Merge remote-tracking branch 'remotes/origin/master' into openmw-vr

pull/615/head
madsbuvi 4 years ago
commit d598923421

12
.gitignore vendored

@ -5,7 +5,7 @@ CMakeCache.txt
cmake_install.cmake
Makefile
makefile
build*
build*/
prebuilt
##windows build process
@ -85,13 +85,3 @@ moc_*.cxx
*.[ao]
*.so
venv/
## recastnavigation unused files
extern/recastnavigation/.travis.yml
extern/recastnavigation/CONTRIBUTING.md
extern/recastnavigation/Docs/
extern/recastnavigation/Doxyfile
extern/recastnavigation/README.md
extern/recastnavigation/RecastDemo/
extern/recastnavigation/Tests/
extern/recastnavigation/appveyor.yml

@ -1,19 +1,20 @@
# Note: We set `needs` on each job to control the job DAG.
# See https://docs.gitlab.com/ee/ci/yaml/#needs
stages:
- build
.Debian:
.Debian_Image:
tags:
- docker
- linux
image: debian:bullseye
.Debian:
extends: .Debian_Image
cache:
paths:
- apt-cache/
- ccache/
before_script:
- export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
- apt-get update -yq
- apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake build-essential libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-iostreams-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev libsdl2-dev libqt5opengl5-dev libopenal-dev libopenscenegraph-dev libunshield-dev libtinyxml-dev libmygui-dev libbullet-dev liblz4-dev ccache git clang libxcb-glx0-dev libx11-dev
stage: build
script:
- export CCACHE_BASEDIR="`pwd`"
@ -33,6 +34,8 @@ Debian_GCC:
extends: .Debian
cache:
key: Debian_GCC.v2
before_script:
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
variables:
CC: gcc
CXX: g++
@ -41,31 +44,52 @@ Debian_GCC:
timeout: 2h
Debian_GCC_tests:
extends: .Debian
extends: Debian_GCC
cache:
key: Debian_GCC_tests.v2
variables:
CC: gcc
CXX: g++
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
Debian_GCC_Static_Deps:
extends: Debian_GCC
cache:
key: Debian_GCC_Static_Deps
paths:
- apt-cache/
- ccache/
- build/extern/fetched/
before_script:
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-static
variables:
CI_OPENMW_USE_STATIC_DEPS: 1
Debian_GCC_Static_Deps_tests:
extends: Debian_GCC_Static_Deps
cache:
key: Debian_GCC_Static_Deps_tests
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
Debian_Clang:
extends: .Debian
before_script:
- CI/install_debian_deps.sh clang openmw-deps openmw-deps-dynamic
cache:
key: Debian_Clang.v2
variables:
CC: clang
CXX: clang++
CCACHE_SIZE: 2G
# When CCache doesn't exist (e.g. first build on a fork), build takes more than 1h, which is the default for forks.
timeout: 2h
Debian_Clang_tests:
extends: .Debian
extends: Debian_Clang
cache:
key: Debian_Clang_tests.v2
variables:
CC: clang
CXX: clang++
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -89,9 +113,11 @@ MacOS:
variables: &engine-targets
targets: "openmw_vr,openmw-essimporter,openmw-iniimporter,openmw-launcher,openmw-wizard"
package: "Engine"
variables: &cs-targets
targets: "openmw-cs,bsatool,esmtool,niftest"
package: "CS"
#.Windows_Ninja_Base:
# tags:
@ -116,12 +142,13 @@ variables: &cs-targets
# - .\ActivateMSVC.ps1
# - cmake --build . --config $config --target ($targets.Split(','))
# - cd $config
# - echo "CI_COMMIT_REF_NAME ${CI_COMMIT_REF_NAME}`nCI_JOB_ID ${CI_JOB_ID}`nCI_COMMIT_SHA ${CI_COMMIT_SHA}" | Out-File -Encoding UTF8 CI-ID.txt
# - |
# if (Get-ChildItem -Recurse *.pdb) {
# 7z a -tzip ..\..\OpenMW_MSVC2019_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip '*.pdb'
# 7z a -tzip ..\..\OpenMW_MSVC2019_64_${package}_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip '*.pdb' CI-ID.txt
# Get-ChildItem -Recurse *.pdb | Remove-Item
# }
# - 7z a -tzip ..\..\OpenMW_MSVC2019_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}.zip '*'
# - 7z a -tzip ..\..\OpenMW_MSVC2019_64_${package}_${config}_${CI_COMMIT_REF_NAME}.zip '*'
# after_script:
# - Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log
# cache:
@ -142,6 +169,7 @@ variables: &cs-targets
# - MSVC2019_64_Ninja/*/*/*/*/*/*.log
# - MSVC2019_64_Ninja/*/*/*/*/*/*/*.log
# - MSVC2019_64_Ninja/*/*/*/*/*/*/*/*.log
#
#Windows_Ninja_Engine_Release:
# extends:
@ -206,12 +234,13 @@ variables: &cs-targets
- cd MSVC2019_64
- cmake --build . --config $config --target ($targets.Split(','))
- cd $config
- echo "CI_COMMIT_REF_NAME ${CI_COMMIT_REF_NAME}`nCI_JOB_ID ${CI_JOB_ID}`nCI_COMMIT_SHA ${CI_COMMIT_SHA}" | Out-File -Encoding UTF8 CI-ID.txt
- |
if (Get-ChildItem -Recurse *.pdb) {
7z a -tzip ..\..\OpenMW_MSVC2019_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip '*.pdb'
7z a -tzip ..\..\OpenMW_MSVC2019_64_${package}_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}_symbols.zip '*.pdb' CI-ID.txt
Get-ChildItem -Recurse *.pdb | Remove-Item
}
- 7z a -tzip ..\..\OpenMW_MSVC2019_64_${config}_${CI_COMMIT_REF_NAME}_${CI_JOB_ID}.zip '*'
- 7z a -tzip ..\..\OpenMW_MSVC2019_64_${package}_${config}_${CI_COMMIT_REF_NAME}.zip '*'
after_script:
- Copy-Item C:\ProgramData\chocolatey\logs\chocolatey.log
cache:
@ -282,16 +311,17 @@ Windows_MSBuild_CS_RelWithDebInfo:
# variables:
# CCACHE_SIZE: 3G
# cache:
# key: Debian_AndroidNDK_arm64-v8a.v2
# key: Debian_AndroidNDK_arm64-v8a.v3
# paths:
# - apt-cache/
# - ccache/
# - build/extern/fetched/
# before_script:
# - export APT_CACHE_DIR=`pwd`/apt-cache && mkdir -pv $APT_CACHE_DIR
# - echo "deb http://deb.debian.org/debian unstable main contrib" > /etc/apt/sources.list
# - echo "google-android-ndk-installer google-android-installers/mirror select https://dl.google.com" | debconf-set-selections
# - apt-get update -yq
# - apt-get -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake ccache curl unzip git build-essential google-android-ndk-installer
# - apt-get -q -o dir::cache::archives="$APT_CACHE_DIR" install -y cmake ccache curl unzip git build-essential google-android-ndk-installer
# stage: build
# script:
# - export CCACHE_BASEDIR="`pwd`"
@ -306,3 +336,5 @@ Windows_MSBuild_CS_RelWithDebInfo:
# artifacts:
# paths:
# - build/install/
# # When CCache doesn't exist (e.g. first build on a fork), build takes more than 1h, which is the default for forks.
# timeout: 1h30m

@ -100,6 +100,10 @@
Bug #5821: NPCs from mods getting removed if mod order was changed
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
Feature #390: 3rd person look "over the shoulder"
Feature #1536: Show more information about level on menu
Feature #2386: Distant Statics in the form of Object Paging
@ -107,6 +111,7 @@
Feature #2686: Timestamps in openmw.log
Feature #3171: OpenMW-CS: Instance drag selection
Feature #4894: Consider actors as obstacles for pathfinding
Feature #4977: Use the "default icon.tga" when an item's icon is not found
Feature #5043: Head Bobbing
Feature #5199: Improve Scene Colors
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher

@ -3,7 +3,7 @@
# hack to work around: FFmpeg version is too old, 3.2 is required
sed -i s/"NOT FFVER_OK"/"FALSE"/ CMakeLists.txt
mkdir build
mkdir -p build
cd build
cmake \
@ -21,5 +21,7 @@ cmake \
-DBUILD_ESSIMPORTER=0 \
-DBUILD_OPENCS=0 \
-DBUILD_WIZARD=0 \
-DMyGUI_LIBRARY="/usr/lib/android-sdk/ndk-bundle/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/libMyGUIEngineStatic.a" \
-DOPENMW_USE_SYSTEM_MYGUI=OFF \
-DOPENMW_USE_SYSTEM_OSG=OFF \
-DOPENMW_USE_SYSTEM_BULLET=OFF \
..

@ -1,44 +1,54 @@
#!/bin/bash -ex
#!/bin/bash
set -xeo pipefail
free -m
if [[ "${BUILD_TESTS_ONLY}" ]]; then
export GOOGLETEST_DIR="$(pwd)/googletest/build/install"
export GOOGLETEST_DIR="${PWD}/googletest/build/install"
env GENERATOR='Unix Makefiles' CONFIGURATION=Release CI/build_googletest.sh
fi
mkdir build
declare -a CMAKE_CONF_OPTS=(
-DCMAKE_C_COMPILER="${CC:-/usr/bin/cc}"
-DCMAKE_CXX_COMPILER="${CXX:-/usr/bin/c++}"
-DCMAKE_C_COMPILER_LAUNCHER=ccache
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache
-DCMAKE_INSTALL_PREFIX=install
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DBUILD_SHARED_LIBS=OFF
-DUSE_SYSTEM_TINYXML=ON
-DCMAKE_INSTALL_PREFIX=install
)
if [[ $CI_OPENMW_USE_STATIC_DEPS ]]; then
CMAKE_CONF_OPTS+=(
-DOPENMW_USE_SYSTEM_MYGUI=OFF
-DOPENMW_USE_SYSTEM_OSG=OFF
-DOPENMW_USE_SYSTEM_BULLET=OFF
)
fi
mkdir -p build
cd build
if [[ "${BUILD_TESTS_ONLY}" ]]; then
${ANALYZE} cmake \
-D CMAKE_C_COMPILER="${CC}" \
-D CMAKE_CXX_COMPILER="${CXX}" \
-D CMAKE_C_COMPILER_LAUNCHER=ccache \
-D CMAKE_CXX_COMPILER_LAUNCHER=ccache \
-D CMAKE_INSTALL_PREFIX=install \
-D CMAKE_BUILD_TYPE=RelWithDebInfo \
-D USE_SYSTEM_TINYXML=TRUE \
-D BUILD_OPENMW=OFF \
-D BUILD_BSATOOL=OFF \
-D BUILD_ESMTOOL=OFF \
-D BUILD_LAUNCHER=OFF \
-D BUILD_MWINIIMPORTER=OFF \
-D BUILD_ESSIMPORTER=OFF \
-D BUILD_OPENCS=OFF \
-D BUILD_WIZARD=OFF \
-D BUILD_UNITTESTS=ON \
-D GTEST_ROOT="${GOOGLETEST_DIR}" \
-D GMOCK_ROOT="${GOOGLETEST_DIR}" \
"${CMAKE_CONF_OPTS[@]}" \
-DBUILD_OPENMW=OFF \
-DBUILD_BSATOOL=OFF \
-DBUILD_ESMTOOL=OFF \
-DBUILD_LAUNCHER=OFF \
-DBUILD_MWINIIMPORTER=OFF \
-DBUILD_ESSIMPORTER=OFF \
-DBUILD_OPENCS=OFF \
-DBUILD_WIZARD=OFF \
-DBUILD_UNITTESTS=ON \
-DGTEST_ROOT="${GOOGLETEST_DIR}" \
-DGMOCK_ROOT="${GOOGLETEST_DIR}" \
..
else
${ANALYZE} cmake \
-D CMAKE_C_COMPILER="${CC}" \
-D CMAKE_CXX_COMPILER="${CXX}" \
-D CMAKE_C_COMPILER_LAUNCHER=ccache \
-D CMAKE_CXX_COMPILER_LAUNCHER=ccache \
-D USE_SYSTEM_TINYXML=TRUE \
-D CMAKE_INSTALL_PREFIX=install \
-D CMAKE_BUILD_TYPE=Debug \
"${CMAKE_CONF_OPTS[@]}" \
..
fi

@ -0,0 +1,64 @@
#!/bin/bash
set -euo pipefail
print_help() {
echo "usage: $0 [group]..."
echo
echo " available groups: "${!GROUPED_DEPS[@]}""
}
declare -rA GROUPED_DEPS=(
[gcc]="binutils gcc g++ libc-dev"
[clang]="binutils clang"
# Common dependencies for building OpenMW.
[openmw-deps]="
make cmake ccache git pkg-config
libboost-filesystem-dev libboost-program-options-dev
libboost-system-dev libboost-iostreams-dev
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
libsdl2-dev libqt5opengl5-dev libopenal-dev libunshield-dev libtinyxml-dev
libbullet-dev liblz4-dev libpng-dev libjpeg-dev
"
# These dependencies can alternatively be built and linked statically.
[openmw-deps-dynamic]="libmygui-dev libopenscenegraph-dev"
# Pre-requisites for building MyGUI and OSG for static linking.
#
# * MyGUI and OSG: libsdl2-dev liblz4-dev libfreetype6-dev
# * OSG: libgl-dev
#
# Plugins:
# * DAE: libcollada-dom-dev libboost-system-dev libboost-filesystem-dev
# * JPEG: libjpeg-dev
# * PNG: libpng-dev
[openmw-deps-static]="
make cmake
ccache curl unzip libcollada-dom-dev libfreetype6-dev libjpeg-dev libpng-dev
libsdl2-dev libboost-system-dev libboost-filesystem-dev libgl-dev
"
)
if [[ $# -eq 0 ]]; then
>&2 print_help
exit 1
fi
deps=()
for group in "$@"; do
if [[ ! -v GROUPED_DEPS[$group] ]]; then
>&2 echo "error: unknown group ${group}"
exit 1
fi
deps+=(${GROUPED_DEPS[$group]})
done
export APT_CACHE_DIR="${PWD}/apt-cache"
set -x
mkdir -pv "$APT_CACHE_DIR"
apt-get update -yq
apt-get -q -o dir::cache::archives="$APT_CACHE_DIR" install -y "${deps[@]}"

@ -3,14 +3,19 @@ cmake_minimum_required(VERSION 3.1.0)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Detect OS
include(cmake/OSIdentity.cmake)
# for link time optimization, remove if cmake version is >= 3.9
if(POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
if(POLICY CMP0069) # LTO
cmake_policy(SET CMP0069 NEW)
endif()
# for position-independent executable, remove if cmake version is >= 3.14
if(POLICY CMP0083)
cmake_policy(SET CMP0083 NEW)
endif()
# Detect OS
include(cmake/OSIdentity.cmake)
# Apps and tools
option(BUILD_OPENMW "Build OpenMW" ON)
option(BUILD_LAUNCHER "Build Launcher" ON)
@ -53,7 +58,6 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
if (ANDROID)
set(CMAKE_FIND_ROOT_PATH ${OPENMW_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
set (OSG_PLUGINS_DIR CACHE STRING "")
endif()
# Version
@ -96,17 +100,42 @@ endif(EXISTS ${PROJECT_SOURCE_DIR}/.git)
# Macros
include(OpenMWMacros)
include(WholeArchive)
# doxygen main page
configure_file ("${OpenMW_SOURCE_DIR}/docs/mainpage.hpp.cmake" "${OpenMW_BINARY_DIR}/docs/mainpage.hpp")
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
option(OSG_STATIC "Link static build of OpenSceneGraph into the binaries" FALSE)
option(QT_STATIC "Link static build of QT into the binaries" FALSE)
option(OPENMW_USE_SYSTEM_BULLET "Use system provided bullet physics library" ON)
option(OPENMW_USE_SYSTEM_OSG "Use system provided OpenSceneGraph libraries" ON)
if(OPENMW_USE_SYSTEM_OSG)
set(_osg_static_default OFF)
else()
set(_osg_static_default ON)
endif()
option(OSG_STATIC "Link static build of OpenSceneGraph into the binaries" ${_osg_static_default})
option(OPENMW_USE_SYSTEM_MYGUI "Use system provided mygui library" ON)
if(OPENMW_USE_SYSTEM_MYGUI)
set(_mygui_static_default OFF)
else()
set(_mygui_static_default ON)
endif()
option(MYGUI_STATIC "Link static build of Mygui into the binaries" ${_mygui_static_default})
option(OPENMW_USE_SYSTEM_RECASTNAVIGATION "Use system provided recastnavigation library" OFF)
if(OPENMW_USE_SYSTEM_RECASTNAVIGATION)
set(_recastnavigation_static_default OFF)
else()
set(_recastnavigation_static_default ON)
endif()
option(RECASTNAVIGATION_STATIC "Build recastnavigation static libraries" ${_recastnavigation_static_default})
option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE)
option(OPENMW_LTO_BUILD "Build OpenMW with Link-Time Optimization (Needs ~2GB of RAM)" OFF)
@ -169,6 +198,28 @@ if (USE_QT)
#set(CMAKE_AUTOMOC ON)
endif()
set(USED_OSG_COMPONENTS
osgDB
osgViewer
osgText
osgGA
osgParticle
osgUtil
osgFX
osgShadow
osgAnimation)
set(USED_OSG_PLUGINS
osgdb_bmp
osgdb_dds
osgdb_freetype
osgdb_jpeg
osgdb_osg
osgdb_png
osgdb_serializers_osg
osgdb_tga)
add_subdirectory(extern)
# Sound setup
# Require at least ffmpeg 3.2 for now
@ -244,6 +295,15 @@ if (WIN32)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif()
if(OPENMW_USE_SYSTEM_BULLET)
set(REQUIRED_BULLET_VERSION 286) # Bullet 286 required due to runtime bugfixes for btCapsuleShape
if (DEFINED ENV{TRAVIS_BRANCH} OR DEFINED ENV{APPVEYOR})
set(REQUIRED_BULLET_VERSION 283) # but for build testing, 283 is fine
endif()
find_package(Bullet ${REQUIRED_BULLET_VERSION} REQUIRED COMPONENTS BulletCollision LinearMath)
endif()
if (NOT WIN32 AND BUILD_WIZARD) # windows users can just run the morrowind installer
find_package(LIBUNSHIELD REQUIRED) # required only for non win32 when building openmw-wizard
set(OPENMW_USE_UNSHIELD TRUE)
@ -262,38 +322,23 @@ if(NOT HAVE_STDINT_H)
message(FATAL_ERROR "stdint.h was not found" )
endif()
set(OSG_VERSION_REQUIRED "3.3.4")
if(BUILD_OPENMW_VR)
set(OSG_VERSION_REQUIRED "3.6.5")
endif()
find_package(OpenSceneGraph ${OSG_VERSION_REQUIRED} REQUIRED osgDB osgViewer osgText osgGA osgParticle osgUtil osgFX osgShadow osgAnimation)
include_directories(SYSTEM ${OPENSCENEGRAPH_INCLUDE_DIRS})
set(USED_OSG_PLUGINS
osgdb_bmp
osgdb_dds
osgdb_freetype
osgdb_jpeg
osgdb_osg
osgdb_png
osgdb_serializers_osg
osgdb_tga
)
set(OSGPlugins_LIB_DIR "")
foreach(OSGDB_LIB ${OSGDB_LIBRARY})
# Skip library type names
if(EXISTS ${OSGDB_LIB} AND NOT IS_DIRECTORY ${OSGDB_LIB})
get_filename_component(OSG_LIB_DIR ${OSGDB_LIB} DIRECTORY)
list(APPEND OSGPlugins_LIB_DIR "${OSG_LIB_DIR}/osgPlugins-${OPENSCENEGRAPH_VERSION}")
endif()
endforeach(OSGDB_LIB)
if(OPENMW_USE_SYSTEM_OSG)
find_package(OpenSceneGraph ${OSG_VERSION_REQUIRED} REQUIRED ${USED_OSG_COMPONENTS})
if(OSG_STATIC)
find_package(OSGPlugins REQUIRED COMPONENTS ${USED_OSG_PLUGINS})
endif()
endif()
include_directories(BEFORE SYSTEM ${OPENSCENEGRAPH_INCLUDE_DIRS})
if(OSG_STATIC)
add_definitions(-DOSG_LIBRARY_STATIC)
find_package(OSGPlugins REQUIRED COMPONENTS ${USED_OSG_PLUGINS})
list(APPEND OPENSCENEGRAPH_LIBRARIES ${OSGPlugins_LIBRARIES})
endif()
set(BOOST_COMPONENTS system filesystem program_options iostreams)
@ -308,21 +353,18 @@ IF(BOOST_STATIC)
set(Boost_USE_STATIC_LIBS ON)
endif()
set(REQUIRED_BULLET_VERSION 286) # Bullet 286 required due to runtime bugfixes for btCapsuleShape
if (DEFINED ENV{TRAVIS_BRANCH} OR DEFINED ENV{APPVEYOR})
set(REQUIRED_BULLET_VERSION 283) # but for build testing, 283 is fine
endif()
set(Boost_NO_BOOST_CMAKE ON)
find_package(Boost 1.6.2 REQUIRED COMPONENTS ${BOOST_COMPONENTS})
find_package(MyGUI 3.2.2 REQUIRED)
if(OPENMW_USE_SYSTEM_MYGUI)
find_package(MyGUI 3.2.2 REQUIRED)
endif()
find_package(SDL2 2.0.9 REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet ${REQUIRED_BULLET_VERSION} REQUIRED COMPONENTS BulletCollision LinearMath)
include_directories("."
SYSTEM
include_directories(
BEFORE SYSTEM
"."
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIR}
${MyGUI_INCLUDE_DIRS}
@ -447,14 +489,10 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 5.0 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 5.0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wsuggest-override")
endif()
elseif (MSVC)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
# Extern
set(RECASTNAVIGATION_STATIC ON CACHE BOOL "Build recastnavigation static libraries")
add_subdirectory (extern/recastnavigation EXCLUDE_FROM_ALL)
add_subdirectory (extern/osg-ffmpeg-videoplayer)
add_subdirectory (extern/oics)
if (BUILD_OPENCS)
@ -881,11 +919,7 @@ elseif(NOT APPLE)
# Install binaries
IF(BUILD_OPENMW)
IF(ANDROID)
INSTALL(PROGRAMS "${INSTALL_SOURCE}/libopenmw.so" DESTINATION "${BINDIR}" )
ELSE(ANDROID)
INSTALL(PROGRAMS "${INSTALL_SOURCE}/openmw" DESTINATION "${BINDIR}" )
ENDIF(ANDROID)
INSTALL(PROGRAMS "$<TARGET_FILE:openmw>" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENMW)
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${INSTALL_SOURCE}/openmw-launcher" DESTINATION "${BINDIR}" )

@ -228,6 +228,24 @@ target_link_libraries(openmw-cs
components
)
if(OSG_STATIC)
unset(_osg_plugins_static_files)
add_library(openmw_cs_osg_plugins INTERFACE)
foreach(_plugin ${USED_OSG_PLUGINS})
string(TOUPPER ${_plugin} _plugin_uc)
if (${_plugin_uc}_LIBRARY MATCHES "[/.]")
list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
else()
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
endif()
target_link_libraries(openmw_cs_osg_plugins INTERFACE ${${_plugin_uc}_LIBRARY})
endforeach()
# We use --whole-archive because OSG plugins use registration.
get_whole_archive_options(_opts ${_osg_plugins_static_files})
target_link_options(openmw_cs_osg_plugins INTERFACE ${_opts})
target_link_libraries(openmw-cs openmw_cs_osg_plugins)
endif(OSG_STATIC)
target_link_libraries(openmw-cs Qt5::Widgets Qt5::Core Qt5::Network Qt5::OpenGL)
if (WIN32)

@ -133,28 +133,28 @@ if (NOT UNIX)
${SDL2MAIN_LIBRARY})
endif()
if (ANDROID)
set (OSG_PLUGINS
-Wl,--whole-archive
)
foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
if(OSG_STATIC)
unset(_osg_plugins_static_files)
add_library(openmw_osg_plugins INTERFACE)
foreach(_plugin ${USED_OSG_PLUGINS})
string(TOUPPER ${_plugin} _plugin_uc)
if (${_plugin_uc}_LIBRARY MATCHES "[/.]")
list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
else()
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
endif()
target_link_libraries(openmw_osg_plugins INTERFACE ${${_plugin_uc}_LIBRARY})
endforeach()
# We use --whole-archive because OSG plugins use registration.
get_whole_archive_options(_opts ${_osg_plugins_static_files})
target_link_options(openmw_osg_plugins INTERFACE ${_opts})
set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS}
openmw_osg_plugins)
endif(OSG_STATIC)
set (OSG_PLUGINS
${OSG_PLUGINS} -Wl,--no-whole-archive
)
if (ANDROID)
set(OPENMW_LINK_TARGETS ${OPENMW_LINK_TARGETS}
EGL
android
log
dl
z
${OPENSCENEGRAPH_LIBRARIES}
freetype
jpeg
png
)
EGL android log z)
endif (ANDROID)
# Fix for not visible pthreads functions for linker with glibc 2.15

@ -42,6 +42,8 @@
#include <components/detournavigator/navigator.hpp>
#include <components/misc/frameratelimiter.hpp>
#include "mwinput/inputmanagerimp.hpp"
#include "mwgui/windowmanagerimp.hpp"
@ -1031,13 +1033,15 @@ void OMW::Engine::go()
}
// Start the main rendering loop
osg::Timer frameTimer;
double simulationTime = 0.0;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(mEnvironment.getFrameRateLimit());
const std::chrono::steady_clock::duration maxSimulationInterval(std::chrono::milliseconds(200));
while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
dt = std::min(dt, 0.2);
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(std::min(
frameRateLimiter.getLastFrameDuration(),
maxSimulationInterval
)).count();
mViewer->advance(simulationTime);
@ -1068,7 +1072,7 @@ void OMW::Engine::go()
}
}
mEnvironment.limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
// Save user settings

@ -1,8 +1,6 @@
#include "environment.hpp"
#include <cassert>
#include <chrono>
#include <thread>
#include <components/resource/resourcesystem.hpp>
@ -98,19 +96,6 @@ float MWBase::Environment::getFrameRateLimit() const
return mFrameRateLimit;
}
void MWBase::Environment::limitFrameRate(double dt) const
{
if (mFrameRateLimit > 0.f)
{
double thisFrameTime = dt;
double minFrameTime = 1.0 / static_cast<double>(mFrameRateLimit);
if (thisFrameTime < minFrameTime)
{
std::this_thread::sleep_for(std::chrono::duration<double>(minFrameTime - thisFrameTime));
}
}
}
void MWBase::Environment::setVrMode(bool vrMode)
{
mVrMode = vrMode;

@ -84,7 +84,6 @@ namespace MWBase
void setFrameRateLimit(float frameRateLimit);
float getFrameRateLimit() const;
void limitFrameRate(double dt) const;
void setVrMode(bool vrMode);
bool getVrMode(void) const;

@ -192,6 +192,7 @@ namespace MWBase
///
/// \note If cell==0, the cell the player is currently in will be used instead to
/// generate a name.
virtual std::string getCellName(const ESM::Cell* cell) const = 0;
virtual void removeRefScript (MWWorld::RefData *ref) = 0;
//< Remove the script attached to ref from mLocalScripts

@ -302,30 +302,15 @@ namespace MWClass
std::string Door::getDestination (const MWWorld::LiveCellRef<ESM::Door>& door)
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string dest;
if (door.mRef.getDestCell() != "")
{
// door leads to an interior, use interior name as tooltip
dest = door.mRef.getDestCell();
}
else
std::string dest = door.mRef.getDestCell();
if (dest.empty())
{
// door leads to exterior, use cell name (if any), otherwise translated region name
int x,y;
MWBase::Environment::get().getWorld()->positionToIndex (door.mRef.getDoorDest().pos[0], door.mRef.getDoorDest().pos[1], x, y);
const ESM::Cell* cell = store.get<ESM::Cell>().find(x,y);
if (cell->mName != "")
dest = cell->mName;
else
{
const ESM::Region* region =
store.get<ESM::Region>().find(cell->mRegion);
//name as is, not a token
return MyGUI::TextIterator::toTagsString(region->mName);
}
auto world = MWBase::Environment::get().getWorld();
world->positionToIndex (door.mRef.getDoorDest().pos[0], door.mRef.getDoorDest().pos[1], x, y);
const ESM::Cell* cell = world->getStore().get<ESM::Cell>().search(x,y);
dest = world->getCellName(cell);
}
return "#{sCell=" + dest + "}";

@ -419,10 +419,10 @@ namespace MWClass
{
const MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
std::string model = "meshes\\base_anim.nif";
std::string model = Settings::Manager::getString("baseanim", "Models");
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(ref->mBase->mRace);
if(race->mData.mFlags & ESM::Race::Beast)
model = "meshes\\base_animkna.nif";
model = Settings::Manager::getString("baseanimkna", "Models");
return model;
}
@ -432,12 +432,12 @@ namespace MWClass
const MWWorld::LiveCellRef<ESM::NPC> *npc = ptr.get<ESM::NPC>();
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().search(npc->mBase->mRace);
if(race && race->mData.mFlags & ESM::Race::Beast)
models.emplace_back("meshes\\base_animkna.nif");
models.emplace_back(Settings::Manager::getString("baseanimkna", "Models"));
// keep these always loaded just in case
models.emplace_back("meshes/xargonian_swimkna.nif");
models.emplace_back("meshes/xbase_anim_female.nif");
models.emplace_back("meshes/xbase_anim.nif");
models.emplace_back(Settings::Manager::getString("xargonianswimkna", "Models"));
models.emplace_back(Settings::Manager::getString("xbaseanimfemale", "Models"));
models.emplace_back(Settings::Manager::getString("xbaseanim", "Models"));
if (!npc->mBase->mModel.empty())
models.push_back("meshes/"+npc->mBase->mModel);

@ -249,7 +249,7 @@ namespace MWGui
size_t length = mCommandLine->getTextCursor() - max;
if(length > 0)
{
std::string text = caption;
auto text = caption;
text.erase(max, length);
mCommandLine->setCaption(text);
mCommandLine->setTextCursor(max);
@ -259,7 +259,7 @@ namespace MWGui
{
if(mCommandLine->getTextCursor() > 0)
{
std::string text = mCommandLine->getCaption();
auto text = mCommandLine->getCaption();
text.erase(0, mCommandLine->getTextCursor());
mCommandLine->setCaption(text);
mCommandLine->setTextCursor(0);

@ -5,7 +5,11 @@
#include <MyGUI_RenderManager.h>
#include <MyGUI_TextBox.h>
#include <components/debug/debuglog.hpp>
// correctIconPath
#include <components/resource/resourcesystem.hpp>
#include <components/vfs/manager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
@ -106,7 +110,13 @@ namespace MWGui
std::string invIcon = ptr.getClass().getInventoryIcon(ptr);
if (invIcon.empty())
invIcon = "default icon.tga";
setIcon(MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon));
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon);
if (!MWBase::Environment::get().getResourceSystem()->getVFS()->exists(invIcon))
{
Log(Debug::Error) << "Failed to open image: '" << invIcon << "' not found, falling back to 'default-icon.tga'";
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath("default icon.tga");
}
setIcon(invIcon);
}

@ -45,8 +45,6 @@ namespace MWGui
, mNestedLoadingCount(0)
, mProgress(0)
, mShowWallpaper(true)
, mOldCallback(nullptr)
, mHasCallback(false)
{
mMainWidget->setSize(MyGUI::RenderManager::getInstance().getViewSize());
@ -147,35 +145,11 @@ namespace MWGui
void operator () (osg::RenderInfo& renderInfo) const override
{
{
std::unique_lock<std::mutex> lock(mMutex);
mOneshot = false;
}
mSignal.notify_all();
int w = renderInfo.getCurrentCamera()->getViewport()->width();
int h = renderInfo.getCurrentCamera()->getViewport()->height();
mTexture->copyTexImage2D(*renderInfo.getState(), 0, 0, w, h);
{
std::unique_lock<std::mutex> lock(mMutex);
mOneshot = false;
}
mSignal.notify_all();
}
void wait()
{
std::unique_lock<std::mutex> lock(mMutex);
while (mOneshot)
mSignal.wait(lock);
}
void waitUntilInvoked()
{
std::unique_lock<std::mutex> lock(mMutex);
while (mOneshot)
mSignal.wait(lock);
mOneshot = false;
}
void reset()
@ -185,8 +159,6 @@ namespace MWGui
private:
mutable bool mOneshot;
mutable std::mutex mMutex;
mutable std::condition_variable mSignal;
osg::ref_ptr<osg::Texture2D> mTexture;
};
@ -362,14 +334,12 @@ namespace MWGui
}
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 10)
mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
mViewer->getCamera()->addInitialDrawCallback(mCopyFramebufferToTextureCallback);
#else
// TODO: Remove once we officially end support for OSG versions pre 3.5.10
mOldCallback = mViewer->getCamera()->getInitialDrawCallback();
mViewer->getCamera()->setInitialDrawCallback(mCopyFramebufferToTextureCallback);
#endif
mCopyFramebufferToTextureCallback->reset();
mHasCallback = true;
mBackgroundImage->setBackgroundImage("");
mBackgroundImage->setVisible(false);
@ -410,21 +380,6 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->viewerTraversals(false);
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
if (mHasCallback)
{
mCopyFramebufferToTextureCallback->waitUntilInvoked();
// Note that we are removing the callback before the draw thread has returned from it.
// This is OK as we are retaining the ref_ptr.
#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 10)
mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
#else
// TODO: Remove once we officially end support for OSG versions pre 3.5.10
mViewer->getCamera()->setInitialDrawCallback(mOldCallback);
#endif
mHasCallback = false;
}
mLastRenderTime = mTimer.time_m();
}

