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@ -11,13 +11,14 @@ CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
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const CSMWorld::RefIdData& referenceable, const CSMWorld::IdCollection<ESM::Race >& races,
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const CSMWorld::IdCollection<ESM::Class>& classes,
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const CSMWorld::IdCollection<ESM::Faction>& faction,
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const CSMWorld::IdCollection<ESM::Script>& scripts)
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:
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mReferencables(referenceable),
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const CSMWorld::IdCollection<ESM::Script>& scripts,
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const CSMWorld::Resources& models)
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:mObjects(referenceable),
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mRaces(races),
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mClasses(classes),
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mFactions(faction),
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mScripts(scripts),
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mModels(models),
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mPlayerPresent(false)
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{
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mIgnoreBaseRecords = false;
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@ -26,201 +27,201 @@ CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
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void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& messages)
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{
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//Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
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const int bookSize(mReferencables.getBooks().getSize());
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const int bookSize(mObjects.getBooks().getSize());
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if (stage < bookSize)
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{
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bookCheck(stage, mReferencables.getBooks(), messages);
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bookCheck(stage, mObjects.getBooks(), messages);
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return;
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}
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stage -= bookSize;
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const int activatorSize(mReferencables.getActivators().getSize());
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const int activatorSize(mObjects.getActivators().getSize());
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if (stage < activatorSize)
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{
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activatorCheck(stage, mReferencables.getActivators(), messages);
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activatorCheck(stage, mObjects.getActivators(), messages);
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return;
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}
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stage -= activatorSize;
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const int potionSize(mReferencables.getPotions().getSize());
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const int potionSize(mObjects.getPotions().getSize());
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if (stage < potionSize)
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{
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potionCheck(stage, mReferencables.getPotions(), messages);
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potionCheck(stage, mObjects.getPotions(), messages);
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return;
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}
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stage -= potionSize;
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const int apparatusSize(mReferencables.getApparati().getSize());
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const int apparatusSize(mObjects.getApparati().getSize());
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if (stage < apparatusSize)
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{
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apparatusCheck(stage, mReferencables.getApparati(), messages);
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apparatusCheck(stage, mObjects.getApparati(), messages);
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return;
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}
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stage -= apparatusSize;
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const int armorSize(mReferencables.getArmors().getSize());
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const int armorSize(mObjects.getArmors().getSize());
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if (stage < armorSize)
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{
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armorCheck(stage, mReferencables.getArmors(), messages);
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armorCheck(stage, mObjects.getArmors(), messages);
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return;
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}
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stage -= armorSize;
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const int clothingSize(mReferencables.getClothing().getSize());
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const int clothingSize(mObjects.getClothing().getSize());
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if (stage < clothingSize)
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{
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clothingCheck(stage, mReferencables.getClothing(), messages);
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clothingCheck(stage, mObjects.getClothing(), messages);
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return;
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}
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stage -= clothingSize;
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const int containerSize(mReferencables.getContainers().getSize());
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const int containerSize(mObjects.getContainers().getSize());
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if (stage < containerSize)
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{
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containerCheck(stage, mReferencables.getContainers(), messages);
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containerCheck(stage, mObjects.getContainers(), messages);
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return;
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}
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stage -= containerSize;
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const int doorSize(mReferencables.getDoors().getSize());
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const int doorSize(mObjects.getDoors().getSize());
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if (stage < doorSize)
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{
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doorCheck(stage, mReferencables.getDoors(), messages);
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doorCheck(stage, mObjects.getDoors(), messages);
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return;
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}
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stage -= doorSize;
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const int ingredientSize(mReferencables.getIngredients().getSize());
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const int ingredientSize(mObjects.getIngredients().getSize());
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if (stage < ingredientSize)
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{
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ingredientCheck(stage, mReferencables.getIngredients(), messages);
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ingredientCheck(stage, mObjects.getIngredients(), messages);
