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Add rst documentation for the shadow settings.

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AnyOldName3 2017-12-27 04:01:10 +00:00
parent 8d4b32166c
commit d63fa5c0b5
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@ -31,6 +31,7 @@ The ranges I have included with each setting are the physically possible ranges,
game game
general general
shaders shaders
shadows
input input
saves saves
sound sound

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Shadow Settings
###############
enable shadows
--------------
:Type: boolean
:Range: True/False
:Default: False
Enable or disable the rendering of shadows.
Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results.
number of shadow maps
---------------------
:Type: integer
:Range: 1 to 8, but higher values may conflict with other texture effects
:Default: 1
Control how many shadow maps to use - more of these means each shadow map texel covers less area, producing better-looking shadows, but may decrease performance.
Using too many shadow maps will lead to them overriding texture slots used for other effects, producing unpleasant artefacts.
A value of three is recommended in most cases, but other values may produce better results or performance.
enable debug hud
----------------
:Type: boolean
:Range: True/False
:Default: False
Enable or disable the debug hud to see what the shadow map(s) contain.
This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings.
compute tight scene bounds
--------------------------
:Type: boolean
:Range: True/False
:Default: False
With this setting enabled, attempt to better use the shadow map(s) by making them cover a smaller area.
This can be especially helpful when looking downwards with a high viewing distance but will be less useful with the default value.
The performance impact of this may be very large.
shadow map resolution
---------------------
:Type: integer
:Range: Dependent on GPU/driver combination
:Default: 1024
Control How large to make the shadow map(s).
Higher values increase GPU load but can produce better-looking results.
Power-of-two values may turn out to be faster than smaller values which are not powers of two on some GPU/driver combinations.
actor shadows
-------------
:Type: boolean
:Range: True/False
:Default: False
Allow actors to cast shadows.
Potentially decreases performance.
player shadows
--------------
:Type: boolean
:Range: True/False
:Default: False
Allow the player to cast shadows.
Potentially decreases performance.
terrain shadows
---------------
:Type: boolean
:Range: True/False
:Default: False
Allow terrain to cast shadows.
Potentially decreases performance.
Note: Right now, there is no setting allowing toggling of shadows for statics