OpenCS: Pass events from the QGLWidget to the RenderWidget

sceneinput
scrawl 9 years ago
parent 169fc6a61b
commit dac3b33efb

@ -56,6 +56,9 @@ RenderWidget::RenderWidget(QWidget *parent, Qt::WindowFlags f)
layout->addWidget(window->getGLWidget());
setLayout(layout);
// Pass events through this widget first
window->getGLWidget()->installEventFilter(this);
mView->getCamera()->setGraphicsContext(window);
mView->getCamera()->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
mView->getCamera()->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
@ -94,6 +97,24 @@ void RenderWidget::setVisibilityMask(int mask)
mView->getCamera()->setCullMask(mask<<1);
}
bool RenderWidget::eventFilter(QObject* obj, QEvent* event)
{
// handle event in this widget, is there a better way to do this?
if (event->type() == QEvent::MouseButtonPress)
mousePressEvent(static_cast<QMouseEvent*>(event));
if (event->type() == QEvent::MouseButtonRelease)
mouseReleaseEvent(static_cast<QMouseEvent*>(event));
if (event->type() == QEvent::MouseMove)
mouseMoveEvent(static_cast<QMouseEvent*>(event));
if (event->type() == QEvent::KeyPress)
keyPressEvent(static_cast<QKeyEvent*>(event));
if (event->type() == QEvent::KeyRelease)
keyReleaseEvent(static_cast<QKeyEvent*>(event));
// Always pass the event on to GLWidget, i.e. to OSG event queue
return QObject::eventFilter(obj, event);
}
// --------------------------------------------------
CompositeViewer::CompositeViewer()

@ -45,6 +45,8 @@ namespace CSVRender
void setVisibilityMask(int mask);
bool eventFilter(QObject *, QEvent *);
protected:
osg::ref_ptr<osgViewer::View> mView;

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