@ -87,8 +87,6 @@ namespace MWGui
osg::ref_ptr<osg::Texture2D> mTexture;
osg::ref_ptr<CopyFramebufferToTextureCallback> mCopyFramebufferToTextureCallback;
osg::ref_ptr<osg::Camera::DrawCallback> mOldCallback;
bool mHasCallback;
std::unique_ptr<MyGUI::ITexture> mGuiTexture;
void changeWallpaper();

@ -50,6 +50,7 @@
#include <components/widgets/tags.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/frameratelimiter.hpp>
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/statemanager.hpp"
@ -757,12 +758,11 @@ namespace MWGui
if (block)
{
osg::Timer frameTimer;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit());
while (mMessageBoxManager->readPressedButton(false) == -1
&& !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count();
mKeyboardNavigation->onFrame();
mMessageBoxManager->onFrame(dt);
@ -777,7 +777,7 @@ namespace MWGui
// refer to the advance() and frame() order in Engine::go()
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
}
}
@ -1807,12 +1807,10 @@ namespace MWGui
~MWSound::Type::Movie & MWSound::Type::Mask
);
osg::Timer frameTimer;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit());
while (mVideoEnabled && mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count();
MWBase::Environment::get().getInputManager()->update(dt, true, false);
@ -1833,7 +1831,7 @@ namespace MWGui
// refer to the advance() and frame() order in Engine::go()
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
mVideoWidget->stop();

@ -39,12 +39,14 @@ namespace MWInput
&& MWBase::Environment::get().getWindowManager()->isConsoleMode())
SDL_StopTextInput();
bool consumed = false;
bool consumed = SDL_IsTextInputActive() && // Little trick to check if key is printable
(!(SDLK_SCANCODE_MASK & arg.keysym.sym) &&
(std::isprint(arg.keysym.sym) ||
// Don't trust isprint for symbols outside the extended ASCII range
(kc == MyGUI::KeyCode::None && arg.keysym.sym > 0xff)));
if (kc != MyGUI::KeyCode::None && !mBindingsManager->isDetectingBindingState())
{
consumed = MWBase::Environment::get().getWindowManager()->injectKeyPress(kc, 0, arg.repeat);
if (SDL_IsTextInputActive() && // Little trick to check if key is printable
(!(SDLK_SCANCODE_MASK & arg.keysym.sym) && std::isprint(arg.keysym.sym)))
if (MWBase::Environment::get().getWindowManager()->injectKeyPress(kc, 0, arg.repeat))
consumed = true;
mBindingsManager->setPlayerControlsEnabled(!consumed);
}

@ -8,6 +8,7 @@
#include <components/misc/mathutil.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/detournavigator/navigator.hpp>
#include "../mwphysics/collisiontype.hpp"
@ -127,10 +128,11 @@ namespace MWMechanics
{
//Update every frame. UpdateLOS uses a timer, so the LOS check does not happen every frame.
updateLOS(actor, target, duration, storage);
float targetReachedTolerance = 0.0f;
if (storage.mLOS)
targetReachedTolerance = storage.mAttackRange;
const bool is_target_reached = pathTo(actor, target.getRefData().getPosition().asVec3(), duration, targetReachedTolerance);
const float targetReachedTolerance = storage.mLOS && !storage.mUseCustomDestination
? storage.mAttackRange : 0.0f;
const osg::Vec3f destination = storage.mUseCustomDestination
? storage.mCustomDestination : target.getRefData().getPosition().asVec3();
const bool is_target_reached = pathTo(actor, destination, duration, targetReachedTolerance);
if (is_target_reached) storage.mReadyToAttack = true;
}
@ -232,8 +234,8 @@ namespace MWMechanics
const ESM::Weapon* weapon = currentAction->getWeapon();
ESM::Position pos = actor.getRefData().getPosition();
osg::Vec3f vActorPos(pos.asVec3());
osg::Vec3f vTargetPos(target.getRefData().getPosition().asVec3());
const osg::Vec3f vActorPos(pos.asVec3());
const osg::Vec3f vTargetPos(target.getRefData().getPosition().asVec3());
osg::Vec3f vAimDir = MWBase::Environment::get().getWorld()->aimToTarget(actor, target);
float distToTarget = MWBase::Environment::get().getWorld()->getHitDistance(actor, target);
@ -243,9 +245,7 @@ namespace MWMechanics
if (isRangedCombat)
{
// rotate actor taking into account target movement direction and projectile speed
osg::Vec3f& lastTargetPos = storage.mLastTargetPos;
vAimDir = AimDirToMovingTarget(actor, target, lastTargetPos, AI_REACTION_TIME, (weapon ? weapon->mData.mType : 0), storage.mStrength);
lastTargetPos = vTargetPos;
vAimDir = AimDirToMovingTarget(actor, target, storage.mLastTargetPos, AI_REACTION_TIME, (weapon ? weapon->mData.mType : 0), storage.mStrength);
storage.mMovement.mRotation[0] = getXAngleToDir(vAimDir);
storage.mMovement.mRotation[2] = getZAngleToDir(vAimDir);
@ -256,12 +256,69 @@ namespace MWMechanics
storage.mMovement.mRotation[2] = getZAngleToDir((vTargetPos-vActorPos)); // using vAimDir results in spastic movements since the head is animated
}
storage.mLastTargetPos = vTargetPos;
if (storage.mReadyToAttack)
{
storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target);
// start new attack
storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat);
}
// If actor uses custom destination it has to try to rebuild path because environment can change
// (door is opened between actor and target) or target position has changed and current custom destination
// is not good enough to attack target.
if (storage.mCurrentAction->isAttackingOrSpell()
&& ((!storage.mReadyToAttack && !mPathFinder.isPathConstructed())
|| (storage.mUseCustomDestination && (storage.mCustomDestination - vTargetPos).length() > rangeAttack)))
{
// Try to build path to the target.
const auto halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
const auto navigatorFlags = getNavigatorFlags(actor);
const auto areaCosts = getAreaCosts(actor);
const auto pathGridGraph = getPathGridGraph(actor.getCell());
mPathFinder.buildPath(actor, vActorPos, vTargetPos, actor.getCell(), pathGridGraph, halfExtents, navigatorFlags, areaCosts);
if (!mPathFinder.isPathConstructed())
{
// If there is no path, try to find a point on a line from the actor position to target projected
// on navmesh to attack the target from there.
const MWBase::World* world = MWBase::Environment::get().getWorld();
const auto halfExtents = world->getPathfindingHalfExtents(actor);
const auto navigator = world->getNavigator();
const auto navigatorFlags = getNavigatorFlags(actor);
const auto areaCosts = getAreaCosts(actor);
const auto hit = navigator->raycast(halfExtents, vActorPos, vTargetPos, navigatorFlags);
if (hit.has_value() && (*hit - vTargetPos).length() <= rangeAttack)
{
// If the point is close enough, try to find a path to that point.
mPathFinder.buildPath(actor, vActorPos, *hit, actor.getCell(), pathGridGraph, halfExtents, navigatorFlags, areaCosts);
if (mPathFinder.isPathConstructed())
{
// If path to that point is found use it as custom destination.
storage.mCustomDestination = *hit;
storage.mUseCustomDestination = true;
}
}
if (!mPathFinder.isPathConstructed())
{
storage.mUseCustomDestination = false;
storage.stopAttack();
characterController.setAttackingOrSpell(false);
currentAction.reset(new ActionFlee());
actionCooldown = currentAction->getActionCooldown();
storage.startFleeing();
MWBase::Environment::get().getDialogueManager()->say(actor, "flee");
}
}
else
{
storage.mUseCustomDestination = false;
}
}
return false;
}

@ -55,6 +55,9 @@ namespace MWMechanics
float mFleeBlindRunTimer;
ESM::Pathgrid::Point mFleeDest;
bool mUseCustomDestination;
osg::Vec3f mCustomDestination;
AiCombatStorage():
mAttackCooldown(0.0f),
mTimerReact(AI_REACTION_TIME),
@ -74,7 +77,9 @@ namespace MWMechanics
mFleeState(FleeState_None),
mLOS(false),
mUpdateLOSTimer(0.0f),
mFleeBlindRunTimer(0.0f)
mFleeBlindRunTimer(0.0f),
mUseCustomDestination(false),
mCustomDestination()
{}
void startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target);

@ -305,6 +305,10 @@ namespace MWMechanics
void applyElementalShields(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim)
{
// Don't let elemental shields harm the player in god mode.
bool godmode = attacker == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (godmode)
return;
for (int i=0; i<3; ++i)
{
float magnitude = victim.getClass().getCreatureStats(victim).getMagicEffects().get(ESM::MagicEffect::FireShield+i).getMagnitude();
@ -345,6 +349,8 @@ namespace MWMechanics
MWMechanics::DynamicStat<float> health = attackerStats.getHealth();
health.setCurrent(health.getCurrent() - x);
attackerStats.setHealth(health);
MWBase::Environment::get().getSoundManager()->playSound3D(attacker, "Health Damage", 1.0f, 1.0f);
}
}

@ -123,7 +123,7 @@ namespace MWMechanics
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;
if (checkMagicka && stats.getMagicka().getCurrent() < spell->mData.mCost)
if (checkMagicka && spell->mData.mCost > 0 && stats.getMagicka().getCurrent() < spell->mData.mCost)
return 0;
if (spell->mData.mFlags & ESM::Spell::F_Always)

@ -58,6 +58,15 @@ namespace MWPhysics
mShape->setUseDiamondSubdivision(true);
mShape->setLocalScaling(btVector3(triSize, triSize, 1));
#if BT_BULLET_VERSION >= 289
// Accelerates some collision tests.
//
// Note: The accelerator data structure in Bullet is only used
// in some operations. This could be improved, see:
// https://github.com/bulletphysics/bullet3/issues/3276
mShape->buildAccelerator();
#endif
btTransform transform(btQuaternion::getIdentity(),
btVector3((x+0.5f) * triSize * (sqrtVerts-1),
(y+0.5f) * triSize * (sqrtVerts-1),

@ -47,7 +47,7 @@ namespace MWPhysics
ContactCollectionCallback(const btCollisionObject * me, osg::Vec3f velocity) : mMe(me)
{
m_collisionFilterGroup = me->getBroadphaseHandle()->m_collisionFilterGroup;
m_collisionFilterMask = me->getBroadphaseHandle()->m_collisionFilterMask;
m_collisionFilterMask = me->getBroadphaseHandle()->m_collisionFilterMask & ~CollisionType_Projectile;
mVelocity = Misc::Convert::toBullet(velocity);
}
btScalar addSingleResult(btManifoldPoint & contact, const btCollisionObjectWrapper * colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper * colObj1Wrap, int partId1, int index1) override

@ -681,9 +681,14 @@ namespace MWPhysics
mActors.emplace(ptr, std::move(actor));
}
int PhysicsSystem::addProjectile (const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, bool canTraverseWater)
int PhysicsSystem::addProjectile (const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius, bool canTraverseWater)
{
osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);
assert(shapeInstance);
float radius = computeRadius ? shapeInstance->mCollisionBox.extents.length() / 2.f : 1.f;
mProjectileId++;
auto projectile = std::make_shared<Projectile>(caster, position, radius, canTraverseWater, mTaskScheduler.get(), this);
mProjectiles.emplace(mProjectileId, std::move(projectile));

@ -124,7 +124,7 @@ namespace MWPhysics
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType = CollisionType_World);
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, float radius, bool canTraverseWater);
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius, bool canTraverseWater);
void updateProjectile(const int projectileId, const osg::Vec3f &position) const;
void removeProjectile(const int projectileId);

@ -1554,7 +1554,7 @@ namespace MWRender
MWWorld::LiveCellRef<ESM::Creature> *ref = mPtr.get<ESM::Creature>();
if(ref->mBase->mFlags & ESM::Creature::Bipedal)
{
defaultSkeleton = "meshes\\xbase_anim.nif";
defaultSkeleton = Settings::Manager::getString("xbaseanim", "Models");
inject = true;
}
}

@ -182,7 +182,7 @@ namespace MWRender
noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
osg::ref_ptr<osg::Texture2D> dummyTexture = new osg::Texture2D();
dummyTexture->setInternalFormat(GL_RED);
dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT);
dummyTexture->setTextureSize(1, 1);
// This might clash with a shadow map, so make sure it doesn't cast shadows
dummyTexture->setShadowComparison(true);

@ -10,7 +10,7 @@
#include <components/sceneutil/visitor.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/stringops.hpp>
#include "../mwbase/environment.hpp"
@ -35,7 +35,7 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr,
setObjectRoot(model, false, false, true);
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
addAnimSource("meshes\\xbase_anim.nif", model);
addAnimSource(Settings::Manager::getString("xbaseanim", "Models"), model);
addAnimSource(model, model);
}
}
@ -54,7 +54,7 @@ CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr, const
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
{
addAnimSource("meshes\\xbase_anim.nif", model);
addAnimSource(Settings::Manager::getString("xbaseanim", "Models"), model);
}
addAnimSource(model, model);

@ -524,7 +524,7 @@ void NpcAnimation::updateNpcBase()
if(!is1stPerson)
{
const std::string base = "meshes\\xbase_anim.nif";
const std::string base = Settings::Manager::getString("xbaseanim", "Models");
if (smodel != base && !isWerewolf)
addAnimSource(base, smodel);
@ -538,7 +538,7 @@ void NpcAnimation::updateNpcBase()
}
else
{
const std::string base = "meshes\\xbase_anim.1st.nif";
const std::string base = Settings::Manager::getString("xbaseanim1st", "Models");
if (smodel != base && !isWerewolf)
addAnimSource(base, smodel);

@ -472,12 +472,15 @@ namespace MWRender
mSky->listAssetsToPreload(workItem->mModels, workItem->mTextures);
mWater->listAssetsToPreload(workItem->mTextures);
const char* basemodels[] = {"xbase_anim", "xbase_anim.1st", "xbase_anim_female", "xbase_animkna"};
for (size_t i=0; i<sizeof(basemodels)/sizeof(basemodels[0]); ++i)
{
workItem->mModels.push_back(std::string("meshes/") + basemodels[i] + ".nif");
workItem->mKeyframes.push_back(std::string("meshes/") + basemodels[i] + ".kf");
}
workItem->mModels.push_back(Settings::Manager::getString("xbaseanim", "Models"));
workItem->mModels.push_back(Settings::Manager::getString("xbaseanim1st", "Models"));
workItem->mModels.push_back(Settings::Manager::getString("xbaseanimfemale", "Models"));
workItem->mModels.push_back(Settings::Manager::getString("xargonianswimkna", "Models"));
workItem->mKeyframes.push_back(Settings::Manager::getString("xbaseanimkf", "Models"));
workItem->mKeyframes.push_back(Settings::Manager::getString("xbaseanim1stkf", "Models"));
workItem->mKeyframes.push_back(Settings::Manager::getString("xbaseanimfemalekf", "Models"));
workItem->mKeyframes.push_back(Settings::Manager::getString("xargonianswimknakf", "Models"));
workItem->mTextures.emplace_back("textures/_land_default.dds");

@ -45,6 +45,8 @@
#include <components/sceneutil/visitor.hpp>
#include <components/sceneutil/shadow.hpp>
#include <components/nifosg/particle.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -1137,7 +1139,7 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
, mBaseWindSpeed(0.f)
, mEnabled(true)
, mSunEnabled(true)
, mWeatherAlpha(0.f)
, mEffectFade(0.f)
{
osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
skyroot->setName("Sky Root");
@ -1278,16 +1280,10 @@ private:
class AlphaFader : public SceneUtil::StateSetUpdater
{
public:
/// @param alphaUpdate variable which to update with alpha value
AlphaFader(float *alphaUpdate)
: mAlpha(1.f)
{
mAlphaUpdate = alphaUpdate;
}
void setAlpha(float alpha)
/// @param alpha the variable alpha value is recovered from
AlphaFader(float& alpha)
: mAlpha(alpha)
{
mAlpha = alpha;
}
void setDefaults(osg::StateSet* stateset) override
@ -1301,19 +1297,16 @@ public:
{
osg::Material* mat = static_cast<osg::Material*>(stateset->getAttribute(osg::StateAttribute::MATERIAL));
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,mAlpha));
if (mAlphaUpdate)
*mAlphaUpdate = mAlpha;
}
// Helper for adding AlphaFaders to a subgraph
class SetupVisitor : public osg::NodeVisitor
{
public:
SetupVisitor(float *alphaUpdate)
SetupVisitor(float &alpha)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mAlpha(alpha)
{
mAlphaUpdate = alphaUpdate;
}
void apply(osg::Node &node) override
@ -1333,56 +1326,24 @@ public:
callback = callback->getNestedCallback();
}
osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mAlphaUpdate));
osg::ref_ptr<AlphaFader> alphaFader (new AlphaFader(mAlpha));
if (composite)
composite->addController(alphaFader);
else
node.addUpdateCallback(alphaFader);
mAlphaFaders.push_back(alphaFader);
}
}
traverse(node);
}
std::vector<osg::ref_ptr<AlphaFader> > getAlphaFaders()
{
return mAlphaFaders;
}
private:
std::vector<osg::ref_ptr<AlphaFader> > mAlphaFaders;
float *mAlphaUpdate;
float &mAlpha;
};
protected:
float mAlpha;
float *mAlphaUpdate;
};
class RainFader : public AlphaFader
{
public:
RainFader(float *alphaUpdate): AlphaFader(alphaUpdate)
{
}
void setDefaults(osg::StateSet* stateset) override
{
osg::ref_ptr<osg::Material> mat (new osg::Material);
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(0,0,0,1));
mat->setColorMode(osg::Material::OFF);
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
}
void apply(osg::StateSet *stateset, osg::NodeVisitor *nv) override
{
AlphaFader::apply(stateset,nv);
*mAlphaUpdate = mAlpha * 2.0; // mAlpha is limited to 0.6 so multiply by 2 to reach full intensity
}
float &mAlpha;
};
void SkyManager::setCamera(osg::Camera *camera)
@ -1466,6 +1427,37 @@ protected:
}
};
class WeatherAlphaOperator : public osgParticle::Operator
{
public:
WeatherAlphaOperator(float& alpha, bool rain)
: mAlpha(alpha)
, mIsRain(rain)
{
}
osg::Object *cloneType() const override
{
return nullptr;
}
osg::Object *clone(const osg::CopyOp &op) const override
{
return nullptr;
}
void operate(osgParticle::Particle *particle, double dt) override
{
constexpr float rainThreshold = 0.6f; // Rain_Threshold?
const float alpha = mIsRain ? mAlpha * rainThreshold : mAlpha;
particle->setAlphaRange(osgParticle::rangef(alpha, alpha));
}
private:
float &mAlpha;
bool mIsRain;
};
void SkyManager::createRain()
{
if (mRainNode)
@ -1473,7 +1465,7 @@ void SkyManager::createRain()
mRainNode = new osg::Group;
mRainParticleSystem = new osgParticle::ParticleSystem;
mRainParticleSystem = new NifOsg::ParticleSystem;
osg::Vec3 rainRange = osg::Vec3(mRainDiameter, mRainDiameter, (mRainMinHeight+mRainMaxHeight)/2.f);
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
@ -1492,6 +1484,12 @@ void SkyManager::createRain()
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
osg::ref_ptr<osg::Material> mat (new osg::Material);
mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4f(1,1,1,1));
mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
osgParticle::Particle& particleTemplate = mRainParticleSystem->getDefaultParticleTemplate();
particleTemplate.setSizeRange(osgParticle::rangef(5.f, 15.f));
particleTemplate.setAlphaRange(osgParticle::rangef(1.f, 1.f));
@ -1524,6 +1522,7 @@ void SkyManager::createRain()
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
program->addOperator(new WrapAroundOperator(mCamera,rainRange));
program->addOperator(new WeatherAlphaOperator(mEffectFade, true));
program->setParticleSystem(mRainParticleSystem);
mRainNode->addChild(program);
@ -1531,8 +1530,7 @@ void SkyManager::createRain()
mRainNode->addChild(mRainParticleSystem);
mRainNode->addChild(updater);
mRainFader = new RainFader(&mWeatherAlpha);
mRainNode->addUpdateCallback(mRainFader);
// Note: if we ever switch to regular geometry rain, it'll need to use an AlphaFader.
mRainNode->addCullCallback(mUnderwaterSwitch);
mRainNode->setNodeMask(Mask_WeatherParticles);
@ -1550,7 +1548,6 @@ void SkyManager::destroyRain()
mCounter = nullptr;
mRainParticleSystem = nullptr;
mRainShooter = nullptr;
mRainFader = nullptr;
}
SkyManager::~SkyManager()
@ -1589,17 +1586,18 @@ void SkyManager::update(float duration)
if (!mEnabled)
{
if (mRainIntensityUniform)
mRainIntensityUniform->set((float) 0.0);
mRainIntensityUniform->set(0.f);
return;
}
if (mRainIntensityUniform)
{
if (mIsStorm || (!hasRain() && !mParticleNode))
mRainIntensityUniform->set((float) 0.0);
else
mRainIntensityUniform->set((float) mWeatherAlpha);
float rainIntensity = 0.f;
if (!mIsStorm && (hasRain() || mParticleNode))
rainIntensity = mEffectFade;
mRainIntensityUniform->set(rainIntensity);
}
switchUnderwaterRain();
@ -1714,7 +1712,6 @@ void SkyManager::setWeather(const WeatherResult& weather)
{
mParticleNode->removeChild(mParticleEffect);
mParticleEffect = nullptr;
mParticleFaders.clear();
}
if (mCurrentParticleEffect.empty())
@ -1740,28 +1737,26 @@ void SkyManager::setWeather(const WeatherResult& weather)
SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
mParticleEffect->accept(assignVisitor);
AlphaFader::SetupVisitor alphaFaderSetupVisitor(&mWeatherAlpha);
AlphaFader::SetupVisitor alphaFaderSetupVisitor(mEffectFade);
mParticleEffect->accept(alphaFaderSetupVisitor);
mParticleFaders = alphaFaderSetupVisitor.getAlphaFaders();
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
mParticleEffect->accept(disableFreezeOnCullVisitor);
if (!weather.mIsStorm)
{
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
{
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); ++i)
{
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
if (!mIsStorm)
program->addOperator(new WrapAroundOperator(mCamera,osg::Vec3(1024,1024,800)));
program->setParticleSystem(ps);
mParticleNode->addChild(program);
}
program->addOperator(new WeatherAlphaOperator(mEffectFade, false));
program->setParticleSystem(ps);
mParticleNode->addChild(program);
}
}
}
@ -1848,11 +1843,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
mAtmosphereNightNode->setNodeMask(weather.mNight ? ~0 : 0);
if (mRainFader)
mRainFader->setAlpha(weather.mEffectFade * 0.6); // * Rain_Threshold?
for (AlphaFader* fader : mParticleFaders)
fader->setAlpha(weather.mEffectFade);
mEffectFade = weather.mEffectFade;
}
float SkyManager::getBaseWindSpeed() const

@ -203,7 +203,6 @@ namespace MWRender
osg::ref_ptr<osg::PositionAttitudeTransform> mParticleNode;
osg::ref_ptr<osg::Node> mParticleEffect;
std::vector<osg::ref_ptr<AlphaFader> > mParticleFaders;
osg::ref_ptr<UnderwaterSwitchCallback> mUnderwaterSwitch;
osg::ref_ptr<osg::PositionAttitudeTransform> mCloudNode;
@ -230,7 +229,6 @@ namespace MWRender
osg::ref_ptr<osgParticle::BoxPlacer> mPlacer;
osg::ref_ptr<RainCounter> mCounter;
osg::ref_ptr<RainShooter> mRainShooter;
osg::ref_ptr<RainFader> mRainFader;
bool mCreated;
@ -273,7 +271,7 @@ namespace MWRender
bool mEnabled;
bool mSunEnabled;
float mWeatherAlpha;
float mEffectFade;
osg::Vec4f mMoonScriptColor;
};

@ -187,6 +187,9 @@ namespace MWScript
.getCreatureStats(ptr)
.getDynamic(mIndex)
.getCurrent();
// GetMagicka shouldn't return negative values
if(mIndex == 1 && value < 0)
value = 0;
}
runtime.push (value);
}

@ -194,7 +194,7 @@ namespace MWWorld
};
float ProjectileManager::createModel(State &state, const std::string &model, const osg::Vec3f& pos, const osg::Quat& orient,
void ProjectileManager::createModel(State &state, const std::string &model, const osg::Vec3f& pos, const osg::Quat& orient,
bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture)
{
state.mNode = new osg::PositionAttitudeTransform;
@ -258,7 +258,6 @@ namespace MWWorld
state.mNode->accept(assignVisitor);
MWRender::overrideFirstRootTexture(texture, mResourceSystem, projectile);
return projectile->getBound().radius();
}
void ProjectileManager::update(State& state, float duration)
@ -322,7 +321,8 @@ namespace MWWorld
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(state.mEffects);
const auto radius = createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, true, lightDiffuseColor, texture);
auto model = ptr.getClass().getModel(ptr);
createModel(state, model, pos, orient, true, true, lightDiffuseColor, texture);
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
for (const std::string &soundid : state.mSoundIds)
@ -333,7 +333,10 @@ namespace MWWorld
state.mSounds.push_back(sound);
}
state.mProjectileId = mPhysics->addProjectile(caster, pos, radius, false);
// in case there are multiple effects, the model is a dummy without geometry. Use the second effect for physics shape
if (state.mIdMagic.size() > 1)
model = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic.at(1))->mModel;
state.mProjectileId = mPhysics->addProjectile(caster, pos, model, true, false);
state.mToDelete = false;
mMagicBolts.push_back(state);
}
@ -353,11 +356,12 @@ namespace MWWorld
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), projectile.getCellRef().getRefId());
MWWorld::Ptr ptr = ref.getPtr();
createModel(state, ptr.getClass().getModel(ptr), pos, orient, false, false, osg::Vec4(0,0,0,0));
const auto model = ptr.getClass().getModel(ptr);
createModel(state, model, pos, orient, false, false, osg::Vec4(0,0,0,0));
if (!ptr.getClass().getEnchantment(ptr).empty())
SceneUtil::addEnchantedGlow(state.mNode, mResourceSystem, ptr.getClass().getEnchantmentColor(ptr));
state.mProjectileId = mPhysics->addProjectile(actor, pos, 1.f, true);
state.mProjectileId = mPhysics->addProjectile(actor, pos, model, false, true);
state.mToDelete = false;
mProjectiles.push_back(state);
}
@ -643,7 +647,7 @@ namespace MWWorld
int weaponType = ptr.get<ESM::Weapon>()->mBase->mData.mType;
state.mThrown = MWMechanics::getWeaponType(weaponType)->mWeaponClass == ESM::WeaponType::Thrown;
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), 1.f, true);
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, false, true);
}
catch(...)
{
@ -695,8 +699,8 @@ namespace MWWorld
}
osg::Vec4 lightDiffuseColor = getMagicBoltLightDiffuseColor(state.mEffects);
const auto radius = createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture);
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), radius, false);
createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture);
state.mProjectileId = mPhysics->addProjectile(state.getCaster(), osg::Vec3f(esm.mPosition), model, true, false);
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
for (const std::string &soundid : state.mSoundIds)

@ -130,7 +130,7 @@ namespace MWWorld
void moveProjectiles(float dt);
void moveMagicBolts(float dt);
float createModel (State& state, const std::string& model, const osg::Vec3f& pos, const osg::Quat& orient,
void createModel (State& state, const std::string& model, const osg::Vec3f& pos, const osg::Quat& orient,
bool rotate, bool createLight, osg::Vec4 lightDiffuseColor, std::string texture = "");
void update (State& state, float duration);

@ -666,13 +666,19 @@ namespace MWWorld
{
if (!cell)
cell = mWorldScene->getCurrentCell();
return getCellName(cell->getCell());
}
if (!cell->getCell()->isExterior() || !cell->getCell()->mName.empty())
return cell->getCell()->mName;
if (const ESM::Region* region = mStore.get<ESM::Region>().search (cell->getCell()->mRegion))
return region->mName;
std::string World::getCellName(const ESM::Cell* cell) const
{
if (cell)
{
if (!cell->isExterior() || !cell->mName.empty())
return cell->mName;
if (const ESM::Region* region = mStore.get<ESM::Region>().search (cell->mRegion))
return region->mName;
}
return mStore.get<ESM::GameSetting>().find ("sDefaultCellname")->mValue.getString();
}
@ -1903,6 +1909,13 @@ namespace MWWorld
{
doPhysics (duration, frameStart, frameNumber, stats);
}
else
{
// zero the async stats if we are paused
stats.setAttribute(frameNumber, "physicsworker_time_begin", 0);
stats.setAttribute(frameNumber, "physicsworker_time_taken", 0);
stats.setAttribute(frameNumber, "physicsworker_time_end", 0);
}
}
void World::updatePlayer()
@ -3051,7 +3064,7 @@ namespace MWWorld
// Check mana
bool godmode = (isPlayer && mGodMode);
MWMechanics::DynamicStat<float> magicka = stats.getMagicka();
if (magicka.getCurrent() < spell->mData.mCost && !godmode)
if (spell->mData.mCost > 0 && magicka.getCurrent() < spell->mData.mCost && !godmode)
{
message = "#{sMagicInsufficientSP}";
fail = true;

@ -286,6 +286,7 @@ namespace MWWorld
///
/// \note If cell==0, the cell the player is currently in will be used instead to
/// generate a name.
std::string getCellName(const ESM::Cell* cell) const override;
void removeRefScript (MWWorld::RefData *ref) override;
//< Remove the script attached to ref from mLocalScripts

@ -15,6 +15,7 @@ if (GTEST_FOUND AND GMOCK_FOUND)
esm/test_fixed_string.cpp
misc/test_stringops.cpp
misc/test_endianness.cpp
nifloader/testbulletnifloader.cpp

@ -76,6 +76,17 @@ namespace
}
};
template <std::size_t size>
btHeightfieldTerrainShape makeSquareHeightfieldTerrainShape(const std::array<btScalar, size>& values,
btScalar heightScale = 1, int upAxis = 2, PHY_ScalarType heightDataType = PHY_FLOAT, bool flipQuadEdges = false)
{
const int width = static_cast<int>(std::sqrt(size));
const btScalar min = *std::min_element(values.begin(), values.end());
const btScalar max = *std::max_element(values.begin(), values.end());
const btScalar greater = std::max(std::abs(min), std::abs(max));
return btHeightfieldTerrainShape(width, width, values.data(), heightScale, -greater, greater, upAxis, heightDataType, flipQuadEdges);
}
TEST_F(DetourNavigatorNavigatorTest, find_path_for_empty_should_return_empty)
{
EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut),
@ -108,7 +119,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -154,7 +165,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
btBoxShape boxShape(btVector3(20, 20, 100));
@ -238,7 +249,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
btBoxShape boxShape(btVector3(20, 20, 100));
@ -325,7 +336,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
const std::array<btScalar, 5 * 5> heightfieldData2 {{
@ -335,7 +346,7 @@ namespace
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
}};
btHeightfieldTerrainShape shape2(5, 5, heightfieldData2.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape2 = makeSquareHeightfieldTerrainShape(heightfieldData2);
shape2.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -382,7 +393,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
std::array<btScalar, 5 * 5> heightfieldDataAvoid {{
@ -392,7 +403,7 @@ namespace
-25, -25, -25, -25, -25,
-25, -25, -25, -25, -25,
}};
btHeightfieldTerrainShape shapeAvoid(5, 5, heightfieldDataAvoid.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shapeAvoid = makeSquareHeightfieldTerrainShape(heightfieldDataAvoid);
shapeAvoid.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -439,7 +450,7 @@ namespace
-50, -100, -150, -100, -100,
0, -50, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -487,7 +498,7 @@ namespace
0, -100, -100, -100, -100, -100, 0,
0, 0, 0, 0, 0, 0, 0,
}};
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -534,7 +545,7 @@ namespace
0, -100, -100, -100, -100, -100, 0,
0, 0, 0, 0, 0, 0, 0,
}};
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -581,7 +592,7 @@ namespace
0, -100, -100, -100, -100, -100, 0,
0, 0, 0, 0, 0, 0, 0,
}};
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -626,7 +637,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -680,7 +691,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
@ -711,7 +722,7 @@ namespace
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
const std::vector<btBoxShape> boxShapes(100, btVector3(20, 20, 100));
@ -802,4 +813,26 @@ namespace
EXPECT_GT(duration, mSettings.mMinUpdateInterval)
<< std::chrono::duration_cast<std::chrono::duration<float, std::milli>>(duration).count() << " ms";
}
TEST_F(DetourNavigatorNavigatorTest, update_then_raycast_should_return_position)
{
const std::array<btScalar, 5 * 5> heightfieldData {{
0, 0, 0, 0, 0,
0, -25, -25, -25, -25,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
0, -25, -100, -100, -100,
}};
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
shape.setLocalScaling(btVector3(128, 128, 1));
mNavigator->addAgent(mAgentHalfExtents);
mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
mNavigator->update(mPlayerPosition);
mNavigator->wait();
const auto result = mNavigator->raycast(mAgentHalfExtents, mStart, mEnd, Flag_walk);
ASSERT_THAT(result, Optional(Vec3fEq(mEnd.x(), mEnd.y(), 1.87719)));
}
}

