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@ -90,8 +90,6 @@ protected:
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public:
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/**
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* @param ptr
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* @param node
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* @param visibilityFlags
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* @param disableListener Don't listen for equipment changes and magic effects. InventoryStore only supports
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* one listener at a time, so you shouldn't do this if creating several NpcAnimations
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* for the same Ptr, eg preview dolls for the player.
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@ -99,8 +97,7 @@ public:
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* @param disableSounds Same as \a disableListener but for playing items sounds
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* @param viewMode
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*/
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NpcAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem,
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int visibilityFlags, bool disableListener = false,
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NpcAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem, bool disableListener = false,
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bool disableSounds = false, ViewMode viewMode=VM_Normal);
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virtual ~NpcAnimation();
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