mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 22:45:34 +00:00
Merge remote-tracking branch 'blunted2night/nif_cache_v6'
This commit is contained in:
commit
db48017c36
9 changed files with 267 additions and 73 deletions
|
@ -240,18 +240,9 @@ void OMW::Engine::setNewGame(bool newGame)
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mNewGame = newGame;
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}
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// Initialise and enter main loop.
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void OMW::Engine::go()
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std::string OMW::Engine::loadSettings (Settings::Manager & settings)
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{
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assert (!mCellName.empty());
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assert (!mMaster.empty());
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assert (!mOgre);
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mOgre = new OEngine::Render::OgreRenderer;
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// Create the settings manager and load default settings file
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Settings::Manager settings;
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const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
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const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
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@ -272,10 +263,6 @@ void OMW::Engine::go()
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else if (boost::filesystem::exists(globaldefault))
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settings.loadUser(globaldefault);
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// Get the path for the keybinder xml file
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std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
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bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
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mFpsLevel = settings.getInt("fps", "HUD");
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// load nif overrides
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@ -285,6 +272,13 @@ void OMW::Engine::go()
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else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"))
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nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
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return settingspath;
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}
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void OMW::Engine::prepareEngine (Settings::Manager & settings)
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{
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Nif::NIFFile::CacheLock cachelock;
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std::string renderSystem = settings.getString("render system", "Video");
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if (renderSystem == "")
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{
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@ -294,6 +288,9 @@ void OMW::Engine::go()
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renderSystem = "OpenGL Rendering Subsystem";
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#endif
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}
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mOgre = new OEngine::Render::OgreRenderer;
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mOgre->configure(
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mCfgMgr.getLogPath().string(),
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renderSystem,
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@ -365,6 +362,11 @@ void OMW::Engine::go()
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mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
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// Sets up the input system
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// Get the path for the keybinder xml file
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std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
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bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
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mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,
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MWBase::Environment::get().getWorld()->getPlayer(),
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*MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists));
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@ -388,13 +390,8 @@ void OMW::Engine::go()
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MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos);
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}
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std::cout << "\nPress Q/ESC or close window to exit.\n";
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mOgre->getRoot()->addFrameListener (this);
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// Play some good 'ol tunes
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MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
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// scripts
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if (mCompileAll)
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{
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@ -407,10 +404,31 @@ void OMW::Engine::go()
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<< "%)"
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<< std::endl;
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}
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}
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// Initialise and enter main loop.
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void OMW::Engine::go()
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{
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assert (!mCellName.empty());
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assert (!mMaster.empty());
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assert (!mOgre);
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Settings::Manager settings;
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std::string settingspath;
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settingspath = loadSettings (settings);
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prepareEngine (settings);
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// Play some good 'ol tunes
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MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
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if (!mStartupScript.empty())
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MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
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std::cout << "\nPress Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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mOgre->start();
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@ -6,6 +6,7 @@
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#include <components/compiler/extensions.hpp>
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#include <components/files/collections.hpp>
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#include <components/translation/translation.hpp>
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#include <components/settings/settings.hpp>
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#include "mwbase/environment.hpp"
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@ -103,6 +104,12 @@ namespace OMW
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virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
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/// Load settings from various files, returns the path to the user settings file
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std::string loadSettings (Settings::Manager & settings);
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/// Prepare engine for game play
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void prepareEngine (Settings::Manager & settings);
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public:
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Engine(Files::ConfigurationManager& configurationManager);
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virtual ~Engine();
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@ -172,6 +172,8 @@ namespace MWWorld
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void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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Nif::NIFFile::CacheLock cachelock;
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mRendering.preCellChange(mCurrentCell);
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// remove active
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@ -34,10 +34,159 @@
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#include "controller.hpp"
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#include <iostream>
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//TODO: when threading is needed, enable these
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//#include <boost/mutex.hpp>
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//#include <boost/thread/locks.hpp>
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using namespace std;
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using namespace Nif;
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using namespace Misc;
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class NIFFile::LoadedCache
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{
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//TODO: enable this to make cache thread safe...
