Add model checks to object record verifier

pull/541/head
Capostrophic 6 years ago
parent 38ea7928f5
commit d90940011f

@ -11,13 +11,14 @@ CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
const CSMWorld::RefIdData& referenceable, const CSMWorld::IdCollection<ESM::Race >& races,
const CSMWorld::IdCollection<ESM::Class>& classes,
const CSMWorld::IdCollection<ESM::Faction>& faction,
const CSMWorld::IdCollection<ESM::Script>& scripts)
:
mReferencables(referenceable),
const CSMWorld::IdCollection<ESM::Script>& scripts,
const CSMWorld::Resources& models)
:mObjects(referenceable),
mRaces(races),
mClasses(classes),
mFactions(faction),
mScripts(scripts),
mModels(models),
mPlayerPresent(false)
{
mIgnoreBaseRecords = false;
@ -26,201 +27,201 @@ CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(
void CSMTools::ReferenceableCheckStage::perform (int stage, CSMDoc::Messages& messages)
{
//Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
const int bookSize(mReferencables.getBooks().getSize());
const int bookSize(mObjects.getBooks().getSize());
if (stage < bookSize)
{
bookCheck(stage, mReferencables.getBooks(), messages);
bookCheck(stage, mObjects.getBooks(), messages);
return;
}
stage -= bookSize;
const int activatorSize(mReferencables.getActivators().getSize());
const int activatorSize(mObjects.getActivators().getSize());
if (stage < activatorSize)
{
activatorCheck(stage, mReferencables.getActivators(), messages);
activatorCheck(stage, mObjects.getActivators(), messages);
return;
}
stage -= activatorSize;
const int potionSize(mReferencables.getPotions().getSize());
const int potionSize(mObjects.getPotions().getSize());
if (stage < potionSize)
{
potionCheck(stage, mReferencables.getPotions(), messages);
potionCheck(stage, mObjects.getPotions(), messages);
return;
}
stage -= potionSize;
const int apparatusSize(mReferencables.getApparati().getSize());
const int apparatusSize(mObjects.getApparati().getSize());
if (stage < apparatusSize)
{
apparatusCheck(stage, mReferencables.getApparati(), messages);
apparatusCheck(stage, mObjects.getApparati(), messages);
return;
}
stage -= apparatusSize;
const int armorSize(mReferencables.getArmors().getSize());
const int armorSize(mObjects.getArmors().getSize());
if (stage < armorSize)
{
armorCheck(stage, mReferencables.getArmors(), messages);
armorCheck(stage, mObjects.getArmors(), messages);
return;
}
stage -= armorSize;
const int clothingSize(mReferencables.getClothing().getSize());
const int clothingSize(mObjects.getClothing().getSize());
if (stage < clothingSize)
{
clothingCheck(stage, mReferencables.getClothing(), messages);
clothingCheck(stage, mObjects.getClothing(), messages);
return;
}
stage -= clothingSize;
const int containerSize(mReferencables.getContainers().getSize());
const int containerSize(mObjects.getContainers().getSize());
if (stage < containerSize)
{
containerCheck(stage, mReferencables.getContainers(), messages);
containerCheck(stage, mObjects.getContainers(), messages);
return;
}
stage -= containerSize;
const int doorSize(mReferencables.getDoors().getSize());
const int doorSize(mObjects.getDoors().getSize());
if (stage < doorSize)
{
doorCheck(stage, mReferencables.getDoors(), messages);
doorCheck(stage, mObjects.getDoors(), messages);
return;
}
stage -= doorSize;
const int ingredientSize(mReferencables.getIngredients().getSize());
const int ingredientSize(mObjects.getIngredients().getSize());
if (stage < ingredientSize)
{
ingredientCheck(stage, mReferencables.getIngredients(), messages);
ingredientCheck(stage, mObjects.getIngredients(), messages);
return;
}
stage -= ingredientSize;
const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
const int creatureLevListSize(mObjects.getCreatureLevelledLists().getSize());
if (stage < creatureLevListSize)
{
creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
creaturesLevListCheck(stage, mObjects.getCreatureLevelledLists(), messages);
return;
}
stage -= creatureLevListSize;
const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
const int itemLevelledListSize(mObjects.getItemLevelledList().getSize());
if (stage < itemLevelledListSize)
{
itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
itemLevelledListCheck(stage, mObjects.getItemLevelledList(), messages);
return;
}
stage -= itemLevelledListSize;
const int lightSize(mReferencables.getLights().getSize());
const int lightSize(mObjects.getLights().getSize());
if (stage < lightSize)
{
lightCheck(stage, mReferencables.getLights(), messages);
lightCheck(stage, mObjects.getLights(), messages);
return;
}
stage -= lightSize;
const int lockpickSize(mReferencables.getLocpicks().getSize());
const int lockpickSize(mObjects.getLocpicks().getSize());
if (stage < lockpickSize)
{
lockpickCheck(stage, mReferencables.getLocpicks(), messages);
lockpickCheck(stage, mObjects.getLocpicks(), messages);
return;
}
stage -= lockpickSize;
const int miscSize(mReferencables.getMiscellaneous().getSize());
const int miscSize(mObjects.getMiscellaneous().getSize());
if (stage < miscSize)
{
miscCheck(stage, mReferencables.getMiscellaneous(), messages);
miscCheck(stage, mObjects.getMiscellaneous(), messages);
return;
}
stage -= miscSize;
const int npcSize(mReferencables.getNPCs().getSize());
const int npcSize(mObjects.getNPCs().getSize());
if (stage < npcSize)
{
npcCheck(stage, mReferencables.getNPCs(), messages);
npcCheck(stage, mObjects.getNPCs(), messages);
return;
}
stage -= npcSize;
const int weaponSize(mReferencables.getWeapons().getSize());
const int weaponSize(mObjects.getWeapons().getSize());
if (stage < weaponSize)
{
weaponCheck(stage, mReferencables.getWeapons(), messages);
weaponCheck(stage, mObjects.getWeapons(), messages);
return;
}
stage -= weaponSize;
const int probeSize(mReferencables.getProbes().getSize());
const int probeSize(mObjects.getProbes().getSize());
