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https://github.com/TES3MP/openmw-tes3mp.git
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Merged pull request #2051
This commit is contained in:
commit
d791dcfbf3
6 changed files with 39 additions and 6 deletions
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@ -12,6 +12,7 @@
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Bug #4746: Non-solid player can't run or sneak
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Bug #4746: Non-solid player can't run or sneak
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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Feature #3442: Default values for fallbacks from ini file
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Feature #3442: Default values for fallbacks from ini file
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Feature #3610: Option to invert X axis
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Feature #4673: Weapon sheathing
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Feature #4673: Weapon sheathing
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Task #4686: Upgrade media decoder to a more current FFmpeg API
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Task #4686: Upgrade media decoder to a more current FFmpeg API
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@ -52,6 +52,7 @@ namespace MWInput
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, mUserFile(userFile)
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, mUserFile(userFile)
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, mDragDrop(false)
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, mDragDrop(false)
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, mGrabCursor (Settings::Manager::getBool("grab cursor", "Input"))
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, mGrabCursor (Settings::Manager::getBool("grab cursor", "Input"))
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, mInvertX (Settings::Manager::getBool("invert x axis", "Input"))
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, mInvertY (Settings::Manager::getBool("invert y axis", "Input"))
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, mInvertY (Settings::Manager::getBool("invert y axis", "Input"))
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, mControlsDisabled(false)
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, mControlsDisabled(false)
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, mCameraSensitivity (Settings::Manager::getFloat("camera sensitivity", "Input"))
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, mCameraSensitivity (Settings::Manager::getFloat("camera sensitivity", "Input"))
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@ -467,7 +468,7 @@ namespace MWInput
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float rot[3];
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float rot[3];
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rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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rot[0] = yAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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rot[1] = 0.0f;
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rot[1] = 0.0f;
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rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f);
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rot[2] = xAxis * (dt * 100.0f) * 10.0f * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
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// Only actually turn player when we're not in vanity mode
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// Only actually turn player when we're not in vanity mode
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if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
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if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
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@ -646,6 +647,9 @@ namespace MWInput
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for (Settings::CategorySettingVector::const_iterator it = changed.begin();
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for (Settings::CategorySettingVector::const_iterator it = changed.begin();
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it != changed.end(); ++it)
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it != changed.end(); ++it)
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{
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{
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if (it->first == "Input" && it->second == "invert x axis")
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mInvertX = Settings::Manager::getBool("invert x axis", "Input");
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if (it->first == "Input" && it->second == "invert y axis")
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if (it->first == "Input" && it->second == "invert y axis")
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mInvertY = Settings::Manager::getBool("invert y axis", "Input");
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mInvertY = Settings::Manager::getBool("invert y axis", "Input");
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@ -827,7 +831,7 @@ namespace MWInput
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{
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{
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resetIdleTime();
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resetIdleTime();
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float x = arg.xrel * mCameraSensitivity * (1.0f/256.f);
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float x = arg.xrel * mCameraSensitivity * (1.0f/256.f) * (mInvertX ? -1 : 1);
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float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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float y = arg.yrel * mCameraSensitivity * (1.0f/256.f) * (mInvertY ? -1 : 1) * mCameraYMultiplier;
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float rot[3];
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float rot[3];
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@ -175,6 +175,7 @@ namespace MWInput
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bool mGrabCursor;
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bool mGrabCursor;
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bool mInvertX;
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bool mInvertY;
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bool mInvertY;
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bool mControlsDisabled;
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bool mControlsDisabled;
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@ -94,6 +94,20 @@ meaning that it should remain set at 1.0 unless the player desires to have diffe
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This setting can only be configured by editing the settings configuration file.
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This setting can only be configured by editing the settings configuration file.
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invert x axis
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-------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Invert the horizontal axis while not in GUI mode.
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If this setting is true, moving the mouse to the left will cause the view to rotate counter-clockwise,
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while moving it to the right will cause the view to rotate clockwise. This setting does not affect cursor movement in GUI mode.
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This setting can be toggled in game with the Invert X Axis button in the Controls panel of the Options menu.