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return;
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}
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stage -= ingredientSize;
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const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
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const int creatureLevListSize(mObjects.getCreatureLevelledLists().getSize());
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if (stage < creatureLevListSize)
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{
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creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
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creaturesLevListCheck(stage, mObjects.getCreatureLevelledLists(), messages);
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return;
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}
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stage -= creatureLevListSize;
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const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
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const int itemLevelledListSize(mObjects.getItemLevelledList().getSize());
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if (stage < itemLevelledListSize)
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{
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itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
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itemLevelledListCheck(stage, mObjects.getItemLevelledList(), messages);
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return;
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}
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stage -= itemLevelledListSize;
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const int lightSize(mReferencables.getLights().getSize());
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const int lightSize(mObjects.getLights().getSize());
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if (stage < lightSize)
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{
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lightCheck(stage, mReferencables.getLights(), messages);
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lightCheck(stage, mObjects.getLights(), messages);
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return;
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}
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stage -= lightSize;
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const int lockpickSize(mReferencables.getLocpicks().getSize());
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const int lockpickSize(mObjects.getLocpicks().getSize());
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if (stage < lockpickSize)
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{
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lockpickCheck(stage, mReferencables.getLocpicks(), messages);
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lockpickCheck(stage, mObjects.getLocpicks(), messages);
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return;
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}
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stage -= lockpickSize;
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const int miscSize(mReferencables.getMiscellaneous().getSize());
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const int miscSize(mObjects.getMiscellaneous().getSize());
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if (stage < miscSize)
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{
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miscCheck(stage, mReferencables.getMiscellaneous(), messages);
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miscCheck(stage, mObjects.getMiscellaneous(), messages);
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return;
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}
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stage -= miscSize;
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const int npcSize(mReferencables.getNPCs().getSize());
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const int npcSize(mObjects.getNPCs().getSize());
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if (stage < npcSize)
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{
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npcCheck(stage, mReferencables.getNPCs(), messages);
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npcCheck(stage, mObjects.getNPCs(), messages);
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return;
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}
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stage -= npcSize;
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const int weaponSize(mReferencables.getWeapons().getSize());
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const int weaponSize(mObjects.getWeapons().getSize());
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if (stage < weaponSize)
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{
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weaponCheck(stage, mReferencables.getWeapons(), messages);
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weaponCheck(stage, mObjects.getWeapons(), messages);
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return;
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}
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stage -= weaponSize;
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const int probeSize(mReferencables.getProbes().getSize());
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const int probeSize(mObjects.getProbes().getSize());
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if (stage < probeSize)
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{
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probeCheck(stage, mReferencables.getProbes(), messages);
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probeCheck(stage, mObjects.getProbes(), messages);
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return;
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}
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stage -= probeSize;
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const int repairSize(mReferencables.getRepairs().getSize());
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const int repairSize(mObjects.getRepairs().getSize());
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if (stage < repairSize)
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{
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repairCheck(stage, mReferencables.getRepairs(), messages);
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repairCheck(stage, mObjects.getRepairs(), messages);
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return;
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}
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stage -= repairSize;
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const int staticSize(mReferencables.getStatics().getSize());
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const int staticSize(mObjects.getStatics().getSize());
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if (stage < staticSize)
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{
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staticCheck(stage, mReferencables.getStatics(), messages);
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staticCheck(stage, mObjects.getStatics(), messages);
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return;
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}
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stage -= staticSize;
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const int creatureSize(mReferencables.getCreatures().getSize());
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const int creatureSize(mObjects.getCreatures().getSize());
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if (stage < creatureSize)
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{
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creatureCheck(stage, mReferencables.getCreatures(), messages);
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creatureCheck(stage, mObjects.getCreatures(), messages);
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return;
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}
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// if we come that far, we are about to perform our last, final check.
