Fix a crash on exit when projectiles were active

deque
scrawl 11 years ago
parent bbc5b125ab
commit d777739425

@ -368,6 +368,9 @@ namespace MWWorld
World::~World()
{
// Must be cleared before mRendering is destroyed
mProjectileManager->clear();
delete mWeatherManager;
delete mWorldScene;
delete mRendering;

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