@ -4,10 +4,6 @@
#include <components/detournavigator/settingsutils.hpp>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <gtest/gtest.h>
#include <gmock/gmock.h>

@ -0,0 +1,122 @@
#include <gtest/gtest.h>
#include "components/misc/endianness.hpp"
struct EndiannessTest : public ::testing::Test {};
TEST_F(EndiannessTest, test_swap_endianness_inplace1)
{
uint8_t zero=0x00;
uint8_t ff=0xFF;
uint8_t fortytwo=0x42;
uint8_t half=128;
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x00);
Misc::swapEndiannessInplace(ff);
EXPECT_EQ(ff, 0xFF);
Misc::swapEndiannessInplace(fortytwo);
EXPECT_EQ(fortytwo, 0x42);
Misc::swapEndiannessInplace(half);
EXPECT_EQ(half, 128);
}
TEST_F(EndiannessTest, test_swap_endianness_inplace2)
{
uint16_t zero = 0x0000;
uint16_t ffff = 0xFFFF;
uint16_t n12 = 0x0102;
uint16_t fortytwo = 0x0042;
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x0000);
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x0000);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFF);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFF);
Misc::swapEndiannessInplace(n12);
EXPECT_EQ(n12, 0x0201);
Misc::swapEndiannessInplace(n12);
EXPECT_EQ(n12, 0x0102);
Misc::swapEndiannessInplace(fortytwo);
EXPECT_EQ(fortytwo, 0x4200);
Misc::swapEndiannessInplace(fortytwo);
EXPECT_EQ(fortytwo, 0x0042);
}
TEST_F(EndiannessTest, test_swap_endianness_inplace4)
{
uint32_t zero = 0x00000000;
uint32_t n1234 = 0x01020304;
uint32_t ffff = 0xFFFFFFFF;
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x00000000);
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x00000000);
Misc::swapEndiannessInplace(n1234);
EXPECT_EQ(n1234, 0x04030201);
Misc::swapEndiannessInplace(n1234);
EXPECT_EQ(n1234, 0x01020304);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFFFFFF);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFFFFFF);
}
TEST_F(EndiannessTest, test_swap_endianness_inplace8)
{
uint64_t zero = 0x0000'0000'0000'0000;
uint64_t n1234 = 0x0102'0304'0506'0708;
uint64_t ffff = 0xFFFF'FFFF'FFFF'FFFF;
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x0000'0000'0000'0000);
Misc::swapEndiannessInplace(zero);
EXPECT_EQ(zero, 0x0000'0000'0000'0000);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFF'FFFF'FFFF'FFFF);
Misc::swapEndiannessInplace(ffff);
EXPECT_EQ(ffff, 0xFFFF'FFFF'FFFF'FFFF);
Misc::swapEndiannessInplace(n1234);
EXPECT_EQ(n1234, 0x0807'0605'0403'0201);
Misc::swapEndiannessInplace(n1234);
EXPECT_EQ(n1234, 0x0102'0304'0506'0708);
}
TEST_F(EndiannessTest, test_swap_endianness_inplace_float)
{
const uint32_t original = 0x4023d70a;
const uint32_t expected = 0x0ad72340;
float number;
memcpy(&number, &original, sizeof(original));
Misc::swapEndiannessInplace(number);
EXPECT_TRUE(!memcmp(&number, &expected, sizeof(expected)));
}
TEST_F(EndiannessTest, test_swap_endianness_inplace_double)
{
const uint64_t original = 0x040047ae147ae147ul;
const uint64_t expected = 0x47e17a14ae470004ul;
double number;
memcpy(&number, &original, sizeof(original));
Misc::swapEndiannessInplace(number);
EXPECT_TRUE(!memcmp(&number, &expected, sizeof(expected)) );
}

@ -95,9 +95,9 @@ void Wizard::ExistingInstallationPage::on_browseButton_clicked()
{
QString selectedFile = QFileDialog::getOpenFileName(
this,
tr("Select master file"),
tr("Select Morrowind.esm (located in Data Files)"),
QDir::currentPath(),
QString(tr("Morrowind master file (*.esm)")),
QString(tr("Morrowind master file (Morrowind.esm)")),
nullptr,
QFileDialog::DontResolveSymlinks);
@ -110,7 +110,18 @@ void Wizard::ExistingInstallationPage::on_browseButton_clicked()
return;
if (!mWizard->findFiles(QLatin1String("Morrowind"), info.absolutePath()))
return; // No valid Morrowind installation found
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error detecting Morrowind files"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr(
"<b>Morrowind.bsa</b> is missing!<br>\
Make sure your Morrowind installation is complete."
));
msgBox.exec();
return;
}
QString path(QDir::toNativeSeparators(info.absolutePath()));
QList<QListWidgetItem*> items = installationsList->findItems(path, Qt::MatchExactly);

@ -15,6 +15,17 @@
include(LibFindMacros)
include(Findosg_functions)
if (NOT OSGPlugins_LIB_DIR)
unset(OSGPlugins_LIB_DIR)
foreach(OSGDB_LIB ${OSGDB_LIBRARY})
# Skip library type names
if(EXISTS ${OSGDB_LIB} AND NOT IS_DIRECTORY ${OSGDB_LIB})
get_filename_component(OSG_LIB_DIR ${OSGDB_LIB} DIRECTORY)
list(APPEND OSGPlugins_LIB_DIR "${OSG_LIB_DIR}/osgPlugins-${OPENSCENEGRAPH_VERSION}")
endif()
endforeach(OSGDB_LIB)
endif()
if (NOT OSGPlugins_LIB_DIR)
set(_mode WARNING)
if (OSGPlugins_FIND_REQUIRED)

@ -0,0 +1,10 @@
function (get_whole_archive_options OUT_VAR)
# We use --whole-archive because OSG plugins use registration.
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(${OUT_VAR} -Wl,--whole-archive ${ARGN} -Wl,--no-whole-archive PARENT_SCOPE)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(${OUT_VAR} -Wl,-all_load ${ARGN} -Wl,-noall_load PARENT_SCOPE)
else ()
message(FATAL_ERROR "get_whole_archive_options not implemented for CMAKE_CXX_COMPILER_ID ${CMAKE_CXX_COMPILER_ID}")
endif()
endfunction ()

@ -181,6 +181,7 @@ add_component_dir(detournavigator
settings
navigator
findrandompointaroundcircle
raycast
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
@ -245,7 +246,7 @@ target_link_libraries(components
RecastNavigation::Recast
)
if (BULLET_USE_DOUBLES AND (UBUNTU_FOUND OR DEBIAN_FOUND))
if (BULLET_USE_DOUBLES AND (UBUNTU_FOUND OR DEBIAN_FOUND) AND OPENMW_USE_SYSTEM_BULLET)
target_link_libraries(components BulletCollision-float64 LinearMath-float64)
else()
target_link_libraries(components ${BULLET_LIBRARIES})

@ -4,6 +4,7 @@
#include <iomanip>
#include <limits>
#include <ostream>
#include <tuple>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>

@ -20,16 +20,7 @@ namespace DetourNavigator
dtQueryFilter queryFilter;
queryFilter.setIncludeFlags(includeFlags);
dtPolyRef startRef = 0;
osg::Vec3f startPolygonPosition;
for (int i = 0; i < 3; ++i)
{
const auto status = navMeshQuery.findNearestPoly(start.ptr(), (halfExtents * (1 << i)).ptr(), &queryFilter,
&startRef, startPolygonPosition.ptr());
if (!dtStatusFailed(status) && startRef != 0)
break;
}
dtPolyRef startRef = findNearestPolyExpanding(navMeshQuery, queryFilter, start, halfExtents);
if (startRef == 0)
return std::optional<osg::Vec3f>();

@ -108,13 +108,13 @@ namespace DetourNavigator
{
// Find steer target.
SteerTarget result;
const int MAX_STEER_POINTS = 3;
std::array<float, MAX_STEER_POINTS * 3> steerPath;
std::array<unsigned char, MAX_STEER_POINTS> steerPathFlags;
std::array<dtPolyRef, MAX_STEER_POINTS> steerPathPolys;
constexpr int maxSteerPoints = 3;
std::array<float, maxSteerPoints * 3> steerPath;
std::array<unsigned char, maxSteerPoints> steerPathFlags;
std::array<dtPolyRef, maxSteerPoints> steerPathPolys;
int nsteerPath = 0;
navQuery.findStraightPath(startPos.ptr(), endPos.ptr(), path.data(), int(path.size()), steerPath.data(),
steerPathFlags.data(), steerPathPolys.data(), &nsteerPath, MAX_STEER_POINTS);
steerPathFlags.data(), steerPathPolys.data(), &nsteerPath, maxSteerPoints);
assert(nsteerPath >= 0);
if (!nsteerPath)
return std::nullopt;
@ -140,4 +140,17 @@ namespace DetourNavigator
return result;
}
dtPolyRef findNearestPolyExpanding(const dtNavMeshQuery& query, const dtQueryFilter& filter,
const osg::Vec3f& center, const osg::Vec3f& halfExtents)
{
dtPolyRef ref = 0;
for (int i = 0; i < 3; ++i)
{
const dtStatus status = query.findNearestPoly(center.ptr(), (halfExtents * (1 << i)).ptr(), &filter, &ref, nullptr);
if (!dtStatusFailed(status) && ref != 0)
break;
}
return ref;
}
}

@ -103,6 +103,9 @@ namespace DetourNavigator
return dtStatusSucceed(status);
}
dtPolyRef findNearestPolyExpanding(const dtNavMeshQuery& query, const dtQueryFilter& filter,
const osg::Vec3f& center, const osg::Vec3f& halfExtents);
struct MoveAlongSurfaceResult
{
osg::Vec3f mResultPos;
@ -163,7 +166,7 @@ namespace DetourNavigator
osg::Vec3f targetPos;
navMeshQuery.closestPointOnPoly(polygonPath.back(), end.ptr(), targetPos.ptr(), nullptr);
const float SLOP = 0.01f;
constexpr float slop = 0.01f;
*out++ = iterPos;
@ -174,7 +177,7 @@ namespace DetourNavigator
while (!polygonPath.empty() && smoothPathSize < maxSmoothPathSize)
{
// Find location to steer towards.
const auto steerTarget = getSteerTarget(navMeshQuery, iterPos, targetPos, SLOP, polygonPath);
const auto steerTarget = getSteerTarget(navMeshQuery, iterPos, targetPos, slop, polygonPath);
if (!steerTarget)
break;
@ -206,7 +209,7 @@ namespace DetourNavigator
iterPos.y() = h;
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRange(iterPos, steerTarget->steerPos, SLOP, 1.0f))
if (endOfPath && inRange(iterPos, steerTarget->steerPos, slop, 1.0f))
{
// Reached end of path.
iterPos = targetPos;
@ -214,7 +217,7 @@ namespace DetourNavigator
++smoothPathSize;
break;
}
else if (offMeshConnection && inRange(iterPos, steerTarget->steerPos, SLOP, 1.0f))
else if (offMeshConnection && inRange(iterPos, steerTarget->steerPos, slop, 1.0f))
{
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0;
@ -282,29 +285,11 @@ namespace DetourNavigator
queryFilter.setAreaCost(AreaType_pathgrid, areaCosts.mPathgrid);
queryFilter.setAreaCost(AreaType_ground, areaCosts.mGround);
dtPolyRef startRef = 0;
osg::Vec3f startPolygonPosition;
for (int i = 0; i < 3; ++i)
{
const auto status = navMeshQuery.findNearestPoly(start.ptr(), (halfExtents * (1 << i)).ptr(), &queryFilter,
&startRef, startPolygonPosition.ptr());
if (!dtStatusFailed(status) && startRef != 0)
break;
}
dtPolyRef startRef = findNearestPolyExpanding(navMeshQuery, queryFilter, start, halfExtents);
if (startRef == 0)
return Status::StartPolygonNotFound;
dtPolyRef endRef = 0;
osg::Vec3f endPolygonPosition;
for (int i = 0; i < 3; ++i)
{
const auto status = navMeshQuery.findNearestPoly(end.ptr(), (halfExtents * (1 << i)).ptr(), &queryFilter,
&endRef, endPolygonPosition.ptr());
if (!dtStatusFailed(status) && endRef != 0)
break;
}
dtPolyRef endRef = findNearestPolyExpanding(navMeshQuery, queryFilter, end, halfExtents);
if (endRef == 0)
return Status::EndPolygonNotFound;

@ -1,5 +1,6 @@
#include "findrandompointaroundcircle.hpp"
#include "navigator.hpp"
#include "raycast.hpp"
namespace DetourNavigator
{
@ -17,4 +18,19 @@ namespace DetourNavigator
return std::optional<osg::Vec3f>();
return std::optional<osg::Vec3f>(fromNavMeshCoordinates(settings, *result));
}
std::optional<osg::Vec3f> Navigator::raycast(const osg::Vec3f& agentHalfExtents, const osg::Vec3f& start,
const osg::Vec3f& end, const Flags includeFlags) const
{
const auto navMesh = getNavMesh(agentHalfExtents);
if (navMesh == nullptr)
return {};
const auto settings = getSettings();
const auto result = DetourNavigator::raycast(navMesh->lockConst()->getImpl(),
toNavMeshCoordinates(settings, agentHalfExtents), toNavMeshCoordinates(settings, start),
toNavMeshCoordinates(settings, end), includeFlags, settings);
if (!result)
return {};
return fromNavMeshCoordinates(settings, *result);
}
}

@ -223,6 +223,17 @@ namespace DetourNavigator
std::optional<osg::Vec3f> findRandomPointAroundCircle(const osg::Vec3f& agentHalfExtents,
const osg::Vec3f& start, const float maxRadius, const Flags includeFlags) const;
/**
* @brief raycast finds farest navmesh point from start on a line from start to end that has path from start.
* @param agentHalfExtents allows to find navmesh for given actor.
* @param start of the line
* @param end of the line
* @param includeFlags setup allowed surfaces for actor to walk.
* @return not empty optional with position if point is found and empty optional if point is not found.
*/
std::optional<osg::Vec3f> raycast(const osg::Vec3f& agentHalfExtents, const osg::Vec3f& start,
const osg::Vec3f& end, const Flags includeFlags) const;
virtual RecastMeshTiles getRecastMeshTiles() = 0;
};
}

@ -66,7 +66,7 @@ namespace DetourNavigator
void update(const osg::Vec3f& /*playerPosition*/) override {}
void setUpdatesEnabled(bool enabled) override {}
void setUpdatesEnabled(bool /*enabled*/) override {}
void wait() override {}

@ -0,0 +1,44 @@
#include "raycast.hpp"
#include "settings.hpp"
#include "findsmoothpath.hpp"
#include <DetourCommon.h>
#include <DetourNavMesh.h>
#include <DetourNavMeshQuery.h>
#include <array>
namespace DetourNavigator
{
std::optional<osg::Vec3f> raycast(const dtNavMesh& navMesh, const osg::Vec3f& halfExtents,
const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags, const Settings& settings)
{
dtNavMeshQuery navMeshQuery;
if (!initNavMeshQuery(navMeshQuery, navMesh, settings.mMaxNavMeshQueryNodes))
return {};
dtQueryFilter queryFilter;
queryFilter.setIncludeFlags(includeFlags);
dtPolyRef ref = 0;
if (dtStatus status = navMeshQuery.findNearestPoly(start.ptr(), halfExtents.ptr(), &queryFilter, &ref, nullptr);
dtStatusFailed(status) || ref == 0)
return {};
const unsigned options = 0;
std::array<dtPolyRef, 16> path;
dtRaycastHit hit;
hit.path = path.data();
hit.maxPath = path.size();
if (dtStatus status = navMeshQuery.raycast(ref, start.ptr(), end.ptr(), &queryFilter, options, &hit);
dtStatusFailed(status) || hit.pathCount == 0)
return {};
osg::Vec3f hitPosition;
if (dtStatus status = navMeshQuery.closestPointOnPoly(path[hit.pathCount - 1], end.ptr(), hitPosition.ptr(), nullptr);
dtStatusFailed(status))
return {};
return hitPosition;
}
}

@ -0,0 +1,19 @@
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RAYCAST_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RAYCAST_H
#include "flags.hpp"
#include <optional>
#include <osg/Vec3f>
class dtNavMesh;
namespace DetourNavigator
{
struct Settings;
std::optional<osg::Vec3f> raycast(const dtNavMesh& navMesh, const osg::Vec3f& halfExtents,
const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags, const Settings& settings);
}
#endif

@ -3,6 +3,8 @@
#include "recasttempallocator.hpp"
#include <cstdlib>
namespace DetourNavigator
{
class RecastGlobalAllocator
@ -32,7 +34,7 @@ namespace DetourNavigator
else
{
assert(BufferType_perm == getDataPtrBufferType(ptr));
::free(getPermDataPtrHeapPtr(ptr));
std::free(getPermDataPtrHeapPtr(ptr));
}
}
@ -56,7 +58,7 @@ namespace DetourNavigator
static void* allocPerm(size_t size)
{
const auto ptr = ::malloc(size + sizeof(std::size_t));
const auto ptr = std::malloc(size + sizeof(std::size_t));
if (rcUnlikely(!ptr))
return ptr;
setPermPtrBufferType(ptr, BufferType_perm);

@ -52,7 +52,7 @@ namespace DetourNavigator
inline float getTileSize(const Settings& settings)
{
return settings.mTileSize * settings.mCellSize;
return static_cast<float>(settings.mTileSize) * settings.mCellSize;
}
inline TilePosition getTilePosition(const Settings& settings, const osg::Vec3f& position)
@ -73,7 +73,7 @@ namespace DetourNavigator
inline float getBorderSize(const Settings& settings)
{
return settings.mBorderSize * settings.mCellSize;
return static_cast<float>(settings.mBorderSize) * settings.mCellSize;
}
inline float getSwimLevel(const Settings& settings, const float agentHalfExtentsZ)

@ -26,7 +26,7 @@ namespace Misc
{
uint32_t v32;
std::memcpy(&v32, &v, sizeof(T));
v32 = (v32 >> 24) | ((v32 >> 8) & 0xff00) | ((v32 & 0xff00) << 8) | v32 << 24;
v32 = (v32 >> 24) | ((v32 >> 8) & 0xff00) | ((v32 & 0xff00) << 8) | (v32 << 24);
std::memcpy(&v, &v32, sizeof(T));
}
if constexpr (sizeof(T) == 8)

@ -0,0 +1,56 @@
#ifndef OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#define OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#include <chrono>
#include <thread>
namespace Misc
{
class FrameRateLimiter
{
public:
template <class Rep, class Ratio>
explicit FrameRateLimiter(std::chrono::duration<Rep, Ratio> maxFrameDuration,
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
: mMaxFrameDuration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(maxFrameDuration))
, mLastMeasurement(now)
{}
std::chrono::steady_clock::duration getLastFrameDuration() const
{
return mLastFrameDuration;
}
void limit(std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
{
const auto passed = now - mLastMeasurement;
const auto left = mMaxFrameDuration - passed;
if (left > left.zero())
{
std::this_thread::sleep_for(left);
mLastMeasurement = now + left;
mLastFrameDuration = mMaxFrameDuration;
}
else
{
mLastMeasurement = now;
mLastFrameDuration = passed;
}
}
private:
std::chrono::steady_clock::duration mMaxFrameDuration;
std::chrono::steady_clock::time_point mLastMeasurement;
std::chrono::steady_clock::duration mLastFrameDuration;
};
inline Misc::FrameRateLimiter makeFrameRateLimiter(float frameRateLimit)
{
if (frameRateLimit > 0.0f)
return Misc::FrameRateLimiter(std::chrono::duration<float>(1.0f / frameRateLimit));
else
return Misc::FrameRateLimiter(std::chrono::steady_clock::duration::zero());
}
}
#endif

@ -32,7 +32,7 @@ namespace Resource
osg::Vec3f extents;
osg::Vec3f center;
};
// Used for actors. mCollisionShape is used for actors only when we need to autogenerate collision box for creatures.
// Used for actors and projectiles. mCollisionShape is used for actors only when we need to autogenerate collision box for creatures.
// For now, use one file <-> one resource for simplicity.
CollisionBox mCollisionBox;

@ -8,6 +8,7 @@
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <components/sceneutil/visitor.hpp>
#include <components/vfs/manager.hpp>
#include <components/nifbullet/bulletnifloader.hpp>
@ -145,11 +146,31 @@ osg::ref_ptr<const BulletShape> BulletShapeManager::getShape(const std::string &
osg::ref_ptr<const osg::Node> constNode (mSceneManager->getTemplate(normalized));
osg::ref_ptr<osg::Node> node (const_cast<osg::Node*>(constNode.get())); // const-trickery required because there is no const version of NodeVisitor
NodeToShapeVisitor visitor;
node->accept(visitor);
shape = visitor.getShape();
// Check first if there's a custom collision node
unsigned int visitAllNodesMask = 0xffffffff;
SceneUtil::FindByNameVisitor nameFinder("Collision");
nameFinder.setTraversalMask(visitAllNodesMask);
nameFinder.setNodeMaskOverride(visitAllNodesMask);
node->accept(nameFinder);
if (nameFinder.mFoundNode)
{
NodeToShapeVisitor visitor;
visitor.setTraversalMask(visitAllNodesMask);
visitor.setNodeMaskOverride(visitAllNodesMask);
nameFinder.mFoundNode->accept(visitor);
shape = visitor.getShape();
}
// Generate a collision shape from the mesh
if (!shape)
return osg::ref_ptr<BulletShape>();
{
NodeToShapeVisitor visitor;
node->accept(visitor);
shape = visitor.getShape();
if (!shape)
return osg::ref_ptr<BulletShape>();
}
}
mCache->addEntryToObjectCache(normalized, shape);

@ -9,6 +9,7 @@
#include <components/nifosg/nifloader.hpp>
#include <components/sceneutil/keyframe.hpp>
#include <components/sceneutil/osgacontroller.hpp>
#include <components/misc/stringops.hpp>
#include "animation.hpp"
#include "objectcache.hpp"
@ -17,11 +18,13 @@
namespace Resource
{
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager) : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager) {}
RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager,
const std::string& normalized, const VFS::Manager* vfs) :
osg::NodeVisitor(TRAVERSE_ALL_CHILDREN), mTarget(target), mAnimationManager(animationManager), mNormalized(normalized), mVFS(vfs) {}
void RetrieveAnimationsVisitor::apply(osg::Node& node)
{
if (node.libraryName() == std::string("osgAnimation") && node.className() == std::string("Bone") && node.getName() == std::string("bip01"))
if (node.libraryName() == std::string("osgAnimation") && node.className() == std::string("Bone") && Misc::StringUtils::lowerCase(node.getName()) == std::string("bip01"))
{
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
@ -38,27 +41,19 @@ namespace Resource
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
std::string animationName = animation->getName();
std::string start = animationName + std::string(": start");
std::string stop = animationName + std::string(": stop");
mergedAnimationTrack->setName(animationName);
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel: channels)
{
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
}
mergedAnimationTrack->setName(animation->getName());
callback->addMergedAnimationTrack(mergedAnimationTrack);
float startTime = animation->getStartTime();
float stopTime = startTime + animation->getDuration();
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
mTarget.mTextKeys.emplace(startTime, std::move(start));
mTarget.mTextKeys.emplace(stopTime, std::move(stop));
SceneUtil::EmulatedAnimation emulatedAnimation;
emulatedAnimation.mStartTime = startTime;
emulatedAnimation.mStopTime = stopTime;
@ -66,12 +61,61 @@ namespace Resource
emulatedAnimations.emplace_back(emulatedAnimation);
}
}
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which animations are played
// Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand, InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow"
// osgAnimation formats should have a .txt file with the same name, each line holding a textkey and whitespace separated time value
// e.g. idle: start 0.0333
try
{
Files::IStreamPtr textKeysFile = mVFS->get(changeFileExtension(mNormalized, "txt"));
std::string line;
while ( getline (*textKeysFile, line) )
{
mTarget.mTextKeys.emplace(parseTimeSignature(line), parseTextKey(line));
}
}
catch (std::exception& e)
{
Log(Debug::Warning) << "No textkey file found for " << mNormalized;
}
callback->setEmulatedAnimations(emulatedAnimations);
mTarget.mKeyframeControllers.emplace(node.getName(), callback);
}
traverse(node);
}
std::string RetrieveAnimationsVisitor::parseTextKey(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
if (spacePos != std::string::npos)
return line.substr(0, spacePos);
return "";
}
double RetrieveAnimationsVisitor::parseTimeSignature(const std::string& line)
{
size_t spacePos = line.find_last_of(' ');
double time = 0.0;
if (spacePos != std::string::npos && spacePos + 1 < line.size())
time = std::stod(line.substr(spacePos + 1));
return time;
}
std::string RetrieveAnimationsVisitor::changeFileExtension(const std::string file, const std::string ext)
{
size_t extPos = file.find_last_of('.');
if (extPos != std::string::npos && extPos+1 < file.size())
{
return file.substr(0, extPos + 1) + ext;
}
return file;
}
}
namespace Resource
@ -109,7 +153,7 @@ namespace Resource
osg::ref_ptr<osgAnimation::BasicAnimationManager> bam = dynamic_cast<osgAnimation::BasicAnimationManager*> (scene->getUpdateCallback());
if (bam)
{
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam);
Resource::RetrieveAnimationsVisitor rav(*loaded.get(), bam, normalized, mVFS);
scene->accept(rav);
}
}

@ -15,13 +15,21 @@ namespace Resource
class RetrieveAnimationsVisitor : public osg::NodeVisitor
{
public:
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager);
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager,
const std::string& normalized, const VFS::Manager* vfs);
virtual void apply(osg::Node& node) override;
private:
std::string changeFileExtension(const std::string file, const std::string ext);
std::string parseTextKey(const std::string& line);
double parseTimeSignature(const std::string& line);
SceneUtil::KeyframeHolder& mTarget;
osg::ref_ptr<osgAnimation::BasicAnimationManager> mAnimationManager;
std::string mNormalized;
const VFS::Manager* mVFS;
};
}

@ -25,6 +25,7 @@
#include <components/sceneutil/util.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/sceneutil/optimizer.hpp>
#include <components/sceneutil/visitor.hpp>
#include <components/shader/shadervisitor.hpp>
#include <components/shader/shadermanager.hpp>
@ -373,6 +374,14 @@ namespace Resource
errormsg << "Error loading " << normalizedFilename << ": " << result.message() << " code " << result.status() << std::endl;
throw std::runtime_error(errormsg.str());
}
// Recognize and hide collision node
unsigned int hiddenNodeMask = 0;
SceneUtil::FindByNameVisitor nameFinder("Collision");
result.getNode()->accept(nameFinder);
if (nameFinder.mFoundNode)
nameFinder.mFoundNode->setNodeMask(hiddenNodeMask);
return result.getNode();
}
}
@ -386,30 +395,19 @@ namespace Resource
return false;
static std::vector<std::string> reservedNames;
static std::mutex reservedNamesMutex;
if (reservedNames.empty())
{
std::lock_guard<std::mutex> lock(reservedNamesMutex);
if (reservedNames.empty())
{
// This keeps somehow accessing garbage so i rewrote it using safer types.
//const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm",
// "Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle",
// "Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "Arrow", "Camera"};
const char* reserved[] = {"Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm",
"Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle",
"Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "Arrow", "Camera", "Collision", "Right_Wrist", "Left_Wrist",
"Shield_Bone", "Right_Forearm", "Left_Forearm", "Right_Upper_Arm", "Left_Clavicle", "Weapon_Bone", "Root_Bone"};
//reservedNames = std::vector<std::string>(reserved, reserved + sizeof(reserved)/sizeof(const char*));
reservedNames = std::vector<std::string>(reserved, reserved + sizeof(reserved)/sizeof(reserved[0]));
//for (unsigned int i=0; i<sizeof(reserved)/sizeof(const char*); ++i)
// reservedNames.push_back(std::string("Tri ") + reserved[i]);
for (unsigned int i=0; i<sizeof(reserved)/sizeof(reserved[0]); ++i)
reservedNames.push_back(std::string("Tri ") + reserved[i]);
std::vector<std::string> r = { "Head", "Neck", "Chest", "Groin", "Right Hand", "Left Hand", "Right Wrist", "Left Wrist", "Shield Bone", "Right Forearm", "Left Forearm", "Right Upper Arm",
"Left Upper Arm", "Right Foot", "Left Foot", "Right Ankle", "Left Ankle", "Right Knee", "Left Knee", "Right Upper Leg", "Left Upper Leg", "Right Clavicle",
"Left Clavicle", "Weapon Bone", "Tail", "Bip01", "Root Bone", "BoneOffset", "AttachLight", "Arrow", "Camera" };
reservedNames = std::vector<std::string>(r.begin(), r.end());
for (auto& reservedName : r)
reservedNames.emplace_back(std::string("Tri ") + reservedName);
std::sort(reservedNames.begin(), reservedNames.end(), Misc::StringUtils::ciLess);
}
std::sort(reservedNames.begin(), reservedNames.end(), Misc::StringUtils::ciLess);
}
std::vector<std::string>::iterator it = Misc::StringUtils::partialBinarySearch(reservedNames.begin(), reservedNames.end(), name);

@ -127,7 +127,7 @@ bool Profiler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter
if (viewer)
{
// Add/remove openmw stats to the osd as necessary
viewer->getViewerStats()->collectStats("engine", _statsType == StatsHandler::StatsType::VIEWER_STATS);
viewer->getViewerStats()->collectStats("engine", _statsType >= StatsHandler::StatsType::VIEWER_STATS);
if (_offlineCollect)
CollectStatistics(viewer);

@ -1,5 +1,7 @@
#include "actorutil.hpp"
#include <components/settings/settings.hpp>
namespace SceneUtil
{
std::string getActorSkeleton(bool firstPerson, bool isFemale, bool isBeast, bool isWerewolf)
@ -7,24 +9,24 @@ namespace SceneUtil
if (!firstPerson)
{
if (isWerewolf)
return "meshes\\wolf\\skin.nif";
return Settings::Manager::getString("wolfskin", "Models");
else if (isBeast)
return "meshes\\base_animkna.nif";
return Settings::Manager::getString("baseanimkna", "Models");
else if (isFemale)
return "meshes\\base_anim_female.nif";
return Settings::Manager::getString("baseanimfemale", "Models");
else
return "meshes\\base_anim.nif";
return Settings::Manager::getString("baseanim", "Models");
}
else
{
if (isWerewolf)
return "meshes\\wolf\\skin.1st.nif";
return Settings::Manager::getString("wolfskin1st", "Models");
else if (isBeast)
return "meshes\\base_animkna.1st.nif";
return Settings::Manager::getString("baseanimkna1st", "Models");
else if (isFemale)
return "meshes\\base_anim_female.1st.nif";
return Settings::Manager::getString("baseanimfemale1st", "Models");
else
return "meshes\\base_anim.1st.nif";
return Settings::Manager::getString("xbaseanim1st", "Models");
}
}
}

@ -17,6 +17,7 @@
#include <osgAnimation/UpdateMatrixTransform>
#include <components/debug/debuglog.hpp>
#include <components/misc/stringops.hpp>
#include <components/resource/animation.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/sceneutil/keyframe.hpp>
@ -83,7 +84,7 @@ namespace SceneUtil
{
osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(cb);
if (umt)
if (node.getName() != "bip01") link(umt);
if (Misc::StringUtils::lowerCase(node.getName()) != "bip01") link(umt);
cb = cb->getNestedCallback();
}
@ -102,10 +103,14 @@ namespace SceneUtil
}
OsgAnimationController::OsgAnimationController(const OsgAnimationController &copy, const osg::CopyOp &copyop) : SceneUtil::KeyframeController(copy, copyop)
, mMergedAnimationTracks(copy.mMergedAnimationTracks)
, mEmulatedAnimations(copy.mEmulatedAnimations)
{
mLinker = nullptr;
for (const auto& mergedAnimationTrack : copy.mMergedAnimationTracks)
{
Resource::Animation* copiedAnimationTrack = static_cast<Resource::Animation*>(mergedAnimationTrack.get()->clone(copyop));
mMergedAnimationTracks.emplace_back(copiedAnimationTrack);
}
}
osg::Vec3f OsgAnimationController::getTranslation(float time) const

