WIP Windows build

actorid
athile 15 years ago
parent 681761d875
commit d955a0efc4

1
.gitignore vendored

@ -1,3 +1,4 @@
build
*~
Doxygen
prebuilt

@ -8,6 +8,34 @@ option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
#
# Pre-built binaries being used?
#
IF(EXISTS "${CMAKE_SOURCE_DIR}/prebuilt/ogre_1_7_1")
message (STATUS "OpenMW pre-built binaries found. Attempting to use pre-built binaries.")
SET(ENV{OGRE_HOME} "${CMAKE_SOURCE_DIR}/prebuilt/ogre_1_7_1")
SET(ENV{BOOST_ROOT} "${CMAKE_SOURCE_DIR}/prebuilt/boost_1_42_0")
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
set(ENV{BOOST_INCLUDEDIR} "${BOOST_ROOT}/include")
set(ENV{BOOST_LIBRARYDIR} "${BOOST_ROOT}/lib")
set(ENV{FREETYPE_DIR} "${CMAKE_SOURCE_DIR}/prebuilt/freetype-2.3.5-1")
set(USE_MPG123 OFF)
set(USE_AUDIERE ON)
set(AUDIERE_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/prebuilt/audiere-1.9.4/include")
set(AUDIERE_LIBRARY "${CMAKE_SOURCE_DIR}/prebuilt/audiere-1.9.4/lib/audiere.lib")
set(ENV{OPENALDIR} "${CMAKE_SOURCE_DIR}/prebuilt/OpenAL 1.1 SDK")
ELSE()
message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
ENDIF()
# Add path for CMake scripts
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
@ -166,6 +194,9 @@ if (WIN32)
else (WIN32)
set(PLATFORM_INCLUDE_DIR "")
endif (WIN32)
if (MSVC10)
set(PLATFORM_INCLUDE_DIR "")
endif()
# Dependencies
@ -180,10 +211,10 @@ include_directories("."
${CMAKE_HOME_DIRECTORY}/extern/caelum/include
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include
${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include
${OPENAL_INCLUDE_DIR}
${LIBDIR}
)
link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR})
add_subdirectory( extern/caelum )

@ -11,7 +11,7 @@ namespace MWWorld
: mCellName (cellName), mPosition (position)
{}
void ActionTeleportPlayer::ActionTeleportPlayer::execute (Environment& environment)
void ActionTeleportPlayer::execute (Environment& environment)
{
environment.mWorld->changeCell (mCellName, mPosition);
}

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