mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 04:15:31 +00:00
Merge remote-tracking branch 'cc9cii/mouse-picking'
This commit is contained in:
commit
d48a2759f6
26 changed files with 1352 additions and 41 deletions
|
@ -68,7 +68,7 @@ opencs_units (view/world
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|||
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opencs_units_noqt (view/world
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subviews enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
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scripthighlighter idvalidator dialoguecreator
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scripthighlighter idvalidator dialoguecreator physicssystem physicsmanager
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)
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opencs_units (view/widget
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@ -82,7 +82,7 @@ opencs_units (view/render
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opencs_units_noqt (view/render
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navigation navigation1st navigationfree navigationorbit lighting lightingday lightingnight
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lightingbright object cell terrainstorage textoverlay overlaymask overlaysystem
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lightingbright object cell terrainstorage textoverlay overlaymask overlaysystem mousestate
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)
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opencs_hdrs_noqt (view/render
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@ -165,7 +165,7 @@ qt4_wrap_ui(OPENCS_UI_HDR ${OPENCS_UI})
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qt4_wrap_cpp(OPENCS_MOC_SRC ${OPENCS_HDR_QT})
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qt4_add_resources(OPENCS_RES_SRC ${OPENCS_RES})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_BINARY_DIR} ${BULLET_INCLUDE_DIRS})
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if(APPLE)
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set (OPENCS_MAC_ICON ${CMAKE_SOURCE_DIR}/files/mac/opencs.icns)
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@ -175,6 +175,7 @@ endif(APPLE)
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add_executable(opencs
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MACOSX_BUNDLE
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${OENGINE_BULLET}
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${OPENCS_SRC}
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${OPENCS_UI_HDR}
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${OPENCS_MOC_SRC}
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@ -203,6 +204,7 @@ target_link_libraries(opencs
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${OGRE_STATIC_PLUGINS}
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${SHINY_LIBRARIES}
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${Boost_LIBRARIES}
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${BULLET_LIBRARIES}
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${QT_LIBRARIES}
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components
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)
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|
|
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@ -21,7 +21,7 @@
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CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
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: mUserSettings (mCfgMgr), mOverlaySystem (0), mDocumentManager (mCfgMgr),
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mViewManager (mDocumentManager),
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mViewManager (mDocumentManager), mPhysicsManager (0),
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mIpcServerName ("org.openmw.OpenCS"), mServer(NULL), mClientSocket(NULL)
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{
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std::pair<Files::PathContainer, std::vector<std::string> > config = readConfig();
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@ -34,6 +34,7 @@ CS::Editor::Editor (OgreInit::OgreInit& ogreInit)
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ogreInit.init ((mCfgMgr.getUserConfigPath() / "opencsOgre.log").string());
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mOverlaySystem.reset (new CSVRender::OverlaySystem);
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mPhysicsManager.reset (new CSVWorld::PhysicsManager);
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Bsa::registerResources (Files::Collections (config.first, !mFsStrict), config.second, true,
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mFsStrict);
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|
|
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@ -28,6 +28,7 @@
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#include "view/settings/dialog.hpp"
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#include "view/render/overlaysystem.hpp"
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#include "view/world/physicsmanager.hpp"
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namespace OgreInit
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{
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@ -44,6 +45,7 @@ namespace CS
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Files::ConfigurationManager mCfgMgr;
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CSMSettings::UserSettings mUserSettings;
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std::auto_ptr<CSVRender::OverlaySystem> mOverlaySystem;
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std::auto_ptr<CSVWorld::PhysicsManager> mPhysicsManager;
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CSMDoc::DocumentManager mDocumentManager;
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CSVDoc::ViewManager mViewManager;
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CSVDoc::StartupDialogue mStartup;
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|
|
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@ -1299,7 +1299,7 @@ namespace CSMWorld
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{
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ESXRecordT record2 = record.get();
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ESM::Position& position = record.get().*mPosition;
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ESM::Position& position = record2.*mPosition;
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position.pos[mIndex] = data.toFloat();
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@ -1333,7 +1333,7 @@ namespace CSMWorld
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{
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ESXRecordT record2 = record.get();
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ESM::Position& position = record.get().*mPosition;
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ESM::Position& position = record2.*mPosition;
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position.rot[mIndex] = data.toFloat();
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|
|
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@ -42,4 +42,4 @@ std::string CSVDoc::SubView::getTitle() const
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void CSVDoc::SubView::closeRequest()
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{
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emit closeRequest (this);
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}
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}
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|
|
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@ -16,6 +16,7 @@
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#include "../../model/world/idtable.hpp"
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#include "../world/subviews.hpp"
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#include "../world/physicsmanager.hpp"
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#include "../tools/subviews.hpp"
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@ -406,6 +407,8 @@ CSVDoc::View::View (ViewManager& viewManager, CSMDoc::Document *document, int to
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mSubViewFactory.add (CSMWorld::UniversalId::Type_RunLog, new SubViewFactory<RunLogSubView>);
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connect (mOperations, SIGNAL (abortOperation (int)), this, SLOT (abortOperation (int)));
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CSVWorld::PhysicsManager::instance()->setupPhysics(document);
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}
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CSVDoc::View::~View()
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|
|
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@ -16,6 +16,7 @@
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#include "../world/vartypedelegate.hpp"
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#include "../world/recordstatusdelegate.hpp"
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#include "../world/idtypedelegate.hpp"
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#include "../world/physicsmanager.hpp"
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#include "../../model/settings/usersettings.hpp"
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@ -218,6 +219,7 @@ void CSVDoc::ViewManager::removeDocAndView (CSMDoc::Document *document)
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mDocumentManager.removeDocument(document);
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(*iter)->deleteLater();
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mViews.erase (iter);
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CSVWorld::PhysicsManager::instance()->removeDocument(document);
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updateIndices();
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return;
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|
|
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@ -5,10 +5,12 @@
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#include <OgreSceneNode.h>
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#include <components/misc/stringops.hpp>
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#include <components/esm/loadland.hpp>
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#include "../../model/world/idtable.hpp"
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#include "../../model/world/columns.hpp"
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#include "../../model/world/data.hpp"
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#include "../world/physicssystem.hpp"
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#include "elements.hpp"
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#include "terrainstorage.hpp"
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@ -49,7 +51,7 @@ bool CSVRender::Cell::addObjects (int start, int end)
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std::string id = Misc::StringUtils::lowerCase (references.data (
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references.index (i, idColumn)).toString().toUtf8().constData());
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mObjects.insert (std::make_pair (id, new Object (mData, mCellNode, id, false)));
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mObjects.insert (std::make_pair (id, new Object (mData, mCellNode, id, false, mPhysics)));
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modified = true;
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}
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}
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@ -58,8 +60,8 @@ bool CSVRender::Cell::addObjects (int start, int end)
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}
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CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
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const std::string& id, const Ogre::Vector3& origin)
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: mData (data), mId (Misc::StringUtils::lowerCase (id))
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const std::string& id, CSVWorld::PhysicsSystem *physics, const Ogre::Vector3& origin)
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: mData (data), mId (Misc::StringUtils::lowerCase (id)), mSceneMgr(sceneManager), mPhysics(physics)
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{
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mCellNode = sceneManager->getRootSceneNode()->createChildSceneNode();
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mCellNode->setPosition (origin);
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@ -81,11 +83,23 @@ CSVRender::Cell::Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
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const ESM::Land* esmLand = land.getRecord(mId).get().mLand.get();
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mTerrain->loadCell(esmLand->mX,
|
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esmLand->mY);
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if(esmLand)
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{
|
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float verts = ESM::Land::LAND_SIZE;
|
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float worldsize = ESM::Land::REAL_SIZE;
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||||
mX = esmLand->mX;
|
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mY = esmLand->mY;
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mPhysics->addHeightField(sceneManager,
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esmLand->mLandData->mHeights, mX, mY, 0, worldsize / (verts-1), verts);
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}
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}
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}
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|
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CSVRender::Cell::~Cell()
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{
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mPhysics->removeHeightField(mSceneMgr, mX, mY);
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for (std::map<std::string, Object *>::iterator iter (mObjects.begin());
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iter!=mObjects.end(); ++iter)
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delete iter->second;
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@ -178,7 +192,7 @@ bool CSVRender::Cell::referenceDataChanged (const QModelIndex& topLeft,
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for (std::map<std::string, bool>::iterator iter (ids.begin()); iter!=ids.end(); ++iter)
|
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{
|
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mObjects.insert (std::make_pair (
|
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iter->first, new Object (mData, mCellNode, iter->first, false)));
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iter->first, new Object (mData, mCellNode, iter->first, false, mPhysics)));
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|
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modified = true;
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}
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|
|
|
@ -23,6 +23,11 @@ namespace CSMWorld
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class Data;
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}
|
||||
|
||||
namespace CSVWorld
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||||
{
|
||||
class PhysicsSystem;
|
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}
|
||||
|
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namespace CSVRender
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{
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class Cell
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|
@ -32,6 +37,10 @@ namespace CSVRender
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Ogre::SceneNode *mCellNode;
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std::map<std::string, Object *> mObjects;
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std::auto_ptr<Terrain::TerrainGrid> mTerrain;
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CSVWorld::PhysicsSystem *mPhysics;
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Ogre::SceneManager *mSceneMgr;
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int mX;
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int mY;
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/// Ignored if cell does not have an object with the given ID.