@ -60,7 +60,20 @@ namespace SceneUtil
void NodeMapVisitor::apply(osg::MatrixTransform& trans)
{
// Take transformation for first found node in file
const std::string nodeName = Misc::StringUtils::lowerCase(trans.getName());
std::string originalNodeName = Misc::StringUtils::lowerCase(trans.getName());
if (trans.libraryName() == std::string("osgAnimation"))
{
// Convert underscores to whitespaces as a workaround for Collada (OpenMW's animation system uses whitespace-separated names)
std::string underscore = "_";
std::size_t foundUnderscore = originalNodeName.find(underscore);
if (foundUnderscore != std::string::npos)
std::replace(originalNodeName.begin(), originalNodeName.end(), '_', ' ');
}
const std::string nodeName = originalNodeName;
mMap.emplace(nodeName, &trans);
traverse(trans);

@ -0,0 +1,152 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# Like `FetchContent_MakeAvailable` but passes EXCLUDE_FROM_ALL to `add_subdirectory`.
macro(FetchContent_MakeAvailableExcludeFromAll)
foreach(contentName IN ITEMS ${ARGV})
string(TOLOWER ${contentName} contentNameLower)
FetchContent_GetProperties(${contentName})
if(NOT ${contentNameLower}_POPULATED)
FetchContent_Populate(${contentName})
if(EXISTS ${${contentNameLower}_SOURCE_DIR}/CMakeLists.txt)
add_subdirectory(${${contentNameLower}_SOURCE_DIR}
${${contentNameLower}_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
endif()
endforeach()
endmacro()
if(NOT OPENMW_USE_SYSTEM_BULLET)
cmake_minimum_required(VERSION 3.11) # for FetchContent
set(BUILD_BULLET3 OFF CACHE BOOL "")
set(BUILD_EXTRAS OFF CACHE BOOL "")
set(BUILD_OPENGL3_DEMOS OFF CACHE BOOL "")
set(BUILD_UNIT_TESTS OFF CACHE BOOL "")
set(BUILD_BULLET2_DEMOS OFF CACHE BOOL "")
set(BUILD_CLSOCKET OFF CACHE BOOL "")
set(BUILD_ENET OFF CACHE BOOL "")
set(BUILD_CPU_DEMOS OFF CACHE BOOL "")
set(BUILD_EGL OFF CACHE BOOL "")
set(USE_DOUBLE_PRECISION ${BULLET_USE_DOUBLES} CACHE BOOL "")
set(BULLET2_MULTITHREADING ON CACHE BOOL "")
# Version 3.08 with the following changes:
# 1. Fixes the linking of Threads:
# https://github.com/bulletphysics/bullet3/pull/3237
# 2. Removes ~300 MiB of files not used here:
# rm -rf build3 data docs examples test Doxyfile
include(FetchContent)
FetchContent_Declare(bullet
URL https://github.com/glebm/bullet3/archive/ed5256454f4f84bd2c1728c88ddb0405d614e7d2.zip
URL_HASH MD5=e3c94fac35a7be885ad8843f828a0f96
SOURCE_DIR fetched/bullet
)
FetchContent_MakeAvailableExcludeFromAll(bullet)
set(BULLET_INCLUDE_DIRS ${bullet_SOURCE_DIR}/src PARENT_SCOPE)
# The order here is important to work around a bug in Bullet:
# https://github.com/bulletphysics/bullet3/issues/3233
set(BULLET_LIBRARIES BulletCollision LinearMath PARENT_SCOPE)
endif()
if(NOT OPENMW_USE_SYSTEM_MYGUI)
cmake_minimum_required(VERSION 3.11) # for FetchContent
set(MYGUI_RENDERSYSTEM 4 CACHE STRING "")
set(MYGUI_DISABLE_PLUGINS TRUE CACHE BOOL "")
set(MYGUI_BUILD_DEMOS OFF CACHE BOOL "")
set(MYGUI_BUILD_PLUGINS OFF CACHE BOOL "")
set(MYGUI_BUILD_TOOLS OFF CACHE BOOL "")
if(MYGUI_STATIC)
set(BUILD_SHARED_LIBS OFF)
else()
set(BUILD_SHARED_LIBS ON)
endif()
include(FetchContent)
FetchContent_Declare(mygui
URL https://github.com/MyGUI/mygui/archive/MyGUI3.4.0.zip
URL_HASH MD5=9e990a4240430cbf567bfe73488a274e
SOURCE_DIR fetched/mygui
)
FetchContent_MakeAvailableExcludeFromAll(mygui)
set(MyGUI_INCLUDE_DIRS ${mygui_SOURCE_DIR}/MyGUIEngine/include PARENT_SCOPE)
set(MyGUI_LIBRARIES MyGUIEngine PARENT_SCOPE)
endif()
if(NOT OPENMW_USE_SYSTEM_OSG)
cmake_minimum_required(VERSION 3.11) # for FetchContent
set(DYNAMIC_OPENTHREADS OFF CACHE BOOL "")
set(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "")
set(BUILD_OSG_APPLICATIONS OFF CACHE BOOL "")
set(BUILD_OSG_DEPRECATED_SERIALIZERS OFF CACHE BOOL "")
set(OSG_FIND_3RD_PARTY_DEPS OFF CACHE BOOL "")
set(BUILD_OSG_PLUGINS_BY_DEFAULT OFF CACHE BOOL "")
set(BUILD_OSG_PLUGIN_BMP ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_DDS ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_FREETYPE ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_JPEG ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_OSG ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_PNG ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_TGA ON CACHE BOOL "")
set(BUILD_OSG_PLUGIN_KTX ON CACHE BOOL "")
set(OSG_USE_FLOAT_MATRIX ON CACHE BOOL "")
set(OSG_USE_FLOAT_PLANE ON CACHE BOOL "")
set(OSG_USE_FLOAT_QUAT ON CACHE BOOL "")
set(OPENGL_PROFILE "GL2" CACHE STRING "")
if(OSG_STATIC)
set(BUILD_SHARED_LIBS OFF)
else()
set(BUILD_SHARED_LIBS ON)
endif()
# branch OpenSceneGraph-3.6 on 23 Jan 2021.
include(FetchContent)
FetchContent_Declare(osg
URL https://github.com/OpenMW/osg/archive/e65f47c4ab3a0b53cc19f517961671e5f840a08d.zip
URL_HASH MD5=0c967fe48d80744f6956f6b0b67ef7c6
SOURCE_DIR fetched/osg
)
FetchContent_MakeAvailableExcludeFromAll(osg)
set(OPENSCENEGRAPH_INCLUDE_DIRS ${osg_SOURCE_DIR}/include ${osg_BINARY_DIR}/include PARENT_SCOPE)
set(OSG_LIBRARIES OpenThreads osg PARENT_SCOPE)
foreach(_name ${USED_OSG_COMPONENTS})
string(TOUPPER ${_name} _name_uc)
set(${_name_uc}_LIBRARIES ${_name} PARENT_SCOPE)
endforeach()
foreach(_name ${USED_OSG_PLUGINS})
string(TOUPPER ${_name} _name_uc)
set(${_name_uc}_LIBRARY ${_name} PARENT_SCOPE)
endforeach()
endif()
if(NOT OPENMW_USE_SYSTEM_RECASTNAVIGATION)
if(RECASTNAVIGATION_STATIC)
set(BUILD_SHARED_LIBS OFF)
else()
set(BUILD_SHARED_LIBS ON)
endif()
set(RECASTNAVIGATION_DEMO OFF CACHE BOOL "")
set(RECASTNAVIGATION_TESTS OFF CACHE BOOL "")
set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "")
# master on 15 Feb 2021
include(FetchContent)
FetchContent_Declare(recastnavigation
URL https://github.com/recastnavigation/recastnavigation/archive/e75adf86f91eb3082220085e42dda62679f9a3ea.zip
URL_HASH MD5=af905d121ef9d1cdfa979b0495cba059
SOURCE_DIR fetched/recastnavigation
)
FetchContent_MakeAvailableExcludeFromAll(recastnavigation)
endif()

@ -13,5 +13,6 @@ set(OSG_FFMPEG_VIDEOPLAYER_SOURCE_FILES
include_directories(${FFmpeg_INCLUDE_DIRS})
add_library(${OSG_FFMPEG_VIDEOPLAYER_LIBRARY} STATIC ${OSG_FFMPEG_VIDEOPLAYER_SOURCE_FILES})
target_link_libraries(${OSG_FFMPEG_VIDEOPLAYER_LIBRARY} ${FFmpeg_LIBRARIES} ${Boost_THREAD_LIBRARY})
target_link_libraries(${OSG_FFMPEG_VIDEOPLAYER_LIBRARY} ${OSG_LIBRARIES})
link_directories(${CMAKE_CURRENT_BINARY_DIR})

@ -1,12 +0,0 @@
# editorconfig.org
# top-most EditorConfig file
root = true
[*]
indent_size = 4
indent_style = tab
[*.yml]
indent_size = 2
indent_style = space

@ -1,49 +0,0 @@
## Compiled source #
*.com
*.class
*.dll
*.exe
*.ilk
*.o
*.pdb
*.so
*.idb
## Linux exes have no extension
RecastDemo/Bin/RecastDemo
RecastDemo/Bin/Tests
# Build directory
RecastDemo/Build
# Ignore meshes
RecastDemo/Bin/Meshes/*
## Logs and databases #
*.log
*.sql
*.sqlite
## OS generated files #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
*.swp
*.swo
## xcode specific
*xcuserdata*
## SDL contrib
RecastDemo/Contrib/SDL/*
## Generated doc files
Docs/html
## IDE files
.idea/
cmake-build-*/

@ -1 +0,0 @@
6624e7aef5e15df11cb2f5673574df8e4c96af6a

@ -1 +0,0 @@
https://github.com/recastnavigation/recastnavigation.git

@ -1,26 +0,0 @@
cmake_minimum_required(VERSION 3.0)
# for link time optimization, remove if cmake version is >= 3.9
if(POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
project(RecastNavigation)
# lib versions
SET(SOVERSION 1)
SET(VERSION 1.0.0)
option(RECASTNAVIGATION_STATIC "Build static libraries" ON)
if(MSVC AND BUILD_SHARED_LIBS)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
include(GNUInstallDirs)
add_subdirectory(DebugUtils)
add_subdirectory(Detour)
add_subdirectory(DetourCrowd)
add_subdirectory(DetourTileCache)
add_subdirectory(Recast)

@ -1,36 +0,0 @@
file(GLOB SOURCES Source/*.cpp)
add_library(DebugUtils ${SOURCES})
add_library(RecastNavigation::DebugUtils ALIAS DebugUtils)
set_target_properties(DebugUtils PROPERTIES DEBUG_POSTFIX -d)
set(DebugUtils_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Include")
target_include_directories(DebugUtils PUBLIC
"$<BUILD_INTERFACE:${DebugUtils_INCLUDE_DIR}>"
)
target_link_libraries(DebugUtils
Recast
Detour
DetourTileCache
)
set_target_properties(DebugUtils PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
COMPILE_PDB_OUTPUT_DIRECTORY .
COMPILE_PDB_NAME "DebugUtils-d"
)
install(TARGETS DebugUtils
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation)
install(FILES "$<TARGET_FILE_DIR:DebugUtils>/DebugUtils-d.pdb" CONFIGURATIONS "Debug" DESTINATION "lib")

@ -1,223 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DEBUGDRAW_H
#define DEBUGDRAW_H
// Some math headers don't have PI defined.
static const float DU_PI = 3.14159265f;
enum duDebugDrawPrimitives
{
DU_DRAW_POINTS,
DU_DRAW_LINES,
DU_DRAW_TRIS,
DU_DRAW_QUADS,
};
/// Abstract debug draw interface.
struct duDebugDraw
{
virtual ~duDebugDraw() = 0;
virtual void depthMask(bool state) = 0;
virtual void texture(bool state) = 0;
/// Begin drawing primitives.
/// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
/// @param size [in] size of a primitive, applies to point size and line width only.
virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f) = 0;
/// Submit a vertex
/// @param pos [in] position of the verts.
/// @param color [in] color of the verts.
virtual void vertex(const float* pos, unsigned int color) = 0;
/// Submit a vertex
/// @param x,y,z [in] position of the verts.
/// @param color [in] color of the verts.
virtual void vertex(const float x, const float y, const float z, unsigned int color) = 0;
/// Submit a vertex
/// @param pos [in] position of the verts.
/// @param color [in] color of the verts.
virtual void vertex(const float* pos, unsigned int color, const float* uv) = 0;
/// Submit a vertex
/// @param x,y,z [in] position of the verts.
/// @param color [in] color of the verts.
virtual void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) = 0;
/// End drawing primitives.
virtual void end() = 0;
/// Compute a color for given area.
virtual unsigned int areaToCol(unsigned int area);
};
inline unsigned int duRGBA(int r, int g, int b, int a)
{
return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24);
}
inline unsigned int duRGBAf(float fr, float fg, float fb, float fa)
{
unsigned char r = (unsigned char)(fr*255.0f);
unsigned char g = (unsigned char)(fg*255.0f);
unsigned char b = (unsigned char)(fb*255.0f);
unsigned char a = (unsigned char)(fa*255.0f);
return duRGBA(r,g,b,a);
}
unsigned int duIntToCol(int i, int a);
void duIntToCol(int i, float* col);
inline unsigned int duMultCol(const unsigned int col, const unsigned int d)
{
const unsigned int r = col & 0xff;
const unsigned int g = (col >> 8) & 0xff;
const unsigned int b = (col >> 16) & 0xff;
const unsigned int a = (col >> 24) & 0xff;
return duRGBA((r*d) >> 8, (g*d) >> 8, (b*d) >> 8, a);
}
inline unsigned int duDarkenCol(unsigned int col)
{
return ((col >> 1) & 0x007f7f7f) | (col & 0xff000000);
}
inline unsigned int duLerpCol(unsigned int ca, unsigned int cb, unsigned int u)
{
const unsigned int ra = ca & 0xff;
const unsigned int ga = (ca >> 8) & 0xff;
const unsigned int ba = (ca >> 16) & 0xff;
const unsigned int aa = (ca >> 24) & 0xff;
const unsigned int rb = cb & 0xff;
const unsigned int gb = (cb >> 8) & 0xff;
const unsigned int bb = (cb >> 16) & 0xff;
const unsigned int ab = (cb >> 24) & 0xff;
unsigned int r = (ra*(255-u) + rb*u)/255;
unsigned int g = (ga*(255-u) + gb*u)/255;
unsigned int b = (ba*(255-u) + bb*u)/255;
unsigned int a = (aa*(255-u) + ab*u)/255;
return duRGBA(r,g,b,a);
}
inline unsigned int duTransCol(unsigned int c, unsigned int a)
{
return (a<<24) | (c & 0x00ffffff);
}
void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide);
void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth);
void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth);
void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col, const float lineWidth);
void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col, const float lineWidth);
void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col, const float lineWidth);
void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float size, unsigned int col, const float lineWidth);
void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol);
void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col);
void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz,
const int w, const int h, const float size,
const unsigned int col, const float lineWidth);
// Versions without begin/end, can be used to draw multiple primitives.
void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col);
void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col);
void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col);
void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col);
void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col);
void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col);
void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float size, unsigned int col);
void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol);
void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col);
class duDisplayList : public duDebugDraw
{
float* m_pos;
unsigned int* m_color;
int m_size;
int m_cap;
bool m_depthMask;
duDebugDrawPrimitives m_prim;
float m_primSize;
void resize(int cap);
public:
duDisplayList(int cap = 512);
~duDisplayList();
void depthMask(bool state) override;
void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
void vertex(const float x, const float y, const float z, unsigned int color) override;
void vertex(const float* pos, unsigned int color) override;
void end() override;
void clear();
void draw(struct duDebugDraw* dd);
private:
// Explicitly disabled copy constructor and copy assignment operator.
duDisplayList(const duDisplayList&);
duDisplayList& operator=(const duDisplayList&);
};
#endif // DEBUGDRAW_H

@ -1,48 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURDEBUGDRAW_H
#define DETOURDEBUGDRAW_H
#include "DetourNavMesh.h"
#include "DetourNavMeshQuery.h"
#include "DetourTileCacheBuilder.h"
enum DrawNavMeshFlags
{
DU_DRAWNAVMESH_OFFMESHCONS = 0x01,
DU_DRAWNAVMESH_CLOSEDLIST = 0x02,
DU_DRAWNAVMESH_COLOR_TILES = 0x04,
};
void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags);
void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags);
void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query);
void duDebugDrawNavMeshBVTree(struct duDebugDraw* dd, const dtNavMesh& mesh);
void duDebugDrawNavMeshPortals(struct duDebugDraw* dd, const dtNavMesh& mesh);
void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh, const unsigned short polyFlags, const unsigned int col);
void duDebugDrawNavMeshPoly(struct duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col);
void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch);
void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch);
void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset,
const float* orig, const float cs, const float ch);
void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh,
const float* orig, const float cs, const float ch);
#endif // DETOURDEBUGDRAW_H

@ -1,42 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef RECAST_DEBUGDRAW_H
#define RECAST_DEBUGDRAW_H
void duDebugDrawTriMesh(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const unsigned char* flags, const float texScale);
void duDebugDrawTriMeshSlope(struct duDebugDraw* dd, const float* verts, int nverts, const int* tris, const float* normals, int ntris, const float walkableSlopeAngle, const float texScale);
void duDebugDrawHeightfieldSolid(struct duDebugDraw* dd, const struct rcHeightfield& hf);
void duDebugDrawHeightfieldWalkable(struct duDebugDraw* dd, const struct rcHeightfield& hf);
void duDebugDrawCompactHeightfieldSolid(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf);
void duDebugDrawCompactHeightfieldRegions(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf);
void duDebugDrawCompactHeightfieldDistance(struct duDebugDraw* dd, const struct rcCompactHeightfield& chf);
void duDebugDrawHeightfieldLayer(duDebugDraw* dd, const struct rcHeightfieldLayer& layer, const int idx);
void duDebugDrawHeightfieldLayers(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset);
void duDebugDrawHeightfieldLayersRegions(duDebugDraw* dd, const struct rcHeightfieldLayerSet& lset);
void duDebugDrawRegionConnections(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
void duDebugDrawRawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
void duDebugDrawContours(struct duDebugDraw* dd, const struct rcContourSet& cset, const float alpha = 1.0f);
void duDebugDrawPolyMesh(struct duDebugDraw* dd, const struct rcPolyMesh& mesh);
void duDebugDrawPolyMeshDetail(struct duDebugDraw* dd, const struct rcPolyMeshDetail& dmesh);
#endif // RECAST_DEBUGDRAW_H

@ -1,43 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef RECAST_DUMP_H
#define RECAST_DUMP_H
struct duFileIO
{
virtual ~duFileIO() = 0;
virtual bool isWriting() const = 0;
virtual bool isReading() const = 0;
virtual bool write(const void* ptr, const size_t size) = 0;
virtual bool read(void* ptr, const size_t size) = 0;
};
bool duDumpPolyMeshToObj(struct rcPolyMesh& pmesh, duFileIO* io);
bool duDumpPolyMeshDetailToObj(struct rcPolyMeshDetail& dmesh, duFileIO* io);
bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io);
bool duReadContourSet(struct rcContourSet& cset, duFileIO* io);
bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io);
bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io);
void duLogBuildTimes(rcContext& ctx, const int totalTileUsec);
#endif // RECAST_DUMP_H

@ -1,612 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <string.h>
#include "DebugDraw.h"
#include "DetourMath.h"
#include "DetourNavMesh.h"
duDebugDraw::~duDebugDraw()
{
// Empty
}
unsigned int duDebugDraw::areaToCol(unsigned int area)
{
if (area == 0)
{
// Treat zero area type as default.
return duRGBA(0, 192, 255, 255);
}
else
{
return duIntToCol(area, 255);
}
}
inline int bit(int a, int b)
{
return (a & (1 << b)) >> b;
}
unsigned int duIntToCol(int i, int a)
{
int r = bit(i, 1) + bit(i, 3) * 2 + 1;
int g = bit(i, 2) + bit(i, 4) * 2 + 1;
int b = bit(i, 0) + bit(i, 5) * 2 + 1;
return duRGBA(r*63,g*63,b*63,a);
}
void duIntToCol(int i, float* col)
{
int r = bit(i, 0) + bit(i, 3) * 2 + 1;
int g = bit(i, 1) + bit(i, 4) * 2 + 1;
int b = bit(i, 2) + bit(i, 5) * 2 + 1;
col[0] = 1 - r*63.0f/255.0f;
col[1] = 1 - g*63.0f/255.0f;
col[2] = 1 - b*63.0f/255.0f;
}
void duCalcBoxColors(unsigned int* colors, unsigned int colTop, unsigned int colSide)
{
if (!colors) return;
colors[0] = duMultCol(colTop, 250);
colors[1] = duMultCol(colSide, 140);
colors[2] = duMultCol(colSide, 165);
colors[3] = duMultCol(colSide, 217);
colors[4] = duMultCol(colSide, 165);
colors[5] = duMultCol(colSide, 217);
}
void duDebugDrawCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCylinderWire(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendBoxWire(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendArc(dd, x0,y0,z0, x1,y1,z1, h, as0, as1, col);
dd->end();
}
void duDebugDrawArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendArrow(dd, x0,y0,z0, x1,y1,z1, as0, as1, col);
dd->end();
}
void duDebugDrawCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCircle(dd, x,y,z, r, col);
dd->end();
}
void duDebugDrawCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float size, unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
duAppendCross(dd, x,y,z, size, col);
dd->end();
}
void duDebugDrawBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol)
{
if (!dd) return;
dd->begin(DU_DRAW_QUADS);
duAppendBox(dd, minx,miny,minz, maxx,maxy,maxz, fcol);
dd->end();
}
void duDebugDrawCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
dd->begin(DU_DRAW_TRIS);
duAppendCylinder(dd, minx,miny,minz, maxx,maxy,maxz, col);
dd->end();
}
void duDebugDrawGridXZ(struct duDebugDraw* dd, const float ox, const float oy, const float oz,
const int w, const int h, const float size,
const unsigned int col, const float lineWidth)
{
if (!dd) return;
dd->begin(DU_DRAW_LINES, lineWidth);
for (int i = 0; i <= h; ++i)
{
dd->vertex(ox,oy,oz+i*size, col);
dd->vertex(ox+w*size,oy,oz+i*size, col);
}
for (int i = 0; i <= w; ++i)
{
dd->vertex(ox+i*size,oy,oz, col);
dd->vertex(ox+i*size,oy,oz+h*size, col);
}
dd->end();
}
void duAppendCylinderWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 16;
static float dir[NUM_SEG*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = dtMathCosf(a);
dir[i*2+1] = dtMathSinf(a);
}
}
const float cx = (maxx + minx)/2;
const float cz = (maxz + minz)/2;
const float rx = (maxx - minx)/2;
const float rz = (maxz - minz)/2;
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
for (int i = 0; i < NUM_SEG; i += NUM_SEG/4)
{
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
}
void duAppendBoxWire(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
// Top
dd->vertex(minx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, minz, col);
// bottom
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, minz, col);
// Sides
dd->vertex(minx, miny, minz, col);
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, maxy, maxz, col);
}
void duAppendBoxPoints(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
// Top
dd->vertex(minx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, minz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(maxx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, maxz, col);
dd->vertex(minx, miny, minz, col);
// bottom
dd->vertex(minx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, minz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(maxx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, maxz, col);
dd->vertex(minx, maxy, minz, col);
}
void duAppendBox(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, const unsigned int* fcol)
{
if (!dd) return;
const float verts[8*3] =
{
minx, miny, minz,
maxx, miny, minz,
maxx, miny, maxz,
minx, miny, maxz,
minx, maxy, minz,
maxx, maxy, minz,
maxx, maxy, maxz,
minx, maxy, maxz,
};
static const unsigned char inds[6*4] =
{
7, 6, 5, 4,
0, 1, 2, 3,
1, 5, 6, 2,
3, 7, 4, 0,
2, 6, 7, 3,
0, 4, 5, 1,
};
const unsigned char* in = inds;
for (int i = 0; i < 6; ++i)
{
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
dd->vertex(&verts[*in*3], fcol[i]); in++;
}
}
void duAppendCylinder(struct duDebugDraw* dd, float minx, float miny, float minz,
float maxx, float maxy, float maxz, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 16;
static float dir[NUM_SEG*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = cosf(a);
dir[i*2+1] = sinf(a);
}
}
unsigned int col2 = duMultCol(col, 160);
const float cx = (maxx + minx)/2;
const float cz = (maxz + minz)/2;
const float rx = (maxx - minx)/2;
const float rz = (maxz - minz)/2;
for (int i = 2; i < NUM_SEG; ++i)
{
const int a = 0, b = i-1, c = i;
dd->vertex(cx+dir[a*2+0]*rx, miny, cz+dir[a*2+1]*rz, col2);
dd->vertex(cx+dir[b*2+0]*rx, miny, cz+dir[b*2+1]*rz, col2);
dd->vertex(cx+dir[c*2+0]*rx, miny, cz+dir[c*2+1]*rz, col2);
}
for (int i = 2; i < NUM_SEG; ++i)
{
const int a = 0, b = i, c = i-1;
dd->vertex(cx+dir[a*2+0]*rx, maxy, cz+dir[a*2+1]*rz, col);
dd->vertex(cx+dir[b*2+0]*rx, maxy, cz+dir[b*2+1]*rz, col);
dd->vertex(cx+dir[c*2+0]*rx, maxy, cz+dir[c*2+1]*rz, col);
}
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, miny, cz+dir[j*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, miny, cz+dir[i*2+1]*rz, col2);
dd->vertex(cx+dir[j*2+0]*rx, maxy, cz+dir[j*2+1]*rz, col);
dd->vertex(cx+dir[i*2+0]*rx, maxy, cz+dir[i*2+1]*rz, col);
}
}
inline void evalArc(const float x0, const float y0, const float z0,
const float dx, const float dy, const float dz,
const float h, const float u, float* res)
{
res[0] = x0 + dx * u;
res[1] = y0 + dy * u + h * (1-(u*2-1)*(u*2-1));
res[2] = z0 + dz * u;
}
inline void vcross(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
inline void vnormalize(float* v)
{
float d = 1.0f / sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] *= d;
v[1] *= d;
v[2] *= d;
}
inline void vsub(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]-v2[0];
dest[1] = v1[1]-v2[1];
dest[2] = v1[2]-v2[2];
}
inline float vdistSqr(const float* v1, const float* v2)
{
const float x = v1[0]-v2[0];
const float y = v1[1]-v2[1];
const float z = v1[2]-v2[2];
return x*x + y*y + z*z;
}
void appendArrowHead(struct duDebugDraw* dd, const float* p, const float* q,
const float s, unsigned int col)
{
const float eps = 0.001f;
if (!dd) return;
if (vdistSqr(p,q) < eps*eps) return;
float ax[3], ay[3] = {0,1,0}, az[3];
vsub(az, q, p);
vnormalize(az);
vcross(ax, ay, az);
vcross(ay, az, ax);
vnormalize(ay);
dd->vertex(p, col);
// dd->vertex(p[0]+az[0]*s+ay[0]*s/2, p[1]+az[1]*s+ay[1]*s/2, p[2]+az[2]*s+ay[2]*s/2, col);
dd->vertex(p[0]+az[0]*s+ax[0]*s/3, p[1]+az[1]*s+ax[1]*s/3, p[2]+az[2]*s+ax[2]*s/3, col);
dd->vertex(p, col);
// dd->vertex(p[0]+az[0]*s-ay[0]*s/2, p[1]+az[1]*s-ay[1]*s/2, p[2]+az[2]*s-ay[2]*s/2, col);
dd->vertex(p[0]+az[0]*s-ax[0]*s/3, p[1]+az[1]*s-ax[1]*s/3, p[2]+az[2]*s-ax[2]*s/3, col);
}
void duAppendArc(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1, const float h,
const float as0, const float as1, unsigned int col)
{
if (!dd) return;
static const int NUM_ARC_PTS = 8;
static const float PAD = 0.05f;
static const float ARC_PTS_SCALE = (1.0f-PAD*2) / (float)NUM_ARC_PTS;
const float dx = x1 - x0;
const float dy = y1 - y0;
const float dz = z1 - z0;
const float len = sqrtf(dx*dx + dy*dy + dz*dz);
float prev[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, prev);
for (int i = 1; i <= NUM_ARC_PTS; ++i)
{
const float u = PAD + i * ARC_PTS_SCALE;
float pt[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, u, pt);
dd->vertex(prev[0],prev[1],prev[2], col);
dd->vertex(pt[0],pt[1],pt[2], col);
prev[0] = pt[0]; prev[1] = pt[1]; prev[2] = pt[2];
}
// End arrows
if (as0 > 0.001f)
{
float p[3], q[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD, p);
evalArc(x0,y0,z0, dx,dy,dz, len*h, PAD+0.05f, q);
appendArrowHead(dd, p, q, as0, col);
}
if (as1 > 0.001f)
{
float p[3], q[3];
evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-PAD, p);
evalArc(x0,y0,z0, dx,dy,dz, len*h, 1-(PAD+0.05f), q);
appendArrowHead(dd, p, q, as1, col);
}
}
void duAppendArrow(struct duDebugDraw* dd, const float x0, const float y0, const float z0,
const float x1, const float y1, const float z1,
const float as0, const float as1, unsigned int col)
{
if (!dd) return;
dd->vertex(x0,y0,z0, col);
dd->vertex(x1,y1,z1, col);
// End arrows
const float p[3] = {x0,y0,z0}, q[3] = {x1,y1,z1};
if (as0 > 0.001f)
appendArrowHead(dd, p, q, as0, col);
if (as1 > 0.001f)
appendArrowHead(dd, q, p, as1, col);
}
void duAppendCircle(struct duDebugDraw* dd, const float x, const float y, const float z,
const float r, unsigned int col)
{
if (!dd) return;
static const int NUM_SEG = 40;
static float dir[40*2];
static bool init = false;
if (!init)
{
init = true;
for (int i = 0; i < NUM_SEG; ++i)
{
const float a = (float)i/(float)NUM_SEG*DU_PI*2;
dir[i*2] = cosf(a);
dir[i*2+1] = sinf(a);
}
}
for (int i = 0, j = NUM_SEG-1; i < NUM_SEG; j = i++)
{
dd->vertex(x+dir[j*2+0]*r, y, z+dir[j*2+1]*r, col);
dd->vertex(x+dir[i*2+0]*r, y, z+dir[i*2+1]*r, col);
}
}
void duAppendCross(struct duDebugDraw* dd, const float x, const float y, const float z,
const float s, unsigned int col)
{
if (!dd) return;
dd->vertex(x-s,y,z, col);
dd->vertex(x+s,y,z, col);
dd->vertex(x,y-s,z, col);
dd->vertex(x,y+s,z, col);
dd->vertex(x,y,z-s, col);
dd->vertex(x,y,z+s, col);
}
duDisplayList::duDisplayList(int cap) :
m_pos(0),
m_color(0),
m_size(0),
m_cap(0),
m_depthMask(true),
m_prim(DU_DRAW_LINES),
m_primSize(1.0f)
{
if (cap < 8)
cap = 8;
resize(cap);
}
duDisplayList::~duDisplayList()
{
delete [] m_pos;
delete [] m_color;
}
void duDisplayList::resize(int cap)
{
float* newPos = new float[cap*3];
if (m_size)
memcpy(newPos, m_pos, sizeof(float)*3*m_size);
delete [] m_pos;
m_pos = newPos;
unsigned int* newColor = new unsigned int[cap];
if (m_size)
memcpy(newColor, m_color, sizeof(unsigned int)*m_size);
delete [] m_color;
m_color = newColor;
m_cap = cap;
}
void duDisplayList::clear()
{
m_size = 0;
}
void duDisplayList::depthMask(bool state)
{
m_depthMask = state;
}
void duDisplayList::begin(duDebugDrawPrimitives prim, float size)
{
clear();
m_prim = prim;
m_primSize = size;
}
void duDisplayList::vertex(const float x, const float y, const float z, unsigned int color)
{
if (m_size+1 >= m_cap)
resize(m_cap*2);
float* p = &m_pos[m_size*3];
p[0] = x;
p[1] = y;
p[2] = z;
m_color[m_size] = color;
m_size++;
}
void duDisplayList::vertex(const float* pos, unsigned int color)
{
vertex(pos[0],pos[1],pos[2],color);
}
void duDisplayList::end()
{
}
void duDisplayList::draw(struct duDebugDraw* dd)
{
if (!dd) return;
if (!m_size) return;
dd->depthMask(m_depthMask);
dd->begin(m_prim, m_primSize);
for (int i = 0; i < m_size; ++i)
dd->vertex(&m_pos[i*3], m_color[i]);
dd->end();
}

