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Fix merge conflicts
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3 changed files with 3 additions and 3 deletions
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@ -5,6 +5,7 @@
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Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
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Bug #3676: NiParticleColorModifier isn't applied properly
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Bug #4774: Guards are ignorant of an invisible player that tries to attack them
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Bug #5108: Savegame bloating due to inefficient fog textures format
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Bug #5358: ForceGreeting always resets the dialogue window completely
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Bug #5363: Enchantment autocalc not always 0/1
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Bug #5364: Script fails/stops if trying to startscript an unknown script
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@ -170,7 +171,6 @@
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Bug #5103: Sneaking state behavior is still inconsistent
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Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
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Bug #5106: Still can jump even when encumbered
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Bug #5108: Savegame bloating due to inefficient fog textures format
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Bug #5110: ModRegion with a redundant numerical argument breaks script execution
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Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
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Bug #5113: Unknown alchemy question mark not centered
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@ -69,7 +69,7 @@ void ESM::FogState::load (ESMReader &esm)
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tex.mImageData.resize(imageSize);
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esm.getExact(&tex.mImageData[0], imageSize);
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if (dataFormat < 6)
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if (dataFormat < 7)
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convertFogOfWar(tex.mImageData);
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mFogTextures.push_back(tex);
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@ -5,7 +5,7 @@
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#include "defs.hpp"
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unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
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int ESM::SavedGame::sCurrentFormat = 6;
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int ESM::SavedGame::sCurrentFormat = 7;
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void ESM::SavedGame::load (ESMReader &esm)
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{
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