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//typedef boost::mutex mutex;
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struct mutex
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{
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void lock () {};
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void unlock () {}
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};
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typedef boost::lock_guard <mutex> lock_guard;
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typedef std::map < std::string, boost::weak_ptr <NIFFile> > loaded_map;
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typedef std::vector < boost::shared_ptr <NIFFile> > locked_files;
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static int sLockLevel;
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static mutex sProtector;
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static loaded_map sLoadedMap;
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static locked_files sLockedFiles;
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public:
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static ptr create (const std::string &name)
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{
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lock_guard _ (sProtector);
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ptr result;
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// lookup the resource
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loaded_map::iterator i = sLoadedMap.find (name);
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if (i == sLoadedMap.end ()) // it doesn't existing currently,
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{ // or hasn't in the very near past
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// create it now, for smoother threading if needed, the
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// loading should be performed outside of the sLoaderMap
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// lock and an alternate mechanism should be used to
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// synchronize threads competing to load the same resource
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result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
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// if we are locking the cache add an extra reference
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// to keep the file in memory
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if (sLockLevel > 0)
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sLockedFiles.push_back (result);
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// stash a reference to the resource so that future
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// calls can benefit
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sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
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}
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else // it may (probably) still exists
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{
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// attempt to get the reference
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result = i->second.lock ();
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if (!result) // resource is in the process of being destroyed
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{
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// create a new instance, to replace the one that has
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// begun the irreversible process of being destroyed
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result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
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// respect the cache lock...
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if (sLockLevel > 0)
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sLockedFiles.push_back (result);
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// we potentially overwrite an expired pointer here
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// but the other thread performing the delete on
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// the previous copy of this resource will detect it
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// and make sure not to erase the new reference
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sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
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}
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}
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// we made it!
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return result;
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}
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static void release (NIFFile * file)
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{
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lock_guard _ (sProtector);
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loaded_map::iterator i = sLoadedMap.find (file->filename);
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// its got to be in here, it just might not be us...
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assert (i != sLoadedMap.end ());
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// if weak_ptr is still expired, this resource hasn't been recreated
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// between the initiation of the final release due to destruction
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// of the last shared pointer and this thread acquiring the lock on
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// the loader map
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if (i->second.expired ())
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sLoadedMap.erase (i);
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}
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static void lockCache ()
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{
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lock_guard _ (sProtector);
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sLockLevel++;
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}
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static void unlockCache ()
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{
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locked_files resetList;
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{
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lock_guard _ (sProtector);
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if (--sLockLevel)
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sLockedFiles.swap(resetList);
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}
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// this not necessary, but makes it clear that the
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// deletion of the locked cache entries is being done
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// outside the protection of sProtector
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resetList.clear ();
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}
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};
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int NIFFile::LoadedCache::sLockLevel = 0;
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NIFFile::LoadedCache::mutex NIFFile::LoadedCache::sProtector;
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NIFFile::LoadedCache::loaded_map NIFFile::LoadedCache::sLoadedMap;
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NIFFile::LoadedCache::locked_files NIFFile::LoadedCache::sLockedFiles;
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// these three calls are forwarded to the cache implementation...
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void NIFFile::lockCache () { LoadedCache::lockCache (); }
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void NIFFile::unlockCache () { LoadedCache::unlockCache (); }
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NIFFile::ptr NIFFile::create (const std::string &name) { return LoadedCache::create (name); }
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/// Open a NIF stream. The name is used for error messages.
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NIFFile::NIFFile(const std::string &name, psudo_private_modifier)
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: filename(name)
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{
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inp = Ogre::ResourceGroupManager::getSingleton().openResource(name);
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parse();
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}
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NIFFile::~NIFFile()
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{
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LoadedCache::release (this);
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for(std::size_t i=0; i<records.size(); i++)
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delete records[i];
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}
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/* This file implements functions from the NIFFile class. It is also
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where we stash all the functions we couldn't add as inline
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definitions in the record types.
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@ -211,14 +360,14 @@ void NiSkinInstance::post(NIFFile *nif)
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}
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}
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Ogre::Matrix4 Node::getLocalTransform()
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Ogre::Matrix4 Node::getLocalTransform() const
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{
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Ogre::Matrix4 mat4(Ogre::Matrix4::IDENTITY);
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mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation));
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return mat4;
|
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}
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|
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Ogre::Matrix4 Node::getWorldTransform()
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Ogre::Matrix4 Node::getWorldTransform() const
|
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{
|
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if(parent != NULL)
|
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return parent->getWorldTransform() * getLocalTransform();
|
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|
|
|
@ -37,6 +37,11 @@
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#include <vector>
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#include <cassert>
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#include <boost/weak_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/make_shared.hpp>
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#include <boost/detail/endian.hpp>
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|
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#include <libs/platform/stdint.h>
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|
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#include "record.hpp"
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|
@ -93,6 +98,14 @@ class NIFFile
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return u.f;
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}
|
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class LoadedCache;
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friend class LoadedCache;
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|
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// attempt to protect NIFFile from misuse...