@ -1,864 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "DebugDraw.h"
#include "DetourDebugDraw.h"
#include "DetourNavMesh.h"
#include "DetourCommon.h"
#include "DetourNode.h"
static float distancePtLine2d(const float* pt, const float* p, const float* q)
{
float pqx = q[0] - p[0];
float pqz = q[2] - p[2];
float dx = pt[0] - p[0];
float dz = pt[2] - p[2];
float d = pqx*pqx + pqz*pqz;
float t = pqx*dx + pqz*dz;
if (d != 0) t /= d;
dx = p[0] + t*pqx - pt[0];
dz = p[2] + t*pqz - pt[2];
return dx*dx + dz*dz;
}
static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile,
const unsigned int col, const float linew,
bool inner)
{
static const float thr = 0.01f*0.01f;
dd->begin(DU_DRAW_LINES, linew);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) continue;
const dtPolyDetail* pd = &tile->detailMeshes[i];
for (int j = 0, nj = (int)p->vertCount; j < nj; ++j)
{
unsigned int c = col;
if (inner)
{
if (p->neis[j] == 0) continue;
if (p->neis[j] & DT_EXT_LINK)
{
bool con = false;
for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
if (tile->links[k].edge == j)
{
con = true;
break;
}
}
if (con)
c = duRGBA(255,255,255,48);
else
c = duRGBA(0,0,0,48);
}
else
c = duRGBA(0,48,64,32);
}
else
{
if (p->neis[j] != 0) continue;
}
const float* v0 = &tile->verts[p->verts[j]*3];
const float* v1 = &tile->verts[p->verts[(j+1) % nj]*3];
// Draw detail mesh edges which align with the actual poly edge.
// This is really slow.
for (int k = 0; k < pd->triCount; ++k)
{
const unsigned char* t = &tile->detailTris[(pd->triBase+k)*4];
const float* tv[3];
for (int m = 0; m < 3; ++m)
{
if (t[m] < p->vertCount)
tv[m] = &tile->verts[p->verts[t[m]]*3];
else
tv[m] = &tile->detailVerts[(pd->vertBase+(t[m]-p->vertCount))*3];
}
for (int m = 0, n = 2; m < 3; n=m++)
{
if ((dtGetDetailTriEdgeFlags(t[3], n) & DT_DETAIL_EDGE_BOUNDARY) == 0)
continue;
if (distancePtLine2d(tv[n],v0,v1) < thr &&
distancePtLine2d(tv[m],v0,v1) < thr)
{
dd->vertex(tv[n], c);
dd->vertex(tv[m], c);
}
}
}
}
}
dd->end();
}
static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query,
const dtMeshTile* tile, unsigned char flags)
{
dtPolyRef base = mesh.getPolyRefBase(tile);
int tileNum = mesh.decodePolyIdTile(base);
const unsigned int tileColor = duIntToCol(tileNum, 128);
dd->depthMask(false);
dd->begin(DU_DRAW_TRIS);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links.
continue;
const dtPolyDetail* pd = &tile->detailMeshes[i];
unsigned int col;
if (query && query->isInClosedList(base | (dtPolyRef)i))
col = duRGBA(255,196,0,64);
else
{
if (flags & DU_DRAWNAVMESH_COLOR_TILES)
col = tileColor;
else
col = duTransCol(dd->areaToCol(p->getArea()), 64);
}
for (int j = 0; j < pd->triCount; ++j)
{
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
for (int k = 0; k < 3; ++k)
{
if (t[k] < p->vertCount)
dd->vertex(&tile->verts[p->verts[t[k]]*3], col);
else
dd->vertex(&tile->detailVerts[(pd->vertBase+t[k]-p->vertCount)*3], col);
}
}
}
dd->end();
// Draw inter poly boundaries
drawPolyBoundaries(dd, tile, duRGBA(0,48,64,32), 1.5f, true);
// Draw outer poly boundaries
drawPolyBoundaries(dd, tile, duRGBA(0,48,64,220), 2.5f, false);
if (flags & DU_DRAWNAVMESH_OFFMESHCONS)
{
dd->begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys.
continue;
unsigned int col, col2;
if (query && query->isInClosedList(base | (dtPolyRef)i))
col = duRGBA(255,196,0,220);
else
col = duDarkenCol(duTransCol(dd->areaToCol(p->getArea()), 220));
const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase];
const float* va = &tile->verts[p->verts[0]*3];
const float* vb = &tile->verts[p->verts[1]*3];
// Check to see if start and end end-points have links.
bool startSet = false;
bool endSet = false;
for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
if (tile->links[k].edge == 0)
startSet = true;
if (tile->links[k].edge == 1)
endSet = true;
}
// End points and their on-mesh locations.
dd->vertex(va[0],va[1],va[2], col);
dd->vertex(con->pos[0],con->pos[1],con->pos[2], col);
col2 = startSet ? col : duRGBA(220,32,16,196);
duAppendCircle(dd, con->pos[0],con->pos[1]+0.1f,con->pos[2], con->rad, col2);
dd->vertex(vb[0],vb[1],vb[2], col);
dd->vertex(con->pos[3],con->pos[4],con->pos[5], col);
col2 = endSet ? col : duRGBA(220,32,16,196);
duAppendCircle(dd, con->pos[3],con->pos[4]+0.1f,con->pos[5], con->rad, col2);
// End point vertices.
dd->vertex(con->pos[0],con->pos[1],con->pos[2], duRGBA(0,48,64,196));
dd->vertex(con->pos[0],con->pos[1]+0.2f,con->pos[2], duRGBA(0,48,64,196));
dd->vertex(con->pos[3],con->pos[4],con->pos[5], duRGBA(0,48,64,196));
dd->vertex(con->pos[3],con->pos[4]+0.2f,con->pos[5], duRGBA(0,48,64,196));
// Connection arc.
duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f,
(con->flags & 1) ? 0.6f : 0, 0.6f, col);
}
dd->end();
}
const unsigned int vcol = duRGBA(0,0,0,196);
dd->begin(DU_DRAW_POINTS, 3.0f);
for (int i = 0; i < tile->header->vertCount; ++i)
{
const float* v = &tile->verts[i*3];
dd->vertex(v[0], v[1], v[2], vcol);
}
dd->end();
dd->depthMask(true);
}
void duDebugDrawNavMesh(duDebugDraw* dd, const dtNavMesh& mesh, unsigned char flags)
{
if (!dd) return;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
const dtMeshTile* tile = mesh.getTile(i);
if (!tile->header) continue;
drawMeshTile(dd, mesh, 0, tile, flags);
}
}
void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery& query, unsigned char flags)
{
if (!dd) return;
const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_CLOSEDLIST) ? &query : 0;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
const dtMeshTile* tile = mesh.getTile(i);
if (!tile->header) continue;
drawMeshTile(dd, mesh, q, tile, flags);
}
}
void duDebugDrawNavMeshNodes(struct duDebugDraw* dd, const dtNavMeshQuery& query)
{
if (!dd) return;
const dtNodePool* pool = query.getNodePool();
if (pool)
{
const float off = 0.5f;
dd->begin(DU_DRAW_POINTS, 4.0f);
for (int i = 0; i < pool->getHashSize(); ++i)
{
for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j))
{
const dtNode* node = pool->getNodeAtIdx(j+1);
if (!node) continue;
dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,255));
}
}
dd->end();
dd->begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < pool->getHashSize(); ++i)
{
for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j))
{
const dtNode* node = pool->getNodeAtIdx(j+1);
if (!node) continue;
if (!node->pidx) continue;
const dtNode* parent = pool->getNodeAtIdx(node->pidx);
if (!parent) continue;
dd->vertex(node->pos[0],node->pos[1]+off,node->pos[2], duRGBA(255,192,0,128));
dd->vertex(parent->pos[0],parent->pos[1]+off,parent->pos[2], duRGBA(255,192,0,128));
}
}
dd->end();
}
}
static void drawMeshTileBVTree(duDebugDraw* dd, const dtMeshTile* tile)
{
// Draw BV nodes.
const float cs = 1.0f / tile->header->bvQuantFactor;
dd->begin(DU_DRAW_LINES, 1.0f);
for (int i = 0; i < tile->header->bvNodeCount; ++i)
{
const dtBVNode* n = &tile->bvTree[i];
if (n->i < 0) // Leaf indices are positive.
continue;
duAppendBoxWire(dd, tile->header->bmin[0] + n->bmin[0]*cs,
tile->header->bmin[1] + n->bmin[1]*cs,
tile->header->bmin[2] + n->bmin[2]*cs,
tile->header->bmin[0] + n->bmax[0]*cs,
tile->header->bmin[1] + n->bmax[1]*cs,
tile->header->bmin[2] + n->bmax[2]*cs,
duRGBA(255,255,255,128));
}
dd->end();
}
void duDebugDrawNavMeshBVTree(duDebugDraw* dd, const dtNavMesh& mesh)
{
if (!dd) return;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
const dtMeshTile* tile = mesh.getTile(i);
if (!tile->header) continue;
drawMeshTileBVTree(dd, tile);
}
}
static void drawMeshTilePortal(duDebugDraw* dd, const dtMeshTile* tile)
{
// Draw portals
const float padx = 0.04f;
const float pady = tile->header->walkableClimb;
dd->begin(DU_DRAW_LINES, 2.0f);
for (int side = 0; side < 8; ++side)
{
unsigned short m = DT_EXT_LINK | (unsigned short)side;
for (int i = 0; i < tile->header->polyCount; ++i)
{
dtPoly* poly = &tile->polys[i];
// Create new links.
const int nv = poly->vertCount;
for (int j = 0; j < nv; ++j)
{
// Skip edges which do not point to the right side.
if (poly->neis[j] != m)
continue;
// Create new links
const float* va = &tile->verts[poly->verts[j]*3];
const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
if (side == 0 || side == 4)
{
unsigned int col = side == 0 ? duRGBA(128,0,0,128) : duRGBA(128,0,128,128);
const float x = va[0] + ((side == 0) ? -padx : padx);
dd->vertex(x,va[1]-pady,va[2], col);
dd->vertex(x,va[1]+pady,va[2], col);
dd->vertex(x,va[1]+pady,va[2], col);
dd->vertex(x,vb[1]+pady,vb[2], col);
dd->vertex(x,vb[1]+pady,vb[2], col);
dd->vertex(x,vb[1]-pady,vb[2], col);
dd->vertex(x,vb[1]-pady,vb[2], col);
dd->vertex(x,va[1]-pady,va[2], col);
}
else if (side == 2 || side == 6)
{
unsigned int col = side == 2 ? duRGBA(0,128,0,128) : duRGBA(0,128,128,128);
const float z = va[2] + ((side == 2) ? -padx : padx);
dd->vertex(va[0],va[1]-pady,z, col);
dd->vertex(va[0],va[1]+pady,z, col);
dd->vertex(va[0],va[1]+pady,z, col);
dd->vertex(vb[0],vb[1]+pady,z, col);
dd->vertex(vb[0],vb[1]+pady,z, col);
dd->vertex(vb[0],vb[1]-pady,z, col);
dd->vertex(vb[0],vb[1]-pady,z, col);
dd->vertex(va[0],va[1]-pady,z, col);
}
}
}
}
dd->end();
}
void duDebugDrawNavMeshPortals(duDebugDraw* dd, const dtNavMesh& mesh)
{
if (!dd) return;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
const dtMeshTile* tile = mesh.getTile(i);
if (!tile->header) continue;
drawMeshTilePortal(dd, tile);
}
}
void duDebugDrawNavMeshPolysWithFlags(struct duDebugDraw* dd, const dtNavMesh& mesh,
const unsigned short polyFlags, const unsigned int col)
{
if (!dd) return;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
const dtMeshTile* tile = mesh.getTile(i);
if (!tile->header) continue;
dtPolyRef base = mesh.getPolyRefBase(tile);
for (int j = 0; j < tile->header->polyCount; ++j)
{
const dtPoly* p = &tile->polys[j];
if ((p->flags & polyFlags) == 0) continue;
duDebugDrawNavMeshPoly(dd, mesh, base|(dtPolyRef)j, col);
}
}
}
void duDebugDrawNavMeshPoly(duDebugDraw* dd, const dtNavMesh& mesh, dtPolyRef ref, const unsigned int col)
{
if (!dd) return;
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
if (dtStatusFailed(mesh.getTileAndPolyByRef(ref, &tile, &poly)))
return;
dd->depthMask(false);
const unsigned int c = duTransCol(col, 64);
const unsigned int ip = (unsigned int)(poly - tile->polys);
if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
{
dtOffMeshConnection* con = &tile->offMeshCons[ip - tile->header->offMeshBase];
dd->begin(DU_DRAW_LINES, 2.0f);
// Connection arc.
duAppendArc(dd, con->pos[0],con->pos[1],con->pos[2], con->pos[3],con->pos[4],con->pos[5], 0.25f,
(con->flags & 1) ? 0.6f : 0.0f, 0.6f, c);
dd->end();
}
else
{
const dtPolyDetail* pd = &tile->detailMeshes[ip];
dd->begin(DU_DRAW_TRIS);
for (int i = 0; i < pd->triCount; ++i)
{
const unsigned char* t = &tile->detailTris[(pd->triBase+i)*4];
for (int j = 0; j < 3; ++j)
{
if (t[j] < poly->vertCount)
dd->vertex(&tile->verts[poly->verts[t[j]]*3], c);
else
dd->vertex(&tile->detailVerts[(pd->vertBase+t[j]-poly->vertCount)*3], c);
}
}
dd->end();
}
dd->depthMask(true);
}
static void debugDrawTileCachePortals(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch)
{
const int w = (int)layer.header->width;
const int h = (int)layer.header->height;
const float* bmin = layer.header->bmin;
// Portals
unsigned int pcol = duRGBA(255,255,255,255);
const int segs[4*4] = {0,0,0,1, 0,1,1,1, 1,1,1,0, 1,0,0,0};
// Layer portals
dd->begin(DU_DRAW_LINES, 2.0f);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const int idx = x+y*w;
const int lh = (int)layer.heights[idx];
if (lh == 0xff) continue;
for (int dir = 0; dir < 4; ++dir)
{
if (layer.cons[idx] & (1<<(dir+4)))
{
const int* seg = &segs[dir*4];
const float ax = bmin[0] + (x+seg[0])*cs;
const float ay = bmin[1] + (lh+2)*ch;
const float az = bmin[2] + (y+seg[1])*cs;
const float bx = bmin[0] + (x+seg[2])*cs;
const float by = bmin[1] + (lh+2)*ch;
const float bz = bmin[2] + (y+seg[3])*cs;
dd->vertex(ax, ay, az, pcol);
dd->vertex(bx, by, bz, pcol);
}
}
}
}
dd->end();
}
void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch)
{
const int w = (int)layer.header->width;
const int h = (int)layer.header->height;
const float* bmin = layer.header->bmin;
const float* bmax = layer.header->bmax;
const int idx = layer.header->tlayer;
unsigned int color = duIntToCol(idx+1, 255);
// Layer bounds
float lbmin[3], lbmax[3];
lbmin[0] = bmin[0] + layer.header->minx*cs;
lbmin[1] = bmin[1];
lbmin[2] = bmin[2] + layer.header->miny*cs;
lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs;
lbmax[1] = bmax[1];
lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs;
duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f);
// Layer height
dd->begin(DU_DRAW_QUADS);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const int lidx = x+y*w;
const int lh = (int)layer.heights[lidx];
if (lh == 0xff) continue;
const unsigned char area = layer.areas[lidx];
unsigned int col;
if (area == 63)
col = duLerpCol(color, duRGBA(0,192,255,64), 32);
else if (area == 0)
col = duLerpCol(color, duRGBA(0,0,0,64), 32);
else
col = duLerpCol(color, dd->areaToCol(area), 32);
const float fx = bmin[0] + x*cs;
const float fy = bmin[1] + (lh+1)*ch;
const float fz = bmin[2] + y*cs;
dd->vertex(fx, fy, fz, col);
dd->vertex(fx, fy, fz+cs, col);
dd->vertex(fx+cs, fy, fz+cs, col);
dd->vertex(fx+cs, fy, fz, col);
}
}
dd->end();
debugDrawTileCachePortals(dd, layer, cs, ch);
}
void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheLayer& layer, const float cs, const float ch)
{
const int w = (int)layer.header->width;
const int h = (int)layer.header->height;
const float* bmin = layer.header->bmin;
const float* bmax = layer.header->bmax;
const int idx = layer.header->tlayer;
unsigned int color = duIntToCol(idx+1, 255);
// Layer bounds
float lbmin[3], lbmax[3];
lbmin[0] = bmin[0] + layer.header->minx*cs;
lbmin[1] = bmin[1];
lbmin[2] = bmin[2] + layer.header->miny*cs;
lbmax[0] = bmin[0] + (layer.header->maxx+1)*cs;
lbmax[1] = bmax[1];
lbmax[2] = bmin[2] + (layer.header->maxy+1)*cs;
duDebugDrawBoxWire(dd, lbmin[0],lbmin[1],lbmin[2], lbmax[0],lbmax[1],lbmax[2], duTransCol(color,128), 2.0f);
// Layer height
dd->begin(DU_DRAW_QUADS);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const int lidx = x+y*w;
const int lh = (int)layer.heights[lidx];
if (lh == 0xff) continue;
const unsigned char reg = layer.regs[lidx];
unsigned int col = duLerpCol(color, duIntToCol(reg, 255), 192);
const float fx = bmin[0] + x*cs;
const float fy = bmin[1] + (lh+1)*ch;
const float fz = bmin[2] + y*cs;
dd->vertex(fx, fy, fz, col);
dd->vertex(fx, fy, fz+cs, col);
dd->vertex(fx+cs, fy, fz+cs, col);
dd->vertex(fx+cs, fy, fz, col);
}
}
dd->end();
debugDrawTileCachePortals(dd, layer, cs, ch);
}
/*struct dtTileCacheContour
{
int nverts;
unsigned char* verts;
unsigned char reg;
unsigned char area;
};
struct dtTileCacheContourSet
{
int nconts;
dtTileCacheContour* conts;
};*/
void duDebugDrawTileCacheContours(duDebugDraw* dd, const struct dtTileCacheContourSet& lcset,
const float* orig, const float cs, const float ch)
{
if (!dd) return;
const unsigned char a = 255;// (unsigned char)(alpha*255.0f);
const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1};
dd->begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < lcset.nconts; ++i)
{
const dtTileCacheContour& c = lcset.conts[i];
unsigned int color = 0;
color = duIntToCol(i, a);
for (int j = 0; j < c.nverts; ++j)
{
const int k = (j+1) % c.nverts;
const unsigned char* va = &c.verts[j*4];
const unsigned char* vb = &c.verts[k*4];
const float ax = orig[0] + va[0]*cs;
const float ay = orig[1] + (va[1]+1+(i&1))*ch;
const float az = orig[2] + va[2]*cs;
const float bx = orig[0] + vb[0]*cs;
const float by = orig[1] + (vb[1]+1+(i&1))*ch;
const float bz = orig[2] + vb[2]*cs;
unsigned int col = color;
if ((va[3] & 0xf) != 0xf)
{
// Portal segment
col = duRGBA(255,255,255,128);
int d = va[3] & 0xf;
const float cx = (ax+bx)*0.5f;
const float cy = (ay+by)*0.5f;
const float cz = (az+bz)*0.5f;
const float dx = cx + offs[d*2+0]*2*cs;
const float dy = cy;
const float dz = cz + offs[d*2+1]*2*cs;
dd->vertex(cx,cy,cz,duRGBA(255,0,0,255));
dd->vertex(dx,dy,dz,duRGBA(255,0,0,255));
}
duAppendArrow(dd, ax,ay,az, bx,by,bz, 0.0f, cs*0.5f, col);
}
}
dd->end();
dd->begin(DU_DRAW_POINTS, 4.0f);
for (int i = 0; i < lcset.nconts; ++i)
{
const dtTileCacheContour& c = lcset.conts[i];
unsigned int color = 0;
for (int j = 0; j < c.nverts; ++j)
{
const unsigned char* va = &c.verts[j*4];
color = duDarkenCol(duIntToCol(i, a));
if (va[3] & 0x80)
{
// Border vertex
color = duRGBA(255,0,0,255);
}
float fx = orig[0] + va[0]*cs;
float fy = orig[1] + (va[1]+1+(i&1))*ch;
float fz = orig[2] + va[2]*cs;
dd->vertex(fx,fy,fz, color);
}
}
dd->end();
}
void duDebugDrawTileCachePolyMesh(duDebugDraw* dd, const struct dtTileCachePolyMesh& lmesh,
const float* orig, const float cs, const float ch)
{
if (!dd) return;
const int nvp = lmesh.nvp;
const int offs[2*4] = {-1,0, 0,1, 1,0, 0,-1};
dd->begin(DU_DRAW_TRIS);
for (int i = 0; i < lmesh.npolys; ++i)
{
const unsigned short* p = &lmesh.polys[i*nvp*2];
const unsigned char area = lmesh.areas[i];
unsigned int color;
if (area == DT_TILECACHE_WALKABLE_AREA)
color = duRGBA(0,192,255,64);
else if (area == DT_TILECACHE_NULL_AREA)
color = duRGBA(0,0,0,64);
else
color = dd->areaToCol(area);
unsigned short vi[3];
for (int j = 2; j < nvp; ++j)
{
if (p[j] == DT_TILECACHE_NULL_IDX) break;
vi[0] = p[0];
vi[1] = p[j-1];
vi[2] = p[j];
for (int k = 0; k < 3; ++k)
{
const unsigned short* v = &lmesh.verts[vi[k]*3];
const float x = orig[0] + v[0]*cs;
const float y = orig[1] + (v[1]+1)*ch;
const float z = orig[2] + v[2]*cs;
dd->vertex(x,y,z, color);
}
}
}
dd->end();
// Draw neighbours edges
const unsigned int coln = duRGBA(0,48,64,32);
dd->begin(DU_DRAW_LINES, 1.5f);
for (int i = 0; i < lmesh.npolys; ++i)
{
const unsigned short* p = &lmesh.polys[i*nvp*2];
for (int j = 0; j < nvp; ++j)
{
if (p[j] == DT_TILECACHE_NULL_IDX) break;
if (p[nvp+j] & 0x8000) continue;
const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1;
int vi[2] = {p[j], p[nj]};
for (int k = 0; k < 2; ++k)
{
const unsigned short* v = &lmesh.verts[vi[k]*3];
const float x = orig[0] + v[0]*cs;
const float y = orig[1] + (v[1]+1)*ch + 0.1f;
const float z = orig[2] + v[2]*cs;
dd->vertex(x, y, z, coln);
}
}
}
dd->end();
// Draw boundary edges
const unsigned int colb = duRGBA(0,48,64,220);
dd->begin(DU_DRAW_LINES, 2.5f);
for (int i = 0; i < lmesh.npolys; ++i)
{
const unsigned short* p = &lmesh.polys[i*nvp*2];
for (int j = 0; j < nvp; ++j)
{
if (p[j] == DT_TILECACHE_NULL_IDX) break;
if ((p[nvp+j] & 0x8000) == 0) continue;
const int nj = (j+1 >= nvp || p[j+1] == DT_TILECACHE_NULL_IDX) ? 0 : j+1;
int vi[2] = {p[j], p[nj]};
unsigned int col = colb;
if ((p[nvp+j] & 0xf) != 0xf)
{
const unsigned short* va = &lmesh.verts[vi[0]*3];
const unsigned short* vb = &lmesh.verts[vi[1]*3];
const float ax = orig[0] + va[0]*cs;
const float ay = orig[1] + (va[1]+1+(i&1))*ch;
const float az = orig[2] + va[2]*cs;
const float bx = orig[0] + vb[0]*cs;
const float by = orig[1] + (vb[1]+1+(i&1))*ch;
const float bz = orig[2] + vb[2]*cs;
const float cx = (ax+bx)*0.5f;
const float cy = (ay+by)*0.5f;
const float cz = (az+bz)*0.5f;
int d = p[nvp+j] & 0xf;
const float dx = cx + offs[d*2+0]*2*cs;
const float dy = cy;
const float dz = cz + offs[d*2+1]*2*cs;
dd->vertex(cx,cy,cz,duRGBA(255,0,0,255));
dd->vertex(dx,dy,dz,duRGBA(255,0,0,255));
col = duRGBA(255,255,255,128);
}
for (int k = 0; k < 2; ++k)
{
const unsigned short* v = &lmesh.verts[vi[k]*3];
const float x = orig[0] + v[0]*cs;
const float y = orig[1] + (v[1]+1)*ch + 0.1f;
const float z = orig[2] + v[2]*cs;
dd->vertex(x, y, z, col);
}
}
}
dd->end();
dd->begin(DU_DRAW_POINTS, 3.0f);
const unsigned int colv = duRGBA(0,0,0,220);
for (int i = 0; i < lmesh.nverts; ++i)
{
const unsigned short* v = &lmesh.verts[i*3];
const float x = orig[0] + v[0]*cs;
const float y = orig[1] + (v[1]+1)*ch + 0.1f;
const float z = orig[2] + v[2]*cs;
dd->vertex(x,y,z, colv);
}
dd->end();
}

File diff suppressed because it is too large Load Diff

@ -1,451 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#include <string.h>
#include "Recast.h"
#include "RecastAlloc.h"
#include "RecastDump.h"
duFileIO::~duFileIO()
{
// Empty
}
static void ioprintf(duFileIO* io, const char* format, ...)
{
char line[256];
va_list ap;
va_start(ap, format);
const int n = vsnprintf(line, sizeof(line), format, ap);
va_end(ap);
if (n > 0)
io->write(line, sizeof(char)*n);
}
bool duDumpPolyMeshToObj(rcPolyMesh& pmesh, duFileIO* io)
{
if (!io)
{
printf("duDumpPolyMeshToObj: input IO is null.\n");
return false;
}
if (!io->isWriting())
{
printf("duDumpPolyMeshToObj: input IO not writing.\n");
return false;
}
const int nvp = pmesh.nvp;
const float cs = pmesh.cs;
const float ch = pmesh.ch;
const float* orig = pmesh.bmin;
ioprintf(io, "# Recast Navmesh\n");
ioprintf(io, "o NavMesh\n");
ioprintf(io, "\n");
for (int i = 0; i < pmesh.nverts; ++i)
{
const unsigned short* v = &pmesh.verts[i*3];
const float x = orig[0] + v[0]*cs;
const float y = orig[1] + (v[1]+1)*ch + 0.1f;
const float z = orig[2] + v[2]*cs;
ioprintf(io, "v %f %f %f\n", x,y,z);
}
ioprintf(io, "\n");
for (int i = 0; i < pmesh.npolys; ++i)
{
const unsigned short* p = &pmesh.polys[i*nvp*2];
for (int j = 2; j < nvp; ++j)
{
if (p[j] == RC_MESH_NULL_IDX) break;
ioprintf(io, "f %d %d %d\n", p[0]+1, p[j-1]+1, p[j]+1);
}
}
return true;
}
bool duDumpPolyMeshDetailToObj(rcPolyMeshDetail& dmesh, duFileIO* io)
{
if (!io)
{
printf("duDumpPolyMeshDetailToObj: input IO is null.\n");
return false;
}
if (!io->isWriting())
{
printf("duDumpPolyMeshDetailToObj: input IO not writing.\n");
return false;
}
ioprintf(io, "# Recast Navmesh\n");
ioprintf(io, "o NavMesh\n");
ioprintf(io, "\n");
for (int i = 0; i < dmesh.nverts; ++i)
{
const float* v = &dmesh.verts[i*3];
ioprintf(io, "v %f %f %f\n", v[0],v[1],v[2]);
}
ioprintf(io, "\n");
for (int i = 0; i < dmesh.nmeshes; ++i)
{
const unsigned int* m = &dmesh.meshes[i*4];
const unsigned int bverts = m[0];
const unsigned int btris = m[2];
const unsigned int ntris = m[3];
const unsigned char* tris = &dmesh.tris[btris*4];
for (unsigned int j = 0; j < ntris; ++j)
{
ioprintf(io, "f %d %d %d\n",
(int)(bverts+tris[j*4+0])+1,
(int)(bverts+tris[j*4+1])+1,
(int)(bverts+tris[j*4+2])+1);
}
}
return true;
}
static const int CSET_MAGIC = ('c' << 24) | ('s' << 16) | ('e' << 8) | 't';
static const int CSET_VERSION = 2;
bool duDumpContourSet(struct rcContourSet& cset, duFileIO* io)
{
if (!io)
{
printf("duDumpContourSet: input IO is null.\n");
return false;
}
if (!io->isWriting())
{
printf("duDumpContourSet: input IO not writing.\n");
return false;
}
io->write(&CSET_MAGIC, sizeof(CSET_MAGIC));
io->write(&CSET_VERSION, sizeof(CSET_VERSION));
io->write(&cset.nconts, sizeof(cset.nconts));
io->write(cset.bmin, sizeof(cset.bmin));
io->write(cset.bmax, sizeof(cset.bmax));
io->write(&cset.cs, sizeof(cset.cs));
io->write(&cset.ch, sizeof(cset.ch));
io->write(&cset.width, sizeof(cset.width));
io->write(&cset.height, sizeof(cset.height));
io->write(&cset.borderSize, sizeof(cset.borderSize));
for (int i = 0; i < cset.nconts; ++i)
{
const rcContour& cont = cset.conts[i];
io->write(&cont.nverts, sizeof(cont.nverts));
io->write(&cont.nrverts, sizeof(cont.nrverts));
io->write(&cont.reg, sizeof(cont.reg));
io->write(&cont.area, sizeof(cont.area));
io->write(cont.verts, sizeof(int)*4*cont.nverts);
io->write(cont.rverts, sizeof(int)*4*cont.nrverts);
}
return true;
}
bool duReadContourSet(struct rcContourSet& cset, duFileIO* io)
{
if (!io)
{
printf("duReadContourSet: input IO is null.\n");
return false;
}
if (!io->isReading())
{
printf("duReadContourSet: input IO not reading.\n");
return false;
}
int magic = 0;
int version = 0;
io->read(&magic, sizeof(magic));
io->read(&version, sizeof(version));
if (magic != CSET_MAGIC)
{
printf("duReadContourSet: Bad voodoo.\n");
return false;
}
if (version != CSET_VERSION)
{
printf("duReadContourSet: Bad version.\n");
return false;
}
io->read(&cset.nconts, sizeof(cset.nconts));
cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*cset.nconts, RC_ALLOC_PERM);
if (!cset.conts)
{
printf("duReadContourSet: Could not alloc contours (%d)\n", cset.nconts);
return false;
}
memset(cset.conts, 0, sizeof(rcContour)*cset.nconts);
io->read(cset.bmin, sizeof(cset.bmin));
io->read(cset.bmax, sizeof(cset.bmax));
io->read(&cset.cs, sizeof(cset.cs));
io->read(&cset.ch, sizeof(cset.ch));
io->read(&cset.width, sizeof(cset.width));
io->read(&cset.height, sizeof(cset.height));
io->read(&cset.borderSize, sizeof(cset.borderSize));
for (int i = 0; i < cset.nconts; ++i)
{
rcContour& cont = cset.conts[i];
io->read(&cont.nverts, sizeof(cont.nverts));
io->read(&cont.nrverts, sizeof(cont.nrverts));
io->read(&cont.reg, sizeof(cont.reg));
io->read(&cont.area, sizeof(cont.area));
cont.verts = (int*)rcAlloc(sizeof(int)*4*cont.nverts, RC_ALLOC_PERM);
if (!cont.verts)
{
printf("duReadContourSet: Could not alloc contour verts (%d)\n", cont.nverts);
return false;
}
cont.rverts = (int*)rcAlloc(sizeof(int)*4*cont.nrverts, RC_ALLOC_PERM);
if (!cont.rverts)
{
printf("duReadContourSet: Could not alloc contour rverts (%d)\n", cont.nrverts);
return false;
}
io->read(cont.verts, sizeof(int)*4*cont.nverts);
io->read(cont.rverts, sizeof(int)*4*cont.nrverts);
}
return true;
}
static const int CHF_MAGIC = ('r' << 24) | ('c' << 16) | ('h' << 8) | 'f';
static const int CHF_VERSION = 3;
bool duDumpCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io)
{
if (!io)
{
printf("duDumpCompactHeightfield: input IO is null.\n");
return false;
}
if (!io->isWriting())
{
printf("duDumpCompactHeightfield: input IO not writing.\n");
return false;
}
io->write(&CHF_MAGIC, sizeof(CHF_MAGIC));
io->write(&CHF_VERSION, sizeof(CHF_VERSION));
io->write(&chf.width, sizeof(chf.width));
io->write(&chf.height, sizeof(chf.height));
io->write(&chf.spanCount, sizeof(chf.spanCount));
io->write(&chf.walkableHeight, sizeof(chf.walkableHeight));
io->write(&chf.walkableClimb, sizeof(chf.walkableClimb));
io->write(&chf.borderSize, sizeof(chf.borderSize));
io->write(&chf.maxDistance, sizeof(chf.maxDistance));
io->write(&chf.maxRegions, sizeof(chf.maxRegions));
io->write(chf.bmin, sizeof(chf.bmin));
io->write(chf.bmax, sizeof(chf.bmax));
io->write(&chf.cs, sizeof(chf.cs));
io->write(&chf.ch, sizeof(chf.ch));
int tmp = 0;
if (chf.cells) tmp |= 1;
if (chf.spans) tmp |= 2;
if (chf.dist) tmp |= 4;
if (chf.areas) tmp |= 8;
io->write(&tmp, sizeof(tmp));
if (chf.cells)
io->write(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height);
if (chf.spans)
io->write(chf.spans, sizeof(rcCompactSpan)*chf.spanCount);
if (chf.dist)
io->write(chf.dist, sizeof(unsigned short)*chf.spanCount);
if (chf.areas)
io->write(chf.areas, sizeof(unsigned char)*chf.spanCount);
return true;
}
bool duReadCompactHeightfield(struct rcCompactHeightfield& chf, duFileIO* io)
{
if (!io)
{
printf("duReadCompactHeightfield: input IO is null.\n");
return false;
}
if (!io->isReading())
{
printf("duReadCompactHeightfield: input IO not reading.\n");
return false;
}
int magic = 0;
int version = 0;
io->read(&magic, sizeof(magic));
io->read(&version, sizeof(version));
if (magic != CHF_MAGIC)
{
printf("duReadCompactHeightfield: Bad voodoo.\n");
return false;
}
if (version != CHF_VERSION)
{
printf("duReadCompactHeightfield: Bad version.\n");
return false;
}
io->read(&chf.width, sizeof(chf.width));
io->read(&chf.height, sizeof(chf.height));
io->read(&chf.spanCount, sizeof(chf.spanCount));
io->read(&chf.walkableHeight, sizeof(chf.walkableHeight));
io->read(&chf.walkableClimb, sizeof(chf.walkableClimb));
io->read(&chf.borderSize, sizeof(chf.borderSize));
io->read(&chf.maxDistance, sizeof(chf.maxDistance));
io->read(&chf.maxRegions, sizeof(chf.maxRegions));
io->read(chf.bmin, sizeof(chf.bmin));
io->read(chf.bmax, sizeof(chf.bmax));
io->read(&chf.cs, sizeof(chf.cs));
io->read(&chf.ch, sizeof(chf.ch));
int tmp = 0;
io->read(&tmp, sizeof(tmp));
if (tmp & 1)
{
chf.cells = (rcCompactCell*)rcAlloc(sizeof(rcCompactCell)*chf.width*chf.height, RC_ALLOC_PERM);
if (!chf.cells)
{
printf("duReadCompactHeightfield: Could not alloc cells (%d)\n", chf.width*chf.height);
return false;
}
io->read(chf.cells, sizeof(rcCompactCell)*chf.width*chf.height);
}
if (tmp & 2)
{
chf.spans = (rcCompactSpan*)rcAlloc(sizeof(rcCompactSpan)*chf.spanCount, RC_ALLOC_PERM);
if (!chf.spans)
{
printf("duReadCompactHeightfield: Could not alloc spans (%d)\n", chf.spanCount);
return false;
}
io->read(chf.spans, sizeof(rcCompactSpan)*chf.spanCount);
}
if (tmp & 4)
{
chf.dist = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_PERM);
if (!chf.dist)
{
printf("duReadCompactHeightfield: Could not alloc dist (%d)\n", chf.spanCount);
return false;
}
io->read(chf.dist, sizeof(unsigned short)*chf.spanCount);
}
if (tmp & 8)
{
chf.areas = (unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_PERM);
if (!chf.areas)
{
printf("duReadCompactHeightfield: Could not alloc areas (%d)\n", chf.spanCount);
return false;
}
io->read(chf.areas, sizeof(unsigned char)*chf.spanCount);
}
return true;
}
static void logLine(rcContext& ctx, rcTimerLabel label, const char* name, const float pc)
{
const int t = ctx.getAccumulatedTime(label);
if (t < 0) return;
ctx.log(RC_LOG_PROGRESS, "%s:\t%.2fms\t(%.1f%%)", name, t/1000.0f, t*pc);
}
void duLogBuildTimes(rcContext& ctx, const int totalTimeUsec)
{
const float pc = 100.0f / totalTimeUsec;
ctx.log(RC_LOG_PROGRESS, "Build Times");
logLine(ctx, RC_TIMER_RASTERIZE_TRIANGLES, "- Rasterize", pc);
logLine(ctx, RC_TIMER_BUILD_COMPACTHEIGHTFIELD, "- Build Compact", pc);
logLine(ctx, RC_TIMER_FILTER_BORDER, "- Filter Border", pc);
logLine(ctx, RC_TIMER_FILTER_WALKABLE, "- Filter Walkable", pc);
logLine(ctx, RC_TIMER_ERODE_AREA, "- Erode Area", pc);
logLine(ctx, RC_TIMER_MEDIAN_AREA, "- Median Area", pc);
logLine(ctx, RC_TIMER_MARK_BOX_AREA, "- Mark Box Area", pc);
logLine(ctx, RC_TIMER_MARK_CONVEXPOLY_AREA, "- Mark Convex Area", pc);
logLine(ctx, RC_TIMER_MARK_CYLINDER_AREA, "- Mark Cylinder Area", pc);
logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD, "- Build Distance Field", pc);
logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_DIST, " - Distance", pc);
logLine(ctx, RC_TIMER_BUILD_DISTANCEFIELD_BLUR, " - Blur", pc);
logLine(ctx, RC_TIMER_BUILD_REGIONS, "- Build Regions", pc);
logLine(ctx, RC_TIMER_BUILD_REGIONS_WATERSHED, " - Watershed", pc);
logLine(ctx, RC_TIMER_BUILD_REGIONS_EXPAND, " - Expand", pc);
logLine(ctx, RC_TIMER_BUILD_REGIONS_FLOOD, " - Find Basins", pc);
logLine(ctx, RC_TIMER_BUILD_REGIONS_FILTER, " - Filter", pc);
logLine(ctx, RC_TIMER_BUILD_LAYERS, "- Build Layers", pc);
logLine(ctx, RC_TIMER_BUILD_CONTOURS, "- Build Contours", pc);
logLine(ctx, RC_TIMER_BUILD_CONTOURS_TRACE, " - Trace", pc);
logLine(ctx, RC_TIMER_BUILD_CONTOURS_SIMPLIFY, " - Simplify", pc);
logLine(ctx, RC_TIMER_BUILD_POLYMESH, "- Build Polymesh", pc);
logLine(ctx, RC_TIMER_BUILD_POLYMESHDETAIL, "- Build Polymesh Detail", pc);
logLine(ctx, RC_TIMER_MERGE_POLYMESH, "- Merge Polymeshes", pc);
logLine(ctx, RC_TIMER_MERGE_POLYMESHDETAIL, "- Merge Polymesh Details", pc);
ctx.log(RC_LOG_PROGRESS, "=== TOTAL:\t%.2fms", totalTimeUsec/1000.0f);
}

