Merge branch 'master' into screenshot360
commit
db6107f12f
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#include "advancedpage.hpp"
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#include <components/files/configurationmanager.hpp>
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Launcher::AdvancedPage::AdvancedPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent)
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: QWidget(parent)
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, mCfgMgr(cfg)
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, mEngineSettings(engineSettings)
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{
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setObjectName ("AdvancedPage");
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setupUi(this);
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loadSettings();
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}
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bool Launcher::AdvancedPage::loadSettings()
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{
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// Game Settings
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loadSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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loadSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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loadSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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loadSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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loadSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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loadSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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loadSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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// Expected values are (0, 1, 2, 3)
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int showOwnedIndex = mEngineSettings.getInt("show owned", "Game");
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// Match the index with the option. Will default to 0 if invalid.
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if (showOwnedIndex >= 0 && showOwnedIndex <= 3)
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showOwnedComboBox->setCurrentIndex(showOwnedIndex);
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// Input Settings
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loadSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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loadSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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// Other Settings
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loadSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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QString screenshotFormatString = QString::fromStdString(mEngineSettings.getString("screenshot format", "General")).toUpper();
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if (screenshotFormatComboBox->findText(screenshotFormatString) == -1)
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screenshotFormatComboBox->addItem(screenshotFormatString);
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screenshotFormatComboBox->setCurrentIndex(screenshotFormatComboBox->findText(screenshotFormatString));
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return true;
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}
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void Launcher::AdvancedPage::saveSettings()
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{
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// user settings file (which by definition should only contain settings the user has touched)
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// Game Settings
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saveSettingBool(canLootDuringDeathAnimationCheckBox, "can loot during death animation", "Game");
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saveSettingBool(followersAttackOnSightCheckBox, "followers attack on sight", "Game");
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saveSettingBool(preventMerchantEquippingCheckBox, "prevent merchant equipping", "Game");
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saveSettingBool(showEffectDurationCheckBox, "show effect duration", "Game");
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saveSettingBool(showEnchantChanceCheckBox, "show enchant chance", "Game");
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saveSettingBool(showMeleeInfoCheckBox, "show melee info", "Game");
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saveSettingBool(showProjectileDamageCheckBox, "show projectile damage", "Game");
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int showOwnedCurrentIndex = showOwnedComboBox->currentIndex();
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if (showOwnedCurrentIndex != mEngineSettings.getInt("show owned", "Game"))
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mEngineSettings.setInt("show owned", "Game", showOwnedCurrentIndex);
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// Input Settings
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saveSettingBool(allowThirdPersonZoomCheckBox, "allow third person zoom", "Input");
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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saveSettingBool(toggleSneakCheckBox, "toggle sneak", "Input");
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// Other Settings
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saveSettingBool(timePlayedCheckbox, "timeplayed", "Saves");
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std::string screenshotFormatString = screenshotFormatComboBox->currentText().toLower().toStdString();
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if (screenshotFormatString != mEngineSettings.getString("screenshot format", "General"))
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mEngineSettings.setString("screenshot format", "General", screenshotFormatString);
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}
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void Launcher::AdvancedPage::loadSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
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if (mEngineSettings.getBool(setting, group))
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checkbox->setCheckState(Qt::Checked);
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}
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void Launcher::AdvancedPage::saveSettingBool(QCheckBox *checkbox, const std::string &setting, const std::string &group) {
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bool cValue = checkbox->checkState();
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if (cValue != mEngineSettings.getBool(setting, group))
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mEngineSettings.setBool(setting, group, cValue);
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}
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@ -0,0 +1,32 @@
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#ifndef ADVANCEDPAGE_H
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#define ADVANCEDPAGE_H
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#include <QWidget>
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#include "ui_advancedpage.h"
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#include <components/settings/settings.hpp>
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namespace Files { struct ConfigurationManager; }
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namespace Launcher
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{
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class AdvancedPage : public QWidget, private Ui::AdvancedPage
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{
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Q_OBJECT
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public:
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AdvancedPage(Files::ConfigurationManager &cfg, Settings::Manager &engineSettings, QWidget *parent = 0);
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bool loadSettings();
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void saveSettings();
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private:
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Files::ConfigurationManager &mCfgMgr;
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Settings::Manager &mEngineSettings;
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void loadSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
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void saveSettingBool(QCheckBox *checkbox, const std::string& setting, const std::string& group);
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};
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}
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#endif
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