if (stage < probeSize)
{
probeCheck(stage, mReferencables.getProbes(), messages);
probeCheck(stage, mObjects.getProbes(), messages);
return;
}
stage -= probeSize;
const int repairSize(mReferencables.getRepairs().getSize());
const int repairSize(mObjects.getRepairs().getSize());
if (stage < repairSize)
{
repairCheck(stage, mReferencables.getRepairs(), messages);
repairCheck(stage, mObjects.getRepairs(), messages);
return;
}
stage -= repairSize;
const int staticSize(mReferencables.getStatics().getSize());
const int staticSize(mObjects.getStatics().getSize());
if (stage < staticSize)
{
staticCheck(stage, mReferencables.getStatics(), messages);
staticCheck(stage, mObjects.getStatics(), messages);
return;
}
stage -= staticSize;
const int creatureSize(mReferencables.getCreatures().getSize());
const int creatureSize(mObjects.getCreatures().getSize());
if (stage < creatureSize)
{
creatureCheck(stage, mReferencables.getCreatures(), messages);
creatureCheck(stage, mObjects.getCreatures(), messages);
return;
}
// if we come that far, we are about to perform our last, final check.
@ -233,7 +234,7 @@ int CSMTools::ReferenceableCheckStage::setup()
mPlayerPresent = false;
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mReferencables.getSize() + 1;
return mObjects.getSize() + 1;
}
void CSMTools::ReferenceableCheckStage::bookCheck(
@ -272,7 +273,9 @@ void CSMTools::ReferenceableCheckStage::activatorCheck(
//Checking for model, IIRC all activators should have a model
if (activator.mModel.empty())
messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (id, "Model is missing"));
else if (mModels.searchId(activator.mModel) == -1)
messages.push_back (std::make_pair (id, "Model '" + activator.mModel + "' does not exist"));
// Check that mentioned scripts exist
scriptCheck<ESM::Activator>(activator, messages, id.toString());
@ -383,9 +386,11 @@ void CSMTools::ReferenceableCheckStage::containerCheck(
const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>& >(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
//Checking for model, IIRC all containers should have a model
//Checking for model
if (container.mModel.empty())
messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (id, "Model is missing"));
else if (mModels.searchId(container.mModel) == -1)
messages.push_back (std::make_pair (id, "Model '" + container.mModel + "' does not exist"));
//Checking for capacity (weight)
if (container.mWeight < 0) //0 is allowed
@ -416,7 +421,9 @@ void CSMTools::ReferenceableCheckStage::creatureCheck (
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
if (creature.mModel.empty())
messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (id, "Model is missing"));
else if (mModels.searchId(creature.mModel) == -1)
messages.push_back (std::make_pair (id, "Model '" + creature.mModel + "' does not exist"));
if (creature.mName.empty())
messages.push_back (std::make_pair (id, "Name is missing"));
@ -496,7 +503,9 @@ void CSMTools::ReferenceableCheckStage::doorCheck(
messages.push_back (std::make_pair (id, "Name is missing"));
if (door.mModel.empty())
messages.push_back (std::make_pair (id, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (id, "Model is missing"));
else if (mModels.searchId(door.mModel) == -1)
messages.push_back (std::make_pair (id, "Model '" + door.mModel + "' does not exist"));
// Check that mentioned scripts exist
scriptCheck<ESM::Door>(door, messages, id.toString());
@ -729,8 +738,6 @@ void CSMTools::ReferenceableCheckStage::npcCheck (
if (npc.mHair.empty())
messages.push_back (std::make_pair (id, "Hair is missing")); // ADD CHECK HERE
//TODO: reputation, Disposition, rank, everything else
// Check inventory
inventoryListCheck(npc.mInventory.mList, messages, id.toString());
@ -871,6 +878,8 @@ void CSMTools::ReferenceableCheckStage::staticCheck (
if (staticElement.mModel.empty())
messages.push_back (std::make_pair (id, "Model is missing"));
else if (mModels.searchId(staticElement.mModel) == -1)
messages.push_back (std::make_pair (id, "Model '" + staticElement.mModel + "' does not exist"));
}
//final check
@ -890,7 +899,7 @@ void CSMTools::ReferenceableCheckStage::inventoryListCheck(
for (size_t i = 0; i < itemList.size(); ++i)
{
std::string itemName = itemList[i].mItem.toString();
CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(itemName);
CSMWorld::RefIdData::LocalIndex localIndex = mObjects.searchId(itemName);
if (localIndex.first == -1)
messages.push_back (std::make_pair (id, "Item '" + itemName + "' does not exist"));
@ -938,7 +947,9 @@ template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemChe
//checking for model
if (someItem.mModel.empty())
messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (someID, "Model is missing"));
else if (mModels.searchId(someItem.mModel) == -1)
messages.push_back(std::make_pair(someID, "Model '" + someItem.mModel + "' does not exist"));
//checking for icon
if (someItem.mIcon.empty())
@ -964,7 +975,9 @@ template<typename Item> void CSMTools::ReferenceableCheckStage::inventoryItemChe
//checking for model
if (someItem.mModel.empty())
messages.push_back (std::make_pair (someID, "Model is missing")); // ADD CHECK HERE
messages.push_back (std::make_pair (someID, "Model is missing"));
else if (mModels.searchId(someItem.mModel) == -1)
messages.push_back (std::make_pair (someID, "Model '" + someItem.mModel + "' does not exist"));
//checking for icon
if (someItem.mIcon.empty())
@ -993,7 +1006,7 @@ template<typename List> void CSMTools::ReferenceableCheckStage::listCheck (
{
for (unsigned i = 0; i < someList.mList.size(); ++i)
{
if (mReferencables.searchId(someList.mList[i].mId).first == -1)
if (mObjects.searchId(someList.mList[i].mId).first == -1)
messages.push_back (std::make_pair (someID, "Object '" + someList.mList[i].mId + "' does not exist"));
if (someList.mList[i].mLevel < 1)