@ -1,30 +0,0 @@
file(GLOB SOURCES Source/*.cpp)
add_library(Detour ${SOURCES})
add_library(RecastNavigation::Detour ALIAS Detour)
set_target_properties(Detour PROPERTIES DEBUG_POSTFIX -d)
set(Detour_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Include")
target_include_directories(Detour PUBLIC
"$<BUILD_INTERFACE:${Detour_INCLUDE_DIR}>"
)
set_target_properties(Detour PROPERTIES
SOVERSION ${SOVERSION}
VERSION ${VERSION}
COMPILE_PDB_OUTPUT_DIRECTORY .
COMPILE_PDB_NAME "Detour-d"
)
install(TARGETS Detour
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT library
)
file(GLOB INCLUDES Include/*.h)
install(FILES ${INCLUDES} DESTINATION
${CMAKE_INSTALL_INCLUDEDIR}/recastnavigation)
install(FILES "$<TARGET_FILE_DIR:Detour>/Detour-d.pdb" CONFIGURATIONS "Debug" DESTINATION "lib")

@ -1,61 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURALLOCATOR_H
#define DETOURALLOCATOR_H
#include <stddef.h>
/// Provides hint values to the memory allocator on how long the
/// memory is expected to be used.
enum dtAllocHint
{
DT_ALLOC_PERM, ///< Memory persist after a function call.
DT_ALLOC_TEMP ///< Memory used temporarily within a function.
};
/// A memory allocation function.
// @param[in] size The size, in bytes of memory, to allocate.
// @param[in] rcAllocHint A hint to the allocator on how long the memory is expected to be in use.
// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
/// @see dtAllocSetCustom
typedef void* (dtAllocFunc)(size_t size, dtAllocHint hint);
/// A memory deallocation function.
/// @param[in] ptr A pointer to a memory block previously allocated using #dtAllocFunc.
/// @see dtAllocSetCustom
typedef void (dtFreeFunc)(void* ptr);
/// Sets the base custom allocation functions to be used by Detour.
/// @param[in] allocFunc The memory allocation function to be used by #dtAlloc
/// @param[in] freeFunc The memory de-allocation function to be used by #dtFree
void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc);
/// Allocates a memory block.
/// @param[in] size The size, in bytes of memory, to allocate.
/// @param[in] hint A hint to the allocator on how long the memory is expected to be in use.
/// @return A pointer to the beginning of the allocated memory block, or null if the allocation failed.
/// @see dtFree
void* dtAlloc(size_t size, dtAllocHint hint);
/// Deallocates a memory block.
/// @param[in] ptr A pointer to a memory block previously allocated using #dtAlloc.
/// @see dtAlloc
void dtFree(void* ptr);
#endif

@ -1,56 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURASSERT_H
#define DETOURASSERT_H
// Note: This header file's only purpose is to include define assert.
// Feel free to change the file and include your own implementation instead.
#ifdef NDEBUG
// From http://cnicholson.net/2009/02/stupid-c-tricks-adventures-in-assert/
# define dtAssert(x) do { (void)sizeof(x); } while((void)(__LINE__==-1),false)
#else
/// An assertion failure function.
// @param[in] expression asserted expression.
// @param[in] file Filename of the failed assertion.
// @param[in] line Line number of the failed assertion.
/// @see dtAssertFailSetCustom
typedef void (dtAssertFailFunc)(const char* expression, const char* file, int line);
/// Sets the base custom assertion failure function to be used by Detour.
/// @param[in] assertFailFunc The function to be invoked in case of failure of #dtAssert
void dtAssertFailSetCustom(dtAssertFailFunc *assertFailFunc);
/// Gets the base custom assertion failure function to be used by Detour.
dtAssertFailFunc* dtAssertFailGetCustom();
# include <assert.h>
# define dtAssert(expression) \
{ \
dtAssertFailFunc* failFunc = dtAssertFailGetCustom(); \
if(failFunc == NULL) { assert(expression); } \
else if(!(expression)) { (*failFunc)(#expression, __FILE__, __LINE__); } \
}
#endif
#endif // DETOURASSERT_H

@ -1,572 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURCOMMON_H
#define DETOURCOMMON_H
#include "DetourMath.h"
#include <stddef.h>
/**
@defgroup detour Detour
Members in this module are used to create, manipulate, and query navigation
meshes.
@note This is a summary list of members. Use the index or search
feature to find minor members.
*/
/// @name General helper functions
/// @{
/// Used to ignore a function parameter. VS complains about unused parameters
/// and this silences the warning.
/// @param [in] _ Unused parameter
template<class T> void dtIgnoreUnused(const T&) { }
/// Swaps the values of the two parameters.
/// @param[in,out] a Value A
/// @param[in,out] b Value B
template<class T> inline void dtSwap(T& a, T& b) { T t = a; a = b; b = t; }
/// Returns the minimum of two values.
/// @param[in] a Value A
/// @param[in] b Value B
/// @return The minimum of the two values.
template<class T> inline T dtMin(T a, T b) { return a < b ? a : b; }
/// Returns the maximum of two values.
/// @param[in] a Value A
/// @param[in] b Value B
/// @return The maximum of the two values.
template<class T> inline T dtMax(T a, T b) { return a > b ? a : b; }
/// Returns the absolute value.
/// @param[in] a The value.
/// @return The absolute value of the specified value.
template<class T> inline T dtAbs(T a) { return a < 0 ? -a : a; }
/// Returns the square of the value.
/// @param[in] a The value.
/// @return The square of the value.
template<class T> inline T dtSqr(T a) { return a*a; }
/// Clamps the value to the specified range.
/// @param[in] v The value to clamp.
/// @param[in] mn The minimum permitted return value.
/// @param[in] mx The maximum permitted return value.
/// @return The value, clamped to the specified range.
template<class T> inline T dtClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
/// @}
/// @name Vector helper functions.
/// @{
/// Derives the cross product of two vectors. (@p v1 x @p v2)
/// @param[out] dest The cross product. [(x, y, z)]
/// @param[in] v1 A Vector [(x, y, z)]
/// @param[in] v2 A vector [(x, y, z)]
inline void dtVcross(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
/// Derives the dot product of two vectors. (@p v1 . @p v2)
/// @param[in] v1 A Vector [(x, y, z)]
/// @param[in] v2 A vector [(x, y, z)]
/// @return The dot product.
inline float dtVdot(const float* v1, const float* v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
/// Performs a scaled vector addition. (@p v1 + (@p v2 * @p s))
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v1 The base vector. [(x, y, z)]
/// @param[in] v2 The vector to scale and add to @p v1. [(x, y, z)]
/// @param[in] s The amount to scale @p v2 by before adding to @p v1.
inline void dtVmad(float* dest, const float* v1, const float* v2, const float s)
{
dest[0] = v1[0]+v2[0]*s;
dest[1] = v1[1]+v2[1]*s;
dest[2] = v1[2]+v2[2]*s;
}
/// Performs a linear interpolation between two vectors. (@p v1 toward @p v2)
/// @param[out] dest The result vector. [(x, y, x)]
/// @param[in] v1 The starting vector.
/// @param[in] v2 The destination vector.
/// @param[in] t The interpolation factor. [Limits: 0 <= value <= 1.0]
inline void dtVlerp(float* dest, const float* v1, const float* v2, const float t)
{
dest[0] = v1[0]+(v2[0]-v1[0])*t;
dest[1] = v1[1]+(v2[1]-v1[1])*t;
dest[2] = v1[2]+(v2[2]-v1[2])*t;
}
/// Performs a vector addition. (@p v1 + @p v2)
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v1 The base vector. [(x, y, z)]
/// @param[in] v2 The vector to add to @p v1. [(x, y, z)]
inline void dtVadd(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]+v2[0];
dest[1] = v1[1]+v2[1];
dest[2] = v1[2]+v2[2];
}
/// Performs a vector subtraction. (@p v1 - @p v2)
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v1 The base vector. [(x, y, z)]
/// @param[in] v2 The vector to subtract from @p v1. [(x, y, z)]
inline void dtVsub(float* dest, const float* v1, const float* v2)
{
dest[0] = v1[0]-v2[0];
dest[1] = v1[1]-v2[1];
dest[2] = v1[2]-v2[2];
}
/// Scales the vector by the specified value. (@p v * @p t)
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] v The vector to scale. [(x, y, z)]
/// @param[in] t The scaling factor.
inline void dtVscale(float* dest, const float* v, const float t)
{
dest[0] = v[0]*t;
dest[1] = v[1]*t;
dest[2] = v[2]*t;
}
/// Selects the minimum value of each element from the specified vectors.
/// @param[in,out] mn A vector. (Will be updated with the result.) [(x, y, z)]
/// @param[in] v A vector. [(x, y, z)]
inline void dtVmin(float* mn, const float* v)
{
mn[0] = dtMin(mn[0], v[0]);
mn[1] = dtMin(mn[1], v[1]);
mn[2] = dtMin(mn[2], v[2]);
}
/// Selects the maximum value of each element from the specified vectors.
/// @param[in,out] mx A vector. (Will be updated with the result.) [(x, y, z)]
/// @param[in] v A vector. [(x, y, z)]
inline void dtVmax(float* mx, const float* v)
{
mx[0] = dtMax(mx[0], v[0]);
mx[1] = dtMax(mx[1], v[1]);
mx[2] = dtMax(mx[2], v[2]);
}
/// Sets the vector elements to the specified values.
/// @param[out] dest The result vector. [(x, y, z)]
/// @param[in] x The x-value of the vector.
/// @param[in] y The y-value of the vector.
/// @param[in] z The z-value of the vector.
inline void dtVset(float* dest, const float x, const float y, const float z)
{
dest[0] = x; dest[1] = y; dest[2] = z;
}
/// Performs a vector copy.
/// @param[out] dest The result. [(x, y, z)]
/// @param[in] a The vector to copy. [(x, y, z)]
inline void dtVcopy(float* dest, const float* a)
{
dest[0] = a[0];
dest[1] = a[1];
dest[2] = a[2];
}
/// Derives the scalar length of the vector.
/// @param[in] v The vector. [(x, y, z)]
/// @return The scalar length of the vector.
inline float dtVlen(const float* v)
{
return dtMathSqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
}
/// Derives the square of the scalar length of the vector. (len * len)
/// @param[in] v The vector. [(x, y, z)]
/// @return The square of the scalar length of the vector.
inline float dtVlenSqr(const float* v)
{
return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
}
/// Returns the distance between two points.
/// @param[in] v1 A point. [(x, y, z)]
/// @param[in] v2 A point. [(x, y, z)]
/// @return The distance between the two points.
inline float dtVdist(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1];
const float dz = v2[2] - v1[2];
return dtMathSqrtf(dx*dx + dy*dy + dz*dz);
}
/// Returns the square of the distance between two points.
/// @param[in] v1 A point. [(x, y, z)]
/// @param[in] v2 A point. [(x, y, z)]
/// @return The square of the distance between the two points.
inline float dtVdistSqr(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1];
const float dz = v2[2] - v1[2];
return dx*dx + dy*dy + dz*dz;
}
/// Derives the distance between the specified points on the xz-plane.
/// @param[in] v1 A point. [(x, y, z)]
/// @param[in] v2 A point. [(x, y, z)]
/// @return The distance between the point on the xz-plane.
///
/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVdist2D(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
const float dz = v2[2] - v1[2];
return dtMathSqrtf(dx*dx + dz*dz);
}
/// Derives the square of the distance between the specified points on the xz-plane.
/// @param[in] v1 A point. [(x, y, z)]
/// @param[in] v2 A point. [(x, y, z)]
/// @return The square of the distance between the point on the xz-plane.
inline float dtVdist2DSqr(const float* v1, const float* v2)
{
const float dx = v2[0] - v1[0];
const float dz = v2[2] - v1[2];
return dx*dx + dz*dz;
}
/// Normalizes the vector.
/// @param[in,out] v The vector to normalize. [(x, y, z)]
inline void dtVnormalize(float* v)
{
float d = 1.0f / dtMathSqrtf(dtSqr(v[0]) + dtSqr(v[1]) + dtSqr(v[2]));
v[0] *= d;
v[1] *= d;
v[2] *= d;
}
/// Performs a 'sloppy' colocation check of the specified points.
/// @param[in] p0 A point. [(x, y, z)]
/// @param[in] p1 A point. [(x, y, z)]
/// @return True if the points are considered to be at the same location.
///
/// Basically, this function will return true if the specified points are
/// close enough to eachother to be considered colocated.
inline bool dtVequal(const float* p0, const float* p1)
{
static const float thr = dtSqr(1.0f/16384.0f);
const float d = dtVdistSqr(p0, p1);
return d < thr;
}
/// Checks that the specified vector's components are all finite.
/// @param[in] v A point. [(x, y, z)]
/// @return True if all of the point's components are finite, i.e. not NaN
/// or any of the infinities.
inline bool dtVisfinite(const float* v)
{
bool result =
dtMathIsfinite(v[0]) &&
dtMathIsfinite(v[1]) &&
dtMathIsfinite(v[2]);
return result;
}
/// Checks that the specified vector's 2D components are finite.
/// @param[in] v A point. [(x, y, z)]
inline bool dtVisfinite2D(const float* v)
{
bool result = dtMathIsfinite(v[0]) && dtMathIsfinite(v[2]);
return result;
}
/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
/// @param[in] u A vector [(x, y, z)]
/// @param[in] v A vector [(x, y, z)]
/// @return The dot product on the xz-plane.
///
/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVdot2D(const float* u, const float* v)
{
return u[0]*v[0] + u[2]*v[2];
}
/// Derives the xz-plane 2D perp product of the two vectors. (uz*vx - ux*vz)
/// @param[in] u The LHV vector [(x, y, z)]
/// @param[in] v The RHV vector [(x, y, z)]
/// @return The dot product on the xz-plane.
///
/// The vectors are projected onto the xz-plane, so the y-values are ignored.
inline float dtVperp2D(const float* u, const float* v)
{
return u[2]*v[0] - u[0]*v[2];
}
/// @}
/// @name Computational geometry helper functions.
/// @{
/// Derives the signed xz-plane area of the triangle ABC, or the relationship of line AB to point C.
/// @param[in] a Vertex A. [(x, y, z)]
/// @param[in] b Vertex B. [(x, y, z)]
/// @param[in] c Vertex C. [(x, y, z)]
/// @return The signed xz-plane area of the triangle.
inline float dtTriArea2D(const float* a, const float* b, const float* c)
{
const float abx = b[0] - a[0];
const float abz = b[2] - a[2];
const float acx = c[0] - a[0];
const float acz = c[2] - a[2];
return acx*abz - abx*acz;
}
/// Determines if two axis-aligned bounding boxes overlap.
/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
/// @return True if the two AABB's overlap.
/// @see dtOverlapBounds
inline bool dtOverlapQuantBounds(const unsigned short amin[3], const unsigned short amax[3],
const unsigned short bmin[3], const unsigned short bmax[3])
{
bool overlap = true;
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
return overlap;
}
/// Determines if two axis-aligned bounding boxes overlap.
/// @param[in] amin Minimum bounds of box A. [(x, y, z)]
/// @param[in] amax Maximum bounds of box A. [(x, y, z)]
/// @param[in] bmin Minimum bounds of box B. [(x, y, z)]
/// @param[in] bmax Maximum bounds of box B. [(x, y, z)]
/// @return True if the two AABB's overlap.
/// @see dtOverlapQuantBounds
inline bool dtOverlapBounds(const float* amin, const float* amax,
const float* bmin, const float* bmax)
{
bool overlap = true;
overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
return overlap;
}
/// Derives the closest point on a triangle from the specified reference point.
/// @param[out] closest The closest point on the triangle.
/// @param[in] p The reference point from which to test. [(x, y, z)]
/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
void dtClosestPtPointTriangle(float* closest, const float* p,
const float* a, const float* b, const float* c);
/// Derives the y-axis height of the closest point on the triangle from the specified reference point.
/// @param[in] p The reference point from which to test. [(x, y, z)]
/// @param[in] a Vertex A of triangle ABC. [(x, y, z)]
/// @param[in] b Vertex B of triangle ABC. [(x, y, z)]
/// @param[in] c Vertex C of triangle ABC. [(x, y, z)]
/// @param[out] h The resulting height.
bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
const float* verts, int nverts,
float& tmin, float& tmax,
int& segMin, int& segMax);
bool dtIntersectSegSeg2D(const float* ap, const float* aq,
const float* bp, const float* bq,
float& s, float& t);
/// Determines if the specified point is inside the convex polygon on the xz-plane.
/// @param[in] pt The point to check. [(x, y, z)]
/// @param[in] verts The polygon vertices. [(x, y, z) * @p nverts]
/// @param[in] nverts The number of vertices. [Limit: >= 3]
/// @return True if the point is inside the polygon.
bool dtPointInPolygon(const float* pt, const float* verts, const int nverts);
bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts,
float* ed, float* et);
float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
/// Derives the centroid of a convex polygon.
/// @param[out] tc The centroid of the polgyon. [(x, y, z)]
/// @param[in] idx The polygon indices. [(vertIndex) * @p nidx]
/// @param[in] nidx The number of indices in the polygon. [Limit: >= 3]
/// @param[in] verts The polygon vertices. [(x, y, z) * vertCount]
void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
/// Determines if the two convex polygons overlap on the xz-plane.
/// @param[in] polya Polygon A vertices. [(x, y, z) * @p npolya]
/// @param[in] npolya The number of vertices in polygon A.
/// @param[in] polyb Polygon B vertices. [(x, y, z) * @p npolyb]
/// @param[in] npolyb The number of vertices in polygon B.
/// @return True if the two polygons overlap.
bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
const float* polyb, const int npolyb);
/// @}
/// @name Miscellanious functions.
/// @{
inline unsigned int dtNextPow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
inline unsigned int dtIlog2(unsigned int v)
{
unsigned int r;
unsigned int shift;
r = (v > 0xffff) << 4; v >>= r;
shift = (v > 0xff) << 3; v >>= shift; r |= shift;
shift = (v > 0xf) << 2; v >>= shift; r |= shift;
shift = (v > 0x3) << 1; v >>= shift; r |= shift;
r |= (v >> 1);
return r;
}
inline int dtAlign4(int x) { return (x+3) & ~3; }
inline int dtOppositeTile(int side) { return (side+4) & 0x7; }
inline void dtSwapByte(unsigned char* a, unsigned char* b)
{
unsigned char tmp = *a;
*a = *b;
*b = tmp;
}
inline void dtSwapEndian(unsigned short* v)
{
unsigned char* x = (unsigned char*)v;
dtSwapByte(x+0, x+1);
}
inline void dtSwapEndian(short* v)
{
unsigned char* x = (unsigned char*)v;
dtSwapByte(x+0, x+1);
}
inline void dtSwapEndian(unsigned int* v)
{
unsigned char* x = (unsigned char*)v;
dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
}
inline void dtSwapEndian(int* v)
{
unsigned char* x = (unsigned char*)v;
dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
}
inline void dtSwapEndian(float* v)
{
unsigned char* x = (unsigned char*)v;
dtSwapByte(x+0, x+3); dtSwapByte(x+1, x+2);
}
void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
const float s, const float t, float* out);
template<typename TypeToRetrieveAs>
TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(const unsigned char*& buffer, const size_t distanceToAdvance)
{
TypeToRetrieveAs* returnPointer = reinterpret_cast<TypeToRetrieveAs*>(buffer);
buffer += distanceToAdvance;
return returnPointer;
}
template<typename TypeToRetrieveAs>
TypeToRetrieveAs* dtGetThenAdvanceBufferPointer(unsigned char*& buffer, const size_t distanceToAdvance)
{
TypeToRetrieveAs* returnPointer = reinterpret_cast<TypeToRetrieveAs*>(buffer);
buffer += distanceToAdvance;
return returnPointer;
}
/// @}
#endif // DETOURCOMMON_H
///////////////////////////////////////////////////////////////////////////
// This section contains detailed documentation for members that don't have
// a source file. It reduces clutter in the main section of the header.
/**
@fn float dtTriArea2D(const float* a, const float* b, const float* c)
@par
The vertices are projected onto the xz-plane, so the y-values are ignored.
This is a low cost function than can be used for various purposes. Its main purpose
is for point/line relationship testing.
In all cases: A value of zero indicates that all vertices are collinear or represent the same point.
(On the xz-plane.)
When used for point/line relationship tests, AB usually represents a line against which
the C point is to be tested. In this case:
A positive value indicates that point C is to the left of line AB, looking from A toward B.<br/>
A negative value indicates that point C is to the right of lineAB, looking from A toward B.
When used for evaluating a triangle:
The absolute value of the return value is two times the area of the triangle when it is
projected onto the xz-plane.
A positive return value indicates:
<ul>
<li>The vertices are wrapped in the normal Detour wrap direction.</li>
<li>The triangle's 3D face normal is in the general up direction.</li>
</ul>
A negative return value indicates:
<ul>
<li>The vertices are reverse wrapped. (Wrapped opposite the normal Detour wrap direction.)</li>
<li>The triangle's 3D face normal is in the general down direction.</li>
</ul>
*/

@ -1,24 +0,0 @@
/**
@defgroup detour Detour
Members in this module are wrappers around the standard math library
*/
#ifndef DETOURMATH_H
#define DETOURMATH_H
#include <math.h>
// This include is required because libstdc++ has problems with isfinite
// if cmath is included before math.h.
#include <cmath>
inline float dtMathFabsf(float x) { return fabsf(x); }
inline float dtMathSqrtf(float x) { return sqrtf(x); }
inline float dtMathFloorf(float x) { return floorf(x); }
inline float dtMathCeilf(float x) { return ceilf(x); }
inline float dtMathCosf(float x) { return cosf(x); }
inline float dtMathSinf(float x) { return sinf(x); }
inline float dtMathAtan2f(float y, float x) { return atan2f(y, x); }
inline bool dtMathIsfinite(float x) { return std::isfinite(x); }
#endif