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///
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|
@ -45,8 +54,8 @@ namespace CSVRender
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|
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public:
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|
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Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager,
|
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const std::string& id, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
|
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Cell (CSMWorld::Data& data, Ogre::SceneManager *sceneManager, const std::string& id,
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CSVWorld::PhysicsSystem *physics, const Ogre::Vector3& origin = Ogre::Vector3 (0, 0, 0));
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~Cell();
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|
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|
|
461
apps/opencs/view/render/mousestate.cpp
Normal file
461
apps/opencs/view/render/mousestate.cpp
Normal file
|
@ -0,0 +1,461 @@
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#include "mousestate.hpp"
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|
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#include <OgreSceneNode.h>
|
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#include <OgreSceneManager.h>
|
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#include <OgreEntity.h>
|
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#include <OgreMeshManager.h>
|
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|
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#include <QMouseEvent>
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#include <QElapsedTimer>
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#include <QObject>
|
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|
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#include "../../model/settings/usersettings.hpp"
|
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#include "../../model/world/commands.hpp"
|
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#include "../../model/world/idtable.hpp"
|
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#include "../../model/world/universalid.hpp"
|
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#include "../world/physicssystem.hpp"
|
||||
|
||||
#include "elements.hpp"
|
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#include "worldspacewidget.hpp"
|
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|
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namespace CSVRender
|
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{
|
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// mouse picking
|
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// FIXME: need to virtualise mouse buttons
|
||||
//
|
||||
// State machine:
|
||||
//
|
||||
// [default] mousePressEvent->check if the mouse is pointing at an object
|
||||
// if yes, create collision planes then go to [grab]
|
||||
// else check for terrain
|
||||
//
|
||||
// [grab] mouseReleaseEvent->if same button and new obj, go to [edit]
|
||||
// mouseMoveEvent->if same button, go to [drag]
|
||||
// other mouse events or buttons, go back to [default] (i.e. like 'cancel')
|
||||
//
|
||||
// [drag] mouseReleaseEvent->if same button, place the object at the new
|
||||
// location, update the document then go to [edit]
|
||||
// mouseMoveEvent->update position to the user based on ray to the collision
|
||||
// planes and render the object at the new location, but do not update
|
||||
// the document yet
|
||||
//
|
||||
// [edit] TODO, probably fine positional adjustments or rotations; clone/delete?
|
||||
//
|
||||
//
|
||||
// press press (obj)
|
||||
// [default] --------> [grab] <-------------------- [edit]
|
||||
// ^ (obj) | | ------> [drag] -----> ^
|
||||
// | | | move ^ | release |
|
||||
// | | | | | |
|
||||
// | | | +-+ |
|
||||
// | | | move |
|
||||
// +----------------+ +--------------------------+
|
||||
// release release
|
||||
// (same obj) (new obj)
|
||||
//
|
||||
//
|
||||
|
||||
MouseState::MouseState(WorldspaceWidget *parent)
|
||||
: mParent(parent), mPhysics(parent->getPhysics()), mSceneManager(parent->getSceneManager())
|
||||
, mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
|
||||
, mGrabbedSceneNode(""), mOrigObjPos(Ogre::Vector3()), mOrigMousePos(Ogre::Vector3())
|
||||
, mCurrentMousePos(Ogre::Vector3()), mOffset(0.0f)
|
||||
, mColIndexPosX(0), mColIndexPosY(0), mColIndexPosZ(0), mIdTableModel(0)
|
||||
{
|
||||
const CSMWorld::RefCollection& references = mParent->mDocument.getData().getReferences();
|
||||
|
||||
mColIndexPosX = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionXPos);
|
||||
mColIndexPosY = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionYPos);
|
||||
mColIndexPosZ = references.findColumnIndex(CSMWorld::Columns::ColumnId_PositionZPos);
|
||||
|
||||
mIdTableModel = static_cast<CSMWorld::IdTable *>(
|
||||
mParent->mDocument.getData().getTableModel(CSMWorld::UniversalId::Type_Reference));
|
||||
|
||||
mMouseEventTimer = new QElapsedTimer();
|
||||
mMouseEventTimer->invalidate();
|
||||
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
|
||||
mPlane = new Ogre::Plane(planeRes.first, 0);
|
||||
Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("mouse",
|
||||
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
*mPlane,
|
||||
300000,300000, // FIXME: use far clip dist?
|
||||
1,1, // segments
|
||||
true, // normals
|
||||
1, // numTexCoordSets
|
||||
1,1, // uTile, vTile
|
||||
planeRes.second // upVector
|
||||
);
|
||||
}
|
||||
|
||||
MouseState::~MouseState ()
|
||||
{
|
||||
delete mMouseEventTimer;
|
||||
delete mPlane;
|
||||
}
|
||||
|
||||
void MouseState::mouseMoveEvent (QMouseEvent *event)
|
||||
{
|
||||
switch(mMouseState)
|
||||
{
|
||||
case Mouse_Grab:
|
||||
{
|
||||
// check if min elapsed time to stop false detection of drag
|
||||
if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
|
||||
break;
|
||||
|
||||
mMouseEventTimer->invalidate();
|
||||
mMouseState = Mouse_Drag;
|
||||
|
||||
/* FALL_THROUGH */
|
||||
}
|
||||
case Mouse_Drag:
|
||||
{
|
||||
if(event->pos() != mOldPos) // TODO: maybe don't update less than a quantum?
|
||||
{
|
||||
mOldPos = event->pos();
|
||||
|
||||
// ray test against the plane to provide feedback to the user the
|
||||
// relative movement of the object on the x-y plane
|
||||
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
|
||||
if(planeResult.first)
|
||||
{
|
||||
if(mGrabbedSceneNode != "")
|
||||
{
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
|
||||
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
|
||||
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+planeResult.second-mOrigMousePos);
|
||||
mCurrentMousePos = planeResult.second;
|
||||
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+planeResult.second-mOrigMousePos);
|
||||
updateSceneWidgets();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
break; // error event, ignore
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
}
|
||||
|
||||
void MouseState::mousePressEvent (QMouseEvent *event)
|
||||
{
|
||||
switch(mMouseState)
|
||||
{
|
||||
case Mouse_Grab:
|
||||
case Mouse_Drag:
|
||||
{
|
||||
break;
|
||||
}
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
if(event->buttons() & Qt::RightButton)
|
||||
{
|
||||
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
|
||||
if(result.first == "")
|
||||
break;
|
||||
|
||||
mGrabbedSceneNode = result.first;
|
||||
// ray test agaist the plane to get a starting position of the
|
||||
// mouse in relation to the object position
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
|
||||
mPlane->redefine(planeRes.first, result.second);
|
||||
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
|
||||
if(planeResult.first)
|
||||
{
|
||||
mOrigMousePos = planeResult.second;
|
||||
mCurrentMousePos = planeResult.second;
|
||||
mOffset = 0.0f;
|
||||
}
|
||||
|
||||
mOrigObjPos = mSceneManager->getSceneNode(mGrabbedSceneNode)->getPosition();
|
||||
mMouseEventTimer->start();
|
||||
|
||||
mMouseState = Mouse_Grab;
|
||||
}
|
||||
break;
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
}
|
||||
|
||||
void MouseState::mouseReleaseEvent (QMouseEvent *event)
|
||||
{
|
||||
switch(mMouseState)
|
||||
{
|
||||
case Mouse_Grab:
|
||||
{
|
||||
std::pair<std::string, Ogre::Vector3> result = objectUnderCursor(event->x(), event->y());
|
||||
if(result.first != "")
|
||||
{
|
||||
if(result.first == mCurrentObj)
|
||||
{
|
||||
// unselect object
|
||||
mMouseState = Mouse_Default;
|
||||
mCurrentObj = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
// select object
|
||||
mMouseState = Mouse_Edit;
|
||||
mCurrentObj = result.first;
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Mouse_Drag:
|
||||
{
|
||||
// final placement
|
||||
std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event->pos(), *mPlane);
|
||||
if(planeResult.first)
|
||||
{
|
||||
if(mGrabbedSceneNode != "")
|
||||
{
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
|
||||
Ogre::Vector3 pos = mOrigObjPos+planeRes.first*mOffset+planeResult.second-mOrigMousePos;
|
||||
// use the saved scene node name since the physics model has not moved yet
|
||||
std::string referenceId = mPhysics->sceneNodeToRefId(mGrabbedSceneNode);
|
||||
|
||||
mParent->mDocument.getUndoStack().beginMacro (QObject::tr("Move Object"));
|
||||
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
|
||||
mIdTableModel->getModelIndex(referenceId, mColIndexPosX), pos.x));
|
||||
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
|
||||
mIdTableModel->getModelIndex(referenceId, mColIndexPosY), pos.y));
|
||||
mParent->mDocument.getUndoStack().push(new CSMWorld::ModifyCommand(*mIdTableModel,
|
||||
mIdTableModel->getModelIndex(referenceId, mColIndexPosZ), pos.z));
|
||||
mParent->mDocument.getUndoStack().endMacro();
|
||||
|
||||
// FIXME: highlight current object?
