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Fix merge conflicts

This commit is contained in:
Andrei Kortunov 2020-05-12 14:33:00 +04:00
parent 42cba092b7
commit d5806fd0ed
3 changed files with 3 additions and 3 deletions

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@ -5,6 +5,7 @@
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #3676: NiParticleColorModifier isn't applied properly Bug #3676: NiParticleColorModifier isn't applied properly
Bug #4774: Guards are ignorant of an invisible player that tries to attack them Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5358: ForceGreeting always resets the dialogue window completely Bug #5358: ForceGreeting always resets the dialogue window completely
Bug #5363: Enchantment autocalc not always 0/1 Bug #5363: Enchantment autocalc not always 0/1
Bug #5364: Script fails/stops if trying to startscript an unknown script Bug #5364: Script fails/stops if trying to startscript an unknown script
@ -170,7 +171,6 @@
Bug #5103: Sneaking state behavior is still inconsistent Bug #5103: Sneaking state behavior is still inconsistent
Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
Bug #5106: Still can jump even when encumbered Bug #5106: Still can jump even when encumbered
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5110: ModRegion with a redundant numerical argument breaks script execution Bug #5110: ModRegion with a redundant numerical argument breaks script execution
Bug #5112: Insufficient magicka for current spell not reflected on HUD icon Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
Bug #5113: Unknown alchemy question mark not centered Bug #5113: Unknown alchemy question mark not centered

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@ -69,7 +69,7 @@ void ESM::FogState::load (ESMReader &esm)
tex.mImageData.resize(imageSize); tex.mImageData.resize(imageSize);
esm.getExact(&tex.mImageData[0], imageSize); esm.getExact(&tex.mImageData[0], imageSize);
if (dataFormat < 6) if (dataFormat < 7)
convertFogOfWar(tex.mImageData); convertFogOfWar(tex.mImageData);
mFogTextures.push_back(tex); mFogTextures.push_back(tex);

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@ -5,7 +5,7 @@
#include "defs.hpp" #include "defs.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE; unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 6; int ESM::SavedGame::sCurrentFormat = 7;
void ESM::SavedGame::load (ESMReader &esm) void ESM::SavedGame::load (ESMReader &esm)
{ {