@ -1,785 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURNAVMESH_H
#define DETOURNAVMESH_H
#include "DetourAlloc.h"
#include "DetourStatus.h"
// Undefine (or define in a build cofnig) the following line to use 64bit polyref.
// Generally not needed, useful for very large worlds.
// Note: tiles build using 32bit refs are not compatible with 64bit refs!
//#define DT_POLYREF64 1
#ifdef DT_POLYREF64
// TODO: figure out a multiplatform version of uint64_t
// - maybe: https://code.google.com/p/msinttypes/
// - or: http://www.azillionmonkeys.com/qed/pstdint.h
#include <stdint.h>
#endif
// Note: If you want to use 64-bit refs, change the types of both dtPolyRef & dtTileRef.
// It is also recommended that you change dtHashRef() to a proper 64-bit hash.
/// A handle to a polygon within a navigation mesh tile.
/// @ingroup detour
#ifdef DT_POLYREF64
static const unsigned int DT_SALT_BITS = 16;
static const unsigned int DT_TILE_BITS = 28;
static const unsigned int DT_POLY_BITS = 20;
typedef uint64_t dtPolyRef;
#else
typedef unsigned int dtPolyRef;
#endif
/// A handle to a tile within a navigation mesh.
/// @ingroup detour
#ifdef DT_POLYREF64
typedef uint64_t dtTileRef;
#else
typedef unsigned int dtTileRef;
#endif
/// The maximum number of vertices per navigation polygon.
/// @ingroup detour
static const int DT_VERTS_PER_POLYGON = 6;
/// @{
/// @name Tile Serialization Constants
/// These constants are used to detect whether a navigation tile's data
/// and state format is compatible with the current build.
///
/// A magic number used to detect compatibility of navigation tile data.
static const int DT_NAVMESH_MAGIC = 'D'<<24 | 'N'<<16 | 'A'<<8 | 'V';
/// A version number used to detect compatibility of navigation tile data.
static const int DT_NAVMESH_VERSION = 7;
/// A magic number used to detect the compatibility of navigation tile states.
static const int DT_NAVMESH_STATE_MAGIC = 'D'<<24 | 'N'<<16 | 'M'<<8 | 'S';
/// A version number used to detect compatibility of navigation tile states.
static const int DT_NAVMESH_STATE_VERSION = 1;
/// @}
/// A flag that indicates that an entity links to an external entity.
/// (E.g. A polygon edge is a portal that links to another polygon.)
static const unsigned short DT_EXT_LINK = 0x8000;
/// A value that indicates the entity does not link to anything.
static const unsigned int DT_NULL_LINK = 0xffffffff;
/// A flag that indicates that an off-mesh connection can be traversed in both directions. (Is bidirectional.)
static const unsigned int DT_OFFMESH_CON_BIDIR = 1;
/// The maximum number of user defined area ids.
/// @ingroup detour
static const int DT_MAX_AREAS = 64;
/// Tile flags used for various functions and fields.
/// For an example, see dtNavMesh::addTile().
enum dtTileFlags
{
/// The navigation mesh owns the tile memory and is responsible for freeing it.
DT_TILE_FREE_DATA = 0x01,
};
/// Vertex flags returned by dtNavMeshQuery::findStraightPath.
enum dtStraightPathFlags
{
DT_STRAIGHTPATH_START = 0x01, ///< The vertex is the start position in the path.
DT_STRAIGHTPATH_END = 0x02, ///< The vertex is the end position in the path.
DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, ///< The vertex is the start of an off-mesh connection.
};
/// Options for dtNavMeshQuery::findStraightPath.
enum dtStraightPathOptions
{
DT_STRAIGHTPATH_AREA_CROSSINGS = 0x01, ///< Add a vertex at every polygon edge crossing where area changes.
DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing.
};
/// Options for dtNavMeshQuery::initSlicedFindPath and updateSlicedFindPath
enum dtFindPathOptions
{
DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs)
};
/// Options for dtNavMeshQuery::raycast
enum dtRaycastOptions
{
DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
};
enum dtDetailTriEdgeFlags
{
DT_DETAIL_EDGE_BOUNDARY = 0x01, ///< Detail triangle edge is part of the poly boundary
};
/// Limit raycasting during any angle pahfinding
/// The limit is given as a multiple of the character radius
static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f;
/// Flags representing the type of a navigation mesh polygon.
enum dtPolyTypes
{
/// The polygon is a standard convex polygon that is part of the surface of the mesh.
DT_POLYTYPE_GROUND = 0,
/// The polygon is an off-mesh connection consisting of two vertices.
DT_POLYTYPE_OFFMESH_CONNECTION = 1,
};
/// Defines a polygon within a dtMeshTile object.
/// @ingroup detour
struct dtPoly
{
/// Index to first link in linked list. (Or #DT_NULL_LINK if there is no link.)
unsigned int firstLink;
/// The indices of the polygon's vertices.
/// The actual vertices are located in dtMeshTile::verts.
unsigned short verts[DT_VERTS_PER_POLYGON];
/// Packed data representing neighbor polygons references and flags for each edge.
unsigned short neis[DT_VERTS_PER_POLYGON];
/// The user defined polygon flags.
unsigned short flags;
/// The number of vertices in the polygon.
unsigned char vertCount;
/// The bit packed area id and polygon type.
/// @note Use the structure's set and get methods to acess this value.
unsigned char areaAndtype;
/// Sets the user defined area id. [Limit: < #DT_MAX_AREAS]
inline void setArea(unsigned char a) { areaAndtype = (areaAndtype & 0xc0) | (a & 0x3f); }
/// Sets the polygon type. (See: #dtPolyTypes.)
inline void setType(unsigned char t) { areaAndtype = (areaAndtype & 0x3f) | (t << 6); }
/// Gets the user defined area id.
inline unsigned char getArea() const { return areaAndtype & 0x3f; }
/// Gets the polygon type. (See: #dtPolyTypes)
inline unsigned char getType() const { return areaAndtype >> 6; }
};
/// Defines the location of detail sub-mesh data within a dtMeshTile.
struct dtPolyDetail
{
unsigned int vertBase; ///< The offset of the vertices in the dtMeshTile::detailVerts array.
unsigned int triBase; ///< The offset of the triangles in the dtMeshTile::detailTris array.
unsigned char vertCount; ///< The number of vertices in the sub-mesh.
unsigned char triCount; ///< The number of triangles in the sub-mesh.
};
/// Defines a link between polygons.
/// @note This structure is rarely if ever used by the end user.
/// @see dtMeshTile
struct dtLink
{
dtPolyRef ref; ///< Neighbour reference. (The neighbor that is linked to.)
unsigned int next; ///< Index of the next link.
unsigned char edge; ///< Index of the polygon edge that owns this link.
unsigned char side; ///< If a boundary link, defines on which side the link is.
unsigned char bmin; ///< If a boundary link, defines the minimum sub-edge area.
unsigned char bmax; ///< If a boundary link, defines the maximum sub-edge area.
};
/// Bounding volume node.
/// @note This structure is rarely if ever used by the end user.
/// @see dtMeshTile
struct dtBVNode
{
unsigned short bmin[3]; ///< Minimum bounds of the node's AABB. [(x, y, z)]
unsigned short bmax[3]; ///< Maximum bounds of the node's AABB. [(x, y, z)]
int i; ///< The node's index. (Negative for escape sequence.)
};
/// Defines an navigation mesh off-mesh connection within a dtMeshTile object.
/// An off-mesh connection is a user defined traversable connection made up to two vertices.
struct dtOffMeshConnection
{
/// The endpoints of the connection. [(ax, ay, az, bx, by, bz)]
float pos[6];
/// The radius of the endpoints. [Limit: >= 0]
float rad;
/// The polygon reference of the connection within the tile.
unsigned short poly;
/// Link flags.
/// @note These are not the connection's user defined flags. Those are assigned via the
/// connection's dtPoly definition. These are link flags used for internal purposes.
unsigned char flags;
/// End point side.
unsigned char side;
/// The id of the offmesh connection. (User assigned when the navigation mesh is built.)
unsigned int userId;
};
/// Provides high level information related to a dtMeshTile object.
/// @ingroup detour
struct dtMeshHeader
{
int magic; ///< Tile magic number. (Used to identify the data format.)
int version; ///< Tile data format version number.
int x; ///< The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
int y; ///< The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)
int layer; ///< The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
unsigned int userId; ///< The user defined id of the tile.
int polyCount; ///< The number of polygons in the tile.
int vertCount; ///< The number of vertices in the tile.
int maxLinkCount; ///< The number of allocated links.
int detailMeshCount; ///< The number of sub-meshes in the detail mesh.
/// The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
int detailVertCount;
int detailTriCount; ///< The number of triangles in the detail mesh.
int bvNodeCount; ///< The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
int offMeshConCount; ///< The number of off-mesh connections.
int offMeshBase; ///< The index of the first polygon which is an off-mesh connection.
float walkableHeight; ///< The height of the agents using the tile.
float walkableRadius; ///< The radius of the agents using the tile.
float walkableClimb; ///< The maximum climb height of the agents using the tile.
float bmin[3]; ///< The minimum bounds of the tile's AABB. [(x, y, z)]
float bmax[3]; ///< The maximum bounds of the tile's AABB. [(x, y, z)]
/// The bounding volume quantization factor.
float bvQuantFactor;
};
/// Defines a navigation mesh tile.
/// @ingroup detour
struct dtMeshTile
{
unsigned int salt; ///< Counter describing modifications to the tile.
unsigned int linksFreeList; ///< Index to the next free link.
dtMeshHeader* header; ///< The tile header.
dtPoly* polys; ///< The tile polygons. [Size: dtMeshHeader::polyCount]
float* verts; ///< The tile vertices. [Size: dtMeshHeader::vertCount]
dtLink* links; ///< The tile links. [Size: dtMeshHeader::maxLinkCount]
dtPolyDetail* detailMeshes; ///< The tile's detail sub-meshes. [Size: dtMeshHeader::detailMeshCount]
/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
float* detailVerts;
/// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
/// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
unsigned char* detailTris;
/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
/// (Will be null if bounding volumes are disabled.)
dtBVNode* bvTree;
dtOffMeshConnection* offMeshCons; ///< The tile off-mesh connections. [Size: dtMeshHeader::offMeshConCount]
unsigned char* data; ///< The tile data. (Not directly accessed under normal situations.)
int dataSize; ///< Size of the tile data.
int flags; ///< Tile flags. (See: #dtTileFlags)
dtMeshTile* next; ///< The next free tile, or the next tile in the spatial grid.
// OpenMW code - make dtMeshTile POD since R&D init it by memset
//private:
// dtMeshTile(const dtMeshTile&);
// dtMeshTile& operator=(const dtMeshTile&);
};
/// Get flags for edge in detail triangle.
/// @param triFlags[in] The flags for the triangle (last component of detail vertices above).
/// @param edgeIndex[in] The index of the first vertex of the edge. For instance, if 0,
/// returns flags for edge AB.
inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex)
{
return (triFlags >> (edgeIndex * 2)) & 0x3;
}
/// Configuration parameters used to define multi-tile navigation meshes.
/// The values are used to allocate space during the initialization of a navigation mesh.
/// @see dtNavMesh::init()
/// @ingroup detour
struct dtNavMeshParams
{
float orig[3]; ///< The world space origin of the navigation mesh's tile space. [(x, y, z)]
float tileWidth; ///< The width of each tile. (Along the x-axis.)
float tileHeight; ///< The height of each tile. (Along the z-axis.)
int maxTiles; ///< The maximum number of tiles the navigation mesh can contain.
int maxPolys; ///< The maximum number of polygons each tile can contain.
};
/// A navigation mesh based on tiles of convex polygons.
/// @ingroup detour
class dtNavMesh
{
public:
dtNavMesh();
~dtNavMesh();
/// @{
/// @name Initialization and Tile Management
/// Initializes the navigation mesh for tiled use.
/// @param[in] params Initialization parameters.
/// @return The status flags for the operation.
dtStatus init(const dtNavMeshParams* params);
/// Initializes the navigation mesh for single tile use.
/// @param[in] data Data of the new tile. (See: #dtCreateNavMeshData)
/// @param[in] dataSize The data size of the new tile.
/// @param[in] flags The tile flags. (See: #dtTileFlags)
/// @return The status flags for the operation.
/// @see dtCreateNavMeshData
dtStatus init(unsigned char* data, const int dataSize, const int flags);
/// The navigation mesh initialization params.
const dtNavMeshParams* getParams() const;
/// Adds a tile to the navigation mesh.
/// @param[in] data Data for the new tile mesh. (See: #dtCreateNavMeshData)
/// @param[in] dataSize Data size of the new tile mesh.
/// @param[in] flags Tile flags. (See: #dtTileFlags)
/// @param[in] lastRef The desired reference for the tile. (When reloading a tile.) [opt] [Default: 0]
/// @param[out] result The tile reference. (If the tile was succesfully added.) [opt]
/// @return The status flags for the operation.
dtStatus addTile(unsigned char* data, int dataSize, int flags, dtTileRef lastRef, dtTileRef* result);
/// Removes the specified tile from the navigation mesh.
/// @param[in] ref The reference of the tile to remove.
/// @param[out] data Data associated with deleted tile.
/// @param[out] dataSize Size of the data associated with deleted tile.
/// @return The status flags for the operation.
dtStatus removeTile(dtTileRef ref, unsigned char** data, int* dataSize);
/// @}
/// @{
/// @name Query Functions
/// Calculates the tile grid location for the specified world position.
/// @param[in] pos The world position for the query. [(x, y, z)]
/// @param[out] tx The tile's x-location. (x, y)
/// @param[out] ty The tile's y-location. (x, y)
void calcTileLoc(const float* pos, int* tx, int* ty) const;
/// Gets the tile at the specified grid location.
/// @param[in] x The tile's x-location. (x, y, layer)
/// @param[in] y The tile's y-location. (x, y, layer)
/// @param[in] layer The tile's layer. (x, y, layer)
/// @return The tile, or null if the tile does not exist.
const dtMeshTile* getTileAt(const int x, const int y, const int layer) const;
/// Gets all tiles at the specified grid location. (All layers.)
/// @param[in] x The tile's x-location. (x, y)
/// @param[in] y The tile's y-location. (x, y)
/// @param[out] tiles A pointer to an array of tiles that will hold the result.
/// @param[in] maxTiles The maximum tiles the tiles parameter can hold.
/// @return The number of tiles returned in the tiles array.
int getTilesAt(const int x, const int y,
dtMeshTile const** tiles, const int maxTiles) const;
/// Gets the tile reference for the tile at specified grid location.
/// @param[in] x The tile's x-location. (x, y, layer)
/// @param[in] y The tile's y-location. (x, y, layer)
/// @param[in] layer The tile's layer. (x, y, layer)
/// @return The tile reference of the tile, or 0 if there is none.
dtTileRef getTileRefAt(int x, int y, int layer) const;
/// Gets the tile reference for the specified tile.
/// @param[in] tile The tile.
/// @return The tile reference of the tile.
dtTileRef getTileRef(const dtMeshTile* tile) const;
/// Gets the tile for the specified tile reference.
/// @param[in] ref The tile reference of the tile to retrieve.
/// @return The tile for the specified reference, or null if the
/// reference is invalid.
const dtMeshTile* getTileByRef(dtTileRef ref) const;
/// The maximum number of tiles supported by the navigation mesh.
/// @return The maximum number of tiles supported by the navigation mesh.
int getMaxTiles() const;
/// Gets the tile at the specified index.
/// @param[in] i The tile index. [Limit: 0 >= index < #getMaxTiles()]
/// @return The tile at the specified index.
const dtMeshTile* getTile(int i) const;
/// Gets the tile and polygon for the specified polygon reference.
/// @param[in] ref The reference for the a polygon.
/// @param[out] tile The tile containing the polygon.
/// @param[out] poly The polygon.
/// @return The status flags for the operation.
dtStatus getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
/// Returns the tile and polygon for the specified polygon reference.
/// @param[in] ref A known valid reference for a polygon.
/// @param[out] tile The tile containing the polygon.
/// @param[out] poly The polygon.
void getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const;
/// Checks the validity of a polygon reference.
/// @param[in] ref The polygon reference to check.
/// @return True if polygon reference is valid for the navigation mesh.
bool isValidPolyRef(dtPolyRef ref) const;
/// Gets the polygon reference for the tile's base polygon.
/// @param[in] tile The tile.
/// @return The polygon reference for the base polygon in the specified tile.
dtPolyRef getPolyRefBase(const dtMeshTile* tile) const;
/// Gets the endpoints for an off-mesh connection, ordered by "direction of travel".
/// @param[in] prevRef The reference of the polygon before the connection.
/// @param[in] polyRef The reference of the off-mesh connection polygon.
/// @param[out] startPos The start position of the off-mesh connection. [(x, y, z)]
/// @param[out] endPos The end position of the off-mesh connection. [(x, y, z)]
/// @return The status flags for the operation.
dtStatus getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
/// Gets the specified off-mesh connection.
/// @param[in] ref The polygon reference of the off-mesh connection.
/// @return The specified off-mesh connection, or null if the polygon reference is not valid.
const dtOffMeshConnection* getOffMeshConnectionByRef(dtPolyRef ref) const;
/// @}
/// @{
/// @name State Management
/// These functions do not effect #dtTileRef or #dtPolyRef's.
/// Sets the user defined flags for the specified polygon.
/// @param[in] ref The polygon reference.
/// @param[in] flags The new flags for the polygon.
/// @return The status flags for the operation.
dtStatus setPolyFlags(dtPolyRef ref, unsigned short flags);
/// Gets the user defined flags for the specified polygon.
/// @param[in] ref The polygon reference.
/// @param[out] resultFlags The polygon flags.
/// @return The status flags for the operation.
dtStatus getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const;
/// Sets the user defined area for the specified polygon.
/// @param[in] ref The polygon reference.
/// @param[in] area The new area id for the polygon. [Limit: < #DT_MAX_AREAS]
/// @return The status flags for the operation.
dtStatus setPolyArea(dtPolyRef ref, unsigned char area);
/// Gets the user defined area for the specified polygon.
/// @param[in] ref The polygon reference.
/// @param[out] resultArea The area id for the polygon.
/// @return The status flags for the operation.
dtStatus getPolyArea(dtPolyRef ref, unsigned char* resultArea) const;
/// Gets the size of the buffer required by #storeTileState to store the specified tile's state.
/// @param[in] tile The tile.
/// @return The size of the buffer required to store the state.
int getTileStateSize(const dtMeshTile* tile) const;
/// Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)
/// @param[in] tile The tile.
/// @param[out] data The buffer to store the tile's state in.
/// @param[in] maxDataSize The size of the data buffer. [Limit: >= #getTileStateSize]
/// @return The status flags for the operation.
dtStatus storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const;
/// Restores the state of the tile.
/// @param[in] tile The tile.
/// @param[in] data The new state. (Obtained from #storeTileState.)
/// @param[in] maxDataSize The size of the state within the data buffer.
/// @return The status flags for the operation.
dtStatus restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize);
/// @}
/// @{
/// @name Encoding and Decoding
/// These functions are generally meant for internal use only.
/// Derives a standard polygon reference.
/// @note This function is generally meant for internal use only.
/// @param[in] salt The tile's salt value.
/// @param[in] it The index of the tile.
/// @param[in] ip The index of the polygon within the tile.
inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
{
#ifdef DT_POLYREF64
return ((dtPolyRef)salt << (DT_POLY_BITS+DT_TILE_BITS)) | ((dtPolyRef)it << DT_POLY_BITS) | (dtPolyRef)ip;
#else
return ((dtPolyRef)salt << (m_polyBits+m_tileBits)) | ((dtPolyRef)it << m_polyBits) | (dtPolyRef)ip;
#endif
}
/// Decodes a standard polygon reference.
/// @note This function is generally meant for internal use only.
/// @param[in] ref The polygon reference to decode.
/// @param[out] salt The tile's salt value.
/// @param[out] it The index of the tile.
/// @param[out] ip The index of the polygon within the tile.
/// @see #encodePolyId
inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
{
#ifdef DT_POLYREF64
const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
salt = (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
it = (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
ip = (unsigned int)(ref & polyMask);
#else
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
salt = (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
it = (unsigned int)((ref >> m_polyBits) & tileMask);
ip = (unsigned int)(ref & polyMask);
#endif
}
/// Extracts a tile's salt value from the specified polygon reference.
/// @note This function is generally meant for internal use only.
/// @param[in] ref The polygon reference.
/// @see #encodePolyId
inline unsigned int decodePolyIdSalt(dtPolyRef ref) const
{
#ifdef DT_POLYREF64
const dtPolyRef saltMask = ((dtPolyRef)1<<DT_SALT_BITS)-1;
return (unsigned int)((ref >> (DT_POLY_BITS+DT_TILE_BITS)) & saltMask);
#else
const dtPolyRef saltMask = ((dtPolyRef)1<<m_saltBits)-1;
return (unsigned int)((ref >> (m_polyBits+m_tileBits)) & saltMask);
#endif
}
/// Extracts the tile's index from the specified polygon reference.
/// @note This function is generally meant for internal use only.
/// @param[in] ref The polygon reference.
/// @see #encodePolyId
inline unsigned int decodePolyIdTile(dtPolyRef ref) const
{
#ifdef DT_POLYREF64
const dtPolyRef tileMask = ((dtPolyRef)1<<DT_TILE_BITS)-1;
return (unsigned int)((ref >> DT_POLY_BITS) & tileMask);
#else
const dtPolyRef tileMask = ((dtPolyRef)1<<m_tileBits)-1;
return (unsigned int)((ref >> m_polyBits) & tileMask);
#endif
}
/// Extracts the polygon's index (within its tile) from the specified polygon reference.
/// @note This function is generally meant for internal use only.
/// @param[in] ref The polygon reference.
/// @see #encodePolyId
inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
{
#ifdef DT_POLYREF64
const dtPolyRef polyMask = ((dtPolyRef)1<<DT_POLY_BITS)-1;
return (unsigned int)(ref & polyMask);
#else
const dtPolyRef polyMask = ((dtPolyRef)1<<m_polyBits)-1;
return (unsigned int)(ref & polyMask);
#endif
}
/// @}
private:
// Explicitly disabled copy constructor and copy assignment operator.
dtNavMesh(const dtNavMesh&);
dtNavMesh& operator=(const dtNavMesh&);
/// Returns pointer to tile in the tile array.
dtMeshTile* getTile(int i);
/// Returns neighbour tile based on side.
int getTilesAt(const int x, const int y,
dtMeshTile** tiles, const int maxTiles) const;
/// Returns neighbour tile based on side.
int getNeighbourTilesAt(const int x, const int y, const int side,
dtMeshTile** tiles, const int maxTiles) const;
/// Returns all polygons in neighbour tile based on portal defined by the segment.
int findConnectingPolys(const float* va, const float* vb,
const dtMeshTile* tile, int side,
dtPolyRef* con, float* conarea, int maxcon) const;
/// Builds internal polygons links for a tile.
void connectIntLinks(dtMeshTile* tile);
/// Builds internal polygons links for a tile.
void baseOffMeshLinks(dtMeshTile* tile);
/// Builds external polygon links for a tile.
void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
/// Builds external polygon links for a tile.
void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
/// Removes external links at specified side.
void unconnectLinks(dtMeshTile* tile, dtMeshTile* target);
// TODO: These methods are duplicates from dtNavMeshQuery, but are needed for off-mesh connection finding.
/// Queries polygons within a tile.
int queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
dtPolyRef* polys, const int maxPolys) const;
/// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
const float* halfExtents, float* nearestPt) const;
/// Returns whether position is over the poly and the height at the position if so.
bool getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const;
/// Returns closest point on polygon.
void closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
dtNavMeshParams m_params; ///< Current initialization params. TODO: do not store this info twice.
float m_orig[3]; ///< Origin of the tile (0,0)
float m_tileWidth, m_tileHeight; ///< Dimensions of each tile.
int m_maxTiles; ///< Max number of tiles.
int m_tileLutSize; ///< Tile hash lookup size (must be pot).
int m_tileLutMask; ///< Tile hash lookup mask.
dtMeshTile** m_posLookup; ///< Tile hash lookup.
dtMeshTile* m_nextFree; ///< Freelist of tiles.
dtMeshTile* m_tiles; ///< List of tiles.
#ifndef DT_POLYREF64
unsigned int m_saltBits; ///< Number of salt bits in the tile ID.
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
unsigned int m_polyBits; ///< Number of poly bits in the tile ID.
#endif
friend class dtNavMeshQuery;
};
/// Allocates a navigation mesh object using the Detour allocator.
/// @return A navigation mesh that is ready for initialization, or null on failure.
/// @ingroup detour
dtNavMesh* dtAllocNavMesh();
/// Frees the specified navigation mesh object using the Detour allocator.
/// @param[in] navmesh A navigation mesh allocated using #dtAllocNavMesh
/// @ingroup detour
void dtFreeNavMesh(dtNavMesh* navmesh);
#endif // DETOURNAVMESH_H
///////////////////////////////////////////////////////////////////////////
// This section contains detailed documentation for members that don't have
// a source file. It reduces clutter in the main section of the header.
/**
@typedef dtPolyRef
@par
Polygon references are subject to the same invalidate/preserve/restore
rules that apply to #dtTileRef's. If the #dtTileRef for the polygon's
tile changes, the polygon reference becomes invalid.
Changing a polygon's flags, area id, etc. does not impact its polygon
reference.
@typedef dtTileRef
@par
The following changes will invalidate a tile reference:
- The referenced tile has been removed from the navigation mesh.
- The navigation mesh has been initialized using a different set
of #dtNavMeshParams.
A tile reference is preserved/restored if the tile is added to a navigation
mesh initialized with the original #dtNavMeshParams and is added at the
original reference location. (E.g. The lastRef parameter is used with
dtNavMesh::addTile.)
Basically, if the storage structure of a tile changes, its associated
tile reference changes.
@var unsigned short dtPoly::neis[DT_VERTS_PER_POLYGON]
@par
Each entry represents data for the edge starting at the vertex of the same index.
E.g. The entry at index n represents the edge data for vertex[n] to vertex[n+1].
A value of zero indicates the edge has no polygon connection. (It makes up the
border of the navigation mesh.)
The information can be extracted as follows:
@code
neighborRef = neis[n] & 0xff; // Get the neighbor polygon reference.
if (neis[n] & #DT_EX_LINK)
{
// The edge is an external (portal) edge.
}
@endcode
@var float dtMeshHeader::bvQuantFactor
@par
This value is used for converting between world and bounding volume coordinates.
For example:
@code
const float cs = 1.0f / tile->header->bvQuantFactor;
const dtBVNode* n = &tile->bvTree[i];
if (n->i >= 0)
{
// This is a leaf node.
float worldMinX = tile->header->bmin[0] + n->bmin[0]*cs;
float worldMinY = tile->header->bmin[0] + n->bmin[1]*cs;
// Etc...
}
@endcode
@struct dtMeshTile
@par
Tiles generally only exist within the context of a dtNavMesh object.
Some tile content is optional. For example, a tile may not contain any
off-mesh connections. In this case the associated pointer will be null.
If a detail mesh exists it will share vertices with the base polygon mesh.
Only the vertices unique to the detail mesh will be stored in #detailVerts.
@warning Tiles returned by a dtNavMesh object are not guarenteed to be populated.
For example: The tile at a location might not have been loaded yet, or may have been removed.
In this case, pointers will be null. So if in doubt, check the polygon count in the
tile's header to determine if a tile has polygons defined.
@var float dtOffMeshConnection::pos[6]
@par
For a properly built navigation mesh, vertex A will always be within the bounds of the mesh.
Vertex B is not required to be within the bounds of the mesh.
*/

@ -1,149 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURNAVMESHBUILDER_H
#define DETOURNAVMESHBUILDER_H
#include "DetourAlloc.h"
/// Represents the source data used to build an navigation mesh tile.
/// @ingroup detour
struct dtNavMeshCreateParams
{
/// @name Polygon Mesh Attributes
/// Used to create the base navigation graph.
/// See #rcPolyMesh for details related to these attributes.
/// @{
const unsigned short* verts; ///< The polygon mesh vertices. [(x, y, z) * #vertCount] [Unit: vx]
int vertCount; ///< The number vertices in the polygon mesh. [Limit: >= 3]
const unsigned short* polys; ///< The polygon data. [Size: #polyCount * 2 * #nvp]
const unsigned short* polyFlags; ///< The user defined flags assigned to each polygon. [Size: #polyCount]
const unsigned char* polyAreas; ///< The user defined area ids assigned to each polygon. [Size: #polyCount]
int polyCount; ///< Number of polygons in the mesh. [Limit: >= 1]
int nvp; ///< Number maximum number of vertices per polygon. [Limit: >= 3]
/// @}
/// @name Height Detail Attributes (Optional)
/// See #rcPolyMeshDetail for details related to these attributes.
/// @{
const unsigned int* detailMeshes; ///< The height detail sub-mesh data. [Size: 4 * #polyCount]
const float* detailVerts; ///< The detail mesh vertices. [Size: 3 * #detailVertsCount] [Unit: wu]
int detailVertsCount; ///< The number of vertices in the detail mesh.
const unsigned char* detailTris; ///< The detail mesh triangles. [Size: 4 * #detailTriCount]
int detailTriCount; ///< The number of triangles in the detail mesh.
/// @}
/// @name Off-Mesh Connections Attributes (Optional)
/// Used to define a custom point-to-point edge within the navigation graph, an
/// off-mesh connection is a user defined traversable connection made up to two vertices,
/// at least one of which resides within a navigation mesh polygon.
/// @{
/// Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * #offMeshConCount] [Unit: wu]
const float* offMeshConVerts;
/// Off-mesh connection radii. [Size: #offMeshConCount] [Unit: wu]
const float* offMeshConRad;
/// User defined flags assigned to the off-mesh connections. [Size: #offMeshConCount]
const unsigned short* offMeshConFlags;
/// User defined area ids assigned to the off-mesh connections. [Size: #offMeshConCount]
const unsigned char* offMeshConAreas;
/// The permitted travel direction of the off-mesh connections. [Size: #offMeshConCount]
///
/// 0 = Travel only from endpoint A to endpoint B.<br/>
/// #DT_OFFMESH_CON_BIDIR = Bidirectional travel.
const unsigned char* offMeshConDir;
/// The user defined ids of the off-mesh connection. [Size: #offMeshConCount]
const unsigned int* offMeshConUserID;
/// The number of off-mesh connections. [Limit: >= 0]
int offMeshConCount;
/// @}
/// @name Tile Attributes
/// @note The tile grid/layer data can be left at zero if the destination is a single tile mesh.
/// @{
unsigned int userId; ///< The user defined id of the tile.
int tileX; ///< The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
int tileY; ///< The tile's y-grid location within the multi-tile desitation mesh. (Along the z-axis.)
int tileLayer; ///< The tile's layer within the layered destination mesh. [Limit: >= 0] (Along the y-axis.)
float bmin[3]; ///< The minimum bounds of the tile. [(x, y, z)] [Unit: wu]
float bmax[3]; ///< The maximum bounds of the tile. [(x, y, z)] [Unit: wu]
/// @}
/// @name General Configuration Attributes
/// @{
float walkableHeight; ///< The agent height. [Unit: wu]
float walkableRadius; ///< The agent radius. [Unit: wu]
float walkableClimb; ///< The agent maximum traversable ledge. (Up/Down) [Unit: wu]
float cs; ///< The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]
float ch; ///< The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]
/// True if a bounding volume tree should be built for the tile.
/// @note The BVTree is not normally needed for layered navigation meshes.
bool buildBvTree;
/// @}
};
/// Builds navigation mesh tile data from the provided tile creation data.
/// @ingroup detour
/// @param[in] params Tile creation data.
/// @param[out] outData The resulting tile data.
/// @param[out] outDataSize The size of the tile data array.
/// @return True if the tile data was successfully created.
bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize);
/// Swaps the endianess of the tile data's header (#dtMeshHeader).
/// @param[in,out] data The tile data array.
/// @param[in] dataSize The size of the data array.
bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize);
/// Swaps endianess of the tile data.
/// @param[in,out] data The tile data array.
/// @param[in] dataSize The size of the data array.
bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize);
#endif // DETOURNAVMESHBUILDER_H
// This section contains detailed documentation for members that don't have
// a source file. It reduces clutter in the main section of the header.
/**
@struct dtNavMeshCreateParams
@par
This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components.
See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure.
Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size
are all based on the values of #cs and #ch.
The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile
to a navigation mesh using either the dtNavMesh single tile <tt>init()</tt> function or the dtNavMesh::addTile()
function.
@see dtCreateNavMeshData
*/

