added global variable handling to compiler context (not working yet because of case problems)
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d57e67e722
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#include "compilercontext.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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namespace MWScript
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{
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CompilerContext::CompilerContext (Type type, const MWWorld::Environment& environment)
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: mType (type), mEnvironment (environment)
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{}
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bool CompilerContext::canDeclareLocals() const
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{
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return mType==Type_Full;
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}
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char CompilerContext::getGlobalType (const std::string& name) const
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{
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if (const ESM::Global *global = mEnvironment.mWorld->getStore().globals.find (name))
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return global->type;
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return ' ';
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}
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}
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