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@ -233,7 +234,7 @@ int CSMTools::ReferenceableCheckStage::setup()
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mPlayerPresent = false;
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mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
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return mReferencables.getSize() + 1;
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return mObjects.getSize() + 1;
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}
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void CSMTools::ReferenceableCheckStage::bookCheck(
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@ -272,7 +273,9 @@ void CSMTools::ReferenceableCheckStage::activatorCheck(
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//Checking for model, IIRC all activators should have a model
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if (activator.mModel.empty())
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (id, "Model is missing"));
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else if (mModels.searchId(activator.mModel) == -1)
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messages.push_back (std::make_pair (id, "Model '" + activator.mModel + "' does not exist"));
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// Check that mentioned scripts exist
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scriptCheck<ESM::Activator>(activator, messages, id.toString());
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@ -383,9 +386,11 @@ void CSMTools::ReferenceableCheckStage::containerCheck(
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const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
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//Checking for model, IIRC all containers should have a model
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//Checking for model
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if (container.mModel.empty())
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (id, "Model is missing"));
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else if (mModels.searchId(container.mModel) == -1)
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messages.push_back (std::make_pair (id, "Model '" + container.mModel + "' does not exist"));
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//Checking for capacity (weight)
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if (container.mWeight < 0) //0 is allowed
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@ -416,7 +421,9 @@ void CSMTools::ReferenceableCheckStage::creatureCheck (
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CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
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if (creature.mModel.empty())
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (id, "Model is missing"));
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else if (mModels.searchId(creature.mModel) == -1)
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messages.push_back (std::make_pair (id, "Model '" + creature.mModel + "' does not exist"));
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if (creature.mName.empty())
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messages.push_back (std::make_pair (id, "Name is missing"));
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@ -496,7 +503,9 @@ void CSMTools::ReferenceableCheckStage::doorCheck(
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messages.push_back (std::make_pair (id, "Name is missing"));
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if (door.mModel.empty())
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messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (id, "Model is missing"));
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else if (mModels.searchId(door.mModel) == -1)
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messages.push_back (std::make_pair (id, "Model '" + door.mModel + "' does not exist"));
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// Check that mentioned scripts exist
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scriptCheck<ESM::Door>(door, messages, id.toString());
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@ -729,8 +738,6 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
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if (npc.mHair.empty())
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messages.push_back (std::make_pair (id, "Hair is missing")); // ADD CHECK HERE
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//TODO: reputation, Disposition, rank, everything else
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// Check inventory
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inventoryListCheck(npc.mInventory.mList, messages, id.toString());
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@ -871,6 +878,8 @@ void CSMTools::ReferenceableCheckStage::staticCheck (
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if (staticElement.mModel.empty())
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messages.push_back (std::make_pair (id, "Model is missing"));
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else if (mModels.searchId(staticElement.mModel) == -1)
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messages.push_back (std::make_pair (id, "Model '" + staticElement.mModel + "' does not exist"));
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}
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//final check
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@ -890,7 +899,7 @@ void CSMTools::ReferenceableCheckStage::inventoryListCheck(
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for (size_t i = 0; i < itemList.size(); ++i)
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{
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std::string itemName = itemList[i].mItem.toString();
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CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
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CSMWorld::RefIdData::LocalIndex localIndex = mObjects.searchId(itemName);
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if (localIndex.first == -1)
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messages.push_back (std::make_pair (id, "Item '" + itemName + "' does not exist"));
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@ -938,7 +947,9 @@ template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemChe
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//checking for model
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if (someItem.mModel.empty())
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messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (someID, "Model is missing"));
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else if (mModels.searchId(someItem.mModel) == -1)
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messages.push_back(std::make_pair(someID, "Model '" + someItem.mModel + "' does not exist"));
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//checking for icon
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if (someItem.mIcon.empty())
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@ -964,7 +975,9 @@ template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemChe
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//checking for model
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if (someItem.mModel.empty())
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messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
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messages.push_back (std::make_pair (someID, "Model is missing"));
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else if (mModels.searchId(someItem.mModel) == -1)
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messages.push_back (std::make_pair (someID, "Model '" + someItem.mModel + "' does not exist"));
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//checking for icon
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if (someItem.mIcon.empty())
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@ -993,7 +1006,7 @@ template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
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{
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for (unsigned i = 0; i < someList.mList.size(); ++i)
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{
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if (mReferencables.searchId(someList.mList[i].mId).first == -1)
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if (mObjects.searchId(someList.mList[i].mId).first == -1)
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messages.push_back (std::make_pair (someID, "Object '" + someList.mList[i].mId + "' does not exist"));
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if (someList.mList[i].mLevel < 1)
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