Got rid of the texture rotation hack by rendering the cursor manually.
parent
6238c8d758
commit
d8f2d0195a
@ -0,0 +1,130 @@
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#include "cursor.hpp"
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#include <MyGUI_PointerManager.h>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_RotatingSkin.h>
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#include <MyGUI_Gui.h>
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#include <OgreMath.h>
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namespace MWGui
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{
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ResourceImageSetPointerFix::ResourceImageSetPointerFix() :
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mImageSet(nullptr)
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{
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}
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ResourceImageSetPointerFix::~ResourceImageSetPointerFix()
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{
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}
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void ResourceImageSetPointerFix::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
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{
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Base::deserialization(_node, _version);
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MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
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while (info.next("Property"))
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{
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const std::string& key = info->findAttribute("key");
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const std::string& value = info->findAttribute("value");
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if (key == "Point")
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mPoint = MyGUI::IntPoint::parse(value);
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else if (key == "Size")
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mSize = MyGUI::IntSize::parse(value);
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else if (key == "Rotation")
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mRotation = MyGUI::utility::parseInt(value);
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else if (key == "Resource")
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mImageSet = MyGUI::ResourceManager::getInstance().getByName(value)->castType<MyGUI::ResourceImageSet>();
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}
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}
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int ResourceImageSetPointerFix::getRotation()
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{
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return mRotation;
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}
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void ResourceImageSetPointerFix::setImage(MyGUI::ImageBox* _image)
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{
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if (mImageSet != nullptr)
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_image->setItemResourceInfo(mImageSet->getIndexInfo(0, 0));
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}
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void ResourceImageSetPointerFix::setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point)
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{
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_image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
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}
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MyGUI::ResourceImageSetPtr ResourceImageSetPointerFix:: getImageSet()
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{
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return mImageSet;
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}
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MyGUI::IntPoint ResourceImageSetPointerFix::getHotSpot()
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{
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return mPoint;
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}
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MyGUI::IntSize ResourceImageSetPointerFix::getSize()
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{
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return mSize;
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}
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// ----------------------------------------------------------------------------------------
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Cursor::Cursor()
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{
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// hide mygui's pointer since we're rendering it ourselves (because mygui's pointer doesn't support rotation)
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MyGUI::PointerManager::getInstance().setVisible(false);
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MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &Cursor::onCursorChange);
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mWidget = MyGUI::Gui::getInstance().createWidget<MyGUI::ImageBox>("RotatingSkin",0,0,0,0,MyGUI::Align::Default,"Pointer","");
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onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
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}
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Cursor::~Cursor()
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{
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}
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void Cursor::onCursorChange(const std::string &name)
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{
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ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(
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MyGUI::PointerManager::getInstance().getByName(name));
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assert(imgSetPtr != NULL);
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MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
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std::string texture = imgSet->getIndexInfo(0,0).texture;
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mSize = imgSetPtr->getSize();
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mHotSpot = imgSetPtr->getHotSpot();
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int rotation = imgSetPtr->getRotation();
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mWidget->setImageTexture(texture);
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MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
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}
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void Cursor::update()
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{
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MyGUI::IntPoint position = MyGUI::InputManager::getInstance().getMousePosition();
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mWidget->setPosition(position - mHotSpot);
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mWidget->setSize(mSize);
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}
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void Cursor::setVisible(bool visible)
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{
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mWidget->setVisible(visible);
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}
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}
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@ -0,0 +1,62 @@
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#ifndef MWGUI_CURSOR_H
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#define MWGUI_CURSOR_H
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#include <MyGUI_IPointer.h>
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#include <MyGUI_ResourceImageSet.h>
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#include <MyGUI_RTTI.h>
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namespace MWGui
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{
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/// \brief Allows us to get the members of
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/// ResourceImageSetPointer that we need.
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/// \example MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
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/// MyGUI::ResourceManager::getInstance().load("core.xml");
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class ResourceImageSetPointerFix :
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public MyGUI::IPointer
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{
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MYGUI_RTTI_DERIVED( ResourceImageSetPointerFix )
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public:
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ResourceImageSetPointerFix();
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virtual ~ResourceImageSetPointerFix();
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virtual void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version);
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virtual void setImage(MyGUI::ImageBox* _image);
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virtual void setPosition(MyGUI::ImageBox* _image, const MyGUI::IntPoint& _point);
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//and now for the whole point of this class, allow us to get
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//the hot spot, the image and the size of the cursor.
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virtual MyGUI::ResourceImageSetPtr getImageSet();
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virtual MyGUI::IntPoint getHotSpot();
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virtual MyGUI::IntSize getSize();
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virtual int getRotation();
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private:
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MyGUI::IntPoint mPoint;
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MyGUI::IntSize mSize;
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MyGUI::ResourceImageSetPtr mImageSet;
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int mRotation; // rotation in degrees
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};
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class Cursor
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{
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public:
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Cursor();
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~Cursor();
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void update ();
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void setVisible (bool visible);
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void onCursorChange (const std::string& name);
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private:
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MyGUI::ImageBox* mWidget;
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MyGUI::IntSize mSize;
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MyGUI::IntPoint mHotSpot;
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};
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}
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#endif
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@ -1,16 +0,0 @@
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#include "cursorreplace.hpp"
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#include <boost/filesystem.hpp>
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#include <openengine/ogre/imagerotate.hpp>
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#include <OgreResourceGroupManager.h>
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#include <OgreRoot.h>
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using namespace MWGui;
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CursorReplace::CursorReplace()
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{
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize1.png", -45);
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
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}
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#ifndef GAME_CURSORREPLACE_H
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#define GAME_CURSORREPLACE_H
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#include <string>
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namespace MWGui
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{
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/// \brief MyGUI does not support rotating cursors, so we have to do it manually
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class CursorReplace
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{
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public:
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CursorReplace();
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};
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}
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#endif
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