "../world/physicsmanager.hpp"
#include "../world/physicssystem.hpp"
#include "elements.hpp"
CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0)
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0), mPhysics(0), mMouse(0)
{
setAcceptDrops(true);
@ -50,6 +53,19 @@ CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidg
this, SLOT (debugProfileDataChanged (const QModelIndex&, const QModelIndex&)));
connect (debugProfiles, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
this, SLOT (debugProfileAboutToBeRemoved (const QModelIndex&, int, int)));
// associate WorldSpaceWidgets (and their SceneManagers) with Documents
// then create physics if there is a new document
mPhysics = CSVWorld::PhysicsManager::instance()->addSceneWidget(document, this);
mPhysics->addSceneManager(getSceneManager(), this);
mMouse = new MouseState(this);
}
CSVRender::WorldspaceWidget::~WorldspaceWidget ()
{
delete mMouse;
mPhysics->removeSceneManager(getSceneManager());
CSVWorld::PhysicsManager::instance()->removeSceneWidget(this);
}
void CSVRender::WorldspaceWidget::selectNavigationMode (const std::string& mode)
@ -319,3 +335,66 @@ void CSVRender::WorldspaceWidget::elementSelectionChanged()
void CSVRender::WorldspaceWidget::updateOverlay()
{
}
CSVWorld::PhysicsSystem *CSVRender::WorldspaceWidget::getPhysics()
{
assert(mPhysics);
return mPhysics;
}
void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
{
if(event->buttons() & Qt::RightButton)
{
mMouse->mouseMoveEvent(event);
}
SceneWidget::mouseMoveEvent(event);
}
void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
{
if(event->buttons() & Qt::RightButton)
{
mMouse->mousePressEvent(event);
}
//SceneWidget::mousePressEvent(event);
}
void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
if(!getViewport())
{
SceneWidget::mouseReleaseEvent(event);
return;
}
mMouse->mouseReleaseEvent(event);
}
SceneWidget::mouseReleaseEvent(event);
}
void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
{
if(event->button() == Qt::RightButton)
{
mMouse->mouseDoubleClickEvent(event);
}
//SceneWidget::mouseDoubleClickEvent(event);
}
void CSVRender::WorldspaceWidget::wheelEvent (QWheelEvent *event)
{
if(!mMouse->wheelEvent(event))
SceneWidget::wheelEvent(event);
}
void CSVRender::WorldspaceWidget::keyPressEvent (QKeyEvent *event)
{
if(event->key() == Qt::Key_Escape)
{
mMouse->cancelDrag();
}
else
SceneWidget::keyPressEvent(event);
}

@ -2,6 +2,7 @@
#define OPENCS_VIEW_WORLDSPACEWIDGET_H
#include "scenewidget.hpp"
#include "mousestate.hpp"
#include "navigation1st.hpp"
#include "navigationfree.hpp"
@ -13,6 +14,7 @@ namespace CSMWorld
{
class UniversalId;
}
namespace CSVWidget
{
class SceneToolMode;
@ -21,6 +23,11 @@ namespace CSVWidget
class SceneToolRun;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVRender
{
class WorldspaceWidget : public SceneWidget
@ -33,6 +40,8 @@ namespace CSVRender
CSVWidget::SceneToolToggle *mSceneElements;
CSVWidget::SceneToolRun *mRun;
CSMDoc::Document& mDocument;
CSVWorld::PhysicsSystem *mPhysics;
MouseState *mMouse;
public:
@ -53,6 +62,7 @@ namespace CSVRender
};
WorldspaceWidget (CSMDoc::Document& document, QWidget *parent = 0);
~WorldspaceWidget ();
CSVWidget::SceneToolMode *makeNavigationSelector (CSVWidget::SceneToolbar *parent);
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
@ -90,6 +100,15 @@ namespace CSVRender
virtual void updateOverlay();
CSVWorld::PhysicsSystem *getPhysics();
virtual void mouseMoveEvent (QMouseEvent *event);
virtual void mousePressEvent (QMouseEvent *event);
virtual void mouseReleaseEvent (QMouseEvent *event);
virtual void mouseDoubleClickEvent (QMouseEvent *event);
virtual void wheelEvent (QWheelEvent *event);
virtual void keyPressEvent (QKeyEvent *event);
private:
void dragEnterEvent(QDragEnterEvent *event);
@ -132,7 +151,10 @@ namespace CSVRender
signals:
void closeRequest();
void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
friend class MouseState;
};
}

@ -0,0 +1,99 @@
#include "physicsmanager.hpp"
#include <iostream>
#include "../render/worldspacewidget.hpp"
