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Deal with empty meshes
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1 changed files with 5 additions and 0 deletions
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@ -80,6 +80,9 @@ public:
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osg::ref_ptr<BulletShape> getShape()
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{
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if (!mTriangleMesh)
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return osg::ref_ptr<BulletShape>();
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osg::ref_ptr<BulletShape> shape (new BulletShape);
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TriangleMeshShape* meshShape = new TriangleMeshShape(mTriangleMesh, true);
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shape->mCollisionShape = meshShape;
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@ -134,6 +137,8 @@ osg::ref_ptr<BulletShapeInstance> BulletShapeManager::createInstance(const std::
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NodeToShapeVisitor visitor;
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node->accept(visitor);
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shape = visitor.getShape();
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if (!shape)
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return osg::ref_ptr<BulletShapeInstance>();
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}
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mIndex[normalized] = shape;
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