mirror of
				https://github.com/TES3MP/openmw-tes3mp.git
				synced 2025-11-04 00:26:45 +00:00 
			
		
		
		
	Merge pull request #2485 from Capostrophic/lighting
Add support for QuadraticMethod/LinearMethod setup (bug #4965, continuation)
This commit is contained in:
		
						commit
						d4a8023e1a
					
				
					 1 changed files with 20 additions and 14 deletions
				
			
		| 
						 | 
				
			
			@ -22,29 +22,35 @@ namespace SceneUtil
 | 
			
		|||
        float linearAttenuation = 0.f;
 | 
			
		||||
        float constantAttenuation = 0.f;
 | 
			
		||||
 | 
			
		||||
        const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
 | 
			
		||||
        if (useConstant)
 | 
			
		||||
        {
 | 
			
		||||
            constantAttenuation = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
 | 
			
		||||
        }
 | 
			
		||||
        static const bool useConstant = Fallback::Map::getBool("LightAttenuation_UseConstant");
 | 
			
		||||
        static const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
 | 
			
		||||
        static const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
 | 
			
		||||
        static const float constantValue = Fallback::Map::getFloat("LightAttenuation_ConstantValue");
 | 
			
		||||
        static const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
 | 
			
		||||
        static const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
 | 
			
		||||
        static const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
 | 
			
		||||
        static const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
 | 
			
		||||
        static const int linearMethod = Fallback::Map::getInt("LightAttenuation_LinearMethod");
 | 
			
		||||
        static const int quadraticMethod = Fallback::Map::getInt("LightAttenuation_QuadraticMethod");
 | 
			
		||||
        static const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
 | 
			
		||||
 | 
			
		||||
        if (useConstant)
 | 
			
		||||
            constantAttenuation = constantValue;
 | 
			
		||||
 | 
			
		||||
        const bool useLinear = Fallback::Map::getBool("LightAttenuation_UseLinear");
 | 
			
		||||
        if (useLinear)
 | 
			
		||||
        {
 | 
			
		||||
            const float linearValue = Fallback::Map::getFloat("LightAttenuation_LinearValue");
 | 
			
		||||
            const float linearRadiusMult = Fallback::Map::getFloat("LightAttenuation_LinearRadiusMult");
 | 
			
		||||
            linearAttenuation = linearMethod == 0 ? linearValue : 0.01f;
 | 
			
		||||
            float r = radius * linearRadiusMult;
 | 
			
		||||
            if (r) linearAttenuation = linearValue / r;
 | 
			
		||||
            if (r && (linearMethod == 1 || linearMethod == 2))
 | 
			
		||||
                linearAttenuation = linearValue / std::pow(r, linearMethod);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const bool useQuadratic = Fallback::Map::getBool("LightAttenuation_UseQuadratic");
 | 
			
		||||
        const bool outQuadInLin = Fallback::Map::getBool("LightAttenuation_OutQuadInLin");
 | 
			
		||||
        if (useQuadratic && (!outQuadInLin || isExterior))
 | 
			
		||||
        {
 | 
			
		||||
            const float quadraticValue = Fallback::Map::getFloat("LightAttenuation_QuadraticValue");
 | 
			
		||||
            const float quadraticRadiusMult = Fallback::Map::getFloat("LightAttenuation_QuadraticRadiusMult");
 | 
			
		||||
            quadraticAttenuation = quadraticMethod == 0 ? quadraticValue : 0.01f;
 | 
			
		||||
            float r = radius * quadraticRadiusMult;
 | 
			
		||||
            if (r) quadraticAttenuation = quadraticValue / std::pow(r, 2);
 | 
			
		||||
            if (r && (quadraticMethod == 1 || quadraticMethod == 2))
 | 
			
		||||
                quadraticAttenuation = quadraticValue / std::pow(r, quadraticMethod);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        light->setConstantAttenuation(constantAttenuation);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue