mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
NPCs fully rendered
This commit is contained in:
parent
47112ad7f9
commit
d51dfebde1
7 changed files with 344 additions and 6 deletions
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@ -59,6 +59,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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void Actors::insertCreature (const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
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//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
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mAllActors.push_back(anim);
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//mAllActors.push_back(&anim);
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}
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@ -23,7 +23,7 @@ namespace MWRender{
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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Ogre::SceneNode* mMwRoot;
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MWWorld::Environment& mEnvironment;
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std::list<MWRender::Animation*> mAllActors;
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std::list<Animation*> mAllActors;
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@ -4,4 +4,300 @@ namespace MWRender{
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Animation::~Animation(){
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base = 0;
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}
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void Animation::handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel){
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shapeNumber = 0;
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std::vector<Nif::NiTriShapeCopy>::iterator allshapesiter;
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for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
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{
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Nif::NiTriShapeCopy copy = *allshapesiter;
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std::vector<Ogre::Vector3> allvertices = copy.vertices;
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std::vector<Ogre::Vector3> allnormals = copy.normals;
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std::map<unsigned int, bool> vertices;
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std::map<unsigned int, bool> normals;
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std::vector<Nif::NiSkinData::BoneInfoCopy> boneinfovector = copy.boneinfo;
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//std::cout << "Name " << copy.sname << "\n";
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Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
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Ogre::Real* pReal = static_cast<Ogre::Real*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
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Ogre::Real* pRealNormal = static_cast<Ogre::Real*>(vbufNormal->lock(Ogre::HardwareBuffer::HBL_NORMAL));
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std::vector<Ogre::Vector3> initialVertices = copy.morph.getInitialVertices();
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//Each shape has multiple indices
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if(initialVertices.size() )
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{
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if(copy.vertices.size() == initialVertices.size())
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{
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//Create if it doesn't already exist
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if(shapeIndexI.size() == shapeNumber)
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{
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std::vector<int> vec;
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shapeIndexI.push_back(vec);
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}
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if(time >= copy.morph.getStartTime() && time <= copy.morph.getStopTime()){
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float x;
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for (int i = 0; i < copy.morph.getAdditionalVertices().size(); i++){
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int j = 0;
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if(shapeIndexI[shapeNumber].size() <= i)
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shapeIndexI[shapeNumber].push_back(0);
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if(timeIndex(time,copy.morph.getRelevantTimes()[i],(shapeIndexI[shapeNumber])[i], j, x)){
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int indexI = (shapeIndexI[shapeNumber])[i];
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std::vector<Ogre::Vector3> relevantData = (copy.morph.getRelevantData()[i]);
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float v1 = relevantData[indexI].x;
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float v2 = relevantData[j].x;
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float t = v1 + (v2 - v1) * x;
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if ( t < 0 ) t = 0;
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if ( t > 1 ) t = 1;
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if( t != 0 && initialVertices.size() == copy.morph.getAdditionalVertices()[i].size())
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{
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for (int v = 0; v < initialVertices.size(); v++){
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initialVertices[v] += ((copy.morph.getAdditionalVertices()[i])[v]) * t;
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}
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}
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}
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}
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//After everything, write everything out
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/*
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for(int i = 0; i < initialVertices.size(); i++){
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Ogre::Vector3 current = initialVertices[i];
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Ogre::Real* addr = pReal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}*/
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allvertices = initialVertices;
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}
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shapeNumber++;
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}
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}
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if(boneinfovector.size() > 0){
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for (int i = 0; i < boneinfovector.size(); i++)
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{
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Nif::NiSkinData::BoneInfoCopy boneinfo = boneinfovector[i];
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if(skel->hasBone(boneinfo.bonename)){
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Ogre::Bone *bonePtr = skel->getBone(boneinfo.bonename);
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Ogre::Vector3 vecPos = bonePtr->_getDerivedPosition() + bonePtr->_getDerivedOrientation() * boneinfo.trafo.trans;
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Ogre::Quaternion vecRot = bonePtr->_getDerivedOrientation() * boneinfo.trafo.rotation;
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//std::cout << "Bone" << bonePtr->getName() << "\n";
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for (unsigned int j=0; j < boneinfo.weights.size(); j++)
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{
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unsigned int verIndex = boneinfo.weights[j].vertex;
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if(vertices.find(verIndex) == vertices.end())
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{
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Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
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absVertPos = absVertPos * boneinfo.weights[j].weight;
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vertices[verIndex] = true;
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Ogre::Real* addr = (pReal + 3 * verIndex);
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*addr = absVertPos.x;
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*(addr+1) = absVertPos.y;
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*(addr+2) = absVertPos.z;
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//std::cout << "Vertex" << vertices[verIndex] << "\n";
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}
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else
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{
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Ogre::Vector3 absVertPos = vecPos + vecRot * allvertices[verIndex];
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absVertPos = absVertPos * boneinfo.weights[j].weight;
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Ogre::Vector3 old = Ogre::Vector3(pReal + 3 * verIndex);
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absVertPos = absVertPos + old;
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Ogre::Real* addr = (pReal + 3 * verIndex);
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*addr = absVertPos.x;
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*(addr+1) = absVertPos.y;
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*(addr+2) = absVertPos.z;
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//std::cout << "Vertex" << verIndex << "Weight: " << boneinfo.weights[i].weight << "was seen twice\n";
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}
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if(normals.find(verIndex) == normals.end())
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{
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Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
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absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
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normals[verIndex] = true;
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Ogre::Real* addr = (pRealNormal + 3 * verIndex);
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*addr = absNormalsPos.x;
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*(addr+1) = absNormalsPos.y;
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*(addr+2) = absNormalsPos.z;
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}
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else
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{
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Ogre::Vector3 absNormalsPos = vecRot * allnormals[verIndex];
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absNormalsPos = absNormalsPos * boneinfo.weights[j].weight;
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Ogre::Vector3 old = Ogre::Vector3(pRealNormal + 3 * verIndex);
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absNormalsPos = absNormalsPos + old;
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Ogre::Real* addr = (pRealNormal + 3 * verIndex);
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*addr = absNormalsPos.x;
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*(addr+1) = absNormalsPos.y;
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*(addr+2) = absNormalsPos.z;
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}
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}
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}
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}
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}
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else
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{
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//Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(copy.bonename);
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Ogre::Quaternion shaperot = copy.trafo.rotation;
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Ogre::Vector3 shapetrans = copy.trafo.trans;
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float shapescale = copy.trafo.scale;
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std::vector<std::string> boneSequence = copy.boneSequence;
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std::vector<std::string>::iterator boneSequenceIter = boneSequence.begin();
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Ogre::Vector3 transmult;
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Ogre::Quaternion rotmult;
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float scale;
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
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transmult = bonePtr->getPosition();
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rotmult = bonePtr->getOrientation();
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scale = bonePtr->getScale().x;
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boneSequenceIter++;
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for(; boneSequenceIter != boneSequence.end(); boneSequenceIter++)
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{
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if(creaturemodel->getSkeleton()->hasBone(*boneSequenceIter)){
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Ogre::Bone *bonePtr = creaturemodel->getSkeleton()->getBone(*boneSequenceIter);
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// Computes C = B + AxC*scale
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transmult = transmult + rotmult * bonePtr->getPosition();
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rotmult = rotmult * bonePtr->getOrientation();
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scale = scale * bonePtr->getScale().x;
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}
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//std::cout << "Bone:" << *boneSequenceIter << " ";
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}
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transmult = transmult + rotmult * shapetrans;
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rotmult = rotmult * shaperot;
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scale = shapescale * scale;
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//std::cout << "Position: " << transmult << "Rotation: " << rotmult << "\n";
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}
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else
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{
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transmult = shapetrans;
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rotmult = shaperot;
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scale = shapescale;
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}
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// Computes C = B + AxC*scale
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// final_vector = old_vector + old_rotation*new_vector*old_scale/
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for(int i = 0; i < allvertices.size(); i++){
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Ogre::Vector3 current = transmult + rotmult * allvertices[i];
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Ogre::Real* addr = pReal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}
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for(int i = 0; i < allnormals.size(); i++){
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Ogre::Vector3 current =rotmult * allnormals[i];
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Ogre::Real* addr = pRealNormal + i * 3;
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*addr = current.x;
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*(addr+1) = current.y;
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*(addr + 2) = current.z;
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}
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}
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}
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for(allshapesiter = allshapes->begin(); allshapesiter != allshapes->end(); allshapesiter++)
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{
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Nif::NiTriShapeCopy copy = *allshapesiter;
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Ogre::HardwareVertexBufferSharedPtr vbuf = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(0);
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Ogre::HardwareVertexBufferSharedPtr vbufNormal = creaturemodel->getMesh()->getSubMesh(copy.sname)->vertexData->vertexBufferBinding->getBuffer(1);
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vbuf->unlock();
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vbufNormal->unlock();
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}
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}
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bool Animation::timeIndex( float time, std::vector<float> times, int & i, int & j, float & x ){
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int count;
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if ( (count = times.size()) > 0 )
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{
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if ( time <= times[0] )
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{
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i = j = 0;
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x = 0.0;
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return true;
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}
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if ( time >= times[count - 1] )
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{
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i = j = count - 1;
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x = 0.0;
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return true;
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}
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if ( i < 0 || i >= count )
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i = 0;
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float tI = times[i];
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if ( time > tI )
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{
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j = i + 1;
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float tJ;
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while ( time >= ( tJ = times[j]) )
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{
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i = j++;
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tI = tJ;
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}
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x = ( time - tI ) / ( tJ - tI );
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return true;