#include "physicssystem.hpp"
namespace CSVWorld
{
PhysicsManager *PhysicsManager::mPhysicsManagerInstance = 0;
PhysicsManager::PhysicsManager()
{
assert(!mPhysicsManagerInstance);
mPhysicsManagerInstance = this;
}
PhysicsManager::~PhysicsManager()
{
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *>::iterator iter = mPhysics.begin();
for(; iter != mPhysics.end(); ++iter)
delete iter->second; // shouldn't be any left but just in case
}
PhysicsManager *PhysicsManager::instance()
{
assert(mPhysicsManagerInstance);
return mPhysicsManagerInstance;
}
// create a physics instance per document, called from CSVDoc::View() to get Document*
void PhysicsManager::setupPhysics(CSMDoc::Document *doc)
{
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.find(doc);
if(iter == mSceneWidgets.end())
{
mSceneWidgets[doc] = std::list<CSVRender::SceneWidget *> (); // zero elements
mPhysics[doc] = new PhysicsSystem();
}
}
// destroy physics, called from CSVDoc::ViewManager
void PhysicsManager::removeDocument(CSMDoc::Document *doc)
{
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *>::iterator iter = mPhysics.find(doc);
if(iter != mPhysics.end())
{
delete iter->second;
mPhysics.erase(iter);
}
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator it = mSceneWidgets.find(doc);
if(it != mSceneWidgets.end())
{
mSceneWidgets.erase(it);
}
}
// called from CSVRender::WorldspaceWidget() to get widgets' association with Document&
PhysicsSystem *PhysicsManager::addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget)
{
CSVRender::SceneWidget *sceneWidget = static_cast<CSVRender::SceneWidget *>(widget);
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
if((*iter).first == &doc)
{
(*iter).second.push_back(sceneWidget);
return mPhysics[(*iter).first]; // TODO: consider using shared_ptr instead
}
}
throw std::runtime_error("No physics system found for the given document.");
}
void PhysicsManager::removeSceneWidget(CSVRender::WorldspaceWidget *widget)
{
CSVRender::SceneWidget *sceneWidget = static_cast<CSVRender::SceneWidget *>(widget);
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
std::list<CSVRender::SceneWidget *>::iterator itWidget = (*iter).second.begin();
for(; itWidget != (*iter).second.end(); ++itWidget)
{
if((*itWidget) == sceneWidget)
{
(*iter).second.erase(itWidget);
//if((*iter).second.empty()) // last one for the document
// NOTE: do not delete physics until the document itself is closed
break;
}
}
}
}
}

@ -0,0 +1,54 @@
#ifndef CSV_WORLD_PHYSICSMANAGER_H
#define CSV_WORLD_PHYSICSMANAGER_H
#include <map>
#include <list>
namespace Ogre
{
class SceneManager;
}
namespace CSMDoc
{
class Document;
}
namespace CSVRender
{
class WorldspaceWidget;
class SceneWidget;
}
namespace CSVWorld
{
class PhysicsSystem;
}
namespace CSVWorld
{
class PhysicsManager
{
static PhysicsManager *mPhysicsManagerInstance;
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> > mSceneWidgets;
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *> mPhysics;
public:
PhysicsManager();
~PhysicsManager();
static PhysicsManager *instance();
void setupPhysics(CSMDoc::Document *);
PhysicsSystem *addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget);
void removeSceneWidget(CSVRender::WorldspaceWidget *widget);
void removeDocument(CSMDoc::Document *doc);
};
}
#endif // CSV_WORLD_PHYSICSMANAGER_H

@ -0,0 +1,325 @@
#include "physicssystem.hpp"
#include <iostream>
#include <OgreRay.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <openengine/bullet/physic.hpp>
#include <components/nifbullet/bulletnifloader.hpp>
#include "../../model/settings/usersettings.hpp"
#include "../render/elements.hpp"
namespace CSVWorld
{
PhysicsSystem::PhysicsSystem()
{
// Create physics. shapeLoader is deleted by the physic engine
NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
}
PhysicsSystem::~PhysicsSystem()
{
// FIXME: OEngine does not behave well when multiple instances are created
// and deleted, sometimes resulting in crashes. Skip the deletion until the physics
// code is moved out of OEngine.
