added enable and disable functions to class hierarchy; fixed a bug regarding actors in cellings being actived

actorid
Marc Zinnschlag 15 years ago
parent 967f85875d
commit d57c984517

@ -7,9 +7,12 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/environment.hpp"
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
void Creature::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
@ -28,6 +31,16 @@ namespace MWClass
}
}
void Creature::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Creature::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Creature::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Creature, MWWorld::RefData> *ref =

@ -13,6 +13,12 @@ namespace MWClass
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -12,6 +12,8 @@
#include "../mwrender/cellimp.hpp"
#include "../mwmechanics/mechanicsmanager.hpp"
namespace MWClass
{
void Npc::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
@ -43,6 +45,16 @@ namespace MWClass
ref->mData.setHandle (cellRender.insertEnd (ref->mData.isEnabled()));
}
void Npc::enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->addActor (ptr);
}
void Npc::disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const
{
environment.mMechanicsManager->removeActor (ptr);
}
std::string Npc::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =

@ -13,6 +13,12 @@ namespace MWClass
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -20,7 +20,11 @@ void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environ
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount())
class_.insertObj (MWWorld::Ptr (&*it, &cell), cellRender, environment);
{
MWWorld::Ptr ptr (&*it, &cell);
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}
}
}
}

@ -20,6 +20,16 @@ namespace MWWorld
}
void Class::enable (const Ptr& ptr, MWWorld::Environment& environment) const
{
}
void Class::disable (const Ptr& ptr, MWWorld::Environment& environment) const
{
}
MWMechanics::CreatureStats& Class::getCreatureStats (const Ptr& ptr) const
{
throw std::runtime_error ("class does not have creature stats");

@ -46,6 +46,16 @@ namespace MWWorld
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual void disable (const Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part (default implementation: ignore)
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual std::string getName (const Ptr& ptr) const = 0;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.

@ -15,6 +15,7 @@
#include "ptr.hpp"
#include "environment.hpp"
#include "class.hpp"
namespace
{
@ -374,12 +375,8 @@ namespace MWWorld
{
render->enable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
{
mEnvironment.mMechanicsManager->addActor (reference);
}
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
Class::get (reference).enable (reference, mEnvironment);
}
}
}
@ -394,12 +391,8 @@ namespace MWWorld
{
render->disable (reference.getRefData().getHandle());
if (mActiveCells.find (reference.getCell())!=mActiveCells.end() &&
(reference.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
reference.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
{
mEnvironment.mMechanicsManager->removeActor (reference);
}
if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
Class::get (reference).disable (reference, mEnvironment);
}
}
}
@ -626,12 +619,8 @@ namespace MWWorld
render->deleteObject (ptr.getRefData().getHandle());
ptr.getRefData().setHandle ("");
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end() &&
(ptr.getType()==typeid (ESMS::LiveCellRef<ESM::NPC, RefData>) ||
ptr.getType()==typeid (ESMS::LiveCellRef<ESM::Creature, RefData>)))
{
mEnvironment.mMechanicsManager->removeActor (ptr);
}
if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
Class::get (ptr).disable (ptr, mEnvironment);
}
}
}

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