From d758b573e2c5adfd25f5b46935944c19736346de Mon Sep 17 00:00:00 2001 From: Capostrophic <21265616+Capostrophic@users.noreply.github.com> Date: Sat, 1 Sep 2018 12:07:26 +0300 Subject: [PATCH] Fix erroneous assumption that ranged weaponry has speed Restrict speed mult to melee weaponry --- apps/openmw/mwmechanics/weaponpriority.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/weaponpriority.cpp b/apps/openmw/mwmechanics/weaponpriority.cpp index b2a9c8ded..6ce064fe4 100644 --- a/apps/openmw/mwmechanics/weaponpriority.cpp +++ b/apps/openmw/mwmechanics/weaponpriority.cpp @@ -121,7 +121,7 @@ namespace MWMechanics rating *= getHitChance(actor, enemy, value) / 100.f; - if (weapon->mData.mType <= ESM::Weapon::MarksmanThrown) + if (weapon->mData.mType < ESM::Weapon::MarksmanBow) rating *= weapon->mData.mSpeed; return rating * rangedMult;