Don't start the player with collision disabled

Since we spawn properly at the door now, there's no reason
to start with tcl on.
actorid
Chris Robinson 12 years ago
parent 71a6955182
commit dbdfa624e1

@ -21,9 +21,6 @@ namespace Physic
: mName(name), mEngine(engine), mMesh(mesh), mBoxScaledTranslation(0,0,0), mBoxRotationInverse(0,0,0,0)
, mBody(0), mRaycastingBody(0), onGround(false), collisionMode(true), mBoxRotation(0,0,0,0), verticalForce(0.0f)
{
// FIXME: Force player to start in no-collision mode for now, until he spawns at a proper door marker.
if(name == "player")
collisionMode = false;
mBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation);
mRaycastingBody = mEngine->createAndAdjustRigidBody(mMesh, mName, scale, position, rotation, &mBoxScaledTranslation, &mBoxRotation, true);
Ogre::Quaternion inverse = mBoxRotation.Inverse();

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