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struct psudo_private_modifier {}; // this dirty little trick should optimize out
|
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NIFFile (NIFFile const &);
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void operator = (NIFFile const &);
|
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|
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public:
|
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/// Used for error handling
|
||||
void fail(const std::string &msg)
|
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|
@ -108,19 +121,21 @@ public:
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<< "File: "<<filename <<std::endl;
|
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}
|
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|
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/// Open a NIF stream. The name is used for error messages.
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NIFFile(const std::string &name)
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: filename(name)
|
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{
|
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inp = Ogre::ResourceGroupManager::getSingleton().openResource(name);
|
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parse();
|
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}
|
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typedef boost::shared_ptr <NIFFile> ptr;
|
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|
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~NIFFile()
|
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/// Open a NIF stream. The name is used for error messages.
|
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NIFFile(const std::string &name, psudo_private_modifier);
|
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~NIFFile();
|
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|
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static ptr create (const std::string &name);
|
||||
static void lockCache ();
|
||||
static void unlockCache ();
|
||||
|
||||
struct CacheLock
|
||||
{
|
||||
for(std::size_t i=0; i<records.size(); i++)
|
||||
delete records[i];
|
||||
}
|
||||
CacheLock () { lockCache (); }
|
||||
~CacheLock () { unlockCache (); }
|
||||
};
|
||||
|
||||
/// Get a given record
|
||||
Record *getRecord(size_t index)
|
||||
|
|
|
@ -111,8 +111,8 @@ public:
|
|||
boneIndex = ind;
|
||||
}
|
||||
|
||||
Ogre::Matrix4 getLocalTransform();
|
||||
Ogre::Matrix4 getWorldTransform();
|
||||
Ogre::Matrix4 getLocalTransform() const;
|
||||
Ogre::Matrix4 getWorldTransform() const;
|
||||
};
|
||||
|
||||
struct NiNode : Node
|
||||
|
|
|
@ -51,7 +51,7 @@ ManualBulletShapeLoader::~ManualBulletShapeLoader()
|
|||
}
|
||||
|
||||
|
||||
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
|
||||
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 const &m)
|
||||
{
|
||||
Ogre::Quaternion oquat(m);
|
||||
btQuaternion quat;
|
||||
|
@ -62,7 +62,7 @@ btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
|
|||
return quat;
|
||||
}
|
||||
|
||||
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 &v)
|
||||
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
|
||||
{
|
||||
return btVector3(v[0], v[1], v[2]);
|
||||
}
|
||||
|
@ -82,7 +82,8 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|||
// of the early stages of development. Right now we WANT to catch
|
||||
// every error as early and intrusively as possible, as it's most
|
||||
// likely a sign of incomplete code rather than faulty input.
|
||||
Nif::NIFFile nif(resourceName.substr(0, resourceName.length()-7));
|
||||
Nif::NIFFile::ptr pnif (Nif::NIFFile::create (resourceName.substr(0, resourceName.length()-7)));
|
||||
Nif::NIFFile & nif = *pnif.get ();
|
||||
if (nif.numRecords() < 1)
|
||||
{
|
||||
warn("Found no records in NIF.");
|
||||
|
@ -138,7 +139,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
|
|||
}
|
||||
}
|
||||
|
||||
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
|
||||
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
|
||||
{
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
|
@ -164,8 +165,8 @@ bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
|
|||
return false;
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
||||
const Nif::Transformation *trafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
|
||||
void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
|
||||
const Nif::Transformation *parentTrafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
|
||||
{
|
||||
|
||||
// Accumulate the flags from all the child nodes. This works for all
|
||||
|
@ -181,7 +182,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
|||
}
|
||||
|
||||
// Check for extra data
|
||||
Nif::Extra *e = node;
|
||||
Nif::Extra const *e = node;
|
||||
while (!e->extra.empty())
|
||||
{
|
||||
// Get the next extra data in the list
|
||||
|
@ -208,23 +209,23 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
|||
}
|
||||
}
|
||||
|
||||
Nif::Transformation childTrafo = node->trafo;
|
||||
|
||||
if (trafo)
|
||||
if (parentTrafo)
|
||||
{
|
||||
|
||||
// Get a non-const reference to the node's data, since we're
|
||||
// overwriting it. TODO: Is this necessary?
