Erase effects with invalid indices from spells (bug #5050)

pull/541/head
Capostrophic 6 years ago
parent 2436652181
commit d98a90194b

@ -96,6 +96,7 @@
Bug #5028: Offered price caps are not trading-specific
Bug #5038: Enchanting success chance calculations are blatantly wrong
Bug #5047: # in cell names sets color
Bug #5050: Invalid spell effects are not handled gracefully
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -205,40 +205,48 @@ void ESMStore::validate()
continue;
bool changed = false;
for (ESM::ENAMstruct& effect : spell.mEffects.mList)
auto iter = spell.mEffects.mList.begin();
while (iter != spell.mEffects.mList.end())
{
const ESM::MagicEffect* mgef = mMagicEffects.search(effect.mEffectID);
if (!mgef) // Do nothing for now
const ESM::MagicEffect* mgef = mMagicEffects.search(iter->mEffectID);
if (!mgef)
{
Log(Debug::Verbose) << "Spell '" << spell.mId << "' has an an invalid effect (index " << iter->mEffectID << ") present, dropping it.";
iter = spell.mEffects.mList.erase(iter);
changed = true;
continue;
}
if (mgef->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
if (effect.mAttribute != -1)
if (iter->mAttribute != -1)
{
effect.mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
iter->mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
" effect of spell '" << spell.mId << "' has an attribute argument present, dropping it.";
changed = true;
}
}
else if (mgef->mData.mFlags & ESM::MagicEffect::TargetAttribute)
{
if (effect.mSkill != -1)
if (iter->mSkill != -1)
{
effect.mSkill = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
iter->mSkill = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
" effect of spell '" << spell.mId << "' has a skill argument present, dropping it.";
changed = true;
}
}
else if (effect.mSkill != -1 || effect.mAttribute != -1)
else if (iter->mSkill != -1 || iter->mAttribute != -1)
{
effect.mSkill = -1;
effect.mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(effect.mEffectID) <<
iter->mSkill = -1;
iter->mAttribute = -1;
Log(Debug::Verbose) << ESM::MagicEffect::effectIdToString(iter->mEffectID) <<
" effect of spell '" << spell.mId << "' has argument(s) present, dropping them.";
changed = true;
}
++iter;
}
if (changed)

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