Issue #370: fixed item taking sound

actorid
Marc Zinnschlag 13 years ago
parent 6813bafbfc
commit da041f902f

@ -11,7 +11,7 @@ const MWWorld::Ptr& MWWorld::Action::getTarget() const
return mTarget;
}
MWWorld::Action::Action (bool teleport, const Ptr& target) : mTeleport (teleport), mTarget (target)
MWWorld::Action::Action (bool keepSound, const Ptr& target) : mKeepSound (keepSound), mTarget (target)
{}
MWWorld::Action::~Action() {}
@ -20,7 +20,7 @@ void MWWorld::Action::execute (const Ptr& actor)
{
if (!mSoundId.empty())
{
if (mTeleport && actor.getRefData().getHandle()=="player")
if (mKeepSound && actor.getRefData().getHandle()=="player")
{
// sound moves with player when teleporting
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
@ -32,7 +32,7 @@ void MWWorld::Action::execute (const Ptr& actor)
MWBase::Environment::get().getSoundManager()->playSound3D (local ? actor : mTarget,
mSoundId, 1.0, 1.0,
mTeleport ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
mKeepSound ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
}
}

@ -11,7 +11,7 @@ namespace MWWorld
class Action
{
std::string mSoundId;
bool mTeleport;
bool mKeepSound;
Ptr mTarget;
// not implemented
@ -26,8 +26,8 @@ namespace MWWorld
public:
Action (bool teleport = false, const Ptr& target = Ptr());
///< \param teleport action will teleport the actor
Action (bool keepSound = false, const Ptr& target = Ptr());
///< \param keepSound Keep playing the sound even if the object the sound is played on is removed.
virtual ~Action();

@ -10,7 +10,7 @@
namespace MWWorld
{
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (false, object) {}
ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
void ActionTake::executeImp (const Ptr& actor)
{

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