|
||||
//mCurrentObj = mGrabbedSceneNode; // FIXME: doesn't work?
|
||||
mCurrentObj = ""; // whether the object is selected
|
||||
|
||||
mMouseState = Mouse_Edit;
|
||||
|
||||
// reset states
|
||||
mCurrentMousePos = Ogre::Vector3(); // mouse pos to use in wheel event
|
||||
mOrigMousePos = Ogre::Vector3(); // starting pos of mouse in world space
|
||||
mOrigObjPos = Ogre::Vector3(); // starting pos of object in world space
|
||||
mGrabbedSceneNode = ""; // id of the object
|
||||
mOffset = 0.0f; // used for z-axis movement
|
||||
mOldPos = QPoint(0, 0); // to calculate relative movement of mouse
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
// probably terrain, check
|
||||
std::pair<std::string, Ogre::Vector3> result = terrainUnderCursor(event->x(), event->y());
|
||||
if(result.first != "")
|
||||
{
|
||||
// FIXME: terrain editing
|
||||
}
|
||||
break;
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
mMouseEventTimer->invalidate();
|
||||
}
|
||||
|
||||
void MouseState::mouseDoubleClickEvent (QMouseEvent *event)
|
||||
{
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
bool MouseState::wheelEvent (QWheelEvent *event)
|
||||
{
|
||||
switch(mMouseState)
|
||||
{
|
||||
case Mouse_Grab:
|
||||
mMouseState = Mouse_Drag;
|
||||
|
||||
/* FALL_THROUGH */
|
||||
case Mouse_Drag:
|
||||
{
|
||||
// move the object along the z axis during Mouse_Drag or Mouse_Grab
|
||||
if (event->delta())
|
||||
{
|
||||
// seems positive is up and negative is down
|
||||
mOffset += (event->delta()/1); // FIXME: arbitrary number, make config option?
|
||||
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeRes = planeAxis();
|
||||
Ogre::Vector3 pos = mOrigObjPos + planeRes.first*mOffset;
|
||||
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(pos+mCurrentMousePos-mOrigMousePos);
|
||||
mPhysics->moveSceneNodes(mGrabbedSceneNode, pos+mCurrentMousePos-mOrigMousePos);
|
||||
updateSceneWidgets();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MouseState::cancelDrag()
|
||||
{
|
||||
switch(mMouseState)
|
||||
{
|
||||
case Mouse_Grab:
|
||||
case Mouse_Drag:
|
||||
{
|
||||
// cancel operation & return the object to the original position
|
||||
mSceneManager->getSceneNode(mGrabbedSceneNode)->setPosition(mOrigObjPos);
|
||||
// update all SceneWidgets and their SceneManagers
|
||||
mPhysics->moveSceneNodes(mGrabbedSceneNode, mOrigObjPos);
|
||||
updateSceneWidgets();
|
||||
|
||||
// reset states
|
||||
mMouseState = Mouse_Default;
|
||||
mCurrentMousePos = Ogre::Vector3();
|
||||
mOrigMousePos = Ogre::Vector3();
|
||||
mOrigObjPos = Ogre::Vector3();
|
||||
mGrabbedSceneNode = "";
|
||||
mCurrentObj = "";
|
||||
mOldPos = QPoint(0, 0);
|
||||
mMouseEventTimer->invalidate();
|
||||
mOffset = 0.0f;
|
||||
|
||||
break;
|
||||
}
|
||||
case Mouse_Edit:
|
||||
case Mouse_Default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
/* NO_DEFAULT_CASE */
|
||||
}
|
||||
}
|
||||
|
||||
//plane Z, upvector Y, mOffset z : x-y plane, wheel up/down
|
||||
//plane Y, upvector X, mOffset y : y-z plane, wheel left/right
|
||||
//plane X, upvector Y, mOffset x : x-z plane, wheel closer/further
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> MouseState::planeAxis()
|
||||
{
|
||||
bool screenCoord = true;
|
||||
Ogre::Vector3 dir = getCamera()->getDerivedDirection();
|
||||
|
||||
QString wheelDir = "Closer/Further";
|
||||
if(wheelDir == "Left/Right")
|
||||
{
|
||||
if(screenCoord)
|
||||
return std::make_pair(getCamera()->getDerivedRight(), getCamera()->getDerivedUp());
|
||||
else
|
||||
return std::make_pair(Ogre::Vector3::UNIT_Y, Ogre::Vector3::UNIT_Z);
|
||||
}
|
||||
else if(wheelDir == "Up/Down")
|
||||
{
|
||||
if(screenCoord)
|
||||
return std::make_pair(getCamera()->getDerivedUp(), Ogre::Vector3(-dir.x, -dir.y, -dir.z));
|
||||
else
|
||||
return std::make_pair(Ogre::Vector3::UNIT_Z, Ogre::Vector3::UNIT_X);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(screenCoord)
|
||||
return std::make_pair(Ogre::Vector3(-dir.x, -dir.y, -dir.z), getCamera()->getDerivedRight());
|
||||
else
|
||||
return std::make_pair(Ogre::Vector3::UNIT_X, Ogre::Vector3::UNIT_Y);
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<bool, Ogre::Vector3> MouseState::mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane)
|
||||
{
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
|
||||
getCamera()->setNearClipDistance(10.0f); // arbitrary number
|
||||
Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
|
||||
(float) pos.x() / getViewport()->getActualWidth(),
|
||||
(float) pos.y() / getViewport()->getActualHeight());
|
||||
getCamera()->setNearClipDistance(nearClipDistance); // restore
|
||||
std::pair<bool, float> planeResult = mouseRay.intersects(plane);
|
||||
|
||||
if(planeResult.first)
|
||||
return std::make_pair(true, mouseRay.getPoint(planeResult.second));
|
||||
else
|
||||
return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> MouseState::terrainUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
if(!getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// FIXME: is there a better way to distinguish terrain from objects?