|
||||
Nif::Transformation &final = node->trafo;
|
||||
|
||||
// For both position and rotation we have that:
|
||||
// final_vector = old_vector + old_rotation*new_vector*old_scale
|
||||
final.pos = trafo->pos + trafo->rotation*final.pos*trafo->scale;
|
||||
childTrafo.pos = parentTrafo->pos + parentTrafo->rotation*childTrafo.pos*parentTrafo->scale;
|
||||
|
||||
// Merge the rotations together
|
||||
final.rotation = trafo->rotation * final.rotation;
|
||||
childTrafo.rotation = parentTrafo->rotation * childTrafo.rotation;
|
||||
|
||||
// Scale
|
||||
final.scale *= trafo->scale;
|
||||
childTrafo.scale *= parentTrafo->scale;
|
||||
|
||||
}
|
||||
|
||||
|
@ -232,7 +233,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
|||
{
|
||||
|
||||
|
||||
btVector3 boxsize = getbtVector((node->boundXYZ));
|
||||
btVector3 boxsize = getbtVector(node->boundXYZ);
|
||||
cShape->boxTranslation = node->boundPos;
|
||||
cShape->boxRotation = node->boundRot;
|
||||
|
||||
|
@ -243,20 +244,20 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
|||
// For NiNodes, loop through children
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
Nif::NodeList const &list = ((Nif::NiNode const *)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (!list[i].empty())
|
||||
{
|
||||
handleNode(list[i].getPtr(), flags,&node->trafo,hasCollisionNode,isCollisionNode,raycastingOnly);
|
||||
handleNode(list[i].getPtr(), flags,&childTrafo,hasCollisionNode,isCollisionNode,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
|
||||
{
|
||||
cShape->mCollide = !(flags&0x800);
|
||||
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,node->trafo.rotation,node->trafo.pos,node->trafo.scale,raycastingOnly);
|
||||
handleNiTriShape(dynamic_cast<Nif::NiTriShape const *>(node), flags,childTrafo.rotation,childTrafo.pos,childTrafo.scale,raycastingOnly);
|
||||
}
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
|
@ -265,12 +266,12 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
|||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (!list[i].empty())
|
||||
handleNode(list[i].getPtr(), flags,&node->trafo, hasCollisionNode,true,raycastingOnly);
|
||||
handleNode(list[i].getPtr(), flags,&childTrafo, hasCollisionNode,true,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
|
||||
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
|
||||
bool raycastingOnly)
|
||||
{
|
||||
assert(shape != NULL);
|
||||
|
|
|
@ -79,25 +79,25 @@ public:
|
|||
void load(const std::string &name,const std::string &group);
|
||||
|
||||
private:
|
||||
btQuaternion getbtQuat(Ogre::Matrix3 &m);
|
||||
btQuaternion getbtQuat(Ogre::Matrix3 const &m);
|
||||
|
||||
btVector3 getbtVector(Ogre::Vector3 &v);
|
||||
btVector3 getbtVector(Ogre::Vector3 const &v);
|
||||
|
||||
/**
|
||||
*Parse a node.
|
||||
*/
|
||||
void handleNode(Nif::Node *node, int flags,
|
||||
void handleNode(Nif::Node const *node, int flags,
|
||||
const Nif::Transformation *trafo, bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly);
|
||||
|
||||
/**
|
||||
*Helper function
|
||||
*/
|
||||
bool hasRootCollisionNode(Nif::Node* node);
|
||||
bool hasRootCollisionNode(Nif::Node const * node);
|
||||
|
||||
/**
|
||||
*convert a NiTriShape to a bullet trishape.
