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Use accompanying txt file for textkeys in osgAnimation formats

This commit is contained in:
unelsson 2021-02-04 23:14:21 +02:00
parent 45fde84f4f
commit d5844b0982
2 changed files with 65 additions and 13 deletions

View file

@ -18,7 +18,9 @@
namespace Resource
{
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager) {}
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager,
const std::string& normalized, const VFS::Manager* vfs) :
osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager), mNormalized(normalized), mVFS(vfs) {}
void RetrieveAnimationsVisitor::apply(osg::Node& node)
{
@ -39,27 +41,19 @@ namespace Resource
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
std::string animationName = animation->getName();
std::string start = animationName + std::string(": start");
std::string stop = animationName + std::string(": stop");
mergedAnimationTrack->setName(animationName);
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel: channels)
{
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
}
mergedAnimationTrack->setName(animation->getName());
callback->addMergedAnimationTrack(mergedAnimationTrack);
float startTime = animation->getStartTime();
float stopTime = startTime + animation->getDuration();
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
mTarget.mTextKeys.emplace(startTime, std::move(start));
mTarget.mTextKeys.emplace(stopTime, std::move(stop));
SceneUtil::EmulatedAnimation emulatedAnimation;
emulatedAnimation.mStartTime = startTime;
emulatedAnimation.mStopTime = stopTime;
@ -67,12 +61,62 @@ namespace Resource
emulatedAnimations.emplace_back(emulatedAnimation);
}
}
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
// osgAnimation formats should have a .txt file with the same name, each line holding a textkey and whitespace separated time value
// e.g. idle: start 0.0333
try
{
Files::IStreamPtr textKeysFile = mVFS->get(changeFileExtension(mNormalized, "txt"));
std::string line;
while ( getline (*textKeysFile, line) )
{
Log(Debug::Warning) << "add textkey ***" << parseTextKey(line) << "***" << parseTimeSignature(line) << "***";
mTarget.mTextKeys.emplace(parseTimeSignature(line), std::move(parseTextKey(line)));
}
}
catch (std::exception& e)
{
Log(Debug::Warning) << "No textkey file found for " << mNormalized;
}
callback->setEmulatedAnimations(emulatedAnimations);
mTarget.mKeyframeControllers.emplace(node.getName(), callback);
}
traverse(node);
}
std::string RetrieveAnimationsVisitor::parseTextKey(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
if (spacePos != std::string::npos)
return line.substr(0, spacePos);
return "";
}
double RetrieveAnimationsVisitor::parseTimeSignature(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
double time = 0.0;
if (spacePos != std::string::npos && spacePos + 1 < line.size())
time = std::stod(line.substr(spacePos + 1));
return time;
}
std::string RetrieveAnimationsVisitor::changeFileExtension(const std::string file, const std::string ext)
{
size_t extPos = file.find_last_of('.');
if (extPos != std::string::npos && extPos+1 < file.size())
{
return file.substr(0, extPos + 1) + ext;
}
return file;
}
}
namespace Resource
@ -110,7 +154,7 @@ namespace Resource
osg::ref_ptr<osgAnimation::BasicAnimationManager> bam = dynamic_cast<osgAnimation::BasicAnimationManager*> (scene->getUpdateCallback());
if (bam)
{
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam, normalized, mVFS);
scene->accept(rav);
}
}

View file

@ -15,13 +15,21 @@ namespace Resource
class RetrieveAnimationsVisitor : public osg::NodeVisitor
{
public:
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager);
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager,
const std::string& normalized, const VFS::Manager* vfs);
virtual void apply(osg::Node& node) override;
private:
std::string changeFileExtension(const std::string file, const std::string ext);
std::string parseTextKey(const std::string& line);
double parseTimeSignature(const std::string& line);
SceneUtil::KeyframeHolder& mTarget;
osg::ref_ptr<osgAnimation::BasicAnimationManager> mAnimationManager;
std::string mNormalized;
const VFS::Manager* mVFS;
};
}