|
||||
QString name = QString(result.first.c_str());
|
||||
if(name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> MouseState::objectUnderCursor(const int mouseX, const int mouseY)
|
||||
{
|
||||
if(!getViewport())
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
|
||||
float x = (float) mouseX / getViewport()->getActualWidth();
|
||||
float y = (float) mouseY / getViewport()->getActualHeight();
|
||||
|
||||
std::pair<std::string, Ogre::Vector3> result = mPhysics->castRay(x, y, mSceneManager, getCamera());
|
||||
if(result.first != "")
|
||||
{
|
||||
// NOTE: anything not terrain is assumed to be an object
|
||||
QString name = QString(result.first.c_str());
|
||||
if(!name.contains(QRegExp("^HeightField")))
|
||||
{
|
||||
uint32_t visibilityMask = getViewport()->getVisibilityMask();
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
if(!ignoreObjects && mSceneManager->hasSceneNode(result.first))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return std::make_pair("", Ogre::Vector3());
|
||||
}
|
||||
|
||||
void MouseState::updateSceneWidgets()
|
||||
{
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets = mPhysics->sceneWidgets();
|
||||
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *>::iterator iter = sceneWidgets.begin();
|
||||
for(; iter != sceneWidgets.end(); ++iter)
|
||||
{
|
||||
(*iter).second->updateScene();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::Camera *MouseState::getCamera()
|
||||
{
|
||||
return mParent->getCamera();
|
||||
}
|
||||
|
||||
Ogre::Viewport *MouseState::getViewport()
|
||||
{
|
||||
return mParent->getCamera()->getViewport();
|
||||
}
|
||||
}
|
90
apps/opencs/view/render/mousestate.hpp
Normal file
90
apps/opencs/view/render/mousestate.hpp
Normal file
|
@ -0,0 +1,90 @@
|
|||
#ifndef OPENCS_VIEW_MOUSESTATE_H
|
||||
#define OPENCS_VIEW_MOUSESTATE_H
|
||||
|
||||
#include <map>
|
||||
#include <QPoint>
|
||||
#include <OgreVector3.h>
|
||||
|
||||
class QElapsedTimer;
|
||||
class QMouseEvent;
|
||||
class QWheelEvent;
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Plane;
|
||||
class SceneManager;
|
||||
class Camera;
|
||||
class Viewport;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem;
|
||||
}
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class IdTable;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class WorldspaceWidget;
|
||||
|
||||
class MouseState
|
||||
{
|
||||
enum MouseStates
|
||||
{
|
||||
Mouse_Grab,
|
||||
Mouse_Drag,
|
||||
Mouse_Edit,
|
||||
Mouse_Default
|
||||
};
|
||||
MouseStates mMouseState;
|
||||
|
||||
WorldspaceWidget *mParent;
|
||||
CSVWorld::PhysicsSystem *mPhysics; // local copy
|
||||
Ogre::SceneManager *mSceneManager; // local copy
|
||||
|
||||
QPoint mOldPos;
|
||||
std::string mCurrentObj;
|
||||
std::string mGrabbedSceneNode;
|
||||
QElapsedTimer *mMouseEventTimer;
|
||||
Ogre::Plane *mPlane;
|
||||
Ogre::Vector3 mOrigObjPos;
|
||||
Ogre::Vector3 mOrigMousePos;
|
||||
Ogre::Vector3 mCurrentMousePos;
|
||||
float mOffset;
|
||||
|
||||
CSMWorld::IdTable *mIdTableModel;
|
||||
int mColIndexPosX;
|
||||
int mColIndexPosY;
|
||||
int mColIndexPosZ;
|
||||
|
||||
public:
|
||||
|
||||
MouseState(WorldspaceWidget *parent);
|
||||
~MouseState();
|
||||
|
||||
void mouseMoveEvent (QMouseEvent *event);
|
||||
void mousePressEvent (QMouseEvent *event);
|
||||
void mouseReleaseEvent (QMouseEvent *event);
|
||||
void mouseDoubleClickEvent (QMouseEvent *event);
|
||||
bool wheelEvent (QWheelEvent *event);
|
||||
|
||||
void cancelDrag();
|
||||
|
||||
private:
|
||||
|
||||
std::pair<bool, Ogre::Vector3> mousePositionOnPlane(const QPoint &pos, const Ogre::Plane &plane);
|
||||
std::pair<std::string, Ogre::Vector3> terrainUnderCursor(const int mouseX, const int mouseY);
|
||||
std::pair<std::string, Ogre::Vector3> objectUnderCursor(const int mouseX, const int mouseY);
|
||||
std::pair<Ogre::Vector3, Ogre::Vector3> planeAxis();
|
||||
void updateSceneWidgets();
|
||||
|
||||
Ogre::Camera *getCamera(); // friend access
|
||||
Ogre::Viewport *getViewport(); // friend access
|
||||
};
|
||||
}
|
||||
|
||||
#endif // OPENCS_VIEW_MOUSESTATE_H
|
|
@ -9,6 +9,8 @@
|
|||
#include "../../model/world/ref.hpp"
|
||||
#include "../../model/world/refidcollection.hpp"
|
||||
|
||||
#include "../world/physicssystem.hpp"
|
||||
|
||||
#include "elements.hpp"
|
||||
|
||||
void CSVRender::Object::clearSceneNode (Ogre::SceneNode *node)
|
||||
|
@ -38,6 +40,9 @@ void CSVRender::Object::clear()
|
|||
|
||||
void CSVRender::Object::update()
|
||||
{
|
||||
if(!mObject.isNull())
|
||||
mPhysics->removePhysicsObject(mBase->getName());
|
||||
|
||||
clear();
|
||||
|
||||
std::string model;
|
||||
|
@ -73,6 +78,23 @@ void CSVRender::Object::update()
|
|||
{
|
||||
mObject = NifOgre::Loader::createObjects (mBase, "Meshes\\" + model);
|
||||
mObject->setVisibilityFlags (Element_Reference);
|
||||
|
||||
if (mPhysics && !mReferenceId.empty())
|
||||
{
|
||||
const CSMWorld::CellRef& reference = getReference();
|
||||
|
||||
// position
|
||||
Ogre::Vector3 position;
|
||||
if (!mForceBaseToZero)
|
||||
position = Ogre::Vector3(reference.mPos.pos[0], reference.mPos.pos[1], reference.mPos.pos[2]);
|
||||
|
||||
// orientation
|
||||
Ogre::Quaternion xr (Ogre::Radian (-reference.mPos.rot[0]), Ogre::Vector3::UNIT_X);
|
||||
Ogre::Quaternion yr (Ogre::Radian (-reference.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Quaternion zr (Ogre::Radian (-reference.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
|
||||
|
||||
mPhysics->addObject("meshes\\" + model, mBase->getName(), mReferenceId, reference.mScale, position, xr*yr*zr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -110,8 +132,9 @@ const CSMWorld::CellRef& CSVRender::Object::getReference() const
|
|||
}
|
||||
|
||||
CSVRender::Object::Object (const CSMWorld::Data& data, Ogre::SceneNode *cellNode,
|
||||
const std::string& id, bool referenceable, bool forceBaseToZero)
|
||||
: mData (data), mBase (0), mForceBaseToZero (forceBaseToZero)
|
||||
const std::string& id, bool referenceable, CSVWorld::PhysicsSystem *physics,
|
||||
bool forceBaseToZero)
|
||||
: mData (data), mBase (0), mForceBaseToZero (forceBaseToZero), mPhysics(physics)
|
||||
{
|
||||
mBase = cellNode->createChildSceneNode();
|
||||
|
||||
|
@ -133,6 +156,8 @@ CSVRender::Object::~Object()
|
|||
{
|
||||
clear();
|
||||
|
||||
mPhysics->removeObject(mBase->getName());
|
||||
|
||||
if (mBase)
|
||||
mBase->getCreator()->destroySceneNode (mBase);
|
||||
}
|
||||
|
@ -214,4 +239,4 @@ std::string CSVRender::Object::getReferenceId() const
|
|||
std::string CSVRender::Object::getReferenceableId() const
|
||||
{
|
||||
return mReferenceableId;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,11 @@ namespace CSMWorld
|
|||
class CellRef;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class Object
|
||||
|
@ -26,6 +31,7 @@ namespace CSVRender
|
|||
Ogre::SceneNode *mBase;
|
||||
NifOgre::ObjectScenePtr mObject;
|
||||
bool mForceBaseToZero;
|
||||
CSVWorld::PhysicsSystem *mPhysics;
|
||||
|
||||
/// Not implemented
|
||||
Object (const Object&);
|
||||
|
@ -51,7 +57,8 @@ namespace CSVRender
|
|||
public:
|
||||
|
||||
Object (const CSMWorld::Data& data, Ogre::SceneNode *cellNode,
|
||||
const std::string& id, bool referenceable, bool forceBaseToZero = false);
|
||||
const std::string& id, bool referenceable,
|
||||
CSVWorld::PhysicsSystem *physics = NULL, bool forceBaseToZero = false);
|
||||
/// \param forceBaseToZero If this is a reference ignore the coordinates and place
|
||||
/// it at 0, 0, 0 instead.
