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Update player markers only when getting a position packet
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parent
7f98cddfdf
commit
d93e66207e
2 changed files with 3 additions and 7 deletions
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@ -220,8 +220,6 @@ void DedicatedPlayer::Move(float dt)
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void Players::Update(float dt)
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{
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static float timer = 0;
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timer += dt;
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for (std::map <uint64_t, DedicatedPlayer *>::iterator it = players.begin(); it != players.end(); it++)
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{
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DedicatedPlayer *pl = it->second;
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@ -262,12 +260,7 @@ void Players::Update(float dt)
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ptrNpcStats->setBaseDisposition(255);
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pl->Move(dt);
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pl->UpdateDrawState();
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if (timer >= 0.2) // call every 200 msec
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pl->updateMarker();
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}
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if (timer >= 0.2)
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timer = 0;
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}
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void DedicatedPlayer::UpdatePtr(MWWorld::Ptr newPtr)
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@ -243,7 +243,10 @@ void Networking::ProcessPlayerPacket(RakNet::Packet *packet)
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getLocalPlayer()->updatePosition(true);
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}
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else if (pl != 0)
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{
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myPacket->Packet(&bsIn, pl, false);
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pl->updateMarker();
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}
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break;
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}
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case ID_USER_MYID:
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