Gamepad: Slow down simulated mouse with right trigger

in menus.
sceneinput
Rohit Nirmal 10 years ago
parent 3046795a9c
commit d9b11f963a

@ -370,6 +370,9 @@ namespace MWInput
float zAxis = mInputBinder->getChannel(A_LookUpDown)->getValue()*2.0f-1.0f;
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
xAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
yAxis *= (1.5f - mInputBinder->getChannel(A_Use)->getValue());
// We keep track of our own mouse position, so that moving the mouse while in
// game mode does not move the position of the GUI cursor
mGuiCursorX += xAxis * dt * 1500.0f * mInvUiScalingFactor;

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