|
||||
|
||||
|
@ -77,4 +84,4 @@ namespace CSVRender
|
|||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -108,7 +108,8 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
|
|||
if (index > 0 && cells.getRecord (index).mState!=CSMWorld::RecordBase::State_Deleted &&
|
||||
mCells.find (*iter)==mCells.end())
|
||||
{
|
||||
Cell *cell = new Cell (mDocument.getData(), getSceneManager(), iter->getId (mWorldspace));
|
||||
Cell *cell = new Cell (mDocument.getData(), getSceneManager(),
|
||||
iter->getId (mWorldspace), getPhysics());
|
||||
mCells.insert (std::make_pair (*iter, cell));
|
||||
|
||||
float height = cell->getTerrainHeightAt(Ogre::Vector3(
|
||||
|
@ -169,6 +170,23 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
|
|||
return modified;
|
||||
}
|
||||
|
||||
void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->button() == Qt::RightButton)
|
||||
{
|
||||
std::map<CSMWorld::CellCoordinates, TextOverlay *>::iterator iter = mTextOverlays.begin();
|
||||
for(; iter != mTextOverlays.end(); ++iter)
|
||||
{
|
||||
if(mDisplayCellCoord &&
|
||||
iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
WorldspaceWidget::mousePressEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->button() == Qt::RightButton)
|
||||
|
@ -180,18 +198,16 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
|
|||
iter->second->isEnabled() && iter->second->container().contains(event->x(), event->y()))
|
||||
{
|
||||
std::cout << "clicked: " << iter->second->getCaption() << std::endl;
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
WorldspaceWidget::mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::PagedWorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->button() == Qt::RightButton)
|
||||
{
|
||||
std::cout << "double clicked" << std::endl;
|
||||
}
|
||||
WorldspaceWidget::mouseDoubleClickEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::PagedWorldspaceWidget::updateOverlay()
|
||||
|
@ -429,7 +445,6 @@ CSVRender::WorldspaceWidget::dropRequirments CSVRender::PagedWorldspaceWidget::g
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
unsigned int CSVRender::PagedWorldspaceWidget::getElementMask() const
|
||||
{
|
||||
return WorldspaceWidget::getElementMask() | mControlElements->getSelection();
|
||||
|
|
|
@ -81,6 +81,8 @@ namespace CSVRender
|
|||
|
||||
virtual void updateOverlay();
|
||||
|
||||
virtual void mousePressEvent (QMouseEvent *event);
|
||||
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
|
||||
virtual void mouseDoubleClickEvent (QMouseEvent *event);
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
CSVRender::PreviewWidget::PreviewWidget (CSMWorld::Data& data,
|
||||
const std::string& id, bool referenceable, QWidget *parent)
|
||||
: SceneWidget (parent), mData (data),
|
||||
mObject (data, getSceneManager()->getRootSceneNode(), id, referenceable, true)
|
||||
mObject (data, getSceneManager()->getRootSceneNode(), id, referenceable, NULL, true)
|
||||
{
|
||||
setNavigation (&mOrbit);
|
||||
|
||||
|
|
|
@ -410,6 +410,11 @@ namespace CSVRender
|
|||
}
|
||||
}
|
||||
|
||||
void SceneWidget::updateScene()
|
||||
{
|
||||
flagAsModified();
|
||||
}
|
||||
|
||||
void SceneWidget::updateOverlay()
|
||||
{ }
|
||||
|
||||
|
|
|
@ -47,6 +47,8 @@ namespace CSVRender
|
|||
|
||||
virtual void setVisibilityMask (unsigned int mask);
|
||||
|
||||
virtual void updateScene();
|
||||
|
||||
protected:
|
||||
|
||||
void setNavigation (Navigation *navigation);
|
||||
|
@ -71,23 +73,23 @@ namespace CSVRender
|
|||
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
|
||||
virtual void mouseMoveEvent (QMouseEvent *event);
|
||||
|
||||
void wheelEvent (QWheelEvent *event);
|
||||
|
||||
void keyPressEvent (QKeyEvent *event);
|
||||
|
||||
private:
|
||||
void paintEvent(QPaintEvent* e);
|
||||
void resizeEvent(QResizeEvent* e);
|
||||
bool event(QEvent* e);
|
||||
|
||||
void keyPressEvent (QKeyEvent *event);
|
||||
|
||||
void keyReleaseEvent (QKeyEvent *event);
|
||||
|
||||
void focusOutEvent (QFocusEvent *event);
|
||||
|
||||
void wheelEvent (QWheelEvent *event);
|
||||
|
||||
void leaveEvent (QEvent *event);
|
||||
|
||||
void mouseMoveEvent (QMouseEvent *event);
|
||||
|
||||
void updateOgreWindow();
|
||||
|
||||
void setLighting (Lighting *lighting);
|
||||
|
|
|
@ -56,7 +56,7 @@ CSVRender::UnpagedWorldspaceWidget::UnpagedWorldspaceWidget (const std::string&
|
|||
|
||||
update();
|
||||
|
||||
mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId));
|
||||
mCell.reset (new Cell (document.getData(), getSceneManager(), mCellId, getPhysics()));
|
||||
}
|
||||
|
||||
void CSVRender::UnpagedWorldspaceWidget::cellDataChanged (const QModelIndex& topLeft,
|
||||
|
@ -98,7 +98,7 @@ bool CSVRender::UnpagedWorldspaceWidget::handleDrop (const std::vector<CSMWorld:
|
|||
return false;
|
||||
|
||||
mCellId = data.begin()->getId();
|
||||
mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId));
|
||||
mCell.reset (new Cell (getDocument().getData(), getSceneManager(), mCellId, getPhysics()));
|
||||
|
||||
update();
|
||||
emit cellChanged(*data.begin());
|
||||
|
|
|
@ -16,10 +16,13 @@
|
|||
#include "../widget/scenetooltoggle.hpp"
|
||||
#include "../widget/scenetoolrun.hpp"
|
||||
|
||||
#include "../world/physicsmanager.hpp"
|
||||
#include "../world/physicssystem.hpp"
|
||||
|
||||
#include "elements.hpp"
|
||||
|
||||
CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidget* parent)
|
||||
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0)
|
||||
: SceneWidget (parent), mDocument(document), mSceneElements(0), mRun(0), mPhysics(0), mMouse(0)
|
||||
{
|
||||
setAcceptDrops(true);
|
||||
|
||||
|
@ -50,6 +53,19 @@ CSVRender::WorldspaceWidget::WorldspaceWidget (CSMDoc::Document& document, QWidg
|
|||
this, SLOT (debugProfileDataChanged (const QModelIndex&, const QModelIndex&)));
|
||||
connect (debugProfiles, SIGNAL (rowsAboutToBeRemoved (const QModelIndex&, int, int)),
|
||||
this, SLOT (debugProfileAboutToBeRemoved (const QModelIndex&, int, int)));
|
||||
|
||||
// associate WorldSpaceWidgets (and their SceneManagers) with Documents
|
||||
// then create physics if there is a new document
|
||||
mPhysics = CSVWorld::PhysicsManager::instance()->addSceneWidget(document, this);
|
||||
mPhysics->addSceneManager(getSceneManager(), this);
|
||||
mMouse = new MouseState(this);
|
||||
}
|
||||
|
||||
CSVRender::WorldspaceWidget::~WorldspaceWidget ()
|
||||
{
|
||||
delete mMouse;
|
||||
mPhysics->removeSceneManager(getSceneManager());
|
||||
CSVWorld::PhysicsManager::instance()->removeSceneWidget(this);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::selectNavigationMode (const std::string& mode)
|
||||
|
@ -319,3 +335,66 @@ void CSVRender::WorldspaceWidget::elementSelectionChanged()
|
|||
void CSVRender::WorldspaceWidget::updateOverlay()
|
||||
{
|
||||
}
|
||||
|
||||
CSVWorld::PhysicsSystem *CSVRender::WorldspaceWidget::getPhysics()
|
||||
{
|
||||
assert(mPhysics);
|
||||
return mPhysics;
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->buttons() & Qt::RightButton)
|
||||
{
|
||||
mMouse->mouseMoveEvent(event);
|
||||
}
|
||||
SceneWidget::mouseMoveEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::mousePressEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->buttons() & Qt::RightButton)
|
||||
{
|
||||
mMouse->mousePressEvent(event);
|
||||
}
|
||||
//SceneWidget::mousePressEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->button() == Qt::RightButton)
|
||||
{
|
||||
if(!getViewport())
|
||||
{
|
||||
SceneWidget::mouseReleaseEvent(event);
|
||||
return;
|
||||
}
|
||||
mMouse->mouseReleaseEvent(event);
|
||||
}
|
||||
SceneWidget::mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::mouseDoubleClickEvent (QMouseEvent *event)
|
||||
{
|
||||
if(event->button() == Qt::RightButton)
|
||||
{
|
||||
mMouse->mouseDoubleClickEvent(event);
|
||||
}
|
||||
//SceneWidget::mouseDoubleClickEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::wheelEvent (QWheelEvent *event)
|
||||
{
|
||||
if(!mMouse->wheelEvent(event))
|
||||
SceneWidget::wheelEvent(event);
|
||||
}
|
||||
|
||||
