|
|
|
@ -776,12 +776,19 @@ namespace MWMechanics
|
|
|
|
|
{
|
|
|
|
|
if (!paused)
|
|
|
|
|
{
|
|
|
|
|
for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
|
|
|
|
|
{
|
|
|
|
|
// Reset last hit object, which is only valid for one frame
|
|
|
|
|
// Note, the new hit object for this frame may be set by CharacterController::update -> Animation::runAnimation
|
|
|
|
|
// (below)
|
|
|
|
|
iter->first.getClass().getCreatureStats(iter->first).setLastHitObject(std::string());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();iter++)
|
|
|
|
|
{
|
|
|
|
|
const MWWorld::Class &cls = MWWorld::Class::get(iter->first);
|
|
|
|
|
CreatureStats &stats = cls.getCreatureStats(iter->first);
|
|
|
|
|
|
|
|
|
|
stats.setLastHitObject(std::string());
|
|
|
|
|
if(!stats.isDead())
|
|
|
|
|
{
|
|
|
|
|
if(iter->second->isDead())
|
|
|
|
|