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[Server] Use clearer function name for checking creature name display
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a01fc577f1
commit
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2 changed files with 25 additions and 25 deletions
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@ -100,7 +100,7 @@ const char *MechanicsFunctions::GetCreatureRefId(unsigned short pid) noexcept
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return player->creatureRefId.c_str();
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}
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bool MechanicsFunctions::DisplaysCreatureName(unsigned short pid) noexcept
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bool MechanicsFunctions::GetCreatureNameDisplayState(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, 0);
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@ -6,34 +6,34 @@
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#define MECHANICSAPI \
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{"GetMiscellaneousChangeType", MechanicsFunctions::GetMiscellaneousChangeType},\
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\
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{"GetMarkCell", MechanicsFunctions::GetMarkCell},\
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{"GetMarkPosX", MechanicsFunctions::GetMarkPosX},\
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{"GetMarkPosY", MechanicsFunctions::GetMarkPosY},\
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{"GetMarkPosZ", MechanicsFunctions::GetMarkPosZ},\
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{"GetMarkRotX", MechanicsFunctions::GetMarkRotX},\
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{"GetMarkRotZ", MechanicsFunctions::GetMarkRotZ},\
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{"GetSelectedSpellId", MechanicsFunctions::GetSelectedSpellId},\
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{"GetMarkCell", MechanicsFunctions::GetMarkCell},\
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{"GetMarkPosX", MechanicsFunctions::GetMarkPosX},\
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{"GetMarkPosY", MechanicsFunctions::GetMarkPosY},\
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{"GetMarkPosZ", MechanicsFunctions::GetMarkPosZ},\
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{"GetMarkRotX", MechanicsFunctions::GetMarkRotX},\
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{"GetMarkRotZ", MechanicsFunctions::GetMarkRotZ},\
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{"GetSelectedSpellId", MechanicsFunctions::GetSelectedSpellId},\
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\
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{"GetScale", MechanicsFunctions::GetScale},\
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{"IsWerewolf", MechanicsFunctions::IsWerewolf},\
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{"GetCreatureRefId", MechanicsFunctions::GetCreatureRefId},\
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{"DisplaysCreatureName", MechanicsFunctions::DisplaysCreatureName},\
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{"GetScale", MechanicsFunctions::GetScale},\
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{"IsWerewolf", MechanicsFunctions::IsWerewolf},\
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{"GetCreatureRefId", MechanicsFunctions::GetCreatureRefId},\
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{"GetCreatureNameDisplayState", MechanicsFunctions::GetCreatureNameDisplayState},\
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\
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{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
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{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
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{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
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{"SetSelectedSpellId", MechanicsFunctions::SetSelectedSpellId},\
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{"SetMarkCell", MechanicsFunctions::SetMarkCell},\
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{"SetMarkPos", MechanicsFunctions::SetMarkPos},\
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{"SetMarkRot", MechanicsFunctions::SetMarkRot},\
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{"SetSelectedSpellId", MechanicsFunctions::SetSelectedSpellId},\
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\
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{"SetScale", MechanicsFunctions::SetScale},\
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{"SetWerewolfState", MechanicsFunctions::SetWerewolfState},\
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{"SetCreatureRefId", MechanicsFunctions::SetCreatureRefId},\
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{"SetScale", MechanicsFunctions::SetScale},\
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{"SetWerewolfState", MechanicsFunctions::SetWerewolfState},\
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{"SetCreatureRefId", MechanicsFunctions::SetCreatureRefId},\
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\
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{"SendMarkLocation", MechanicsFunctions::SendMarkLocation},\
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{"SendSelectedSpell", MechanicsFunctions::SendSelectedSpell},\
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{"SendShapeshift", MechanicsFunctions::SendShapeshift},\
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{"SendMarkLocation", MechanicsFunctions::SendMarkLocation},\
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{"SendSelectedSpell", MechanicsFunctions::SendSelectedSpell},\
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{"SendShapeshift", MechanicsFunctions::SendShapeshift},\
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\
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{"Jail", MechanicsFunctions::Jail},\
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{"Resurrect", MechanicsFunctions::Resurrect}
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{"Jail", MechanicsFunctions::Jail},\
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{"Resurrect", MechanicsFunctions::Resurrect}
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class MechanicsFunctions
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{
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@ -138,7 +138,7 @@ public:
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* \param pid The player ID.
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* \return The creature name display state.
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*/
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static bool DisplaysCreatureName(unsigned short pid) noexcept;
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static bool GetCreatureNameDisplayState(unsigned short pid) noexcept;
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/**
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* \brief Set the Mark cell of a player.
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