void CSVRender::WorldspaceWidget::keyPressEvent (QKeyEvent *event)
|
||||
{
|
||||
if(event->key() == Qt::Key_Escape)
|
||||
{
|
||||
mMouse->cancelDrag();
|
||||
}
|
||||
else
|
||||
SceneWidget::keyPressEvent(event);
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define OPENCS_VIEW_WORLDSPACEWIDGET_H
|
||||
|
||||
#include "scenewidget.hpp"
|
||||
#include "mousestate.hpp"
|
||||
|
||||
#include "navigation1st.hpp"
|
||||
#include "navigationfree.hpp"
|
||||
|
@ -13,6 +14,7 @@ namespace CSMWorld
|
|||
{
|
||||
class UniversalId;
|
||||
}
|
||||
|
||||
namespace CSVWidget
|
||||
{
|
||||
class SceneToolMode;
|
||||
|
@ -21,6 +23,11 @@ namespace CSVWidget
|
|||
class SceneToolRun;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class WorldspaceWidget : public SceneWidget
|
||||
|
@ -33,6 +40,8 @@ namespace CSVRender
|
|||
CSVWidget::SceneToolToggle *mSceneElements;
|
||||
CSVWidget::SceneToolRun *mRun;
|
||||
CSMDoc::Document& mDocument;
|
||||
CSVWorld::PhysicsSystem *mPhysics;
|
||||
MouseState *mMouse;
|
||||
|
||||
public:
|
||||
|
||||
|
@ -53,6 +62,7 @@ namespace CSVRender
|
|||
};
|
||||
|
||||
WorldspaceWidget (CSMDoc::Document& document, QWidget *parent = 0);
|
||||
~WorldspaceWidget ();
|
||||
|
||||
CSVWidget::SceneToolMode *makeNavigationSelector (CSVWidget::SceneToolbar *parent);
|
||||
///< \attention The created tool is not added to the toolbar (via addTool). Doing that
|
||||
|
@ -90,6 +100,15 @@ namespace CSVRender
|
|||
|
||||
virtual void updateOverlay();
|
||||
|
||||
CSVWorld::PhysicsSystem *getPhysics();
|
||||
|
||||
virtual void mouseMoveEvent (QMouseEvent *event);
|
||||
virtual void mousePressEvent (QMouseEvent *event);
|
||||
virtual void mouseReleaseEvent (QMouseEvent *event);
|
||||
virtual void mouseDoubleClickEvent (QMouseEvent *event);
|
||||
virtual void wheelEvent (QWheelEvent *event);
|
||||
virtual void keyPressEvent (QKeyEvent *event);
|
||||
|
||||
private:
|
||||
|
||||
void dragEnterEvent(QDragEnterEvent *event);
|
||||
|
@ -132,7 +151,10 @@ namespace CSVRender
|
|||
signals:
|
||||
|
||||
void closeRequest();
|
||||
|
||||
void dataDropped(const std::vector<CSMWorld::UniversalId>& data);
|
||||
|
||||
friend class MouseState;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
99
apps/opencs/view/world/physicsmanager.cpp
Normal file
99
apps/opencs/view/world/physicsmanager.cpp
Normal file
|
@ -0,0 +1,99 @@
|
|||
#include "physicsmanager.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "../render/worldspacewidget.hpp"
|
||||
#include "physicssystem.hpp"
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
PhysicsManager *PhysicsManager::mPhysicsManagerInstance = 0;
|
||||
|
||||
PhysicsManager::PhysicsManager()
|
||||
{
|
||||
assert(!mPhysicsManagerInstance);
|
||||
mPhysicsManagerInstance = this;
|
||||
}
|
||||
|
||||
PhysicsManager::~PhysicsManager()
|
||||
{
|
||||
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *>::iterator iter = mPhysics.begin();
|
||||
for(; iter != mPhysics.end(); ++iter)
|
||||
delete iter->second; // shouldn't be any left but just in case
|
||||
}
|
||||
|
||||
PhysicsManager *PhysicsManager::instance()
|
||||
{
|
||||
assert(mPhysicsManagerInstance);
|
||||
return mPhysicsManagerInstance;
|
||||
}
|
||||
|
||||
// create a physics instance per document, called from CSVDoc::View() to get Document*
|
||||
void PhysicsManager::setupPhysics(CSMDoc::Document *doc)
|
||||
{
|
||||
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.find(doc);
|
||||
if(iter == mSceneWidgets.end())
|
||||
{
|
||||
mSceneWidgets[doc] = std::list<CSVRender::SceneWidget *> (); // zero elements
|
||||
mPhysics[doc] = new PhysicsSystem();
|
||||
}
|
||||
}
|
||||
|
||||
// destroy physics, called from CSVDoc::ViewManager
|
||||
void PhysicsManager::removeDocument(CSMDoc::Document *doc)
|
||||
{
|
||||
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *>::iterator iter = mPhysics.find(doc);
|
||||
if(iter != mPhysics.end())
|
||||
{
|
||||
delete iter->second;
|
||||
mPhysics.erase(iter);
|
||||
}
|
||||
|
||||
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator it = mSceneWidgets.find(doc);
|
||||
if(it != mSceneWidgets.end())
|
||||
{
|
||||
mSceneWidgets.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// called from CSVRender::WorldspaceWidget() to get widgets' association with Document&
|
||||
PhysicsSystem *PhysicsManager::addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget)
|
||||
{
|
||||
CSVRender::SceneWidget *sceneWidget = static_cast<CSVRender::SceneWidget *>(widget);
|
||||
|
||||
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.begin();
|
||||
for(; iter != mSceneWidgets.end(); ++iter)
|
||||
{
|
||||
if((*iter).first == &doc)
|
||||
{
|
||||
(*iter).second.push_back(sceneWidget);
|
||||
return mPhysics[(*iter).first]; // TODO: consider using shared_ptr instead
|
||||
}
|
||||
}
|
||||
|
||||
throw std::runtime_error("No physics system found for the given document.");
|
||||
}
|
||||
|
||||
void PhysicsManager::removeSceneWidget(CSVRender::WorldspaceWidget *widget)
|
||||
{
|
||||
CSVRender::SceneWidget *sceneWidget = static_cast<CSVRender::SceneWidget *>(widget);
|
||||
|
||||
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> >::iterator iter = mSceneWidgets.begin();
|
||||
for(; iter != mSceneWidgets.end(); ++iter)
|
||||
{
|
||||
std::list<CSVRender::SceneWidget *>::iterator itWidget = (*iter).second.begin();
|
||||
for(; itWidget != (*iter).second.end(); ++itWidget)
|
||||
{
|
||||
if((*itWidget) == sceneWidget)
|
||||
{
|
||||
(*iter).second.erase(itWidget);
|
||||
|
||||
//if((*iter).second.empty()) // last one for the document
|
||||
// NOTE: do not delete physics until the document itself is closed
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
apps/opencs/view/world/physicsmanager.hpp
Normal file
54
apps/opencs/view/world/physicsmanager.hpp
Normal file
|
@ -0,0 +1,54 @@
|
|||
#ifndef CSV_WORLD_PHYSICSMANAGER_H
|
||||
#define CSV_WORLD_PHYSICSMANAGER_H
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class SceneManager;
|
||||
}
|
||||
|
||||
namespace CSMDoc
|
||||
{
|
||||
class Document;
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class WorldspaceWidget;
|
||||
class SceneWidget;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsManager
|
||||
{
|
||||
static PhysicsManager *mPhysicsManagerInstance;
|
||||
|
||||
std::map<CSMDoc::Document *, std::list<CSVRender::SceneWidget *> > mSceneWidgets;
|
||||
std::map<CSMDoc::Document *, CSVWorld::PhysicsSystem *> mPhysics;
|
||||
|
||||
public:
|
||||
|
||||
PhysicsManager();
|
||||
~PhysicsManager();
|
||||
|
||||
static PhysicsManager *instance();
|
||||
|
||||
void setupPhysics(CSMDoc::Document *);
|
||||
|
||||
PhysicsSystem *addSceneWidget(CSMDoc::Document &doc, CSVRender::WorldspaceWidget *widget);
|
||||
|
||||
void removeSceneWidget(CSVRender::WorldspaceWidget *widget);
|
||||
|
||||
void removeDocument(CSMDoc::Document *doc);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // CSV_WORLD_PHYSICSMANAGER_H
|
325
apps/opencs/view/world/physicssystem.cpp
Normal file
325
apps/opencs/view/world/physicssystem.cpp
Normal file
|
@ -0,0 +1,325 @@
|
|||
#include "physicssystem.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include <OgreRay.h>
|
||||
#include <OgreCamera.h>
|
||||
#include <OgreSceneManager.h>
|
||||
|
||||
#include <openengine/bullet/physic.hpp>
|
||||
#include <components/nifbullet/bulletnifloader.hpp>
|
||||
#include "../../model/settings/usersettings.hpp"
|
||||
#include "../render/elements.hpp"
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
PhysicsSystem::PhysicsSystem()
|
||||
{
|
||||
// Create physics. shapeLoader is deleted by the physic engine
|
||||
NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
|
||||
mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
|
||||
}
|
||||
|
||||
PhysicsSystem::~PhysicsSystem()
|
||||
{
|
||||
// FIXME: OEngine does not behave well when multiple instances are created
|
||||
// and deleted, sometimes resulting in crashes. Skip the deletion until the physics
|
||||
// code is moved out of OEngine.