//delete mEngine;
}
// looks up the scene manager based on the scene node name (inefficient)
// NOTE: referenceId is assumed to be unique per document
// NOTE: searching is done here rather than after rayTest, hence slower to load but
// faster to find (guessing, not verified w/ perf test)
void PhysicsSystem::addObject(const std::string &mesh,
const std::string &sceneNodeName, const std::string &referenceId, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
{
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
if(sceneManager)
{
// update maps (NOTE: sometimes replaced)
mSceneNodeToRefId[sceneNodeName] = referenceId;
mSceneNodeToMesh[sceneNodeName] = mesh;
mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
}
else
{
std::cerr << "Attempt to add an object without a corresponding SceneManager: "
+ referenceId + " : " + sceneNodeName << std::endl;
return;
}
// update physics, only one physics model per referenceId
if(mEngine->getRigidBody(referenceId, true) == NULL)
{
mEngine->createAndAdjustRigidBody(mesh,
referenceId, scale, position, rotation,
0, // scaledBoxTranslation
0, // boxRotation
true, // raycasting
placeable);
}
}
// normal delete (e.g closing a scene subview or ~Object())
// the scene node is destroyed so the mappings should be removed
//
// TODO: should think about using some kind of reference counting within RigidBody
void PhysicsSystem::removeObject(const std::string &sceneNodeName)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
if(referenceId != "")
{
mSceneNodeToRefId.erase(sceneNodeName);
mSceneNodeToMesh.erase(sceneNodeName);
// find which SceneManager has this object
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
if(!sceneManager)
{
std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
+ sceneNodeName << std::endl;
return;
}
// illustration: erase the object "K" from the object map
//
// RidigBody SubView Ogre
// --------------- -------------- -------------
// ReferenceId "A" (SceneManager X SceneNode "J")
// (SceneManager Y SceneNode "K") <--- erase
// (SceneManager Z SceneNode "L")
//
// ReferenceId "B" (SceneManager X SceneNode "M")
// (SceneManager Y SceneNode "N") <--- notice not deleted
// (SceneManager Z SceneNode "O")
std::map<std::string, std::map<Ogre::SceneManager *, std::string> >::iterator itRef =
mRefIdToSceneNode.begin();
for(; itRef != mRefIdToSceneNode.end(); ++itRef)
{
if((*itRef).second.find(sceneManager) != (*itRef).second.end())
{
(*itRef).second.erase(sceneManager);
break;
}
}
// check whether the physics model should be deleted
if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
{
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
}
}
}
// Object::clear() is called when reference data is changed. It clears all
// contents of the SceneNode and removes the physics object
//
// A new physics object will be created and assigned to this sceneNodeName by
// Object::update()
void PhysicsSystem::removePhysicsObject(const std::string &sceneNodeName)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
if(referenceId != "")
{
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
}
}
void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
{
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
std::string mesh = mSceneNodeToMesh[sceneNodeName];
if(referenceId != "")
{
// delete the physics object
mEngine->removeRigidBody(referenceId);
mEngine->deleteRigidBody(referenceId);
// create a new physics object
mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
0, 0, true, placeable);
// update other scene managers if they have the referenceId
// FIXME: rotation or scale not updated
moveSceneNodeImpl(sceneNodeName, referenceId, position);
}
}
// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
void PhysicsSystem::moveObject(const std::string &sceneNodeName,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
{
mEngine->adjustRigidBody(mEngine->getRigidBody(sceneNodeName, true /*raycasting*/),
position, rotation);
}
void PhysicsSystem::moveSceneNodeImpl(const std::string sceneNodeName,