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invert y axis
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invert y axis
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-------------
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-------------
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@ -214,6 +214,16 @@
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<Property key="Caption" value="#{sControlsMenu1}"/>
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<Property key="Caption" value="#{sControlsMenu1}"/>
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</Widget>
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</Widget>
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<Widget type="HBox" skin="" position="4 224 300 24" align="Left Bottom">
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<Widget type="HBox" skin="" position="4 224 300 24" align="Left Bottom">
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<Widget type="AutoSizedButton" skin="MW_Button" position="0 0 24 24" align="Left Bottom">
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<UserString key="SettingCategory" value="Input"/>
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<UserString key="SettingName" value="invert x axis"/>
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<UserString key="SettingType" value="CheckButton"/>
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</Widget>
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<Widget type="AutoSizedTextBox" skin="SandText" position="28 4 78 16" align="Left Bottom">
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<Property key="Caption" value="Invert X Axis"/>
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</Widget>
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</Widget>
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<Widget type="HBox" skin="" position="4 254 300 24" align="Left Bottom">
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<Widget type="AutoSizedButton" skin="MW_Button" position="0 0 24 24" align="Left Bottom">
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<Widget type="AutoSizedButton" skin="MW_Button" position="0 0 24 24" align="Left Bottom">
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<UserString key="SettingCategory" value="Input"/>
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<UserString key="SettingCategory" value="Input"/>
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<UserString key="SettingName" value="invert y axis"/>
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<UserString key="SettingName" value="invert y axis"/>
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@ -223,10 +233,10 @@
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<Property key="Caption" value="#{sMouseFlip}"/>
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<Property key="Caption" value="#{sMouseFlip}"/>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="NormalText" position="4 254 336 18" align="Left Bottom">
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<Widget type="TextBox" skin="NormalText" position="4 284 336 18" align="Left Bottom">
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<Property key="Caption" value="Camera Sensitivity"/>
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<Property key="Caption" value="Camera Sensitivity"/>
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</Widget>
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</Widget>
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<Widget type="MWScrollBar" skin="MW_HScroll" position="4 278 336 18" align="HStretch Bottom">
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<Widget type="MWScrollBar" skin="MW_HScroll" position="4 308 336 18" align="HStretch Bottom">
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<Property key="Range" value="10000"/>
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<Property key="Range" value="10000"/>
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<Property key="Page" value="300"/>
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<Property key="Page" value="300"/>
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<UserString key="SettingType" value="Slider"/>
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<UserString key="SettingType" value="Slider"/>
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@ -236,11 +246,11 @@
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<UserString key="SettingMin" value="0.2"/>
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<UserString key="SettingMin" value="0.2"/>
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<UserString key="SettingMax" value="5.0"/>
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<UserString key="SettingMax" value="5.0"/>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="4 302 336 18" align="Left Bottom">
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<Widget type="TextBox" skin="SandText" position="4 332 336 18" align="Left Bottom">
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<Property key="Caption" value="#{sLow}"/>
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<Property key="Caption" value="#{sLow}"/>
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<Property key="TextAlign" value="Left"/>
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<Property key="TextAlign" value="Left"/>
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</Widget>
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</Widget>
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<Widget type="TextBox" skin="SandText" position="4 302 336 18" align="Right Bottom">
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<Widget type="TextBox" skin="SandText" position="4 332 336 18" align="Right Bottom">
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<Property key="Caption" value="#{sHigh}"/>
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<Property key="Caption" value="#{sHigh}"/>
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<Property key="TextAlign" value="Right"/>
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<Property key="TextAlign" value="Right"/>
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</Widget>
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</Widget>
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@ -333,6 +333,9 @@ camera sensitivity = 1.0
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# (>0.0, Because it's a multiplier values should be near 1.0)
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# (>0.0, Because it's a multiplier values should be near 1.0)
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camera y multiplier = 1.0
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camera y multiplier = 1.0
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# Invert the horizontal axis while not in GUI mode.
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invert x axis = false
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# Invert the vertical axis while not in GUI mode.
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# Invert the vertical axis while not in GUI mode.
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invert y axis = false
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invert y axis = false
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