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Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
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commit
d4a8023e1a
1 changed files with 20 additions and 14 deletions
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@ -22,29 +22,35 @@ namespace SceneUtil
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float linearAttenuation = 0.f;
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float linearAttenuation = 0.f;
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float constantAttenuation = 0.f;
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float constantAttenuation = 0.f;
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const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
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static const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
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if (useConstant)
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static const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
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{
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static const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
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constantAttenuation = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
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static const float constantValue = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
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}
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static const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
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static const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
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static const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
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static const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
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static const int linearMethod = Fallback::Map::getInt("LightAttenuation_LinearMethod");
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static const int quadraticMethod = Fallback::Map::getInt("LightAttenuation_QuadraticMethod");
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static const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
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if (useConstant)
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constantAttenuation = constantValue;
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const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
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if (useLinear)
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if (useLinear)
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{
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{
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const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
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linearAttenuation = linearMethod == 0 ? linearValue : 0.01f;
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const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
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float r = radius * linearRadiusMult;
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float r = radius * linearRadiusMult;
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if (r) linearAttenuation = linearValue / r;
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if (r && (linearMethod == 1 || linearMethod == 2))
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linearAttenuation = linearValue / std::pow(r, linearMethod);
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}
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}
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const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
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const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
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if (useQuadratic && (!outQuadInLin || isExterior))
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if (useQuadratic && (!outQuadInLin || isExterior))
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{
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{
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const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
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quadraticAttenuation = quadraticMethod == 0 ? quadraticValue : 0.01f;
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const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
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float r = radius * quadraticRadiusMult;
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float r = radius * quadraticRadiusMult;
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if (r) quadraticAttenuation = quadraticValue / std::pow(r, 2);
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if (r && (quadraticMethod == 1 || quadraticMethod == 2))
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quadraticAttenuation = quadraticValue / std::pow(r, quadraticMethod);
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}
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}
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light->setConstantAttenuation(constantAttenuation);
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light->setConstantAttenuation(constantAttenuation);
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