Finished all basic parsers. Added --quiet option to esmtool.
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2302e1f712
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db56985828
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#ifndef _ESM_DIAL_H
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#define _ESM_DIAL_H
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#include "esm_reader.hpp"
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namespace ESM {
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/*
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* Dialogue topic and journal entries. The actual data is contained in
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* the INFO records following the DIAL.
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*/
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struct Dialogue
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{
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enum Type
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{
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Topic = 0,
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Voice = 1,
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Greeting = 2,
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Persuasion = 3,
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Journal = 4,
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Deleted = -1
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};
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char type;
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void load(ESMReader &esm)
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{
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esm.getSubNameIs("DATA");
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esm.getSubHeader();
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int si = esm.getSubSize();
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if(si == 1)
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esm.getT(type);
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else if(si == 4)
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{
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// These are just markers, their values are not used.
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int i;
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esm.getT(i);
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esm.getHNT(i,"DELE");
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type = Deleted;
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}
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else esm.fail("Unknown sub record size");
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}
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};
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}
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#endif
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@ -1,96 +0,0 @@
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadspel.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadspel;
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import esm.imports;
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/*
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* Spell
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*/
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struct SpellList
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{
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RegionBuffer!(Spell*) list;
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void load()
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{
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list = esFile.getRegion().getBuffer!(Spell*)(0,1);
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while(esFile.isNextSub("NPCS"))
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list ~= esFile.getHPtr!(Spell)(spells);
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}
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}
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struct Spell
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{
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char[] id;
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LoadState state;
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enum SpellType
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{
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Spell = 0, // Normal spell, must be cast and costs mana
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Ability = 1, // Inert ability, always in effect
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Blight = 2, // Blight disease
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Disease = 3, // Common disease
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Curse = 4, // Curse (?)
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Power = 5 // Power, can use once a day
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}
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enum Flags
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{
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Autocalc = 1,
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PCStart = 2,
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Always = 4 // Casting always succeeds
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}
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align(1) struct SPDTstruct
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{
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SpellType type;
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int cost;
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Flags flags;
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static assert(SPDTstruct.sizeof==12);
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}
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SPDTstruct data;
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char[] name;
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EffectList effects;
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void load()
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{with(esFile){
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name = getHNOString("FNAM");
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readHNExact(&data, data.sizeof, "SPDT");
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effects = getRegion().getBuffer!(ENAMstruct)(0,1);
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while(isNextSub("ENAM"))
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{
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effects.length = effects.length + 1;
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readHExact(&effects.array[$-1], effects.array[$-1].sizeof);
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}
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}}
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}
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ListID!(Spell) spells;
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