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Issue #370: fixed item taking sound
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parent
6813bafbfc
commit
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3 changed files with 7 additions and 7 deletions
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@ -11,7 +11,7 @@ const MWWorld::Ptr& MWWorld::Action::getTarget() const
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return mTarget;
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return mTarget;
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}
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}
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MWWorld::Action::Action (bool teleport, const Ptr& target) : mTeleport (teleport), mTarget (target)
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MWWorld::Action::Action (bool keepSound, const Ptr& target) : mKeepSound (keepSound), mTarget (target)
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{}
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{}
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MWWorld::Action::~Action() {}
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MWWorld::Action::~Action() {}
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@ -20,7 +20,7 @@ void MWWorld::Action::execute (const Ptr& actor)
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{
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{
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if (!mSoundId.empty())
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if (!mSoundId.empty())
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{
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{
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if (mTeleport && actor.getRefData().getHandle()=="player")
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if (mKeepSound && actor.getRefData().getHandle()=="player")
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{
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{
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// sound moves with player when teleporting
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// sound moves with player when teleporting
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MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
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MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
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@ -32,7 +32,7 @@ void MWWorld::Action::execute (const Ptr& actor)
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MWBase::Environment::get().getSoundManager()->playSound3D (local ? actor : mTarget,
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MWBase::Environment::get().getSoundManager()->playSound3D (local ? actor : mTarget,
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mSoundId, 1.0, 1.0,
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mSoundId, 1.0, 1.0,
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mTeleport ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
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mKeepSound ? MWBase::SoundManager::Play_NoTrack : MWBase::SoundManager::Play_Normal);
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}
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}
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}
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}
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@ -11,7 +11,7 @@ namespace MWWorld
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class Action
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class Action
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{
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{
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std::string mSoundId;
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std::string mSoundId;
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bool mTeleport;
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bool mKeepSound;
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Ptr mTarget;
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Ptr mTarget;
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// not implemented
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// not implemented
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@ -26,8 +26,8 @@ namespace MWWorld
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public:
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public:
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Action (bool teleport = false, const Ptr& target = Ptr());
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Action (bool keepSound = false, const Ptr& target = Ptr());
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///< \param teleport action will teleport the actor
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///< \param keepSound Keep playing the sound even if the object the sound is played on is removed.
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virtual ~Action();
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virtual ~Action();
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@ -10,7 +10,7 @@
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namespace MWWorld
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namespace MWWorld
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{
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{
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ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (false, object) {}
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ActionTake::ActionTake (const MWWorld::Ptr& object) : Action (true, object) {}
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void ActionTake::executeImp (const Ptr& actor)
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void ActionTake::executeImp (const Ptr& actor)
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{
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{
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