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Use CellId::mWorldspace to find out whether objects are in the same worldspace

This commit is contained in:
MiroslavR 2014-09-10 02:49:57 +02:00
parent 621e81fa7d
commit d64be1c092

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@ -9,6 +9,8 @@
#include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
@ -435,8 +437,7 @@ namespace MWScript
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
// If the objects are in different worldspaces, return a large value (just like vanilla)
if (ref.getCell()->isExterior() ^ ref2.getCell()->isExterior()
|| (!ref.getCell()->isExterior() && !ref2.getCell()->isExterior() && ref.getCell() != ref2.getCell()))
if (ref.getCell()->getCell()->getCellId().mWorldspace != ref2.getCell()->getCell()->getCellId().mWorldspace)
return std::numeric_limits<float>().max();
double diff[3];