const std::string referenceId, const Ogre::Vector3 &position)
{
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
std::string name = refIdToSceneNode(referenceId, (*iter).first);
if(name != sceneNodeName && (*iter).first->hasSceneNode(name))
{
(*iter).first->getSceneNode(name)->setPosition(position);
}
}
}
void PhysicsSystem::moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position)
{
moveSceneNodeImpl(sceneNodeName, sceneNodeToRefId(sceneNodeName), position);
}
void PhysicsSystem::addHeightField(Ogre::SceneManager *sceneManager,
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts)
{
std::string name = "HeightField_"
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
if(mTerrain.find(name) == mTerrain.end())
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
mTerrain.insert(std::pair<std::string, Ogre::SceneManager *>(name, sceneManager));
}
void PhysicsSystem::removeHeightField(Ogre::SceneManager *sceneManager, int x, int y)
{
std::string name = "HeightField_"
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
if(mTerrain.count(name) == 1)
mEngine->removeHeightField(x, y);
std::multimap<std::string, Ogre::SceneManager *>::iterator iter = mTerrain.begin();
for(; iter != mTerrain.end(); ++iter)
{
if((*iter).second == sceneManager)
{
mTerrain.erase(iter);
break;
}
}
}
// sceneMgr: to lookup the scene node name from the object's referenceId
// camera: primarily used to get the visibility mask for the viewport
//
// returns the found object's scene node name and its position in the world space
//
// WARNING: far clip distance is a global setting, if it changes in future
// this method will need to be updated
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera)
{
// NOTE: there could be more than one camera for the scene manager
// TODO: check whether camera belongs to sceneMgr
if(!sceneMgr || !camera || !camera->getViewport())
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
// using a really small value seems to mess up with the projections
float nearClipDistance = camera->getNearClipDistance(); // save existing
camera->setNearClipDistance(10.0f); // arbitrary number
Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
camera->setNearClipDistance(nearClipDistance); // restore
Ogre::Vector3 from = ray.getOrigin();
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
Ogre::Vector3 to = ray.getPoint(farClipDist);
btVector3 _from, _to;
_from = btVector3(from.x, from.y, from.z);
_to = btVector3(to.x, to.y, to.z);
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
Ogre::Vector3 norm; // not used
std::pair<std::string, float> result =
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
// result.first is the object's referenceId
if(result.first == "")
return std::make_pair("", Ogre::Vector3(0,0,0));
else
{
std::string name = refIdToSceneNode(result.first, sceneMgr);
if(name == "")
name = result.first;
else
name = refIdToSceneNode(result.first, sceneMgr);
return std::make_pair(name, ray.getPoint(farClipDist*result.second));
}
}
std::string PhysicsSystem::refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr)
{
return mRefIdToSceneNode[referenceId][sceneMgr];
}
std::string PhysicsSystem::sceneNodeToRefId(std::string sceneNodeName)
{
return mSceneNodeToRefId[sceneNodeName];
}
void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget *sceneWidget)
{
mSceneWidgets[sceneMgr] = sceneWidget;
}
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> PhysicsSystem::sceneWidgets()
{
return mSceneWidgets;
}
void PhysicsSystem::removeSceneManager(Ogre::SceneManager *sceneMgr)
{
mSceneWidgets.erase(sceneMgr);
}
Ogre::SceneManager *PhysicsSystem::findSceneManager(std::string sceneNodeName)
{
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
for(; iter != mSceneWidgets.end(); ++iter)
{
if((*iter).first->hasSceneNode(sceneNodeName))
{
return (*iter).first;
}
}
return NULL;
}
void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
{
// FIXME: should check if sceneMgr is in the list
if(!sceneMgr)
return;
mEngine->setSceneManager(sceneMgr);