@ -1,573 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURNAVMESHQUERY_H
#define DETOURNAVMESHQUERY_H
#include "DetourNavMesh.h"
#include "DetourStatus.h"
// Define DT_VIRTUAL_QUERYFILTER if you wish to derive a custom filter from dtQueryFilter.
// On certain platforms indirect or virtual function call is expensive. The default
// setting is to use non-virtual functions, the actual implementations of the functions
// are declared as inline for maximum speed.
//#define DT_VIRTUAL_QUERYFILTER 1
/// Defines polygon filtering and traversal costs for navigation mesh query operations.
/// @ingroup detour
class dtQueryFilter
{
float m_areaCost[DT_MAX_AREAS]; ///< Cost per area type. (Used by default implementation.)
unsigned short m_includeFlags; ///< Flags for polygons that can be visited. (Used by default implementation.)
unsigned short m_excludeFlags; ///< Flags for polygons that should not be visted. (Used by default implementation.)
public:
dtQueryFilter();
#ifdef DT_VIRTUAL_QUERYFILTER
virtual ~dtQueryFilter() { }
#endif
/// Returns true if the polygon can be visited. (I.e. Is traversable.)
/// @param[in] ref The reference id of the polygon test.
/// @param[in] tile The tile containing the polygon.
/// @param[in] poly The polygon to test.
#ifdef DT_VIRTUAL_QUERYFILTER
virtual bool passFilter(const dtPolyRef ref,
const dtMeshTile* tile,
const dtPoly* poly) const;
#else
bool passFilter(const dtPolyRef ref,
const dtMeshTile* tile,
const dtPoly* poly) const;
#endif
/// Returns cost to move from the beginning to the end of a line segment
/// that is fully contained within a polygon.
/// @param[in] pa The start position on the edge of the previous and current polygon. [(x, y, z)]
/// @param[in] pb The end position on the edge of the current and next polygon. [(x, y, z)]
/// @param[in] prevRef The reference id of the previous polygon. [opt]
/// @param[in] prevTile The tile containing the previous polygon. [opt]
/// @param[in] prevPoly The previous polygon. [opt]
/// @param[in] curRef The reference id of the current polygon.
/// @param[in] curTile The tile containing the current polygon.
/// @param[in] curPoly The current polygon.
/// @param[in] nextRef The refernece id of the next polygon. [opt]
/// @param[in] nextTile The tile containing the next polygon. [opt]
/// @param[in] nextPoly The next polygon. [opt]
#ifdef DT_VIRTUAL_QUERYFILTER
virtual float getCost(const float* pa, const float* pb,
const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly,
const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly,
const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const;
#else
float getCost(const float* pa, const float* pb,
const dtPolyRef prevRef, const dtMeshTile* prevTile, const dtPoly* prevPoly,
const dtPolyRef curRef, const dtMeshTile* curTile, const dtPoly* curPoly,
const dtPolyRef nextRef, const dtMeshTile* nextTile, const dtPoly* nextPoly) const;
#endif
/// @name Getters and setters for the default implementation data.
///@{
/// Returns the traversal cost of the area.
/// @param[in] i The id of the area.
/// @returns The traversal cost of the area.
inline float getAreaCost(const int i) const { return m_areaCost[i]; }
/// Sets the traversal cost of the area.
/// @param[in] i The id of the area.
/// @param[in] cost The new cost of traversing the area.
inline void setAreaCost(const int i, const float cost) { m_areaCost[i] = cost; }
/// Returns the include flags for the filter.
/// Any polygons that include one or more of these flags will be
/// included in the operation.
inline unsigned short getIncludeFlags() const { return m_includeFlags; }
/// Sets the include flags for the filter.
/// @param[in] flags The new flags.
inline void setIncludeFlags(const unsigned short flags) { m_includeFlags = flags; }
/// Returns the exclude flags for the filter.
/// Any polygons that include one ore more of these flags will be
/// excluded from the operation.
inline unsigned short getExcludeFlags() const { return m_excludeFlags; }
/// Sets the exclude flags for the filter.
/// @param[in] flags The new flags.
inline void setExcludeFlags(const unsigned short flags) { m_excludeFlags = flags; }
///@}
};
/// Provides information about raycast hit
/// filled by dtNavMeshQuery::raycast
/// @ingroup detour
struct dtRaycastHit
{
/// The hit parameter. (FLT_MAX if no wall hit.)
float t;
/// hitNormal The normal of the nearest wall hit. [(x, y, z)]
float hitNormal[3];
/// The index of the edge on the final polygon where the wall was hit.
int hitEdgeIndex;
/// Pointer to an array of reference ids of the visited polygons. [opt]
dtPolyRef* path;
/// The number of visited polygons. [opt]
int pathCount;
/// The maximum number of polygons the @p path array can hold.
int maxPath;
/// The cost of the path until hit.
float pathCost;
};
/// Provides custom polygon query behavior.
/// Used by dtNavMeshQuery::queryPolygons.
/// @ingroup detour
class dtPolyQuery
{
public:
virtual ~dtPolyQuery() { }
/// Called for each batch of unique polygons touched by the search area in dtNavMeshQuery::queryPolygons.
/// This can be called multiple times for a single query.
virtual void process(const dtMeshTile* tile, dtPoly** polys, dtPolyRef* refs, int count) = 0;
};
/// Provides the ability to perform pathfinding related queries against
/// a navigation mesh.
/// @ingroup detour
class dtNavMeshQuery
{
public:
dtNavMeshQuery();
~dtNavMeshQuery();
/// Initializes the query object.
/// @param[in] nav Pointer to the dtNavMesh object to use for all queries.
/// @param[in] maxNodes Maximum number of search nodes. [Limits: 0 < value <= 65535]
/// @returns The status flags for the query.
dtStatus init(const dtNavMesh* nav, const int maxNodes);
/// @name Standard Pathfinding Functions
// /@{
/// Finds a path from the start polygon to the end polygon.
/// @param[in] startRef The refrence id of the start polygon.
/// @param[in] endRef The reference id of the end polygon.
/// @param[in] startPos A position within the start polygon. [(x, y, z)]
/// @param[in] endPos A position within the end polygon. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
/// [(polyRef) * @p pathCount]
/// @param[out] pathCount The number of polygons returned in the @p path array.
/// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 1]
dtStatus findPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter,
dtPolyRef* path, int* pathCount, const int maxPath) const;
/// Finds the straight path from the start to the end position within the polygon corridor.
/// @param[in] startPos Path start position. [(x, y, z)]
/// @param[in] endPos Path end position. [(x, y, z)]
/// @param[in] path An array of polygon references that represent the path corridor.
/// @param[in] pathSize The number of polygons in the @p path array.
/// @param[out] straightPath Points describing the straight path. [(x, y, z) * @p straightPathCount].
/// @param[out] straightPathFlags Flags describing each point. (See: #dtStraightPathFlags) [opt]
/// @param[out] straightPathRefs The reference id of the polygon that is being entered at each point. [opt]
/// @param[out] straightPathCount The number of points in the straight path.
/// @param[in] maxStraightPath The maximum number of points the straight path arrays can hold. [Limit: > 0]
/// @param[in] options Query options. (see: #dtStraightPathOptions)
/// @returns The status flags for the query.
dtStatus findStraightPath(const float* startPos, const float* endPos,
const dtPolyRef* path, const int pathSize,
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
int* straightPathCount, const int maxStraightPath, const int options = 0) const;
///@}
/// @name Sliced Pathfinding Functions
/// Common use case:
/// -# Call initSlicedFindPath() to initialize the sliced path query.
/// -# Call updateSlicedFindPath() until it returns complete.
/// -# Call finalizeSlicedFindPath() to get the path.
///@{
/// Intializes a sliced path query.
/// @param[in] startRef The refrence id of the start polygon.
/// @param[in] endRef The reference id of the end polygon.
/// @param[in] startPos A position within the start polygon. [(x, y, z)]
/// @param[in] endPos A position within the end polygon. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[in] options query options (see: #dtFindPathOptions)
/// @returns The status flags for the query.
dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter, const unsigned int options = 0);
/// Updates an in-progress sliced path query.
/// @param[in] maxIter The maximum number of iterations to perform.
/// @param[out] doneIters The actual number of iterations completed. [opt]
/// @returns The status flags for the query.
dtStatus updateSlicedFindPath(const int maxIter, int* doneIters);
/// Finalizes and returns the results of a sliced path query.
/// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
/// [(polyRef) * @p pathCount]
/// @param[out] pathCount The number of polygons returned in the @p path array.
/// @param[in] maxPath The max number of polygons the path array can hold. [Limit: >= 1]
/// @returns The status flags for the query.
dtStatus finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath);
/// Finalizes and returns the results of an incomplete sliced path query, returning the path to the furthest
/// polygon on the existing path that was visited during the search.
/// @param[in] existing An array of polygon references for the existing path.
/// @param[in] existingSize The number of polygon in the @p existing array.
/// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
/// [(polyRef) * @p pathCount]
/// @param[out] pathCount The number of polygons returned in the @p path array.
/// @param[in] maxPath The max number of polygons the @p path array can hold. [Limit: >= 1]
/// @returns The status flags for the query.
dtStatus finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
dtPolyRef* path, int* pathCount, const int maxPath);
///@}
/// @name Dijkstra Search Functions
/// @{
/// Finds the polygons along the navigation graph that touch the specified circle.
/// @param[in] startRef The reference id of the polygon where the search starts.
/// @param[in] centerPos The center of the search circle. [(x, y, z)]
/// @param[in] radius The radius of the search circle.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] resultRef The reference ids of the polygons touched by the circle. [opt]
/// @param[out] resultParent The reference ids of the parent polygons for each result.
/// Zero if a result polygon has no parent. [opt]
/// @param[out] resultCost The search cost from @p centerPos to the polygon. [opt]
/// @param[out] resultCount The number of polygons found. [opt]
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
/// @returns The status flags for the query.
dtStatus findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
int* resultCount, const int maxResult) const;
/// Finds the polygons along the naviation graph that touch the specified convex polygon.
/// @param[in] startRef The reference id of the polygon where the search starts.
/// @param[in] verts The vertices describing the convex polygon. (CCW)
/// [(x, y, z) * @p nverts]
/// @param[in] nverts The number of vertices in the polygon.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] resultRef The reference ids of the polygons touched by the search polygon. [opt]
/// @param[out] resultParent The reference ids of the parent polygons for each result. Zero if a
/// result polygon has no parent. [opt]
/// @param[out] resultCost The search cost from the centroid point to the polygon. [opt]
/// @param[out] resultCount The number of polygons found.
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
/// @returns The status flags for the query.
dtStatus findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
int* resultCount, const int maxResult) const;
/// Gets a path from the explored nodes in the previous search.
/// @param[in] endRef The reference id of the end polygon.
/// @param[out] path An ordered list of polygon references representing the path. (Start to end.)
/// [(polyRef) * @p pathCount]
/// @param[out] pathCount The number of polygons returned in the @p path array.
/// @param[in] maxPath The maximum number of polygons the @p path array can hold. [Limit: >= 0]
/// @returns The status flags. Returns DT_FAILURE | DT_INVALID_PARAM if any parameter is wrong, or if
/// @p endRef was not explored in the previous search. Returns DT_SUCCESS | DT_BUFFER_TOO_SMALL
/// if @p path cannot contain the entire path. In this case it is filled to capacity with a partial path.
/// Otherwise returns DT_SUCCESS.
/// @remarks The result of this function depends on the state of the query object. For that reason it should only
/// be used immediately after one of the two Dijkstra searches, findPolysAroundCircle or findPolysAroundShape.
dtStatus getPathFromDijkstraSearch(dtPolyRef endRef, dtPolyRef* path, int* pathCount, int maxPath) const;
/// @}
/// @name Local Query Functions
///@{
/// Finds the polygon nearest to the specified center point.
/// @param[in] center The center of the search box. [(x, y, z)]
/// @param[in] halfExtents The search distance along each axis. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] nearestRef The reference id of the nearest polygon.
/// @param[out] nearestPt The nearest point on the polygon. [opt] [(x, y, z)]
/// @returns The status flags for the query.
dtStatus findNearestPoly(const float* center, const float* halfExtents,
const dtQueryFilter* filter,
dtPolyRef* nearestRef, float* nearestPt) const;
/// Finds polygons that overlap the search box.
/// @param[in] center The center of the search box. [(x, y, z)]
/// @param[in] halfExtents The search distance along each axis. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] polys The reference ids of the polygons that overlap the query box.
/// @param[out] polyCount The number of polygons in the search result.
/// @param[in] maxPolys The maximum number of polygons the search result can hold.
/// @returns The status flags for the query.
dtStatus queryPolygons(const float* center, const float* halfExtents,
const dtQueryFilter* filter,
dtPolyRef* polys, int* polyCount, const int maxPolys) const;
/// Finds polygons that overlap the search box.
/// @param[in] center The center of the search box. [(x, y, z)]
/// @param[in] halfExtents The search distance along each axis. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[in] query The query. Polygons found will be batched together and passed to this query.
dtStatus queryPolygons(const float* center, const float* halfExtents,
const dtQueryFilter* filter, dtPolyQuery* query) const;
/// Finds the non-overlapping navigation polygons in the local neighbourhood around the center position.
/// @param[in] startRef The reference id of the polygon where the search starts.
/// @param[in] centerPos The center of the query circle. [(x, y, z)]
/// @param[in] radius The radius of the query circle.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] resultRef The reference ids of the polygons touched by the circle.
/// @param[out] resultParent The reference ids of the parent polygons for each result.
/// Zero if a result polygon has no parent. [opt]
/// @param[out] resultCount The number of polygons found.
/// @param[in] maxResult The maximum number of polygons the result arrays can hold.
/// @returns The status flags for the query.
dtStatus findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
const dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent,
int* resultCount, const int maxResult) const;
/// Moves from the start to the end position constrained to the navigation mesh.
/// @param[in] startRef The reference id of the start polygon.
/// @param[in] startPos A position of the mover within the start polygon. [(x, y, x)]
/// @param[in] endPos The desired end position of the mover. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] resultPos The result position of the mover. [(x, y, z)]
/// @param[out] visited The reference ids of the polygons visited during the move.
/// @param[out] visitedCount The number of polygons visited during the move.
/// @param[in] maxVisitedSize The maximum number of polygons the @p visited array can hold.
/// @returns The status flags for the query.
dtStatus moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
const dtQueryFilter* filter,
float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const;
/// Casts a 'walkability' ray along the surface of the navigation mesh from
/// the start position toward the end position.
/// @note A wrapper around raycast(..., RaycastHit*). Retained for backward compatibility.
/// @param[in] startRef The reference id of the start polygon.
/// @param[in] startPos A position within the start polygon representing
/// the start of the ray. [(x, y, z)]
/// @param[in] endPos The position to cast the ray toward. [(x, y, z)]
/// @param[out] t The hit parameter. (FLT_MAX if no wall hit.)
/// @param[out] hitNormal The normal of the nearest wall hit. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] path The reference ids of the visited polygons. [opt]
/// @param[out] pathCount The number of visited polygons. [opt]
/// @param[in] maxPath The maximum number of polygons the @p path array can hold.
/// @returns The status flags for the query.
dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
const dtQueryFilter* filter,
float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const;
/// Casts a 'walkability' ray along the surface of the navigation mesh from
/// the start position toward the end position.
/// @param[in] startRef The reference id of the start polygon.
/// @param[in] startPos A position within the start polygon representing
/// the start of the ray. [(x, y, z)]
/// @param[in] endPos The position to cast the ray toward. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[in] flags govern how the raycast behaves. See dtRaycastOptions
/// @param[out] hit Pointer to a raycast hit structure which will be filled by the results.
/// @param[in] prevRef parent of start ref. Used during for cost calculation [opt]
/// @returns The status flags for the query.
dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
const dtQueryFilter* filter, const unsigned int options,
dtRaycastHit* hit, dtPolyRef prevRef = 0) const;
/// Finds the distance from the specified position to the nearest polygon wall.
/// @param[in] startRef The reference id of the polygon containing @p centerPos.
/// @param[in] centerPos The center of the search circle. [(x, y, z)]
/// @param[in] maxRadius The radius of the search circle.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] hitDist The distance to the nearest wall from @p centerPos.
/// @param[out] hitPos The nearest position on the wall that was hit. [(x, y, z)]
/// @param[out] hitNormal The normalized ray formed from the wall point to the
/// source point. [(x, y, z)]
/// @returns The status flags for the query.
dtStatus findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
const dtQueryFilter* filter,
float* hitDist, float* hitPos, float* hitNormal) const;
/// Returns the segments for the specified polygon, optionally including portals.
/// @param[in] ref The reference id of the polygon.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[out] segmentVerts The segments. [(ax, ay, az, bx, by, bz) * segmentCount]
/// @param[out] segmentRefs The reference ids of each segment's neighbor polygon.
/// Or zero if the segment is a wall. [opt] [(parentRef) * @p segmentCount]
/// @param[out] segmentCount The number of segments returned.
/// @param[in] maxSegments The maximum number of segments the result arrays can hold.
/// @returns The status flags for the query.
dtStatus getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
float* segmentVerts, dtPolyRef* segmentRefs, int* segmentCount,
const int maxSegments) const;
/// Returns random location on navmesh.
/// Polygons are chosen weighted by area. The search runs in linear related to number of polygon.
/// @param[in] filter The polygon filter to apply to the query.
/// @param[in] frand Function returning a random number [0..1).
/// @param[out] randomRef The reference id of the random location.
/// @param[out] randomPt The random location.
/// @returns The status flags for the query.
dtStatus findRandomPoint(const dtQueryFilter* filter, float (*frand)(),
dtPolyRef* randomRef, float* randomPt) const;
/// Returns random location on navmesh within the reach of specified location.
/// Polygons are chosen weighted by area. The search runs in linear related to number of polygon.
/// The location is not exactly constrained by the circle, but it limits the visited polygons.
/// @param[in] startRef The reference id of the polygon where the search starts.
/// @param[in] centerPos The center of the search circle. [(x, y, z)]
/// @param[in] filter The polygon filter to apply to the query.
/// @param[in] frand Function returning a random number [0..1).
/// @param[out] randomRef The reference id of the random location.
/// @param[out] randomPt The random location. [(x, y, z)]
/// @returns The status flags for the query.
dtStatus findRandomPointAroundCircle(dtPolyRef startRef, const float* centerPos, const float maxRadius,
const dtQueryFilter* filter, float (*frand)(),
dtPolyRef* randomRef, float* randomPt) const;
/// Finds the closest point on the specified polygon.
/// @param[in] ref The reference id of the polygon.
/// @param[in] pos The position to check. [(x, y, z)]
/// @param[out] closest The closest point on the polygon. [(x, y, z)]
/// @param[out] posOverPoly True of the position is over the polygon.
/// @returns The status flags for the query.
dtStatus closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
/// Returns a point on the boundary closest to the source point if the source point is outside the
/// polygon's xz-bounds.
/// @param[in] ref The reference id to the polygon.
/// @param[in] pos The position to check. [(x, y, z)]
/// @param[out] closest The closest point. [(x, y, z)]
/// @returns The status flags for the query.
dtStatus closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const;
/// Gets the height of the polygon at the provided position using the height detail. (Most accurate.)
/// @param[in] ref The reference id of the polygon.
/// @param[in] pos A position within the xz-bounds of the polygon. [(x, y, z)]
/// @param[out] height The height at the surface of the polygon.
/// @returns The status flags for the query.
dtStatus getPolyHeight(dtPolyRef ref, const float* pos, float* height) const;
/// @}
/// @name Miscellaneous Functions
/// @{
/// Returns true if the polygon reference is valid and passes the filter restrictions.
/// @param[in] ref The polygon reference to check.
/// @param[in] filter The filter to apply.
bool isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) const;
/// Returns true if the polygon reference is in the closed list.
/// @param[in] ref The reference id of the polygon to check.
/// @returns True if the polygon is in closed list.
bool isInClosedList(dtPolyRef ref) const;
/// Gets the node pool.
/// @returns The node pool.
class dtNodePool* getNodePool() const { return m_nodePool; }
/// Gets the navigation mesh the query object is using.
/// @return The navigation mesh the query object is using.
const dtNavMesh* getAttachedNavMesh() const { return m_nav; }
/// @}
private:
// Explicitly disabled copy constructor and copy assignment operator
dtNavMeshQuery(const dtNavMeshQuery&);
dtNavMeshQuery& operator=(const dtNavMeshQuery&);
/// Queries polygons within a tile.
void queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
const dtQueryFilter* filter, dtPolyQuery* query) const;
/// Returns portal points between two polygons.
dtStatus getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
unsigned char& fromType, unsigned char& toType) const;
dtStatus getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
float* left, float* right) const;
/// Returns edge mid point between two polygons.
dtStatus getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const;
dtStatus getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
float* mid) const;
// Appends vertex to a straight path
dtStatus appendVertex(const float* pos, const unsigned char flags, const dtPolyRef ref,
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
int* straightPathCount, const int maxStraightPath) const;
// Appends intermediate portal points to a straight path.
dtStatus appendPortals(const int startIdx, const int endIdx, const float* endPos, const dtPolyRef* path,
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
int* straightPathCount, const int maxStraightPath, const int options) const;
// Gets the path leading to the specified end node.
dtStatus getPathToNode(struct dtNode* endNode, dtPolyRef* path, int* pathCount, int maxPath) const;
const dtNavMesh* m_nav; ///< Pointer to navmesh data.
struct dtQueryData
{
dtStatus status;
struct dtNode* lastBestNode;
float lastBestNodeCost;
dtPolyRef startRef, endRef;
float startPos[3], endPos[3];
const dtQueryFilter* filter;
unsigned int options;
float raycastLimitSqr;
};
dtQueryData m_query; ///< Sliced query state.
class dtNodePool* m_tinyNodePool; ///< Pointer to small node pool.
class dtNodePool* m_nodePool; ///< Pointer to node pool.
class dtNodeQueue* m_openList; ///< Pointer to open list queue.
};
/// Allocates a query object using the Detour allocator.
/// @return An allocated query object, or null on failure.
/// @ingroup detour
dtNavMeshQuery* dtAllocNavMeshQuery();
/// Frees the specified query object using the Detour allocator.
/// @param[in] query A query object allocated using #dtAllocNavMeshQuery
/// @ingroup detour
void dtFreeNavMeshQuery(dtNavMeshQuery* query);
#endif // DETOURNAVMESHQUERY_H

@ -1,168 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURNODE_H
#define DETOURNODE_H
#include "DetourNavMesh.h"
enum dtNodeFlags
{
DT_NODE_OPEN = 0x01,
DT_NODE_CLOSED = 0x02,
DT_NODE_PARENT_DETACHED = 0x04, // parent of the node is not adjacent. Found using raycast.
};
typedef unsigned short dtNodeIndex;
static const dtNodeIndex DT_NULL_IDX = (dtNodeIndex)~0;
static const int DT_NODE_PARENT_BITS = 24;
static const int DT_NODE_STATE_BITS = 2;
struct dtNode
{
float pos[3]; ///< Position of the node.
float cost; ///< Cost from previous node to current node.
float total; ///< Cost up to the node.
unsigned int pidx : DT_NODE_PARENT_BITS; ///< Index to parent node.
unsigned int state : DT_NODE_STATE_BITS; ///< extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE
unsigned int flags : 3; ///< Node flags. A combination of dtNodeFlags.
dtPolyRef id; ///< Polygon ref the node corresponds to.
};
static const int DT_MAX_STATES_PER_NODE = 1 << DT_NODE_STATE_BITS; // number of extra states per node. See dtNode::state
class dtNodePool
{
public:
dtNodePool(int maxNodes, int hashSize);
~dtNodePool();
void clear();
// Get a dtNode by ref and extra state information. If there is none then - allocate
// There can be more than one node for the same polyRef but with different extra state information
dtNode* getNode(dtPolyRef id, unsigned char state=0);
dtNode* findNode(dtPolyRef id, unsigned char state);
unsigned int findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes);
inline unsigned int getNodeIdx(const dtNode* node) const
{
if (!node) return 0;
return (unsigned int)(node - m_nodes) + 1;
}
inline dtNode* getNodeAtIdx(unsigned int idx)
{
if (!idx) return 0;
return &m_nodes[idx - 1];
}
inline const dtNode* getNodeAtIdx(unsigned int idx) const
{
if (!idx) return 0;
return &m_nodes[idx - 1];
}
inline int getMemUsed() const
{
return sizeof(*this) +
sizeof(dtNode)*m_maxNodes +
sizeof(dtNodeIndex)*m_maxNodes +
sizeof(dtNodeIndex)*m_hashSize;
}
inline int getMaxNodes() const { return m_maxNodes; }
inline int getHashSize() const { return m_hashSize; }
inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; }
inline dtNodeIndex getNext(int i) const { return m_next[i]; }
inline int getNodeCount() const { return m_nodeCount; }
private:
// Explicitly disabled copy constructor and copy assignment operator.
dtNodePool(const dtNodePool&);
dtNodePool& operator=(const dtNodePool&);
dtNode* m_nodes;
dtNodeIndex* m_first;
dtNodeIndex* m_next;
const int m_maxNodes;
const int m_hashSize;
int m_nodeCount;
};
class dtNodeQueue
{
public:
dtNodeQueue(int n);
~dtNodeQueue();
inline void clear() { m_size = 0; }
inline dtNode* top() { return m_heap[0]; }
inline dtNode* pop()
{
dtNode* result = m_heap[0];
m_size--;
trickleDown(0, m_heap[m_size]);
return result;
}
inline void push(dtNode* node)
{
m_size++;
bubbleUp(m_size-1, node);
}
inline void modify(dtNode* node)
{
for (int i = 0; i < m_size; ++i)
{
if (m_heap[i] == node)
{
bubbleUp(i, node);
return;
}
}
}
inline bool empty() const { return m_size == 0; }
inline int getMemUsed() const
{
return sizeof(*this) +
sizeof(dtNode*) * (m_capacity + 1);
}
inline int getCapacity() const { return m_capacity; }
private:
// Explicitly disabled copy constructor and copy assignment operator.
dtNodeQueue(const dtNodeQueue&);
dtNodeQueue& operator=(const dtNodeQueue&);
void bubbleUp(int i, dtNode* node);
void trickleDown(int i, dtNode* node);
dtNode** m_heap;
const int m_capacity;
int m_size;
};
#endif // DETOURNODE_H

@ -1,65 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURSTATUS_H
#define DETOURSTATUS_H
typedef unsigned int dtStatus;
// High level status.
static const unsigned int DT_FAILURE = 1u << 31; // Operation failed.
static const unsigned int DT_SUCCESS = 1u << 30; // Operation succeed.
static const unsigned int DT_IN_PROGRESS = 1u << 29; // Operation still in progress.
// Detail information for status.
static const unsigned int DT_STATUS_DETAIL_MASK = 0x0ffffff;
static const unsigned int DT_WRONG_MAGIC = 1 << 0; // Input data is not recognized.
static const unsigned int DT_WRONG_VERSION = 1 << 1; // Input data is in wrong version.
static const unsigned int DT_OUT_OF_MEMORY = 1 << 2; // Operation ran out of memory.
static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was invalid.
static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results.
static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search.
static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess.
static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate
// Returns true of status is success.
inline bool dtStatusSucceed(dtStatus status)
{
return (status & DT_SUCCESS) != 0;
}
// Returns true of status is failure.
inline bool dtStatusFailed(dtStatus status)
{
return (status & DT_FAILURE) != 0;
}
// Returns true of status is in progress.
inline bool dtStatusInProgress(dtStatus status)
{
return (status & DT_IN_PROGRESS) != 0;
}
// Returns true if specific detail is set.
inline bool dtStatusDetail(dtStatus status, unsigned int detail)
{
return (status & detail) != 0;
}
#endif // DETOURSTATUS_H

@ -1,50 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdlib.h>
#include "DetourAlloc.h"
static void *dtAllocDefault(size_t size, dtAllocHint)
{
return malloc(size);
}
static void dtFreeDefault(void *ptr)
{
free(ptr);
}
static dtAllocFunc* sAllocFunc = dtAllocDefault;
static dtFreeFunc* sFreeFunc = dtFreeDefault;
void dtAllocSetCustom(dtAllocFunc *allocFunc, dtFreeFunc *freeFunc)
{
sAllocFunc = allocFunc ? allocFunc : dtAllocDefault;
sFreeFunc = freeFunc ? freeFunc : dtFreeDefault;
}
void* dtAlloc(size_t size, dtAllocHint hint)
{
return sAllocFunc(size, hint);
}
void dtFree(void* ptr)
{
if (ptr)
sFreeFunc(ptr);
}

@ -1,35 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "DetourAssert.h"
#ifndef NDEBUG
static dtAssertFailFunc* sAssertFailFunc = 0;
void dtAssertFailSetCustom(dtAssertFailFunc *assertFailFunc)
{
sAssertFailFunc = assertFailFunc;
}
dtAssertFailFunc* dtAssertFailGetCustom()
{
return sAssertFailFunc;
}
#endif

@ -1,387 +0,0 @@
//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "DetourCommon.h"
#include "DetourMath.h"
//////////////////////////////////////////////////////////////////////////////////////////
void dtClosestPtPointTriangle(float* closest, const float* p,
const float* a, const float* b, const float* c)
{
// Check if P in vertex region outside A
float ab[3], ac[3], ap[3];
dtVsub(ab, b, a);
dtVsub(ac, c, a);
dtVsub(ap, p, a);
float d1 = dtVdot(ab, ap);
float d2 = dtVdot(ac, ap);
if (d1 <= 0.0f && d2 <= 0.0f)
{
// barycentric coordinates (1,0,0)
dtVcopy(closest, a);
return;
}
// Check if P in vertex region outside B
float bp[3];
dtVsub(bp, p, b);
float d3 = dtVdot(ab, bp);
float d4 = dtVdot(ac, bp);
if (d3 >= 0.0f && d4 <= d3)
{
// barycentric coordinates (0,1,0)
dtVcopy(closest, b);
return;
}
// Check if P in edge region of AB, if so return projection of P onto AB
float vc = d1*d4 - d3*d2;
if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
{
// barycentric coordinates (1-v,v,0)
float v = d1 / (d1 - d3);
closest[0] = a[0] + v * ab[0];
closest[1] = a[1] + v * ab[1];
closest[2] = a[2] + v * ab[2];
return;
}
// Check if P in vertex region outside C
float cp[3];
dtVsub(cp, p, c);
float d5 = dtVdot(ab, cp);
float d6 = dtVdot(ac, cp);
if (d6 >= 0.0f && d5 <= d6)
{
// barycentric coordinates (0,0,1)
dtVcopy(closest, c);
return;
}
// Check if P in edge region of AC, if so return projection of P onto AC
float vb = d5*d2 - d1*d6;
if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
{
// barycentric coordinates (1-w,0,w)
float w = d2 / (d2 - d6);
closest[0] = a[0] + w * ac[0];
closest[1] = a[1] + w * ac[1];
closest[2] = a[2] + w * ac[2];
return;
}
// Check if P in edge region of BC, if so return projection of P onto BC
float va = d3*d6 - d5*d4;
if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
{
// barycentric coordinates (0,1-w,w)
float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
closest[0] = b[0] + w * (c[0] - b[0]);
closest[1] = b[1] + w * (c[1] - b[1]);
closest[2] = b[2] + w * (c[2] - b[2]);
return;
}
// P inside face region. Compute Q through its barycentric coordinates (u,v,w)
float denom = 1.0f / (va + vb + vc);
float v = vb * denom;
float w = vc * denom;
closest[0] = a[0] + ab[0] * v + ac[0] * w;
closest[1] = a[1] + ab[1] * v + ac[1] * w;
closest[2] = a[2] + ab[2] * v + ac[2] * w;
}
bool dtIntersectSegmentPoly2D(const float* p0, const float* p1,
const float* verts, int nverts,
float& tmin, float& tmax,
int& segMin, int& segMax)
{
static const float EPS = 0.00000001f;
tmin = 0;
tmax = 1;
segMin = -1;
segMax = -1;
float dir[3];
dtVsub(dir, p1, p0);
for (int i = 0, j = nverts-1; i < nverts; j=i++)
{
float edge[3], diff[3];
dtVsub(edge, &verts[i*3], &verts[j*3]);
dtVsub(diff, p0, &verts[j*3]);
const float n = dtVperp2D(edge, diff);
const float d = dtVperp2D(dir, edge);
if (fabsf(d) < EPS)
{
// S is nearly parallel to this edge
if (n < 0)
return false;
else
continue;
}
const float t = n / d;
if (d < 0)
{
// segment S is entering across this edge
if (t > tmin)
{
tmin = t;
segMin = j;
// S enters after leaving polygon
if (tmin > tmax)
return false;
}
}
else
{
// segment S is leaving across this edge
if (t < tmax)
{
tmax = t;
segMax = j;
// S leaves before entering polygon
if (tmax < tmin)
return false;
}
}
}
return true;
}
float dtDistancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
{
float pqx = q[0] - p[0];
float pqz = q[2] - p[2];
float dx = pt[0] - p[0];
float dz = pt[2] - p[2];
float d = pqx*pqx + pqz*pqz;
t = pqx*dx + pqz*dz;
if (d > 0) t /= d;
if (t < 0) t = 0;
else if (t > 1) t = 1;
dx = p[0] + t*pqx - pt[0];
dz = p[2] + t*pqz - pt[2];
return dx*dx + dz*dz;
}
void dtCalcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
{
tc[0] = 0.0f;
tc[1] = 0.0f;
tc[2] = 0.0f;
for (int j = 0; j < nidx; ++j)
{
const float* v = &verts[idx[j]*3];
tc[0] += v[0];
tc[1] += v[1];
tc[2] += v[2];
}
const float s = 1.0f / nidx;
tc[0] *= s;
tc[1] *= s;
tc[2] *= s;
}
bool dtClosestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
{
const float EPS = 1e-6f;
float v0[3], v1[3], v2[3];
dtVsub(v0, c, a);
dtVsub(v1, b, a);
dtVsub(v2, p, a);
// Compute scaled barycentric coordinates
float denom = v0[0] * v1[2] - v0[2] * v1[0];
if (fabsf(denom) < EPS)
return false;
float u = v1[2] * v2[0] - v1[0] * v2[2];
float v = v0[0] * v2[2] - v0[2] * v2[0];
if (denom < 0) {
denom = -denom;
u = -u;
v = -v;
}
// If point lies inside the triangle, return interpolated ycoord.
if (u >= 0.0f && v >= 0.0f && (u + v) <= denom) {
h = a[1] + (v0[1] * u + v1[1] * v) / denom;
return true;
}
return false;
}
/// @par
///
/// All points are projected onto the xz-plane, so the y-values are ignored.
bool dtPointInPolygon(const float* pt, const float* verts, const int nverts)
{
// TODO: Replace pnpoly with triArea2D tests?
int i, j;
bool c = false;
for (i = 0, j = nverts-1; i < nverts; j = i++)
{
const float* vi = &verts[i*3];
const float* vj = &verts[j*3];
if (((vi[2] > pt[2]) != (vj[2] > pt[2])) &&
(pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
c = !c;
}
return c;
}
bool dtDistancePtPolyEdgesSqr(const float* pt, const float* verts, const int nverts,
float* ed, float* et)
{
// TODO: Replace pnpoly with triArea2D tests?
int i, j;
bool c = false;
for (i = 0, j = nverts-1; i < nverts; j = i++)
{
const float* vi = &verts[i*3];
const float* vj = &verts[j*3];
if (((vi[2] > pt[2]) != (vj[2] > pt[2])) &&
(pt[0] < (vj[0]-vi[0]) * (pt[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
c = !c;
ed[j] = dtDistancePtSegSqr2D(pt, vj, vi, et[j]);
}
return c;
}
static void projectPoly(const float* axis, const float* poly, const int npoly,
float& rmin, float& rmax)
{
rmin = rmax = dtVdot2D(axis, &poly[0]);
for (int i = 1; i < npoly; ++i)
{
const float d = dtVdot2D(axis, &poly[i*3]);
rmin = dtMin(rmin, d);
rmax = dtMax(rmax, d);
}
}
inline bool overlapRange(const float amin, const float amax,
const float bmin, const float bmax,
const float eps)
{
return ((amin+eps) > bmax || (amax-eps) < bmin) ? false : true;
}
/// @par
///
/// All vertices are projected onto the xz-plane, so the y-values are ignored.
bool dtOverlapPolyPoly2D(const float* polya, const int npolya,
const float* polyb, const int npolyb)
{
const float eps = 1e-4f;
for (int i = 0, j = npolya-1; i < npolya; j=i++)
{
const float* va = &polya[j*3];
const float* vb = &polya[i*3];
const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) };
float amin,amax,bmin,bmax;
projectPoly(n, polya, npolya, amin,amax);
projectPoly(n, polyb, npolyb, bmin,bmax);
if (!overlapRange(amin,amax, bmin,bmax, eps))
{
// Found separating axis
return false;
}
}
for (int i = 0, j = npolyb-1; i < npolyb; j=i++)
{
const float* va = &polyb[j*3];
const float* vb = &polyb[i*3];
const float n[3] = { vb[2]-va[2], 0, -(vb[0]-va[0]) };
float amin,amax,bmin,bmax;
projectPoly(n, polya, npolya, amin,amax);
projectPoly(n, polyb, npolyb, bmin,bmax);
if (!overlapRange(amin,amax, bmin,bmax, eps))
{
// Found separating axis
return false;
}
}
return true;
}
// Returns a random point in a convex polygon.
// Adapted from Graphics Gems article.
void dtRandomPointInConvexPoly(const float* pts, const int npts, float* areas,
const float s, const float t, float* out)
{
// Calc triangle araes
float areasum = 0.0f;
for (int i = 2; i < npts; i++) {
areas[i] = dtTriArea2D(&pts[0], &pts[(i-1)*3], &pts[i*3]);
areasum += dtMax(0.001f, areas[i]);
}
// Find sub triangle weighted by area.
const float thr = s*areasum;
float acc = 0.0f;
float u = 1.0f;
int tri = npts - 1;
for (int i = 2; i < npts; i++) {
const float dacc = areas[i];
if (thr >= acc && thr < (acc+dacc))
{
u = (thr - acc) / dacc;
tri = i;
break;
}
acc += dacc;
}
float v = dtMathSqrtf(t);
const float a = 1 - v;
const float b = (1 - u) * v;
const float c = u * v;
const float* pa = &pts[0];
const float* pb = &pts[(tri-1)*3];
const float* pc = &pts[tri*3];
out[0] = a*pa[0] + b*pb[0] + c*pc[0];
out[1] = a*pa[1] + b*pb[1] + c*pc[1];
out[2] = a*pa[2] + b*pb[2] + c*pc[2];
}
inline float vperpXZ(const float* a, const float* b) { return a[0]*b[2] - a[2]*b[0]; }
bool dtIntersectSegSeg2D(const float* ap, const float* aq,
const float* bp, const float* bq,
float& s, float& t)
{
float u[3], v[3], w[3];
dtVsub(u,aq,ap);
dtVsub(v,bq,bp);
dtVsub(w,ap,bp);
float d = vperpXZ(u,v);
if (fabsf(d) < 1e-6f) return false;
s = vperpXZ(v,w) / d;
t = vperpXZ(u,w) / d;
return true;
}

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