|
||||
//delete mEngine;
|
||||
}
|
||||
|
||||
// looks up the scene manager based on the scene node name (inefficient)
|
||||
// NOTE: referenceId is assumed to be unique per document
|
||||
// NOTE: searching is done here rather than after rayTest, hence slower to load but
|
||||
// faster to find (guessing, not verified w/ perf test)
|
||||
void PhysicsSystem::addObject(const std::string &mesh,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
|
||||
if(sceneManager)
|
||||
{
|
||||
// update maps (NOTE: sometimes replaced)
|
||||
mSceneNodeToRefId[sceneNodeName] = referenceId;
|
||||
mSceneNodeToMesh[sceneNodeName] = mesh;
|
||||
mRefIdToSceneNode[referenceId][sceneManager] = sceneNodeName;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Attempt to add an object without a corresponding SceneManager: "
|
||||
+ referenceId + " : " + sceneNodeName << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// update physics, only one physics model per referenceId
|
||||
if(mEngine->getRigidBody(referenceId, true) == NULL)
|
||||
{
|
||||
mEngine->createAndAdjustRigidBody(mesh,
|
||||
referenceId, scale, position, rotation,
|
||||
0, // scaledBoxTranslation
|
||||
0, // boxRotation
|
||||
true, // raycasting
|
||||
placeable);
|
||||
}
|
||||
}
|
||||
|
||||
// normal delete (e.g closing a scene subview or ~Object())
|
||||
// the scene node is destroyed so the mappings should be removed
|
||||
//
|
||||
// TODO: should think about using some kind of reference counting within RigidBody
|
||||
void PhysicsSystem::removeObject(const std::string &sceneNodeName)
|
||||
{
|
||||
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
|
||||
|
||||
if(referenceId != "")
|
||||
{
|
||||
mSceneNodeToRefId.erase(sceneNodeName);
|
||||
mSceneNodeToMesh.erase(sceneNodeName);
|
||||
|
||||
// find which SceneManager has this object
|
||||
Ogre::SceneManager *sceneManager = findSceneManager(sceneNodeName);
|
||||
if(!sceneManager)
|
||||
{
|
||||
std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
|
||||
+ sceneNodeName << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
// illustration: erase the object "K" from the object map
|
||||
//
|
||||
// RidigBody SubView Ogre
|
||||
// --------------- -------------- -------------
|
||||
// ReferenceId "A" (SceneManager X SceneNode "J")
|
||||
// (SceneManager Y SceneNode "K") <--- erase
|
||||
// (SceneManager Z SceneNode "L")
|
||||
//
|
||||
// ReferenceId "B" (SceneManager X SceneNode "M")
|
||||
// (SceneManager Y SceneNode "N") <--- notice not deleted
|
||||
// (SceneManager Z SceneNode "O")
|
||||
std::map<std::string, std::map<Ogre::SceneManager *, std::string> >::iterator itRef =
|
||||
mRefIdToSceneNode.begin();
|
||||
for(; itRef != mRefIdToSceneNode.end(); ++itRef)
|
||||
{
|
||||
if((*itRef).second.find(sceneManager) != (*itRef).second.end())
|
||||
{
|
||||
(*itRef).second.erase(sceneManager);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check whether the physics model should be deleted
|
||||
if(mRefIdToSceneNode.find(referenceId) == mRefIdToSceneNode.end())
|
||||
{
|
||||
mEngine->removeRigidBody(referenceId);
|
||||
mEngine->deleteRigidBody(referenceId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Object::clear() is called when reference data is changed. It clears all
|
||||
// contents of the SceneNode and removes the physics object
|
||||
//
|
||||
// A new physics object will be created and assigned to this sceneNodeName by
|
||||
// Object::update()
|
||||
void PhysicsSystem::removePhysicsObject(const std::string &sceneNodeName)
|
||||
{
|
||||
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
|
||||
|
||||
if(referenceId != "")
|
||||
{
|
||||
mEngine->removeRigidBody(referenceId);
|
||||
mEngine->deleteRigidBody(referenceId);
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsSystem::replaceObject(const std::string &sceneNodeName, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
|
||||
{
|
||||
std::string referenceId = mSceneNodeToRefId[sceneNodeName];
|
||||
std::string mesh = mSceneNodeToMesh[sceneNodeName];
|
||||
|
||||
if(referenceId != "")
|
||||
{
|
||||
// delete the physics object
|
||||
mEngine->removeRigidBody(referenceId);
|
||||
mEngine->deleteRigidBody(referenceId);
|
||||
|
||||
// create a new physics object
|
||||
mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
|
||||
0, 0, true, placeable);
|
||||
|
||||
// update other scene managers if they have the referenceId
|
||||
// FIXME: rotation or scale not updated
|
||||
moveSceneNodeImpl(sceneNodeName, referenceId, position);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: adjustRigidBody() seems to lose objects, work around by deleting and recreating objects
|
||||
void PhysicsSystem::moveObject(const std::string &sceneNodeName,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
|
||||
{
|
||||
mEngine->adjustRigidBody(mEngine->getRigidBody(sceneNodeName, true /*raycasting*/),
|
||||
position, rotation);
|
||||
}
|
||||
|
||||
void PhysicsSystem::moveSceneNodeImpl(const std::string sceneNodeName,
|
||||
const std::string referenceId, const Ogre::Vector3 &position)
|
||||
{
|
||||
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
|
||||
for(; iter != mSceneWidgets.end(); ++iter)
|
||||
{
|
||||
std::string name = refIdToSceneNode(referenceId, (*iter).first);
|
||||
if(name != sceneNodeName && (*iter).first->hasSceneNode(name))
|
||||
{
|
||||
(*iter).first->getSceneNode(name)->setPosition(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PhysicsSystem::moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position)
|
||||
{
|
||||
moveSceneNodeImpl(sceneNodeName, sceneNodeToRefId(sceneNodeName), position);
|
||||
}
|
||||
|
||||
void PhysicsSystem::addHeightField(Ogre::SceneManager *sceneManager,
|
||||
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts)
|
||||
{
|
||||
std::string name = "HeightField_"
|
||||
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
|
||||
|
||||
if(mTerrain.find(name) == mTerrain.end())
|
||||
mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
|
||||
|
||||
mTerrain.insert(std::pair<std::string, Ogre::SceneManager *>(name, sceneManager));
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeHeightField(Ogre::SceneManager *sceneManager, int x, int y)
|
||||
{
|
||||
std::string name = "HeightField_"
|
||||
+ QString::number(x).toStdString() + "_" + QString::number(y).toStdString();
|
||||
|
||||
if(mTerrain.count(name) == 1)
|
||||
mEngine->removeHeightField(x, y);
|
||||
|
||||
std::multimap<std::string, Ogre::SceneManager *>::iterator iter = mTerrain.begin();
|
||||
for(; iter != mTerrain.end(); ++iter)
|
||||
{
|
||||
if((*iter).second == sceneManager)
|
||||
{
|
||||
mTerrain.erase(iter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sceneMgr: to lookup the scene node name from the object's referenceId
|
||||
// camera: primarily used to get the visibility mask for the viewport
|
||||
//
|
||||
// returns the found object's scene node name and its position in the world space
|
||||
//
|
||||
// WARNING: far clip distance is a global setting, if it changes in future
|
||||
// this method will need to be updated
|
||||
std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
|
||||
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera)
|
||||
{
|
||||
// NOTE: there could be more than one camera for the scene manager
|
||||
// TODO: check whether camera belongs to sceneMgr
|
||||
if(!sceneMgr || !camera || !camera->getViewport())
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
|
||||
|
||||
// using a really small value seems to mess up with the projections
|
||||
float nearClipDistance = camera->getNearClipDistance(); // save existing
|
||||
camera->setNearClipDistance(10.0f); // arbitrary number
|
||||
Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
|
||||
