Reset crime when bounty is reset to 0 by a script (Fixes #2057)

loadfix
scrawl 10 years ago
parent ac067564ea
commit dab05471be

@ -20,6 +20,7 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -416,8 +417,12 @@ namespace MWScript
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
player.getClass().getNpcStats (player).setBounty(runtime[0].mFloat);
int bounty = runtime[0].mFloat;
runtime.pop();
player.getClass().getNpcStats (player).setBounty(bounty);
if (bounty == 0)
MWBase::Environment::get().getWorld()->getPlayer().recordCrimeId();
}
};

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