|
||||
*/
|
||||
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
|
||||
void handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
|
||||
|
||||
std::string resourceName;
|
||||
std::string resourceGroup;
|
||||
|
|
|
@ -187,7 +187,7 @@ static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk)
|
|||
}
|
||||
|
||||
|
||||
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, std::vector<Nif::NiKeyframeController*> &ctrls, Ogre::Bone *parent=NULL)
|
||||
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, std::vector<Nif::NiKeyframeController const*> &ctrls, Ogre::Bone *parent=NULL)
|
||||
{
|
||||
Ogre::Bone *bone;
|
||||
if(!skel->hasBone(node->name))
|
||||
|
@ -252,10 +252,11 @@ void loadResource(Ogre::Resource *resource)
|
|||
Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
|
||||
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
|
||||
|
||||
Nif::NIFFile nif(skel->getName());
|
||||
Nif::NIFFile::ptr pnif(Nif::NIFFile::create (skel->getName()));
|
||||
Nif::NIFFile & nif = *pnif.get ();
|
||||
const Nif::Node *node = dynamic_cast<const Nif::Node*>(nif.getRecord(0));
|
||||
|
||||
std::vector<Nif::NiKeyframeController*> ctrls;
|
||||
std::vector<Nif::NiKeyframeController const*> ctrls;
|
||||
buildBones(skel, node, ctrls);
|
||||
|
||||
std::vector<std::string> targets;
|
||||
|
@ -266,7 +267,7 @@ void loadResource(Ogre::Resource *resource)
|
|||
float maxtime = 0.0f;
|
||||
for(size_t i = 0;i < ctrls.size();i++)
|
||||
{
|
||||
Nif::NiKeyframeController *ctrl = ctrls[i];
|
||||
Nif::NiKeyframeController const *ctrl = ctrls[i];
|
||||
maxtime = std::max(maxtime, ctrl->timeStop);
|
||||
Nif::Named *target = dynamic_cast<Nif::Named*>(ctrl->target.getPtr());
|
||||
if(target != NULL)
|
||||
|
@ -289,8 +290,8 @@ void loadResource(Ogre::Resource *resource)
|
|||
|
||||
for(size_t i = 0;i < ctrls.size();i++)
|
||||
{
|
||||
Nif::NiKeyframeController *kfc = ctrls[i];
|
||||
Nif::NiKeyframeData *kf = kfc->data.getPtr();
|
||||
Nif::NiKeyframeController const *kfc = ctrls[i];
|
||||
Nif::NiKeyframeData const *kf = kfc->data.getPtr();
|
||||
|
||||
/* Get the keyframes and make sure they're sorted first to last */
|
||||
Nif::QuaternionKeyList quatkeys = kf->mRotations;
|
||||
|
@ -711,7 +712,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
|
|||
|
||||
|
||||
// Convert NiTriShape to Ogre::SubMesh
|
||||
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape *shape)
|
||||
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape const *shape)
|
||||
{
|
||||
Ogre::SkeletonPtr skel;
|
||||
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
|
@ -909,18 +910,18 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
|
|||
sub->setMaterialName(mMaterialName);
|
||||
}
|
||||
|
||||
bool findTriShape(Ogre::Mesh *mesh, Nif::Node *node)
|
||||
bool findTriShape(Ogre::Mesh *mesh, Nif::Node const *node)
|
||||
{
|
||||
if(node->recType == Nif::RC_NiTriShape && mShapeName == node->name)
|
||||
{
|
||||
handleNiTriShape(mesh, dynamic_cast<Nif::NiTriShape*>(node));
|
||||
handleNiTriShape(mesh, dynamic_cast<Nif::NiTriShape const *>(node));
|
||||
return true;
|
||||
}
|
||||
|
||||
Nif::NiNode *ninode = dynamic_cast<Nif::NiNode*>(node);
|
||||
Nif::NiNode const *ninode = dynamic_cast<Nif::NiNode const *>(node);
|
||||
if(ninode)
|
||||
{
|
||||
Nif::NodeList &children = ninode->children;
|
||||
Nif::NodeList const &children = ninode->children;
|
||||
for(size_t i = 0;i < children.length();i++)
|
||||
{
|
||||
if(!children[i].empty())
|
||||
|
@ -956,8 +957,8 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
Nif::NIFFile nif(mName);
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(nif.getRecord(0));
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create (mName);
|
||||
Nif::Node const *node = dynamic_cast<Nif::Node const *>(nif->getRecord(0));
|
||||
findTriShape(mesh, node);
|
||||
}
|
||||
|
||||
|
@ -1054,7 +1055,8 @@ MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::
|
|||
return meshiter->second;
|
||||
|
||||
MeshPairList &meshes = sMeshPairMap[name+"@skel="+skelName];
|
||||
Nif::NIFFile nif(name);
|
||||
Nif::NIFFile::ptr pnif = Nif::NIFFile::create (name);
|
||||
Nif::NIFFile &nif = *pnif.get ();
|
||||
if (nif.numRecords() < 1)
|
||||
{
|
||||
nif.warn("Found no records in NIF.");
|
||||
|
@ -1062,10 +1064,10 @@ MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::
|
|||
}
|
||||
|
||||
// The first record is assumed to be the root node
|
||||
Nif::Record *r = nif.getRecord(0);
|
||||
Nif::Record const *r = nif.getRecord(0);
|
||||
assert(r != NULL);
|
||||
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
|
||||
Nif::Node const *node = dynamic_cast<Nif::Node const *>(r);
|
||||
if(node == NULL)
|
||||
{
|
||||
nif.warn("First record in file was not a node, but a "+
|
||||
|
|
Loading…
Reference in a new issue