diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 0e2acacd9..9562b7cc9 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1192,7 +1192,6 @@ void CharacterController::update(float duration) cls.getMovementSettings(mPtr).mPosition[2] = 0; } //Force Move Jump, only jump if they're otherwise moving - std::cout << isMoving << std::endl; if(stats.getMovementFlag(MWMechanics::CreatureStats::Flag_ForceMoveJump) && isMoving) {