@ -5,6 +5,7 @@
#include "../doc/stage.hpp"
#include "../world/data.hpp"
#include "../world/refiddata.hpp"
#include "../world/resources.hpp"
namespace CSMTools
{
@ -16,7 +17,8 @@ namespace CSMTools
const CSMWorld::IdCollection<ESM::Race>& races,
const CSMWorld::IdCollection<ESM::Class>& classes,
const CSMWorld::IdCollection<ESM::Faction>& factions,
const CSMWorld::IdCollection<ESM::Script>& scripts);
const CSMWorld::IdCollection<ESM::Script>& scripts,
const CSMWorld::Resources& models);
virtual void perform(int stage, CSMDoc::Messages& messages);
virtual int setup();
@ -76,11 +78,12 @@ namespace CSMTools
CSMDoc::Messages& messages,
const std::string& someID);
const CSMWorld::RefIdData& mReferencables;
const CSMWorld::RefIdData& mObjects;
const CSMWorld::IdCollection<ESM::Race>& mRaces;
const CSMWorld::IdCollection<ESM::Class>& mClasses;
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
const CSMWorld::IdCollection<ESM::Script>& mScripts;
const CSMWorld::Resources& mModels;
bool mPlayerPresent;
bool mIgnoreBaseRecords;
};

@ -82,7 +82,8 @@ CSMDoc::OperationHolder *CSMTools::Tools::getVerifier()
mVerifierOperation->appendStage (new SpellCheckStage (mData.getSpells()));
mVerifierOperation->appendStage (new ReferenceableCheckStage (mData.getReferenceables().getDataSet(), mData.getRaces(), mData.getClasses(), mData.getFactions(), mData.getScripts()));
mVerifierOperation->appendStage (new ReferenceableCheckStage (mData.getReferenceables().getDataSet(), mData.getRaces(), mData.getClasses(), mData.getFactions(), mData.getScripts(),
mData.getResources (CSMWorld::UniversalId::Type_Meshes)));
mVerifierOperation->appendStage (new ReferenceCheckStage(mData.getReferences(), mData.getReferenceables(), mData.getCells(), mData.getFactions()));

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