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
{
std::cerr << "Turn on mouse-picking debug option to see collision shapes." << std::endl;
return;
}
mEngine->toggleDebugRendering();
mEngine->stepSimulation(0.0167); // DebugDrawer::step() not directly accessible
}
}

@ -0,0 +1,94 @@
#ifndef CSV_WORLD_PHYSICSSYSTEM_H
#define CSV_WORLD_PHYSICSSYSTEM_H
#include <string>
#include <map>
namespace Ogre
{
class Vector3;
class Quaternion;
class SceneManager;
class Camera;
}
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
namespace CSVRender
{
class SceneWidget;
}
namespace CSVWorld
{
class PhysicsSystem
{
std::map<std::string, std::string> mSceneNodeToRefId;
std::map<std::string, std::map<Ogre::SceneManager *, std::string> > mRefIdToSceneNode;
std::map<std::string, std::string> mSceneNodeToMesh;
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> mSceneWidgets;
OEngine::Physic::PhysicEngine* mEngine;
std::multimap<std::string, Ogre::SceneManager *> mTerrain;
public:
PhysicsSystem();
~PhysicsSystem();
void addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * scene);
void removeSceneManager(Ogre::SceneManager *sceneMgr);
void addObject(const std::string &mesh,
const std::string &sceneNodeName, const std::string &referenceId, float scale,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
bool placeable=false);
void removeObject(const std::string &sceneNodeName);
void removePhysicsObject(const std::string &sceneNodeName);
void replaceObject(const std::string &sceneNodeName,
float scale, const Ogre::Vector3 &position,
const Ogre::Quaternion &rotation, bool placeable=false);
void moveObject(const std::string &sceneNodeName,
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
void moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position);
void addHeightField(Ogre::SceneManager *sceneManager,
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts);
void removeHeightField(Ogre::SceneManager *sceneManager, int x, int y);
void toggleDebugRendering(Ogre::SceneManager *sceneMgr);
// return the object's SceneNode name and position for the given SceneManager
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
std::string sceneNodeToRefId(std::string sceneNodeName);
// for multi-scene manager per physics engine
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets();
private:
void moveSceneNodeImpl(const std::string sceneNodeName,
const std::string referenceId, const Ogre::Vector3 &position);
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
Ogre::SceneManager *findSceneManager(std::string sceneNodeName);
};
}
#endif // CSV_WORLD_PHYSICSSYSTEM_H

@ -38,7 +38,7 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
mLayout->setContentsMargins (QMargins (0, 0, 0, 0));
CSVRender::WorldspaceWidget* wordspaceWidget = NULL;
CSVRender::WorldspaceWidget* worldspaceWidget = NULL;
widgetType whatWidget;
if (id.getId()=="sys::default")
@ -47,7 +47,7 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
CSVRender::PagedWorldspaceWidget *newWidget = new CSVRender::PagedWorldspaceWidget (this, document);
wordspaceWidget = newWidget;
worldspaceWidget = newWidget;
makeConnections(newWidget);
}
@ -57,12 +57,12 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
CSVRender::UnpagedWorldspaceWidget *newWidget = new CSVRender::UnpagedWorldspaceWidget (id.getId(), document, this);
wordspaceWidget = newWidget;
worldspaceWidget = newWidget;
makeConnections(newWidget);
}
replaceToolbarAndWorldspace(wordspaceWidget, makeToolbar(wordspaceWidget, whatWidget));
replaceToolbarAndWorldspace(worldspaceWidget, makeToolbar(worldspaceWidget, whatWidget));
layout->insertLayout (0, mLayout, 1);
@ -131,13 +131,11 @@ CSVWidget::SceneToolbar* CSVWorld::SceneSubView::makeToolbar (CSVRender::Worldsp
void CSVWorld::SceneSubView::setEditLock (bool locked)
{
}
void CSVWorld::SceneSubView::updateEditorSetting(const QString &settingName, const QString &settingValue)
{
}
void CSVWorld::SceneSubView::setStatusBar (bool show)

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