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}
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else if ( time < tI )
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{
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j = i - 1;
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float tJ;
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while ( time <= ( tJ = times[j] ) )
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{
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i = j--;
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tI = tJ;
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}
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x = ( time - tI ) / ( tJ - tI );
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return true;
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}
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else
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{
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j = i;
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x = 0.0;
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return true;
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}
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}
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else
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return false;
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}
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}
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@ -6,6 +6,7 @@
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/actiontalk.hpp"
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#include "../mwworld/environment.hpp"
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#include <components/nif/node.hpp>
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namespace MWRender{
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@ -34,8 +35,10 @@ class Animation{
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std::vector<Nif::NiKeyframeData>* transformations;
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std::map<std::string,float> textmappings;
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Ogre::Entity* base;
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void handleShapes(std::vector<Nif::NiTriShapeCopy>* allshapes, Ogre::Entity* creaturemodel, Ogre::SkeletonInstance *skel);
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public:
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Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env){};
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bool timeIndex( float time, std::vector<float> times, int & i, int & j, float & x );
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~Animation();
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};
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@ -21,6 +21,21 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environme
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NifOgre::NIFLoader::load(mesh);
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base = mRend.getScene()->createEntity(mesh);
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if(transformations = (NIFLoader::getSingletonPtr())->getAnim(mesh)){
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for(int init = 0; init < transformations->size(); init++){
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rindexI.push_back(0);
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//a.rindexJ.push_back(0);
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tindexI.push_back(0);
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//a.tindexJ.push_back(0);
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}
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loop = false;
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skel = base->getSkeleton();
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stopTime = transformations->begin()->getStopTime();
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//a.startTime = NIFLoader::getSingletonPtr()->getTime(item.smodel, "IdleSneak: Start");
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startTime = transformations->end()->getStartTime();
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}
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insert->attachObject(base);
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}
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}
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@ -56,14 +56,21 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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base = mRend.getScene()->createEntity(smodel);
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/*
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transformations = &(NIFLoader::getSingletonPtr())->getAnim(smodel);
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if(transformations = (NIFLoader::getSingletonPtr())->getAnim(smodel)){
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for(int init = 0; init < transformations->size(); init++){
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rindexI.push_back(0);
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//a.rindexJ.push_back(0);
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tindexI.push_back(0);
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//a.tindexJ.push_back(0);
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}*/
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}
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loop = false;
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skel = base->getSkeleton();
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stopTime = transformations->begin()->getStopTime();
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//a.startTime = NIFLoader::getSingletonPtr()->getTime(item.smodel, "IdleSneak: Start");
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startTime = transformations->end()->getStartTime();
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}
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insert->attachObject(base);
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std::string headModel = "meshes\\" +
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@ -173,6 +180,17 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,O
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insertFreePart("meshes\\" + handr->model + "|?", insert);
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}
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if (handl){
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insertFreePart("meshes\\" + handl->model + "|>", insert);
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}
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if(tail){
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insertFreePart("meshes\\" + tail->model + "|*", insert);
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}
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if(feet){
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insertFreePart("meshes\\" + feet->model + "|<", insert);
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insertFreePart("meshes\\" + feet->model + "|:", insert);
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}
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}
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Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
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@ -187,9 +205,11 @@ void NpcAnimation::insertFreePart(const std::string &mesh, Ogre::SceneNode* inse
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Entity* ent = mRend.getScene()->createEntity(mesh);
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insert->attachObject(ent);
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entityparts.push_back(ent);
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//std::vector<Nif::NiTriShapeCopy> shapes = (NIFLoader::getSingletonPtr())->getShapes(mesh);
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std::vector<Nif::NiTriShapeCopy>* shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh));
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if(shapes){
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shapeparts.push_back(shapes);
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handleShapes(shapes, ent, skel);
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}
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}
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@ -1121,6 +1121,8 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
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void NIFLoader::loadResource(Resource *resource)
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{
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allanim.clear();
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shapes.clear();
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mBoundingBox.setNull();
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mesh = 0;
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mSkel.setNull();
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@ -1276,6 +1278,7 @@ void NIFLoader::loadResource(Resource *resource)
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if(!mSkel.isNull() && shapes.size() > 0 && addAnim)
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{
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allshapesmap[name] = shapes;
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}
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if(flip){
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