camera->setNearClipDistance(nearClipDistance); // restore
|
||||
|
||||
Ogre::Vector3 from = ray.getOrigin();
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
|
||||
Ogre::Vector3 to = ray.getPoint(farClipDist);
|
||||
|
||||
btVector3 _from, _to;
|
||||
_from = btVector3(from.x, from.y, from.z);
|
||||
_to = btVector3(to.x, to.y, to.z);
|
||||
|
||||
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
|
||||
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
|
||||
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
|
||||
|
||||
Ogre::Vector3 norm; // not used
|
||||
std::pair<std::string, float> result =
|
||||
mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
|
||||
|
||||
// result.first is the object's referenceId
|
||||
if(result.first == "")
|
||||
return std::make_pair("", Ogre::Vector3(0,0,0));
|
||||
else
|
||||
{
|
||||
std::string name = refIdToSceneNode(result.first, sceneMgr);
|
||||
if(name == "")
|
||||
name = result.first;
|
||||
else
|
||||
name = refIdToSceneNode(result.first, sceneMgr);
|
||||
|
||||
return std::make_pair(name, ray.getPoint(farClipDist*result.second));
|
||||
}
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
return mRefIdToSceneNode[referenceId][sceneMgr];
|
||||
}
|
||||
|
||||
std::string PhysicsSystem::sceneNodeToRefId(std::string sceneNodeName)
|
||||
{
|
||||
return mSceneNodeToRefId[sceneNodeName];
|
||||
}
|
||||
|
||||
void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget *sceneWidget)
|
||||
{
|
||||
mSceneWidgets[sceneMgr] = sceneWidget;
|
||||
}
|
||||
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> PhysicsSystem::sceneWidgets()
|
||||
{
|
||||
return mSceneWidgets;
|
||||
}
|
||||
|
||||
void PhysicsSystem::removeSceneManager(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
mSceneWidgets.erase(sceneMgr);
|
||||
}
|
||||
|
||||
Ogre::SceneManager *PhysicsSystem::findSceneManager(std::string sceneNodeName)
|
||||
{
|
||||
std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
|
||||
for(; iter != mSceneWidgets.end(); ++iter)
|
||||
{
|
||||
if((*iter).first->hasSceneNode(sceneNodeName))
|
||||
{
|
||||
return (*iter).first;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void PhysicsSystem::toggleDebugRendering(Ogre::SceneManager *sceneMgr)
|
||||
{
|
||||
// FIXME: should check if sceneMgr is in the list
|
||||
if(!sceneMgr)
|
||||
return;
|
||||
|
||||
mEngine->setSceneManager(sceneMgr);
|
||||
|
||||
CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
|
||||
if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
|
||||
{
|
||||
std::cerr << "Turn on mouse-picking debug option to see collision shapes." << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
mEngine->toggleDebugRendering();
|
||||
mEngine->stepSimulation(0.0167); // DebugDrawer::step() not directly accessible
|
||||
}
|
||||
}
|
94
apps/opencs/view/world/physicssystem.hpp
Normal file
94
apps/opencs/view/world/physicssystem.hpp
Normal file
|
@ -0,0 +1,94 @@
|
|||
#ifndef CSV_WORLD_PHYSICSSYSTEM_H
|
||||
#define CSV_WORLD_PHYSICSSYSTEM_H
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class Vector3;
|
||||
class Quaternion;
|
||||
class SceneManager;
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace OEngine
|
||||
{
|
||||
namespace Physic
|
||||
{
|
||||
class PhysicEngine;
|
||||
}
|
||||
}
|
||||
|
||||
namespace CSVRender
|
||||
{
|
||||
class SceneWidget;
|
||||
}
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class PhysicsSystem
|
||||
{
|
||||
std::map<std::string, std::string> mSceneNodeToRefId;
|
||||
std::map<std::string, std::map<Ogre::SceneManager *, std::string> > mRefIdToSceneNode;
|
||||
std::map<std::string, std::string> mSceneNodeToMesh;
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> mSceneWidgets;
|
||||
OEngine::Physic::PhysicEngine* mEngine;
|
||||
std::multimap<std::string, Ogre::SceneManager *> mTerrain;
|
||||
|
||||
public:
|
||||
|
||||
PhysicsSystem();
|
||||
~PhysicsSystem();
|
||||
|
||||
void addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * scene);
|
||||
|
||||
void removeSceneManager(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
void addObject(const std::string &mesh,
|
||||
const std::string &sceneNodeName, const std::string &referenceId, float scale,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
|
||||
bool placeable=false);
|
||||
|
||||
void removeObject(const std::string &sceneNodeName);
|
||||
void removePhysicsObject(const std::string &sceneNodeName);
|
||||
|
||||
void replaceObject(const std::string &sceneNodeName,
|
||||
float scale, const Ogre::Vector3 &position,
|
||||
const Ogre::Quaternion &rotation, bool placeable=false);
|
||||
|
||||
void moveObject(const std::string &sceneNodeName,
|
||||
const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
|
||||
|
||||
void moveSceneNodes(const std::string sceneNodeName, const Ogre::Vector3 &position);
|
||||
|
||||
void addHeightField(Ogre::SceneManager *sceneManager,
|
||||
float* heights, int x, int y, float yoffset, float triSize, float sqrtVerts);
|
||||
|
||||
void removeHeightField(Ogre::SceneManager *sceneManager, int x, int y);
|
||||
|
||||
void toggleDebugRendering(Ogre::SceneManager *sceneMgr);
|
||||
|
||||
// return the object's SceneNode name and position for the given SceneManager
|
||||
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
|
||||
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
|
||||
|
||||
std::string sceneNodeToRefId(std::string sceneNodeName);
|
||||
|
||||
// for multi-scene manager per physics engine
|
||||
std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> sceneWidgets();
|
||||
|
||||
private:
|
||||
|
||||
void moveSceneNodeImpl(const std::string sceneNodeName,
|
||||
const std::string referenceId, const Ogre::Vector3 &position);
|
||||
|
||||
void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
|
||||
|
||||
std::string refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr);
|
||||
|
||||
Ogre::SceneManager *findSceneManager(std::string sceneNodeName);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // CSV_WORLD_PHYSICSSYSTEM_H
|
|
@ -38,7 +38,7 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
|
|||
|
||||
mLayout->setContentsMargins (QMargins (0, 0, 0, 0));
|
||||
|
||||
CSVRender::WorldspaceWidget* wordspaceWidget = NULL;
|
||||
CSVRender::WorldspaceWidget* worldspaceWidget = NULL;
|
||||
widgetType whatWidget;
|
||||
|
||||
if (id.getId()=="sys::default")
|
||||
|
@ -47,7 +47,7 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
|
|||
|
||||
CSVRender::PagedWorldspaceWidget *newWidget = new CSVRender::PagedWorldspaceWidget (this, document);
|
||||
|
||||
wordspaceWidget = newWidget;
|
||||
worldspaceWidget = newWidget;
|
||||
|
||||
makeConnections(newWidget);
|
||||
}
|
||||
|
@ -57,12 +57,12 @@ CSVWorld::SceneSubView::SceneSubView (const CSMWorld::UniversalId& id, CSMDoc::D
|
|||
|
||||
CSVRender::UnpagedWorldspaceWidget *newWidget = new CSVRender::UnpagedWorldspaceWidget (id.getId(), document, this);
|
||||
|
||||
wordspaceWidget = newWidget;
|
||||
worldspaceWidget = newWidget;
|
||||
|
||||
makeConnections(newWidget);
|
||||
}
|
||||
|
||||
replaceToolbarAndWorldspace(wordspaceWidget, makeToolbar(wordspaceWidget, whatWidget));
|
||||
replaceToolbarAndWorldspace(worldspaceWidget, makeToolbar(worldspaceWidget, whatWidget));
|
||||
|
||||
layout->insertLayout (0, mLayout, 1);
|
||||
|
||||
|
@ -131,13 +131,11 @@ CSVWidget::SceneToolbar* CSVWorld::SceneSubView::makeToolbar (CSVRender::Worldsp
|
|||
void CSVWorld::SceneSubView::setEditLock (bool locked)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CSVWorld::SceneSubView::updateEditorSetting(const QString &settingName, const QString &settingValue)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CSVWorld::SceneSubView::setStatusBar (bool show)
|
||||
|
|
Loading…
Reference in a new issue