Removed all physics-related code from Engine

actorid
Cris Mihalache 13 years ago
parent 6d4fa9274e
commit daa8fb15ce

3
.gitignore vendored

@ -7,3 +7,6 @@ Docs/mainpage.hpp
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@ -1,191 +0,0 @@
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@ -326,13 +326,9 @@ void OMW::Engine::go()
mOgre->createWindow("OpenMW");
loadBSA();
// Create the physics system
mPhysicsSystem = new MWWorld::PhysicsSystem(*mOgre);
mPhysicEngine = mPhysicsSystem->getEngine();
// Create the world
mEnvironment.mWorld = new MWWorld::World (*mOgre, mPhysicEngine, mFileCollections, mMaster,
mEnvironment.mWorld = new MWWorld::World (*mOgre, mFileCollections, mMaster,
mResDir, mNewGame, mEnvironment, mEncoding);
// Create window manager - this manages all the MW-specific GUI windows

@ -7,14 +7,11 @@
#include <OgreFrameListener.h>
#include <openengine/bullet/physic.hpp>
#include <components/compiler/extensions.hpp>
#include <components/files/collections.hpp>
#include <components/cfg/configurationmanager.hpp>
#include "mwworld/environment.hpp"
#include "mwworld/physicssystem.hpp"
#include "mwworld/ptr.hpp"
namespace Compiler
@ -64,7 +61,6 @@ namespace OMW
boost::filesystem::path mDataDir;
boost::filesystem::path mResDir;
OEngine::Render::OgreRenderer *mOgre;
OEngine::Physic::PhysicEngine* mPhysicEngine;
std::string mCellName;
std::string mMaster;
int mFpsLevel;
@ -78,7 +74,6 @@ namespace OMW
std::string mFocusName;
MWWorld::Environment mEnvironment;
MWWorld::PhysicsSystem *mPhysicsSystem;
MWScript::ScriptManager *mScriptManager;
Compiler::Extensions mExtensions;
Compiler::Context *mScriptContext;

@ -19,8 +19,6 @@ using namespace Ogre;
namespace MWRender {
RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine, MWWorld::Environment& environment)
:mRendering(_rend), mObjects(mRendering), mActors(mRendering, environment), mDebugging(engine)
{

@ -143,16 +143,17 @@ namespace MWWorld
}
}
World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
World::World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir,
bool newGame, Environment& environment, const std::string& encoding)
: mRendering (renderer,resDir, physEng, environment),mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (false), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
{
mPhysEngine = physEng;
mPhysics = new PhysicsSystem(renderer);
mPhysEngine = mPhysics->getEngine();
mRendering = new MWRender::RenderingManager(renderer, resDir, mPhysEngine, environment);
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
@ -163,7 +164,7 @@ namespace MWWorld
mEsm.open (masterPath.string());
mStore.load (mEsm);
MWRender::Player* play = &(mRendering.getPlayer());
MWRender::Player* play = &(mRendering->getPlayer());
mPlayer = new MWWorld::Player (play, mStore.npcs.find ("player"), *this);
mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), "", Ogre::Vector3 (0, 0, 0));
@ -176,9 +177,7 @@ namespace MWWorld
mGlobalVariables->setInt ("chargenstate", 1);
}
mPhysEngine = physEng;
mWorldScene = new Scene(environment, this, mRendering, mPhysics);
mWorldScene = new Scene(environment, this, *mRendering, mPhysics);
}
@ -186,7 +185,7 @@ namespace MWWorld
{
delete mWorldScene;
delete mGlobalVariables;
delete mRendering;
delete mPhysics;
delete mPlayer;
@ -368,7 +367,7 @@ namespace MWWorld
mGlobalVariables->setFloat ("gamehour", hour);
mRendering.skySetHour (hour);
mRendering->skySetHour (hour);
if (days>0)
setDay (days + mGlobalVariables->getInt ("day"));
@ -403,7 +402,7 @@ namespace MWWorld
mGlobalVariables->setInt ("day", day);
mGlobalVariables->setInt ("month", month);
mRendering.skySetDate (day, month);
mRendering->skySetDate (day, month);
}
void World::setMonth (int month)
@ -424,7 +423,7 @@ namespace MWWorld
if (years>0)
mGlobalVariables->setInt ("year", years+mGlobalVariables->getInt ("year"));
mRendering.skySetDate (mGlobalVariables->getInt ("day"), month);
mRendering->skySetDate (mGlobalVariables->getInt ("day"), month);
}
bool World::toggleSky()
@ -432,34 +431,34 @@ namespace MWWorld
if (mSky)
{
mSky = false;
mRendering.skyDisable();
mRendering->skyDisable();
return false;
}
else
{
mSky = true;
// TODO check for extorior or interior with sky.
mRendering.skySetHour (mGlobalVariables->getFloat ("gamehour"));
mRendering.skySetDate (mGlobalVariables->getInt ("day"),
mRendering->skySetHour (mGlobalVariables->getFloat ("gamehour"));
mRendering->skySetDate (mGlobalVariables->getInt ("day"),
mGlobalVariables->getInt ("month"));
mRendering.skyEnable();
mRendering->skyEnable();
return true;
}
}
int World::getMasserPhase() const
{
return mRendering.skyGetMasserPhase();
return mRendering->skyGetMasserPhase();
}
int World::getSecundaPhase() const
{
return mRendering.skyGetSecundaPhase();
return mRendering->skyGetSecundaPhase();
}
void World::setMoonColour (bool red)
{
mRendering.skySetMoonColour (red);
mRendering->skySetMoonColour (red);
}
float World::getTimeScaleFactor() const
@ -505,7 +504,7 @@ namespace MWWorld
mEnvironment.mSoundManager->stopSound3D (ptr);
mPhysics->removeObject (ptr.getRefData().getHandle());
mRendering.removeObject(ptr);
mRendering->removeObject(ptr);
mLocalScripts.remove (ptr);
}
@ -542,7 +541,7 @@ namespace MWWorld
/// \todo cell change for non-player ref
mRendering.moveObject (ptr, Ogre::Vector3 (x, y, z));
mRendering->moveObject (ptr, Ogre::Vector3 (x, y, z));
}
void World::moveObject (Ptr ptr, float x, float y, float z)
@ -616,7 +615,7 @@ namespace MWWorld
bool World::toggleRenderMode (RenderMode mode)
{
return mRendering.toggleRenderMode (mode);
return mRendering->toggleRenderMode (mode);
}
std::pair<std::string, const ESM::Potion *> World::createRecord (const ESM::Potion& record)
@ -677,12 +676,12 @@ namespace MWWorld
void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number)
{
mRendering.playAnimationGroup (ptr, groupName, mode, number);
mRendering->playAnimationGroup (ptr, groupName, mode, number);
}
void World::skipAnimation (const MWWorld::Ptr& ptr)
{
mRendering.skipAnimation (ptr);
mRendering->skipAnimation (ptr);
}
void World::update (float duration)

@ -65,7 +65,7 @@ namespace MWWorld
private:
MWRender::RenderingManager mRendering;
MWRender::RenderingManager* mRendering;
MWWorld::Scene *mWorldScene;
MWWorld::Player *mPlayer;
@ -95,7 +95,7 @@ namespace MWWorld
public:
World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, bool newGame,
Environment& environment, const std::string& encoding);

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